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Phantoms are underpowered.


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#201
vinlandhammer

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just remove their insta-kill move and it would be fine, nothing is more fun then being on a tight space during an upload and spot a pack of phantoms rushing towards you with their handcannon thing taking most of your shields (even with 2k shields on destroyer....) =/

#202
Rickochet101

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vinlandhammer wrote...

just remove their insta-kill move and it would be fine, nothing is more fun then being on a tight space during an upload and spot a pack of phantoms rushing towards you with their handcannon thing taking most of your shields (even with 2k shields on destroyer....) =/


Invalid: They actually need more than one intsa-kill move, such as flying head scissors or calling in an air strike.

#203
Rickochet101

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Image IPB

#204
Blackguard82

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No, just no. Phantoms are just fine as they are now.

#205
Rickochet101

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Blackguard82 wrote...

No, just no. Phantoms are just fine as they are now.

Chalk up one more FAIL for the records. :pinched:

#206
Lord Rosario

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Rickochet101 wrote...

Blackguard82 wrote...

No, just no. Phantoms are just fine as they are now.

Chalk up one more FAIL for the records. :pinched:


This thread is so full of fail that it too must be fail.

#207
Rickochet101

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Lord Rosario wrote...

Rickochet101 wrote...

Blackguard82 wrote...

No, just no. Phantoms are just fine as they are now.

Chalk up one more FAIL for the records. :pinched:


This thread is so full of fail that it too must be fail.


Or...  Image IPB  ?

Modifié par Rickochet101, 02 août 2012 - 07:42 .


#208
AwesomeDudex64

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OP is full of crap. Still however, Phantoms have instakills so they will forever be overpowered.

#209
Lord Rosario

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Rickochet101 wrote...

Lord Rosario wrote...

Rickochet101 wrote...

Blackguard82 wrote...

No, just no. Phantoms are just fine as they are now.

Chalk up one more FAIL for the records. :pinched:


This thread is so full of fail that it too must be fail.


Or...  Image IPB  ?


No. No win. not unless you've got one with Tali doing the same.

Modifié par Lord Rosario, 02 août 2012 - 07:54 .


#210
Rickochet101

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Lord Rosario wrote...

Rickochet101 wrote...

Lord Rosario wrote...

Rickochet101 wrote...

Blackguard82 wrote...

No, just no. Phantoms are just fine as they are now.

Chalk up one more FAIL for the records. :pinched:


This thread is so full of fail that it too must be fail.


Or...  Image IPB  ?


No. No win. not unless you've got one with Tali doing the same.


Sorry, Bioware never gave us THAT much win. <_<

#211
hircine

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AwesomeDudex64 wrote...

OP is full of crap. Still however, Phantoms have instakills so they will forever be overpowered.


You have never heard of stairs?

Can't be insta killed on them :P

#212
TheKillerAngel

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Phantoms spawn in packs of four on Gold. That's quite a large number.

#213
Rickochet101

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TheKillerAngel wrote...

Phantoms spawn in packs of four on Gold. That's quite a large number.


It should be one dozen per mob.

#214
Ravenguild

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I think they need like a flash bang thing to screw with us even more! Imagine flashed then phantom cloaks and runs behind u and ur like WTF? Then slash stab dead to synch kill.

#215
mcjihge2

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Lord_Sirian wrote...

So, recently I have begun to notice some clever people using GPS Xs to stunlock & kill Phantoms on the higher difficulties in just a few hits. This is clearly unacceptable, phantoms are supposed to be the premiere unit of the Cerberus forces.

As if this wasn't enough, I have also seen people get right up close with a claymore or some other powerful single-shot weapon and headshot them. To correct this obvious imbalance I propose the following minor balance changes to the phantoms:


3. GIVE THE PHANTOM A PROPER CLOSE-RANGE WEAPON. - The sword doesn't really count because it's part 



Looking at the OP, its obvious - let the Phantom dual wield her own GPS X and Claymore X for close up protection.

Then when players get too close, she can GPS stunlock and then qhickly follow up with a killing shot with the Claymore to the now stunned players head to negate the players shieldgate.

Modifié par mcjihge2, 02 août 2012 - 08:35 .


#216
Qror_pl

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Yeah, like their "hand pew-pews of doom" weren't enough -,- Damn sure OP's indoctrinated (or Asian. Yeah, Asians think everything is UP)

#217
Rickochet101

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Qror_pl wrote...

Yeah, like their "hand pew-pews of doom" weren't enough -,- Damn sure OP's indoctrinated (or Asian. Yeah, Asians think everything is UP)


Fail. and borderline racist :huh: Read OP again... CAREFULLY.

"Hand pew-pews of doom?" hardly. mere pee shooters

#218
Rickochet101

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bumped: to feed the trolls

#219
omgBAMF

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Phantoms.... meet Falcon.  Falcon... stagger and blow up Phantoms.
Phantoms and the Falcon are so perfect together. :wub:

#220
Rickochet101

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omgBAMF wrote...

Phantoms.... meet Falcon.  Falcon... stagger and blow up Phantoms.
Phantoms and the Falcon are so perfect together. :wub:


Image IPB

#221
Guest_Lord_Sirian_*

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This thread died in my absence. It needs resurrecting.

#222
Offender_Mullet

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Lord_Sirian wrote...

So, recently I have begun to notice some clever people using GPS Xs to stunlock & kill Phantoms on the higher difficulties in just a few hits. This is clearly unacceptable, phantoms are supposed to be the premiere unit of the Cerberus forces.

As if this wasn't enough, I have also seen people get right up close with a claymore or some other powerful single-shot weapon and headshot them. To correct this obvious imbalance I propose the following minor balance changes to the phantoms:

1. Remove phantom headshot multiplier (similar to banshees/atlases/primes etc.)
2. Increase phantom stagger damage requirement.
3. GIVE THE PHANTOM A PROPER CLOSE-RANGE WEAPON. - The sword doesn't really count because it's part of a different mechanic. I think some sort of close-range direct fire ray weapon (similar in functionality to the Reegar Carbine) would be good.
4. Make the Phantom's cloak better (have them on by default, similar to the geth hunter)
5. MOST IMPORTANT - make phantoms immune to STASIS. This power is not supposed to completely incapacitate high-level enemy units and make them useless, it's for crowd control of little units like the standard troopers.

These changes would force people to keep phantoms at range and make people pay MUCH more attention to their surroundings to make sure no phantoms sneak up on them. :wizard: 

I'm guessing you're British with a sense of humor like that. ^_^

#223
Learn To Love Yourself

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Hopefully we'll see some of these ideas implemented during the balance changes.

#224
Guest_Lord_Sirian_*

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Offender_Mullet wrote...

Lord_Sirian wrote...

So, recently I have begun to notice some clever people using GPS Xs to stunlock & kill Phantoms on the higher difficulties in just a few hits. This is clearly unacceptable, phantoms are supposed to be the premiere unit of the Cerberus forces.

As if this wasn't enough, I have also seen people get right up close with a claymore or some other powerful single-shot weapon and headshot them. To correct this obvious imbalance I propose the following minor balance changes to the phantoms:

1. Remove phantom headshot multiplier (similar to banshees/atlases/primes etc.)
2. Increase phantom stagger damage requirement.
3. GIVE THE PHANTOM A PROPER CLOSE-RANGE WEAPON. - The sword doesn't really count because it's part of a different mechanic. I think some sort of close-range direct fire ray weapon (similar in functionality to the Reegar Carbine) would be good.
4. Make the Phantom's cloak better (have them on by default, similar to the geth hunter)
5. MOST IMPORTANT - make phantoms immune to STASIS. This power is not supposed to completely incapacitate high-level enemy units and make them useless, it's for crowd control of little units like the standard troopers.

These changes would force people to keep phantoms at range and make people pay MUCH more attention to their surroundings to make sure no phantoms sneak up on them. :wizard: 

I'm guessing you're British with a sense of humor like that. ^_^


I'm Australian. :innocent: But I do enjoy "British" humour.

#225
JB27

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So, um recently um I noticed it was possible to defeat (insert any enemy name here). BioWare should increase the difficulty until this is not possible.