A3 Reks wrote...
I don't know how to feel on the subject though. On one hand: Instant-kills keep the pressure high and make sure I'm aware of the situation, and without 'em, the game is too easy. On the other hand: It's annoying and can become frustrating when you get reeled back in, not to mention it usually looks like the game just puts you in time-out when it so feels ("Does this unit have a soul?").
Instant-kills wouldn't be a problem if it weren't for magnet hands (which is mostly a lag issue and therefore difficult to fix) and the banshees tendency to teleport next to you and immediately grab you before you could conceivably run away. If there was a slight delay between teleport and grab giving you a chance to roll/run and magnet hands didn't happen, I wouldn't have a problem with it.
Phantom sync kills are mostly fine already, although I would prefer it if the game required a complete melee against you specifically before a sync kill is allowed. As it stands, their ability to have an interrupted melee against someone else then sync-kill you before you even spotted them is kind of lame.
I've never been sync-killed by a brute or atlas, I didn't even know they could do it for a very long time.