Why was the Typhoon nerf Needed??
#51
Posté 01 août 2012 - 03:55
#52
Posté 01 août 2012 - 03:55
BoomDynamite wrote...
Devastator Mode's change is barely anything. Even if you have a gun with 1000 RPM, the nerf only lowers the RoF gain by 50 RPM. The Typhoon is now worse than the Revenant.HinDae wrote...
Its a shame I didnt get to try Typhoon before this nerf.
Oh well, I still want one.
That Indra buff looked cool, and Gold AND platinum damage gate got nerfed, so I guess its not so bad.
Devestator mode nerf? Why.
Is the Typhoon worse than the Revenant, in general? I tested my Revenant X vs the Typhoon V last night on fbwgg using the demolisher. No stability except the Armor stability mod III on both guns. Typhoon has less shaking, and seemed to me at least to do more damage. But I never tested the Revenant vs the Typhoon pre-nerf.
The thing about nerfing a very good gun that is hard to get is this:
If everyone had to pay $30 to get the dlc, but you unlocked all the characters, gear, and weapons you probably would not hear so many complaints about the balancing of the game.
But what we have in this multiplayer: if a weapon you work hard to get ( or pay money for ) plus a lot of luck ( because its very rare ) gets reduced in effectiveness - well that does not seem balanced.
#53
Posté 01 août 2012 - 03:57
Ramsutin wrote...
mrcanada wrote...
KiraTsukasa wrote...
The Typhoon can take out Primes, Banshees, and Atlases in two seconds. Did anyone honestly think that that was NOT overpowered?
Please tell me what game you're playing to accomplish this. It's nonsense and the nerf was definitely not needed. I'm covinced BW has little sense in how they balance this game. 3 modifications to one weapon while ignoring blatant other issues in need of attention. IE: destroyer missile launcher, paladin shield size, shadow damage problems and how they're implemented. Etc.
Terrible job by the staff at balancing this game.
And YOU would do a far better job at it of cource...
My dog would do a far better job and last year she spent a solid hour barking at the Christmas tree because it had a rotating stand.
#54
Posté 01 août 2012 - 04:06
ryoldschool wrote...
BoomDynamite wrote...
Devastator Mode's change is barely anything. Even if you have a gun with 1000 RPM, the nerf only lowers the RoF gain by 50 RPM. The Typhoon is now worse than the Revenant.HinDae wrote...
Its a shame I didnt get to try Typhoon before this nerf.
Oh well, I still want one.
That Indra buff looked cool, and Gold AND platinum damage gate got nerfed, so I guess its not so bad.
Devestator mode nerf? Why.
Is the Typhoon worse than the Revenant, in general? I tested my Revenant X vs the Typhoon V last night on fbwgg using the demolisher. No stability except the Armor stability mod III on both guns. Typhoon has less shaking, and seemed to me at least to do more damage. But I never tested the Revenant vs the Typhoon pre-nerf.
The thing about nerfing a very good gun that is hard to get is this:
If everyone had to pay $30 to get the dlc, but you unlocked all the characters, gear, and weapons you probably would not hear so many complaints about the balancing of the game.
But what we have in this multiplayer: if a weapon you work hard to get ( or pay money for ) plus a lot of luck ( because its very rare ) gets reduced in effectiveness - well that does not seem balanced.
Pre-nerf, Typhoon was far more accurate than it is now.
Hmm, interesting. With the Assault Rifle Precision Scope V Post-Nerf, it becomes once again the exact same accuracy as pre-nerf Typhoon without one. (And no stability Dampener Needed) Both times blindfired around cover with RoF Devastator Mode.
I'm starting to think it may have been accidentally made too accurate from the beginning.
...This means that BioWare pretty much failed at implementing this thing entirely the first time with Earth DLC originally(?)
#55
Posté 01 août 2012 - 04:11
NobleVigilante wrote...
Why would you nerf a gun that relies you to stay out of cover for a period of time for it to be able to spin up to maximum speed so it can kill enemies faster, the damage nerf is really notciable on gold and extremly on platinum, I just want to know how you can justify doing it.
Nerf ducks crying.... this week piranha saves but the next u will see it nerfed too
#56
Posté 01 août 2012 - 04:16
#57
Posté 01 août 2012 - 04:21
KiraTsukasa wrote...
The Typhoon can take out Primes, Banshees, and Atlases in two seconds. Did anyone honestly think that that was NOT overpowered?
And by 2 seconds you mean 7, and only when buffed by high-level gears and consumables. Give me a GI and the Piranha, and I'll take out an Atlas in that time too.
Modifié par GeneralElectric, 01 août 2012 - 04:22 .
#58
Posté 01 août 2012 - 04:23
I finally unlocked the Destroyer, like 6 hours AFTER the last nerf. Disappointing.
#59
Posté 01 août 2012 - 04:24
NobleVigilante wrote...
Humming wrote...
Still melts brutes and banshees on Platinum. Why shed tears?
The Revenant is actually better than it now for doing that if it has an AP mod on.
Let me guess, now the Revenent is going to be nerfed because of the Typhoon nerf. Bioware's idea of balancing for ya.
#60
Posté 01 août 2012 - 04:27
#61
Posté 01 août 2012 - 04:30
#62
Posté 01 août 2012 - 04:31
TMJfin wrote...
Because some people love cheese & whine
Why didn't you tell me how good the cheese was!?
#63
Posté 01 août 2012 - 04:35
#64
Posté 01 août 2012 - 04:36
puldalpha wrote...
Its painfully Obvious, Bioware will nerf the things that make the game remotely easy on higher difficulties to be able to try and continue to generate revenue through the store system. EVERY negative bug or weak power seems to be the red headed sibling, not getting any attention to get fixed/buffed. Anything that remotely seems to cut into their profits immediately gets cut down. Biotic Explosions, Infiltrators, Krysae, now the typhoon. Clearly they do not care about balance and would rather everything was piddly damage wise to try and get people to pay for packs.
I don't get how that would work though. If everything sucks, what's the incentive to get what's in the packs? Because what's in them also sucks.
#65
Posté 01 août 2012 - 04:43
NobleVigilante wrote...
neteng101 wrote...
KiraTsukasa wrote...
The Typhoon can take out Primes, Banshees, and Atlases in two seconds. Did anyone honestly think that that was NOT overpowered?
Proof? Oh wait - look, you don't have a Typhoon. :innocent:
Lmao, plus two seconds, think we have a different grasp of time, you playing on bronze.
^this
All of it. ALL OF IT!
#66
Posté 01 août 2012 - 04:50
Rifneno wrote...
puldalpha wrote...
Its painfully Obvious, Bioware will nerf the things that make the game remotely easy on higher difficulties to be able to try and continue to generate revenue through the store system. EVERY negative bug or weak power seems to be the red headed sibling, not getting any attention to get fixed/buffed. Anything that remotely seems to cut into their profits immediately gets cut down. Biotic Explosions, Infiltrators, Krysae, now the typhoon. Clearly they do not care about balance and would rather everything was piddly damage wise to try and get people to pay for packs.
I don't get how that would work though. If everything sucks, what's the incentive to get what's in the packs? Because what's in them also sucks.
It's the same issue as most "Free to Play" MMOGs have (how to keep people spending on them), solution usually is to make something more powerful...however, this then trivializes difficulty and people run through content too fast. This is why "Balancing" comes into play. It's a means of attempting to keep the players constantly attempting to hit a goal they will never reach, instead of bugfixes or fixing a broken game mode, despite the fact that the other two options would be more effective at keeping a stable playerbase. Note that this probably all comes down to the cost issue.
#67
Posté 01 août 2012 - 04:58
#68
Posté 01 août 2012 - 05:08
Actually given that like you said BW was vested interest keeping the challenge level of the game high any great boost in players capabilites on any given difficulty is likely to be balanced - for which BW has only limited number of methods available. They can buff the enemies, or they can nerf the 'offending' or 'balance breaking' power/weapon. Which of those two would you prefer?puldalpha wrote...
Its painfully Obvious, Bioware will nerf the things that make the game remotely easy on higher difficulties to be able to try and continue to generate revenue through the store system. EVERY negative bug or weak power seems to be the red headed sibling, not getting any attention to get fixed/buffed. Anything that remotely seems to cut into their profits immediately gets cut down. Biotic Explosions, Infiltrators, Krysae, now the typhoon. Clearly they do not care about balance and would rather everything was piddly damage wise to try and get people to pay for packs.
I'm not saying it was needed, i haven't even got Typhoon yet so i have no opinion of the weapon yet (by this rate & luck i'll be getting typhoid before i the Typhoon...).
#69
Guest_PKTracer_*
Posté 01 août 2012 - 05:10
Guest_PKTracer_*
From a business perspective, it's best to make Ultra Rares also Ultra Good. This keeps people in the game. Dumbing down the Ultra Rares is demoralizing to most people, and this is hardly a way to create and maintain a profitable model.
Besides not knowing how to adjust and what to adjust, BW seems rather inept at how to succeed in business as well.
And I find it very hard to believe that with all of the money this game has made so far that so many old bugs even exist. Hire some MIT/Cal Tech graduate students and get it done. Nerfing and *balance,* at this point, are more likely psychological tactics to keep people's minds away from the serious bugs in this game.
#70
Posté 01 août 2012 - 05:11
puldalpha wrote...
Its painfully Obvious, Bioware will nerf the things that make the game remotely easy on higher difficulties to be able to try and continue to generate revenue through the store system. EVERY negative bug or weak power seems to be the red headed sibling, not getting any attention to get fixed/buffed. Anything that remotely seems to cut into their profits immediately gets cut down. Biotic Explosions, Infiltrators, Krysae, now the typhoon. Clearly they do not care about balance and would rather everything was piddly damage wise to try and get people to pay for packs.
Yes, and it makes me feel uncomfortable.
#71
Posté 01 août 2012 - 05:13
#72
Posté 01 août 2012 - 05:16
#73
Posté 01 août 2012 - 05:17
Why don't you bring back it's orginal pen and instead of 1.5x make it 1.75x
I mean seriously it weighs So much that you can only use it on a few classes.
#74
Posté 01 août 2012 - 05:22
#75
Posté 01 août 2012 - 06:49
darkrogueninja wrote...
It had a little too much penetration.I had it within the first few days due to the magical technique I keep suggesting. It was too good, and I admit im having trouble adjusting myself. I can understand the frustration, since we don't react well to change
Penetration? Sounds like you're talking about last week's fix, not this week's huge nerf.





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