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What is wrong with this game?


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103 réponses à ce sujet

#1
Majonese

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I saw that this game got excellent reviews: 95 points out of 100. It has to be groundbreaking? Nope, it is just same garbage. Yeah, the story for this game is good and has epic lord of the rings fealing on it. Everything else seems to stolen from Neverwinter Nights 2. Also the game somehow reminds me of Mass Effect 2 (Which I can not deny of having a great plot)

Anyway what is wrong with it then?
The most important aspect of role playing game is character development. This game has none of that. You can put few silly points to strength or even get some amazingly useless skills like poison making or some useless combat skill. You get only few of these skills points, so you can max out only few skills ... Good thing is that there are only few skills to max and most of them are beyond useless. I guess they somehow thought that Mass Effect had good level up system and decided to add it to this game and make it even more minimal.

Seems like you only need to make a game movie like to get good reviews and sell games nowdays, forget everything else

#2
JanHenDAO

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Did you even play the game? There are no useless spells or talents.

#3
LynxAQ

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There are loads of useless spells and talents in this game. But this is not a spoiler forum.

#4
Altharas

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Games don't get excellent reviews because they're "movie-like", have you ever seen a Spiderman game review?

While i do agree, the character development ISN'T as advanced as it could be, it is sufficient. You have to remember this is the first title Bioware are doing with their own combat rules, so things take time. You can definitly expect the next title to be stepping up on character creation.

I don't understand however, how you can dislike the game just because of the character development, because it's not that bad. 3 classes, each has atleast 8 different talent trees, mages have many more.

The companions are the best to ever be featured in a Bioware game, all of them are brilliant in their own ways plus the ridonculous amounts of ways to play through the game.

I'm not trying to be a fanboy, but you don't give the game enough credit.

Modifié par Altharas, 20 décembre 2009 - 12:41 .


#5
Shadesofsiknas

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I agree loads of useless spells and talents. Plenty of skills are useless aswell. Even the ones like creating a health potion can be done without.

#6
rrphillip

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I think the reason this game scored so high is because its been along time since there was a "big" RPG that had a good story. I would still rank it as one of the better RPG's, but in honesty I would love to see a game that really had WTFBBQ character development. More along the lines of the old Fallout2 where you'd get diffrent perks and skills depending on what actions you take in the game world.



And yeah there are a great number of useless spells and talents, that leaves you thinking "Why oh why did I spend points on this useless crap"

#7
deathwing200

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JanHenDAO wrote...

Did you even play the game? There are no useless spells or talents.


Do you? There are plenty.

#8
rubels1986

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Altharas wrote...

Games don't get excellent reviews because they're "movie-like", have you ever seen a Spiderman game review?

While i do agree, the character development ISN'T as advanced as it could be, it is sufficient. You have to remember this is the first title Bioware are doing with their own combat rules, so things take time. You can definitly expect the next title to be stepping up on character creation.

I don't understand however, how you can dislike the game just because of the character development, because it's not that bad. 3 classes, each has atleast 8 different talent trees, mages have many more.

The companions are the best to ever be featured in a Bioware game, all of them are brilliant in their own ways plus the ridonculous amounts of ways to play through the game.

I'm not trying to be a fanboy, but you don't give the game enough credit.




The companions are far from the best ever to be had in a bioware game.
The Grey wardens are supposed to be like legionaries that sacrifices everything to
kill darkspawn yet they talk about dresses and how terrible it is when someone dies
yet all they do and accept when joining this group is slaughtering darkspawns.
To me that´s more like Pink wardens that rather rub themsevles in with lotions than fighting.
(not to talk about allistairs hairsyle).
It´s following a very childish "lawful good", black and wihite  theme that the BG series also
had but the companions where better.
The attributes contra talent system is broken, dual wield is far superior to twohand, archery is
very suboptimal making mages the single most needed class, overpowered as in previous bioware games.
Talents that doesn´t make sense, combining a four slot skill tree with tanking and damage dealing for ex.
Tons of suboptimal talents in almost every tree that´s completly illogical and almost completly worthless.
There is very little variety playing anything besides a mage in this game.
For a lot of people including myself, character creation and continuation is very important but there´s very
few viable builds unless you want to play something clearly suboptimal or being weak
throughout big parts of the game.
In BG series it was still the "play as a noble lawful good paladin or not at all" but
they had very good replayability because of class/race/weapon combinations.

Modifié par rubels1986, 20 décembre 2009 - 01:18 .


#9
Creature 1

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Majonese wrote...
The most important aspect of role playing game is character development. This game has none of that. You can put few silly points to strength or even get some amazingly useless skills like poison making or some useless combat skill.


That is "character developement"?  I do not think it means what you think it means. 

DA:O has lots of character developement, thus the love/hate relationship between many players and several different characters.  

#10
Baalzie

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rubels1986 wrote...

In BG series it was still the "play as a noble lawful good paladin or not at all" but they had
very good replayability because of class/race/weapon combinations.


Did You ever PLAY  the BG series?
If THAT is what You think then sir You need to buy braincells...
*obviously You are a tad pink since You as a male have a female avatar but meh! Alistair is ofc more "pink" being a fictional char*:bandit:

True in BG original, playing "evil" was not a viable option, but there's miles from evil to lawful good pally...
But then, You're just an "anti-bioware fanboy" I presume...

Please write opinions, but don't state falseties as facts...:police:

#11
Hurrakan

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I must admit I'm disappointed with Dragon Age. It's very polished and there are some impressive features but it hasn't evolved the RPG genre at all.

It feels too similar to Neverwinter Nights (in a bad way). Everything is instanced and the locations are not even very large. It's not one large seamless world like Oblivion. This seems like a backward step to me.

Dragon Age is very linear, no matter which "origin" you choose. There is not much "roleplay" - the character creation/development is relatively limited. There are only a few classes and skills, and only 4 per chain. It feels very constrained, in comparison to Baldurs Gate/Neverwinter Nights/Oblivion. You can't really be any character you want - you have to fit into a very limited choice.

D&D rules are far from perfect but they are more fun than the system Bioware invented here, IMHO.

The companions in Dragon Age are nowhere near as interesting or compelling as the comapnions in the Baldur's Gate games (especially BG2). And in BG2 they seemed to chat much more.

I understand that Bioware choose not to voice the main character's dialouge because they would only pay for 1 voice actor and that would force every  player to be the same kind of "character".  But voicing the main character adds
greatly to the immersion and helps the player form an
association/identity.  This is much more important to me.

Plus there should be more Dragons!

#12
rubels1986

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Baalzie wrote...

rubels1986 wrote...

In BG series it was still the "play as a noble lawful good paladin or not at all" but they had
very good replayability because of class/race/weapon combinations.


Did You ever PLAY  the BG series?
If THAT is what You think then sir You need to buy braincells...
*obviously You are a tad pink since You as a male have a female avatar but meh! Alistair is ofc more "pink" being a fictional char*:bandit:

True in BG original, playing "evil" was not a viable option, but there's miles from evil to lawful good pally...
But then, You're just an "anti-bioware fanboy" I presume...

Please write opinions, but don't state falseties as facts...:police:



I have played BG2 almost since the day it came out untill now so that would
be almost certainly more than you have or ever will be.
Add tons of original BG to that list.
You can be a legionarie playing as a female, but you seem very immature
and are using abusive language so i doubt trying to argue anything with have any point.
The theme is BG series is that there´s only room to be good 90% of the time or more.
No, i have stated my opinion but as i previously wrote, arguing with people that are
born with a lower IQ than average wont do anyone any good.
You´re not really arguing against anything the only thing you can come up with are insults.

#13
Excalibut_2102

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He means stat/level development rather than character story development. I remember leveling from BG consisted of pressing the level up button and hoping you got a high hit point roll. Did it make it a bad game though? No... Really, from what ive played of the game I'm quite happy with the character development.. Okay, mages are powerful, we get it. At the end of the day though this isnt an MMO where you have to keep up with other players and play the most "OP" classes to compete. you could probably play through the game without mages if you wanted, for more of a challenge. Point is you can just play whetever the hell you want regardless of whats OP and what isnt.

#14
SphereofSilence

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Even the options provided to you for warrior and rogue class development felt limited.



Take this case as an example. If you want to play as a dual-wielding fighter, you basically go for all the dual wield talents and fighter talents. You might add a few skills here and there on archery to supplement your melee capabilities. It doesn't make sense to go for sword and shield or two-handed talents in this case so the options in store there might as well be non-existent. Then you go for specializations - single line of four talents that encourages you to take of which if you decide to go for it. Sure you can have different combinations of specializations, but ultimately for the most part customization choices felt like they were already decided for you.



Same goes for the rogue class. Mage was the only class with more options and combinations, but even then they can hardly hold a candle to the BG2 spells/mage class system. You can quickly and easily access many really powerful spells and spell combinations in DAO. With elementary level of spell use, you can already dominate the battlefield easily (this is on nightmare mode, mind you). And not just easily, but again and again, thanks to the quick mana regeneration and lyrium potions. Where is the depth? Where is the challenge? Where is the feeling of being rewarded when you pull off an amazing feat due to smart and deep planning, strategy and tactical usage of spells?




#15
DragonRageGT

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people really should learn how to edit stuff in notepad before posting rubbish! (besides the word wrap thing0

Modifié par RageGT, 20 décembre 2009 - 01:33 .


#16
Allen63

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I like DA for what it does right -- which, initially, overwhelms what it does not so right.



Later in the game, the lack of a seamless, realistic world drags on DA. We go from minimal "Hollywood set" to Hollywood set. Monsters appear out of no where because there is no place for them to hide. Chests contain monotonous, useless stuff (as on a Hollywood set).



In short, back in 2004 when work started on DA, Bioware indicated they would make a "story based" RPG with the minimum environment needed to support the story. Unfortunately, they did exactly that.

#17
Excalibut_2102

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Hurrakan wrote...

I must admit I'm disappointed with Dragon Age. It's very polished and there are some impressive features but it hasn't evolved the RPG genre at all.

It feels too similar to Neverwinter Nights (in a bad way). Everything is instanced and the locations are not even very large. It's not one large seamless world like Oblivion. This seems like a backward step to me.

Dragon Age is very linear, no matter which "origin" you choose. There is not much "roleplay" - the character creation/development is relatively limited. There are only a few classes and skills, and only 4 per chain. It feels very constrained, in comparison to Baldurs Gate/Neverwinter Nights/Oblivion. You can't really be any character you want - you have to fit into a very limited choice.

D&D rules are far from perfect but they are more fun than the system Bioware invented here, IMHO.

The companions in Dragon Age are nowhere near as interesting or compelling as the comapnions in the Baldur's Gate games (especially BG2). And in BG2 they seemed to chat much more.

I understand that Bioware choose not to voice the main character's dialouge because they would only pay for 1 voice actor and that would force every  player to be the same kind of "character".  But voicing the main character adds
greatly to the immersion and helps the player form an
association/identity.  This is much more important to me.

Plus there should be more Dragons!



This isnt an RPG like oblivion though.  Oblivion was more of a sandbox RPG where your character had no background (in sence you could make one up yourself), and you could travel the world and do what you like.  Though the main story suffered because of this.  DAO is story driven, more like BG, though doesnt have the freedom of Oblivion.  Though this lineararity which everyone seems to slate isnt nescessarilly a  bad thing.  It gives you a sence of direction in a game and keeps you on track.   I remember playing oblivion sometimes id just wonder around for a few minutes then just quit.  I dont say this makes it a bad game, its just not for me as I prefer a solid sence of direction.  and DOA isnt ENTIRELY linear anyway.

I cant comment too much on the characters as Im not too far into the game, but they seem okay, some more interesting than others.

#18
wookieepelt

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I had a lot of fun playing DA. I actually enjoyed the main quest far more than I enjoyed Oblivion's. Sure, Oblivion had a lot more things to do. The world was bigger, you could own houses and find ruins to explore. But DA doesn't need that to be enjoyable. That's not the purpose of the game. The point is to tell a story and hopefully act as an introduction for future games set in the universe. DA wasn't perfect, but it was a lot of fun and definitely worth every penny.

#19
F-C

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there is nothing wrong with the game. i agree the melee and archer options should have been more broad offering different combat ability builds to choose from, but it doesnt really ruin the game. the game has a good story, it plays well, and it keeps you hooked for many hours. thats about what i expect from a 1 player game.




the only fault i would give the game is the melee and archer classes should have had more talent options on how to build your character, but at the same time mages only really look like they have more options.


i mean look at a mage, it has 80+ spells to choose from. it would take probably 3 mages to actually choose them all and play with them.

then you have a warrior. it has dual wield, two hand, sword and shield, and archery. you would need to play multiple warriors to try all the different builds of warriors out.

the main thing that detracts from it is that warrior and rogue share dual wield and archery trees so it doesnt really break down like that.

what you end up with is you could play 2 warrior builds(2hand + sword/shield), 2 rogues builds(dual wield, archery), and youve pretty much exhausted all the melee/archer options.

you need to play 3 or 4 mages to exhaust all the spell options you could choose to play with.

so in comparison yes, melee and archers could have used more abilities to choose from so they had more options on playstyle, but at the same time it doesnt wreck the game. the game itself still plays perfectly fine.

i really dont expect to play a single player game 10 times and never get bored with it, i think its crazy to think you could. after a few times through the game youve exhausted pretty much everything the game has to offer, youve done and seen it all. no matter how varied they made character development it would still be playing the same old tired story over and over. it would still get boring.

Modifié par F-C, 20 décembre 2009 - 02:23 .


#20
whtnyte-raernst

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Baalzie wrote...
Please write opinions, but don't state falseties as facts...:police:


I'd just like to klnow what "falseties" are.
Are those anything like falsehoods?
Would the opposite be "trutheties"???
I must know!

#21
kingthrall

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play myth 2 soublighter, most under rated game ever made. I guarantee anyone who plays this game will be immesely satisfied with their 10 dollar purchase off amazon.



Dragon age was excellent and you are correct in what you are saying, Myth 2 is a better game with a much darker and better plot with better gameplay. Needless to say i wont repreat myself any further.

#22
F-C

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kingthrall wrote...

play myth 2 soublighter, most under rated game ever made. I guarantee anyone who plays this game will be immesely satisfied with their 10 dollar purchase off amazon.

Dragon age was excellent and you are correct in what you are saying, Myth 2 is a better game with a much darker and better plot with better gameplay. Needless to say i wont repreat myself any further.


it might only be 10$, but these graphics are awful. i dont think id want to spend 10$ on it myself.

Posted Image

#23
kingthrall

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its had a graphics update buddy, take a look at this http://tain.totalcod...ie-map-textures



sorry i dont have pictures but its been fully rendered better than starcraft

#24
kingthrall

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kingthrall wrote...

its had patches including recently 1.7 that includes a graphics update buddy, take a look at this http://tain.totalcod...ie-map-textures

sorry i dont have pictures but its been fully rendered better than starcraft



#25
F-C

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so it looks almost as good as diablo2 now?