PC's nightmare in the Fade
#1
Posté 20 décembre 2009 - 01:04
The fantasy/nightmare is sketchy to begin with too, the illusions are presumably real for the people in them in the other cases, but great fortress as Duncan calls it looks like nothing of the sort. It looks like a ruined platform with no other rooms or furnishings to speak of, and two guys just loitering.
Considering the content of most of the nightmares, wouldn't it have made more sense to have your nightmare referencing your origin, perhaps a scenario where things didn't go wrong? It seems like a given that all the origin stories would probably provide more convincing dream fodder than some guy you hardly know standing on a rock. If it's made to be convincing to the dreamer, even setting it in the fade seems unwise, perhaps having it look like a normal area with cracks becoming more obvious as you poke around.
#2
Posté 20 décembre 2009 - 01:06
#3
Posté 20 décembre 2009 - 01:07
#4
Posté 20 décembre 2009 - 01:09
#5
Posté 20 décembre 2009 - 01:12
It would have been better, I suppose, if you were given a set of choices at some earlier point in the game, where it would be unrelated to the Fade, to say what you would find most pleasant and then the nightmare take on characteristics from that. It was short enough that it wouldn't have been a lot of extra effort, but it would have been a definite improvement.
#6
Posté 20 décembre 2009 - 01:15
The idea of the sloth demon tricking you into thinking you were still progressing through the tower sounds like it would have been awesome.
#7
Posté 20 décembre 2009 - 01:18
#8
Posté 20 décembre 2009 - 01:36
Alastrian wrote...
Yeah... not only does the PC not know Duncan for very long, it is almost absolutely certain that they haven't been to the Anderfels, and I imagine all they would have heard of Weisshaupt Fortress was when Alistair briefly mentioned it in dialogue when asked where other Grey Wardens might be.
The idea of the sloth demon tricking you into thinking you were still progressing through the tower sounds like it would have been awesome.
In the mage origin, at the end of the harrowing you're told the test or some such never ends. I played through most of the rest of the origin thinking I was still in the Fade, still being tested. Of course that's not the case, but it's what I thought was happening.
The fourth wall issues are worth noting, but having you "seemingly" kill the Sloth demon perhaps.. and have Irving appear and tell you that the tower is saved, and then loading up the fantasy might've helped I guess. However, the game is already in the habit of restricting character choice for the sake of a more persuasive narrative. I believe David has already said as much. In this case, putting in the effort to make the nightmare more origin relevant, regardless of the fact that "you" as the player would know it was fake, would make for a better narrative.
I think generally, more ties to the origin would've been good though. The base of your character, the many years spent in the origin as an identity seems to become completely subsumed by the grey warden identity, which you're forced into for the most part, and have very little time vested in it to speak of.
Modifié par Jitawa, 20 décembre 2009 - 01:36 .
#9
Guest_Yenaquai_*
Posté 20 décembre 2009 - 01:39
Guest_Yenaquai_*
It seemed more like an apropiate "nightmare" or "dream" of Alistair than our Grey Warden.
In addition I also agree to Time4Tiddy, it didn't come as a surprise that the location we were transfered to was the Fade, and not any real place.
For example, we could have woken up again, the demon gone, we are still in the Circle Tower, but our companions are not present, and the Circle Tower itself became a bit more twisted and morbid, but not exactly recognizable as a Fade-image of the Tower, but we are in the Fade... we could be haunted by images of Origin-characters, maybe opening a door, and suddenly being presented to the Cousland - family in Fergus' room, or Shianni and Soris (or even your mother Adaya) suddenly coming across the room, greeting you, or running through a corridor that gradually becomes a lush forest path and spotting your clan, where actually one of the great halls should be.
Could make for some surprising encounters, and give more insight on your character and his/her origin.
Wish the toolset would get installed properly on my PC... goddamn "unable to connect to database"-error... so many ideas, and I can't work on a single one...
#10
Posté 20 décembre 2009 - 01:49
I think that the demon just missed some time to get to us - if he was better prepared the nightmare would be much better. Notice that our friends from the team are in their nightmares longer then we do. And we have to remember that we are the chosen ones... Like in every game....
And as a last thing: our characters are new to those supernatural things like demons and darkspawn (I mean confronting them by themselves) - maybe the thing is that the recent ritual of joining had the greatest impact on us mixed with the facts that happened earlier.
#11
Posté 20 décembre 2009 - 02:04
Alastair - even if he hasn't mentioned her to you, believes he is at goldana's and living a nice life
Sten - at a camp with his fellow scouts, but he knows it is a dream "but it is a good dream"
Wynne - standing with a bunch of mages thinking she has failed them.
Morrigan - being scolded and slapped by Flemeth, like Sten knows it ain't real because the demon failed to fully act like Flemeth to begin with
Leliana - back at the Chantry, living the ideal life she had sought.
Shale - stuck back at honnleath, snaps out of it soon as you get there
Wardog - sleeping happily
Zevran - Some sort of Crows initiation of pain endurance
PC (no matter what origin) - at Weisshaupt (which the player might not know about) with Duncan trying to make you believe you just woke up from a sleep and telling you the fight with the darkspawn is over (despite telling you it is an ongoing struggle and if you were a dwarf you really wouldn't be able to believe it).
Out of them all, the only one I would truly class as a 'nightmare' is Wynne's, Morrigan's in my opinion is just as weak as the player because she knows it is a demon but for some reason can't be bothered to fight it and do what the PC does in looking for a way out. I think Alastairs is weak because you don't get to question him about it once you are out. Which going on the basis of you having not had mention of Goldana, seems a bit odd. The rest of them I can relate to, Sten knows it is a dream but as quoted he is happy in it.
I agree that really it would have been better for the PC dream to relate to the origin as if all the events leading to it from where the origin ended had been a dream. Here are some ideas I have for the various origins.
Human Noble - Need to actually skip a beat here and have it that it goes on the principle of Howe NOT attacking the cousland residence and you are awoken by your mother and she stating how you are now in charge of the castle. Eleanor is the demon.
Mage - Could go on the emphasis that you got took to 'The Aeonar' with lily and you are both in a cell wondering what is going to happen. Lily is the demon.
Dwarf Commoner - wake up back in the cells in Beraht's hideout with Jarvia and the guard mocking you from afar (so you can't do any of the things you did originally), could even throw in a nice nod to what other origins encounter when they get to the cells, though obviously you don't give up and realise its a dream and escape the trap. Leske, Jarvia and the guard are all demons.
Dwarf Noble - wake up in your room, gorim states how Trian is killed but they found evidence to connect Behlen to the crime and thus his plan to frame you was foiled, you are now all setup to become King/Queen of Orzammar. Gorim and/or your father is the demon
Dalish Elf - wake up in the ruins with the mirror, tamlen is standing over you stating you've been unconcious for a few hours, you need to get out of the ruins but there is no exit. Tamlen is of course the demon.
City Elf - back home, with Shianni and your father doing a complete repeat of the first conversations as if none of the story happened, but you can't for some reason leave the house. Shianni and dad are the demons.
#12
Posté 20 décembre 2009 - 02:19
I agree the Duncan scenario would have been more fitting for Alistair.
#13
Posté 20 décembre 2009 - 02:25
The nightmares were such rich fodder, and yeah, I regret that there wasn't more to it.
#14
Posté 20 décembre 2009 - 08:30
#15
Posté 20 décembre 2009 - 08:31
#16
Posté 20 décembre 2009 - 08:43
All were fairly well done per character I thought, though the PC I agree should have been based more around a happier ending towards your origin story as it makes little sense that being with Duncan at Weisshaupt would be your happiest moment. Of course perhaps that's why your PC was able to see through the charade while most of the others could not, it just didn't make any sense.
#17
Posté 20 décembre 2009 - 08:46
Modifié par Cybercat999, 20 décembre 2009 - 08:46 .
#18
Posté 20 décembre 2009 - 08:48
Cybercat999 wrote...
I agree completely. I vote for Cullen in my *nightmare*.
Pfft! That's a dream.
But I agree with the OP, I guess it was just too much work for BW to implement?
#19
Posté 20 décembre 2009 - 08:52
andybuiadh wrote...
Cybercat999 wrote...
I agree completely. I vote for Cullen in my *nightmare*.
Pfft! That's a dream.Leliana would be accompanying me on mine!
But I agree with the OP, I guess it was just too much work for BW to implement?
So what? Alistair gets a happy dream with his sister so why I cant get the same thing with Cullen?
Pretty please? *bats her eyelashes at Sloth demon*
#20
Posté 20 décembre 2009 - 08:52
Maybe we'll get some more inspired fade romps in future DLC?
#21
Posté 20 décembre 2009 - 09:11
If you mean perhaps add another quest where you get sent to the fade, that might be interesting though I'm not sure how it could be done differently then it already was.
#22
Posté 20 décembre 2009 - 09:14
TheMadCat wrote...
If you mean perhaps add another quest where you get sent to the fade, that might be interesting though I'm not sure how it could be done differently then it already was.
That's more along the lines of what I was suggesting. But, then again, at this point it may just seem reduntant seeing the fade again, unless it was a truly different experience.
#23
Posté 20 décembre 2009 - 09:19
#24
Posté 20 décembre 2009 - 09:22
#25
Posté 20 décembre 2009 - 09:25





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