Denerim for the first time and Where is the Atmosphere!!!
#76
Posté 25 décembre 2009 - 01:14
DA:O is a game with excellent RPG system and rich on history only. Sadly. T.T
but i still LOVING this game : )
#77
Posté 25 décembre 2009 - 02:33
Dahelia wrote...
Legion-001 wrote...
Dahelia wrote...
Legion-001 wrote...
Sylixe wrote...
So basically you wanted a party in the street? Even though there was a blight on the way to crush the city into dust.
I believe the OP was looking more for signs that people are actually LIVING in the city, like people wandering around doing shopping, minstrels trying to cheer people up, other adventuring parties would be nice and some animals... Has anyone EVER seen a horse in this game?
Some signs of life would be nice in this game.
Most of the men of Denerim died at the battle of Ostegar just so you know. All the elite troops of Loghain's are in the palace area.
Most of the men of Denerim died at the bettle of Ostegar?... And the women are where?, starving to death in their homes I would assume since none of them are ever seen doing shopping, and what about the MEN of other races surely there are more then ten or twenty city elves in all of Denerim... Where are they?, and you mean to tell me that Loghain's army that judging by the mount of torches being carried and how many are carrying them must number in the thousands are all staying in the Palace?
EDIT - as described above... Where are all of the refugees that you help to escape from various places?
You mean like the women you actually do see out there? And also, the market place in the center is actually where you buy armor and things...food on the other hand is done by people who walk EARLY morning...milkman, meat, etc....are actually sold by walking vendors, didn't you learn this in history class??? And they do live in the castle, there are houses in the castle...where the men live...when you become a soldier of the castle, you move to the castle, to a house outside the castle. Also, with the fear of the blight and the belief that the elves are carrying some sort of plague...most people do stay in their houses with the belief that it protects them. Most in that day an age, died in their houses and were not found for days when they started to smell.
As for the refugess are with family in OTHER parts of Denerim and not just the market place....
That's a real cheap way to excuse Bioware's lazyness, you might as well make a game that's merely a 3D box with no physics and say that all of the details the massive battle, physics, ETC exist outside of the box where you can neither get to them nor see them, just because they're supposed to walk EARLY in the morning (another thing that's missing from DA:O realtime Day/Night cycle) doesn't mean they're there, and the Castle in Denerim could NOT support several thousand troops, even WITH the death of the kings army.
Lastly... WHAT day and age?, correct me if I'm wrong but DA:O is supposed to be a fantasy RPG and thus could be set several thousand years into the future... It just isn't our future.
FlintlockJazz wrote...
Legion-001 wrote...
Didn't in the Baldur's gate series and that was bigger then DA:O.
I think this is the problem though. Baldur's Gate was an older game, which meant that it had inferior graphics, which ironically meant that they had more time to give it depth and size. As games have gotten more advanced the cost and time required has shot up, as more detailed textures means more work needs to be done to make these detailed textures, which takes it away from everything else. This is why I am no longer keen on seeing 'leet graphix' nowadays, since I feel the pursuit of ever more realistic looks is detracting away from other aspects of the game. No to say I want the game to look bad, but good enough is good enough for me. Of course, I'm not just talking graphics here but with all of the advancements that have been made in gaming.
You know there are other 3D RPGs that do actually have both 3D graphics AND reasonable gameplay, I'm sure someone will mention VTM: Bloodlines (although personally I didn't think much of it when compared to VTM:Redemption), Arx Fatalis now THAT'S an RPG I enjoyed. Decent 3D RPG's can be done it just seems that Bioware couldn't be bothered.
DA:O can best be described as a series of pieces of a game (some partly finished others nearly complete) that has been quickly stiched together and thrown out into the market, hence the bugs and the distinct lack of life in some places while others seem more complete.
Modifié par Legion-001, 25 décembre 2009 - 02:44 .
#78
Posté 25 décembre 2009 - 05:31
I shudder when I read the posts of the people that are willing to pay for DLC to "finish" up the game like ambiance. Please try to think a little bit before you sell all of us into micro transaction land and give the game developers a pass on selling unfinished work.
#79
Posté 25 décembre 2009 - 05:39
#80
Posté 25 décembre 2009 - 08:11
The city of Denerim is presented in the lore as the large, hustling and bustling humongous capital of the whole Ferelden (revealed in code entries, dialogues), yet the actual in-game map is... one street for the market district and miniscule instance maps. To pull up the well-known Witcher EE for comparison, in that game, the city of Vizima felt real, felt as an actual city. Why?
A) Size. A single district of Vizima is at least four times as large as the Denerim Market District. You can't possibly believe that Denerim is a city at all, not to mention a capital of a nation. Denerim is akin to a sizeable backyard, not a town.
C) Lack of soul. The artists in the CE bonus video mentioned that they had worked hard to make Denerim look worn, over-built on old, crumbling foundations, the buildings ought to look lived-in.. I'm sorry, but that can't be true. The buildings don't even present themselves as ones, they are merely walls. In comparison with Vizima, Denerim had no houses at all. In Vizima, a house was just that - a cubicle with a roof. In Denerim, there is a single wall and a single roof side.
Okay, enough comparing - the fanboys will already be bashing my doors down.
The point is, Denerim (and, to be fair, the whole of the game by an extension in the 'act II', or after Ostagar) is not what it should be. The 3D environment of Denerim is not as it is portrayed in the lore, in the dialogues, in the art even. It may be an engine limitation, but were the developers not aware of what engine they had? Why did they bother to describe a large, magnificent capital of Ferelden, to create it's concept, when they were not able to make it appear in the game?
On the whole, yes, the game does have a largely unfinished lasting impression regarding the environments in which the actual gameplay takes place. All of them are way out of scale in respect of what they are supposed to be, rather lifeless and bland.
#81
Posté 25 décembre 2009 - 08:18
I was hoping to hear traders advertising their wares and citizens crowded around them, minstrels, maybe a some type of like puppet show for the children. Type of stuff they would do to detract people away from the darkspawn so they do not panic and cause chaos.
And what it really needed was a huge Chantry church, wouldn't be suprised for Denerim to be a Chantry hot-spot.
Most of all, guards. WHere are the guards?? I wanted to see some off-duty guards and guards just chilling on-duty too.
A mod should be made to make Denerim (and possibly other cities) more lively.
#82
Posté 25 décembre 2009 - 09:45
Bioware does make good or even excellent games, but when it comes ot lively environments, they either suck miserably or, which is more probable, do not even bother trying. The only difference between Baldur's Gate (the city) and Denerim is that Baldur's Gate was larger. Otherwise, it's the same sad story about completely static NPCs. Come to think of it, Dragon Age doesn't even have the day/night cycle and real weather - what can you expect from a game that lack something as simple as that?
If you want to have something more lively, try the Gothic series, Fallout 3 or the Witcher. As a matter of fact, even Oblivion is better.
Modifié par T0paze, 25 décembre 2009 - 09:49 .
#83
Posté 25 décembre 2009 - 10:01
VanDraegon wrote...
Because you didnt like it it has to be lazy unfinished work? Well, the numbers are against you, unfortunately for you.
The numbers are against me? if you look at the various replies I think you'll find the reverse is true.
#84
Posté 25 décembre 2009 - 10:03
Anyway to me Denerim wasn't done badly.
1. General looks:
The city looked decent enough. It had a real scandanavian feel too it, instead of the general medieval fantasy feel. What I also liked was the buildings on the mountains around the section that you visited.
When comparing Denerim to another large game city like the Imperial City in Oblivion, I have to say that I like the looks of Denerim more. In lore the Imperial City was always touted as a magnificent metropolois. Cyrodiils version of Rome if you will. Yet even the small town of Balmora (Morrowind) had more people in it than this city.
Also, the Demerim market district actually has the feel of a market, instead of a shop-hub, like the Market District in the Imperial City.
2. Size:
We only got to really visit two district in the game, the Market and the Alienage. Both aren't really smaller than other cities portrayed in RPG's
3. Number of people:
I don't really understand this complaint. Ofcourse Denerim is not filled with as many people as Ahkatla. This has more to do with technology than a lack of polish.
And if one looks at the other BW rpg's than I can only conclude than they are as empty/full with people as Denerim. Just look at Taris or the Imperial City (Jade Empire).
#85
Posté 25 décembre 2009 - 10:29
2. Size: all of Denerims Districts combined could easily fit inside ostagar alone.
3. Number of people: Ostegar has numerous people in a SINGLE area (guards being trained/preached to), so this engine is capable of doing it they just didn't... For some reason, I blame it either on lazyness or rush job possibly both.
EDIT - I have no idea who stickied this thread.
Modifié par Legion-001, 25 décembre 2009 - 10:55 .
#86
Posté 25 décembre 2009 - 11:31
I wonder what the game would've looked like if it'd used UE3.
#87
Posté 25 décembre 2009 - 11:43
#88
Posté 25 décembre 2009 - 01:17
Er... I'm getting ahead of myself. Atmosphere. Oh how I long for the day/night & weather effects to be brought back into BioWare's repertoire. Scripted routine NPCs would be nice. Maybe even tackle the open ended environments most games are turning to now. Actually, scratch that. I don't mind the small areas of a larger city (Denerim) as the only explorable parts, so long as they're created with great detail and love
Though, I have to admit that the architecture found in DA:O is something to admire... I just wish they put the same effort into filling these environments.
Modifié par dissonance-zaon, 25 décembre 2009 - 01:18 .
#89
Posté 25 décembre 2009 - 01:22
Though I don't think it is fair to compare Denerim to games where the mid game takes place in one big city. Bioware had to build multiple big mid game locations. So they can't focus all their resources on Denerim.
Modifié par SeanMurphy2, 25 décembre 2009 - 01:28 .
#90
Posté 25 décembre 2009 - 01:54
I think it would have worked better if they integrated all those locations into five or six districts. And then add more buildings, people and quests to make each one a bigger district.
* Noble district with the two estates and palace
* Port district with the brothel, foreign ships and warehouse
* Alienage district
* Marketplace
* Fort district and Sergeant kylon
* Gate district
*Slum district with bandits
Modifié par SeanMurphy2, 25 décembre 2009 - 01:58 .
#91
Posté 25 décembre 2009 - 02:58
Stormstrider32 wrote...
LOL its comments like this that really make me think that the story is far too deep and complex for the average gamer. The complexities within the stories is staggering. This isn't epic fantasy, its dark and gritty fantasy. Just because areas don't fit a stereotype doesn't mean its incomplete.
You know what tho? the truth is that while i agree with u, the story intricacies where what drew me in on this game, I do feel inclined to agree with the OP, The Brecilian Forest and City of Denerim where lacking a certain something in terms of atmosphere. The Witcher springs to my mind as well. Still I loved the game and will continue to enjoy it even as is for my part. An improvement along the lines of the op's post would be most welcome and much appreciated but not crucial to me at least
Modifié par MorseDenizen, 25 décembre 2009 - 02:58 .
#92
Guest_Maviarab_*
Posté 25 décembre 2009 - 03:07
Guest_Maviarab_*
So yeah, we can have the bustling metropolis you so desperately seem to need....but then you might need a better card and 2 more gig of ram to make it run smoothly?
What do you want really?
Also, with your username, if you think you can do better, by all means stop whining and go and do it better, when you have, send me a pm mate and I'll buy it and see if its as good as DA....but I can bet it won't be, otherwise you would not be wasting your time posting here would you?
Also, what is really 'disturbing', is that it appears that Bioware (probably under the heavy influence of EA) has finally started to make games for the modern generation if the spelling in this thread is anything to go by.
#93
Posté 25 décembre 2009 - 03:22
Legion-001 wrote...
I believe the OP was looking more for signs that people are actually LIVING in the city, like people wandering around doing shopping, minstrels trying to cheer people up, other adventuring parties would be nice and some animals... Has anyone EVER seen a horse in this game?
Some signs of life would be nice in this game.
The fact that there are no horses are actually explained lore-wise.
Only the chevaliers of Orlais are known to ride horses, which makes them such a fierce fighting force.
This also explains why you never see horses during the battles of the Grey Wardens, or any possible "undead" horse versions for the Darkspawn.
#94
Posté 25 décembre 2009 - 05:47
That said, Bioware could have fleshed things out a bit more. The Levels of Detail in this game are so claustrophobic we could have 25 more NPCs on the screen in the Market District and barely take a hit to performance. (I don't know how Consoles are, but on the PC if I get 10 feet away from an NPC they become blocky due to switching to lower LoD model and textures.)
#95
Posté 25 décembre 2009 - 05:55
Modifié par smokeysaj, 25 décembre 2009 - 05:58 .
#96
Posté 25 décembre 2009 - 06:23
Legion-001 wrote...
Dahelia wrote...
Legion-001 wrote...
Dahelia wrote...
Legion-001 wrote...
Sylixe wrote...
So basically you wanted a party in the street? Even though there was a blight on the way to crush the city into dust.
I believe the OP was looking more for signs that people are actually LIVING in the city, like people wandering around doing shopping, minstrels trying to cheer people up, other adventuring parties would be nice and some animals... Has anyone EVER seen a horse in this game?
Some signs of life would be nice in this game.
Most of the men of Denerim died at the battle of Ostegar just so you know. All the elite troops of Loghain's are in the palace area.
Most of the men of Denerim died at the bettle of Ostegar?... And the women are where?, starving to death in their homes I would assume since none of them are ever seen doing shopping, and what about the MEN of other races surely there are more then ten or twenty city elves in all of Denerim... Where are they?, and you mean to tell me that Loghain's army that judging by the mount of torches being carried and how many are carrying them must number in the thousands are all staying in the Palace?
EDIT - as described above... Where are all of the refugees that you help to escape from various places?
You mean like the women you actually do see out there? And also, the market place in the center is actually where you buy armor and things...food on the other hand is done by people who walk EARLY morning...milkman, meat, etc....are actually sold by walking vendors, didn't you learn this in history class??? And they do live in the castle, there are houses in the castle...where the men live...when you become a soldier of the castle, you move to the castle, to a house outside the castle. Also, with the fear of the blight and the belief that the elves are carrying some sort of plague...most people do stay in their houses with the belief that it protects them. Most in that day an age, died in their houses and were not found for days when they started to smell.
As for the refugess are with family in OTHER parts of Denerim and not just the market place....
That's a real cheap way to excuse Bioware's lazyness, you might as well make a game that's merely a 3D box with no physics and say that all of the details the massive battle, physics, ETC exist outside of the box where you can neither get to them nor see them, just because they're supposed to walk EARLY in the morning (another thing that's missing from DA:O realtime Day/Night cycle) doesn't mean they're there, and the Castle in Denerim could NOT support several thousand troops, even WITH the death of the kings army.
Lastly... WHAT day and age?, correct me if I'm wrong but DA:O is supposed to be a fantasy RPG and thus could be set several thousand years into the future... It just isn't our future.FlintlockJazz wrote...
Legion-001 wrote...
Didn't in the Baldur's gate series and that was bigger then DA:O.
I think this is the problem though. Baldur's Gate was an older game, which meant that it had inferior graphics, which ironically meant that they had more time to give it depth and size. As games have gotten more advanced the cost and time required has shot up, as more detailed textures means more work needs to be done to make these detailed textures, which takes it away from everything else. This is why I am no longer keen on seeing 'leet graphix' nowadays, since I feel the pursuit of ever more realistic looks is detracting away from other aspects of the game. No to say I want the game to look bad, but good enough is good enough for me. Of course, I'm not just talking graphics here but with all of the advancements that have been made in gaming.
You know there are other 3D RPGs that do actually have both 3D graphics AND reasonable gameplay, I'm sure someone will mention VTM: Bloodlines (although personally I didn't think much of it when compared to VTM:Redemption), Arx Fatalis now THAT'S an RPG I enjoyed. Decent 3D RPG's can be done it just seems that Bioware couldn't be bothered.
DA:O can best be described as a series of pieces of a game (some partly finished others nearly complete) that has been quickly stiched together and thrown out into the market, hence the bugs and the distinct lack of life in some places while others seem more complete.
The castles do and did even support that many troops in that day and age....okay? History class....and Bioware was influenced by the mideval age of England and other places. They have even stated this and you can see that it is based upon this. It is not laziness to follow what they were influenced by. Also, when you are at camp it is extremely late and takes anywhere from weeks to months to walk from place to place.
And I do wish to correct you...it is fantasy but based upon the mideval era...Which I happen to know a lot about..
#97
Posté 25 décembre 2009 - 06:54
Legion-001 wrote...
JO2D4N wrote...
Sounds to me like your nitpicking. I've not had any bugs in my playthrough. And detail wise, it is a fantastic looking game. I think you're just dissapointed because you don't understand the new engine or the graphical style with which this game presents itself. But if you insist you see "Alpha" written all over this game then I will allow you to mire in your unhappiness. I, myself, will be going back to Denerim again and again and I won't even be thinking about jester's and chickens.
as for the horses......... wouldn't you rather see Griffons?!?!?
DA:O presents itself as an Alpha game, and believe me being a professional beta tester I KNOW what an Alpha game looks like, the game is lifeless and as dan107 said above me 'I don't recall a single instance of NPCs moving about outside a scripted cutscene.' which is true they don't move at all, no-one LIVES in Denerim they merely occupy it.
Would I rather see Griffons instead of horses?, personally I'd rather see some LIFE in the game.
So, you'd rather see life in this game, huh? I'd be happy to point a few things out to you in hopes that you understand there is tremendous life in this game:
1. Notice the sound in this game? Can you hear the birds? The music? The bustle? Do you really need to see it for it to be there? This is one instance where I find you newer gamers to be nothing short of spoilt. For the Makers sake, use your imagination a bit. Suspend disbelief.
2. NPC's moving about? Don't know about you, but I have played the Lion's share of RPG's out there. You name 'em, I've played them. One thing that seems to remain true throughout this genre, including games like Mass Effect and the coveted Oblivion, is that the NPC's (especially those that are tied to a purpose within the game)remain fixed so you can locate them easily and without frustration. I take it you didn't see the children playing in Denerim, the sick elves in the Alienage, the Peasants at Lothering or the maids and cooks in the Palace? If not, I would have to cite you for forgetfulness or general ignorance.
3. The dialogue scenes alone weave a dramatic story filled to the brim with history, humor, disbelief, surprise and excitement. If this alone does not pull you into the life of this finely imagined world then I'm not sure I understand you as a person, which is fine.
4. Look back at your previous RPG's and I am sure you will be reminded that this game is not all that different. In fact, I would go so far as to say that this game is revolutionary in its approach to decision making and story and if you don't see that then you're either fifteen years old or a pessimist. I'm wagering on both.
#98
Posté 25 décembre 2009 - 06:56
No. Dragon Age was announced May, 2004. Electronic Arts purchased Bioware January, 2008.smokeysaj wrote...
Bioware was under EA for this game...
#99
Posté 25 décembre 2009 - 09:08
Dahelia wrote...
The castles do and did even support that many troops in that day and age....okay? History class....and Bioware was influenced by the mideval age of England and other places. They have even stated this and you can see that it is based upon this. It is not laziness to follow what they were influenced by. Also, when you are at camp it is extremely late and takes anywhere from weeks to months to walk from place to place.
And I do wish to correct you...it is fantasy but based upon the mideval era...Which I happen to know a lot about..
Then you must surely know that even the LARGEST multi-tiered concentrically build castle could only support at most several thousand PEOPLE, which means civilians (which are required to support the troops) too and the castle at Denerim is NOT a massive multi-tiered concentrically build castle, so I say again... Where are all the troops?
If most of the troops were in the city and/or the city was the Castle I could believe it.
JO2D4N wrote...
So, you'd rather see life in this game, huh? I'd be happy to point a few things out to you in hopes that you understand there is tremendous life in this game:
1. Notice the sound in this game? Can you hear the birds? The music? The bustle? Do you really need to see it for it to be there? This is one instance where I find you newer gamers to be nothing short of spoilt. For the Makers sake, use your imagination a bit. Suspend disbelief.
2. NPC's moving about? Don't know about you, but I have played the Lion's share of RPG's out there. You name 'em, I've played them. One thing that seems to remain true throughout this genre, including games like Mass Effect and the coveted Oblivion, is that the NPC's (especially those that are tied to a purpose within the game)remain fixed so you can locate them easily and without frustration. I take it you didn't see the children playing in Denerim, the sick elves in the Alienage, the Peasants at Lothering or the maids and cooks in the Palace? If not, I would have to cite you for forgetfulness or general ignorance.
3. The dialogue scenes alone weave a dramatic story filled to the brim with history, humor, disbelief, surprise and excitement. If this alone does not pull you into the life of this finely imagined world then I'm not sure I understand you as a person, which is fine.
4. Look back at your previous RPG's and I am sure you will be reminded that this game is not all that different. In fact, I would go so far as to say that this game is revolutionary in its approach to decision making and story and if you don't see that then you're either fifteen years old or a pessimist. I'm wagering on both.
1. Yes it's nice to hear the merchants shouting out their wares to the various and numerous people who come to trade with them, and to hear all of the thousands of soldiers that Dahelia is convinced are in the castle... Oh wait you don't hear them because the merchants are NEVER visited by anyone other than the player and the thousands of soldiers are mysteriously invisible.
2. In OBLIVION EVERYONE with VERY few exceptions at least moves about the town in which their in, sure sometimes they'll go to a place where they can be found easily but mostly they wander about, get some food, do some shopping, talk to the merchants and their friends, which at least presents the illusion of a living world... I've said it before and I'll say it again OSTEGAR has more people in it then any district of Denerim and actually slows down LESS than Denerim itself, all of the districts of Denerim could fit into Ostegar and there'd still be room to spare which is one of the things (which others agree with BTW) that leads me to the conclusion that this game isn't completed (The actually detail of the various areas rapidly drops away after Ostegar).
3. I think you need to look beyond the thin vaneer of 'intricacy' that this game presents and notice that the story is very poorly woven together, most of the quests in the game both large and small have little or no long term consequences and many don't even have short term consequences, most of the quests in this game are dead-ended story wise, and the less said about the Sidetasks (not quests, tasks) the better.
4. This game is VERY different to Arx Fatalis (decent game mechanics, and an easily explainable absence of people for much of the game), Oblivion (a living world... Boring but living none-the-less), Baldur's Gate (An old game but still good), Baldur's Gate 2 (Still a King of RPGs, a Massive story, balanced play mechanics, numerous NPCs plus wildlife, merchants shouting their wares in all market places, the ability to kill almost anyone, action and consequence, massive sidequests and thankfully few fetch and carry tasks), Planescape torment (An excellent RPG which is far too detailed to fully go into, although the only gripe I have with this is the magic system), Icewind dale (On it's own is better than Baldur's Gate and DA:O), Icewind Dale 2 (An RPG that actually makes you feel as if you really ARE in a war, numerous enemies and an excellent story with a few novel twists thrown in although the sidequests are fewer in number then BG2 there are still a few good ones that can have consequence far down the line)... Shall I go on?
Oh and you've lost the wager on both counts, I was a tester of various software programs before the first elite even came out, and I've even played a ZX-81 (If you can call it playing) and I have never been described as overly pessimistic, I just want in games today what RPGs have been offering to people for over a decade... Completeness.
Ostagar was excellent there were MANY people, guard patrols, even an elf carrying stuff around, the fortress is MASSIVE (now if the castle in Denerim was as big as Ostegar I could believe it supporting thousands) and very detailed, shame we don't get to enter the massive battle that goes on though.
#100
Posté 25 décembre 2009 - 09:15





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