Modifié par andybuiadh, 20 décembre 2009 - 09:27 .
PC's nightmare in the Fade
#26
Posté 20 décembre 2009 - 09:27
#27
Posté 20 décembre 2009 - 09:28
andybuiadh wrote...
Notice that Alistair dreams Goldanna to look exactly how she really does look, regardless that he hasn't met her.
You must have a good eye (or memory unit). I wonder if Weisenhaupt (sic?) really looks that way...
Perhaps the demon can pull information/images from other places, not just the dreamer's mind?
#28
Posté 20 décembre 2009 - 09:41
andybuiadh wrote...
Notice that Alistair dreams Goldanna to look exactly how she really does look, regardless that he hasn't met her.
My Alistair did meet her. I usually go to the Circle tower with him leashed properly.
#29
Posté 20 décembre 2009 - 09:43
mousestalker wrote...
Agreed. Maybe the demon worked for Walmart at some point? It certainly seemed as though it were trying to get by with the least quality possible.
LOL Bioware bought the Sloth Demon at Walmart!!
#30
Posté 20 décembre 2009 - 09:48
That said, I would have sort of liked origin-specific dreams. It would have been fun.
#31
Guest_Colenda_*
Posté 20 décembre 2009 - 09:49
Guest_Colenda_*
As for the choice of Duncan, I suppose that because the Sacred Ashes quest already drew on your Origin story, the devs wanted to draw the PC's nightmare from another source.
#32
Posté 20 décembre 2009 - 09:49
#33
Posté 20 décembre 2009 - 09:56
#34
Posté 20 décembre 2009 - 09:58
Cybercat999 wrote...
andybuiadh wrote...
Notice that Alistair dreams Goldanna to look exactly how she really does look, regardless that he hasn't met her.
My Alistair did meet her. I usually go to the Circle tower with him leashed properly.
Clever girl!
Though it makes me wonder... someone needs to do a "Gimp Alistair" mod with a full rubber suit, studded collar and lead (leash) attached to the PC.
#35
Posté 20 décembre 2009 - 10:01
Colenda wrote...
I didn't mind the appearance of 'Weisshaupt' - I thought it looked quite like the place in Ostagar where the PC went through the calling, so it made sense. I mean, it was creepy even without being inhabited by shape-shifting demons. A murderous place.
As for the choice of Duncan, I suppose that because the Sacred Ashes quest already drew on your Origin story, the devs wanted to draw the PC's nightmare from another source.
Yes I noticed that immediately, "Weissaupt" looked exactly like the area you did the joining at Ostagar.
As for it being what it was because of the sacred Ashes quest I don't think it would've been rehashing it at all. The Sacred Ashes refrence was great I wanted more opportunities for my PC to express how they felt about the events of the origin story. Even so the reference there is merely asking how your PC feels about it, if the Sloth Demon presented a similar thing it would have been a "what if" as if the bad things never happened in your Origin story and everything has been a dream. I would have preferred it like that, it would be far more touching to your PC and make it seem like a greater feat to escape from it.
As it is "Duncan's" story is flimsy at best and he drops the facade very quickly. He's trying to convince you that months, possibly years, have passed and you just went amnesiac for all of it. Not to mention the fact that most PC's either didn't know Duncan for very long or outright didn't like him and the Grey Warden duties that had been forced upon them. If they had made origin specific dreams it would have been much much better for the story imo and it would have also established the Sloth demon as a much more powerful adversary and cunning manipulator, able to summon your PC's inner most doubts and desires.
#36
Guest_Colenda_*
Posté 20 décembre 2009 - 10:16
Guest_Colenda_*
Riot Inducer wrote...
Colenda wrote...
I didn't mind the appearance of 'Weisshaupt' - I thought it looked quite like the place in Ostagar where the PC went through the calling, so it made sense. I mean, it was creepy even without being inhabited by shape-shifting demons. A murderous place.
As for the choice of Duncan, I suppose that because the Sacred Ashes quest already drew on your Origin story, the devs wanted to draw the PC's nightmare from another source.
Yes I noticed that immediately, "Weissaupt" looked exactly like the area you did the joining at Ostagar.
As for it being what it was because of the sacred Ashes quest I don't think it would've been rehashing it at all. The Sacred Ashes refrence was great I wanted more opportunities for my PC to express how they felt about the events of the origin story. Even so the reference there is merely asking how your PC feels about it, if the Sloth Demon presented a similar thing it would have been a "what if" as if the bad things never happened in your Origin story and everything has been a dream. I would have preferred it like that, it would be far more touching to your PC and make it seem like a greater feat to escape from it.
As it is "Duncan's" story is flimsy at best and he drops the facade very quickly. He's trying to convince you that months, possibly years, have passed and you just went amnesiac for all of it. Not to mention the fact that most PC's either didn't know Duncan for very long or outright didn't like him and the Grey Warden duties that had been forced upon them. If they had made origin specific dreams it would have been much much better for the story imo and it would have also established the Sloth demon as a much more powerful adversary and cunning manipulator, able to summon your PC's inner most doubts and desires.
I think DreamDuncan's speech could have been more elaborate and, well, longer. But I overall quite liked the concept of the dream, so I think I'd rather have an improved and more responsive dialogue with Duncan than another emotional encounter with someone from the origins.
In order to be able to play Dragon Age, I had to accept that becoming a Grey Warden was an irreversible change within my PC's nature - so I can accept Duncan as the face of that change.
#37
Posté 20 décembre 2009 - 10:22
#38
Posté 20 décembre 2009 - 10:39
#39
Posté 20 décembre 2009 - 10:48
#40
Posté 20 décembre 2009 - 10:51
robertthebard wrote...
That demon could have kept me in the Fade forever if he'd given me a dream where I could kill Alistair over and over and over and over....and over.
My choice would of been Howl... I would of stayed if I could do that with Howl lmao
#41
Posté 20 décembre 2009 - 11:01
Rainen89 wrote...
No, you're still a grey warden, that there's no blight doesn't mean anything. It just means they get to go on a recruiting spree and then later die in 20-30 years in the deep roads, they're still grey wardens. They still forfeit their name/title and they still don't belong to a family anymore.
In that dream Duncy says the Darkspawn are permanantly defeated and will never come back so now you get to kick back and relax.
#42
Posté 20 décembre 2009 - 11:14
#43
Posté 21 décembre 2009 - 12:44
Those that hated being forced to be a Grey Warden would be happy that defeating the Archdemon was finally over, while those who willingly became one would be happy over the heroic ending. Something like that.
#44
Posté 21 décembre 2009 - 01:00
Rainen89 wrote...
Right, but it just seemed silly that Alistair would dream of his sister, a person he expects to be kind/lovable towards. Than Duncan, a man he already announces is a surrogate father to him.
For me the point of Alistair's "nightmare" is that he has the life he always really wanted. A family that cares about him. Alistair's mother died in childbirth, he basically lived in the barn until he was 10 because Isolde hated him, and then he was shipped off to the Chantry where he had no friends. Becoming a father figure to his nieces and nephews and sharing a simple life with his sister is the life he never had.
#45
Posté 21 décembre 2009 - 01:20
Time4Tiddy wrote...
Of course, the challenge to this is the fourth wall is already broken. You (the player) already know that a demon is controlling what you see, so why waste a lot of time on it? It would be MORE believable if you continued through the tower not realizing that you had transitioned into the Fade, so that the player was tricked as well.
That would REALLLLLLLYYYYYYY hurt my brain.
#46
Posté 21 décembre 2009 - 01:36
Honestly, Weisshaupt is the LAST place I would have thought any PC would end up in a dream. Maybe a nightmare if you were against joining the Grey Wardens from the start, but not a dream. Even if you were gung-ho about joining, you've never even been to Weisshaupt in the first place and you barely even knew Duncan. I really actually thought when I saw Duncan standing there I was playing as Alistair having to find people in their respective dreams / nightmares, but nope, I was me. It just didn't make sense.
I can't imagine that it would have been difficult to drop you into your origin story for better or worse (as a dream or a nightmare) and it would have made far more of an impact and been a much deeper experience than what we were given.
Modifié par kaimanaMM, 21 décembre 2009 - 01:36 .
#47
Posté 21 décembre 2009 - 04:01
AntiChri5 wrote...
Rainen89 wrote...
No, you're still a grey warden, that there's no blight doesn't mean anything. It just means they get to go on a recruiting spree and then later die in 20-30 years in the deep roads, they're still grey wardens. They still forfeit their name/title and they still don't belong to a family anymore.
In that dream Duncy says the Darkspawn are permanantly defeated and will never come back so now you get to kick back and relax.
The dream makes less sense than most, since Duncan dies within hours of your becoming a Grey Warden, to the extent you identify with being a Grey Warden (ie - you care about their cause) is probably similar in degree to your belief of him being dead, which forced you into it.
Duncan had next to no time to make an impression on you, and you only become significant as a "Grey Warden" when he dies. Prior to that, you're minutes out of your initiation, given torch-lighting duty. Most of your dialog with Alistair directly references the fact you didn't really know him too.
The origins are all setup to give the PC NPCs with which he had an emotional connection. The real candidates were from there (probably the same ones appearring in the Urn scenario) - Jowan, Fergus/Bryce, Shan/Soris, etc.
#48
Posté 21 décembre 2009 - 04:08
#49
Posté 21 décembre 2009 - 04:15
HNoble - ITT they really could have done something haunting with Oren
DNoble- Maybe Trian survives and is able to help show Bhelen's treachery?
Dalish: Mirror never happens
CityElf: Obviously Family life uninterrupted
Dwarf Commoner: I could see either the goals of the sister working out or maybe an Communist uprising that actually works out.
Mage: Maybe reformations that allow them (the tower) more freedom?
#50
Posté 21 décembre 2009 - 04:46
So you got 'the blight's over' and Alistair got the family he always wanted, Leliana is at peace with the chantry, BUT then you get Wynne all guilty about failing the dead mages (or something, woops my memory sucks), and Zevran getting tortured.... hmmmm ?
I didn't do the other characters, except Morrigan, who I thought was actually quite funny. If it was the first person I had gone to it wouldn't have been, but it was on my second playthrough and I'd seen quite a few of the others in their dreams already.
MAYBE the people having more disturbing dreams are sort of unconsciously realising something is wrong and their dream scenarios are reflecting that.
TheMadCat wrote...
Well I don't think the Sloth demon actually sought to put you in a nightmare, rather a dream to keep you contempt until it was to late. Wynne being the exception and I never truly understood why, perhaps she enjoys failure?
All were fairly well done per character I thought, though the PC I agree should have been based more around a happier ending towards your origin story as it makes little sense that being with Duncan at Weisshaupt would be your happiest moment. Of course perhaps that's why your PC was able to see through the charade while most of the others could not, it just didn't make any sense.





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