Balek-Vriege wrote...
Things like character development, class variation etc. are all secondary and were never the main focus of RPGs until games like Oblivion and MMORPGs. I find the criticism of character developments and "useless" skills to be incorrect. If anything, DAs skills/talents work much like and are most similar to Guildwars skills.
Are there some talent lines which are better based on what character you wish to build? Of course. Are a lot of lines useless? No, they just have different fuctions some more situational than others. Do some builds become much less optimal than others on harder difficulties? Of course, but Dragon Age like many others were designed to be played on normal mode and hard or higher is meant to give challenge. If you could go through nightmare mode easily with any build it wouldn't be a nightmare mode would it?
It's the same thing as someone saying the game is way too easy, characters are overpowered and no tactics are needed, but then we find out the person was playing on the easiest mode. Duh. Also as long as a type of play is playable and functions well it's fine. This isn't a multiplayer game where balance is actually needed between classes and sometimes I think there shouldn't be for singleplayer games. Lets face it if magic were a reality, a guy with a gun would be much less powerful than a guy who could use magical shields and fling fireballs at will.
What I think a lot of the complaints about DA seem to miss is the quality of the storyline, dialogue options and the writing which to me makes a true RPG and was a big focus for this game. It's definately been a while since I have seen dialogue options and story arcs in a game that plan for just about every eventuality, origin, class and train of thought.
How many times did people play a class (Druids) in the NWN series or try to be evil but then found out there was no course of action to express your character? Or worse yet the RPG's writing would force you to play counter to your class/playstyle and totally break immersion? Well not only does DA give great options, but the varying choices actually change the circumstances of the storyline and NPC reaction in fairly substantial ways.
What would have made this all better was voice acting for the PC, but I think we would have a third of the dialogue options and the game would most likely not be out right now. So I personally can give up voice acting and leave it to that other awsome Bioware RPG Mass Effect where two voice actors are needed for Male/Female Shepard and only three or so "scripts" to voice.
Did you seriously just compare this game's combat abilities to Guild Wars? Guild Wars in my opinion had a very unique combat system where you were only able to bring a certain number of skills into combat and also combine a big number of classes together to form any combo you want. A lot of customization and the ability to be somewhat unique in your choices. The only way to be really unique in DA:O is to make a mage and try some crazy combo of spells noone would ever use.
(I remember being one of the few Mesmer Monks on my server when GW first came out, good god was it fun. Instead of direct dmg, you use your foe's attacks against them and heal yourself, was awesome)
And your referrence to people trying to be evil druids. It's called Role Playing Game for a reason, but even still I managed to make a Paladin/Druid without using any sort of cheat in NWN2. i used in-game actions to allow myself to combine Plate Protection with Druid spells. But still i didn't really like NWN2, still think BG2 was best game bioware ever made.
Modifié par Nokturnal Lex, 20 décembre 2009 - 06:11 .





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