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Denerim for the first time and Where is the Atmosphere!!!


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#126
X2-Elijah

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Okay, let's assume that 'more immersive Denerim' was not possible due to engine / tech / time issues.

Why is it touted to be a large capital city in the lore then?
Actually, yes, Denerim would be fine if it were supposed to be a small settlement. The disappointment comes when you expect something magnificent and get much less.If the devs knew that they could not make a large city with " 8,432 fully rendered 100k+ poly NPCs" (side-note - sarcasm does not make you look smart nor funny), why did they bother? They easily could have turned Denerim into one of the small Ferelden cities, place where the king's coronation ocurs due to historical reasons, where he comes to visit at times, etc. They could have set Denerim up in the lore as a medium city, and the game would have delivered a fitting alternative.

What I mean is, don't jump over you head. Do what you can do, and don't promise what isn't there.

Modifié par X2-Elijah, 26 décembre 2009 - 06:13 .


#127
Devil Keyz

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I rather like Denerim, what would upgrading the atmosphere REALLY achieve? Really? think about that.. Something thats pretty to look at, but your going to be spending most your time in the castle and other places... this is fable or oblivion you know.

#128
Rostas7

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Umm,besides all the character immersion and complex interactions,I still think DA could have done better at the design department and maybe add a bit more realism to the game ,with the crowds in Denerim selling wares,or maybe some hookers here and there,bandits smuggling goods,beggars,maybe some birds here and there for Shale to stomp on.Imagine all that,I'm guessing some of you would jump at me saying "Well ,Rostas,this is not the Witcher" .Well,at least Witcher didn't lack in the design department and immersion,but it's lack was that of the linear kind of world.No traveling where you want on the map,no markers ,just...a map. DA:O is another kind of fish,it's more pampered,and I'm guessing EA has something to do with that. Still,DA is awesome,hope I will see major improvements in a year span xD. Or maybe I'm too optimistic.



P.S:Awaiting "Hey Rostas,If you like complaining about DA this much go play Witcher or something !".In due time my lads,In due time.

#129
Greyshaft1

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I must agree with Andyr1986 it the lack of scale to the city that spoils the over all feel of it. Oh theres some nice touches but lacks life and depth both Lothering and Redcliffe had a fuller feeeling to them.



Over all I love the game but have to admit there are a few things that could have been better. Certain areas in the game seem to have more ambience than others and others use clever naration - such as the brood mother - to create the feel of the place.

#130
MOTpoetryION

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atmosphere is where it always is ,in the sky

#131
TheRealIncarnal

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The atmosphere is interesting, I must admit I find the atmosphere of Denerim lacking compared to Orzamar. Denerim does not feel like a big city, and it doesn't feel bustling or even particularly populated. Honestly, until the end of the game Denerim hardly felt bigger than Lothering or Redcliffe.

I'm not sure how it would be practically fixed though, as this is a problem that many games face. I'd suggest just larger areas to walk though, instead of just the travel map, and more people in the streets. Kind of like Orzamar actually. The fact that I didn't have to switch to the travel map to go from Dust Town to the Commons, Provings, and the Diamond Quarter, not to mention the other buildings in the city, combined with the extra people in the streets makes Orzamar feel much larger to me than Denerim. 

Modifié par TheRealIncarnal, 26 décembre 2009 - 02:06 .


#132
dragon_83

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I have the same problem with Denerim like many others. I wasn't expecting a huge "metropolis" like Baldur's Gate or Athlatka, but Denerim can not compete even with Neverwinter. My main issue is not the lack of people in the districts, but the lack of detailed districts at all. When I first saw the city map, I was happy to see a lot of district icons. But it turned out that some of them only represents one (!) house (the brothel), or a short street with no life in it (back alleys). Since the game loads between districts anyway (so it is not the engine limitation), I don't know why didn't Bioware make more interesting places in the city.



That said, I love every moment of the games, but come on Bioware, we would like bigger cities.

#133
Rostas7

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Devil Keyz wrote...

I rather like Denerim, what would upgrading the atmosphere REALLY achieve? Really? think about that.. Something thats pretty to look at, but your going to be spending most your time in the castle and other places... this is fable or oblivion you know.


No,my friend,it's called "Improvement" . And that's where DA lacks right now.

#134
yodasmith00

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Just play the game.

#135
AiyanaLindari

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Yes, Denerim does lack atmosphere.There is no feeling of the hustle and bustle of a city. Part of the problem is that it is all divided up and each individual area is small. Being able to walk to the Pearl or other areas would have gone a long way to making Denerim feel larger. More people would have been nice too, inside and outside the shops. I was completely expecting the marketplace to have as many people as Ostagar had earlier in the game.

A lot of atmosphere can be created simply with the use of sound, whether it is footsteps, the clanging of items, music or the hum of a crowd. Denerim lacks this also.

#136
Guest_Bio-Boy 3000_*

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Denerim and its availability to be accessed early, is rather out of place within the storyline. Considering that you have a few npcs comment on the Landsmeet that is happening, even when you are not at that part yet.



Ambient sounds (or lack thereof) are what kills Denerim the most for me, as there is no sense of volume of sound. I wouldn't mind hearing at least a bit of murmuring of a crowded marketplace for some effect.

#137
Rolenka

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Why is this thread stickied?

#138
SeanMurphy2

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I think each city needs a story and situation happening. Lothering has the refugees. Orzammer has the political contest happening. Redcliffe a siege. Maybe Denerim could have had a few phases over time.

1) Mourning and hostility towards the Grey Wardens.
2) Authoritarian crackdown by Arl. Guards on the streets. People being bullied.
3) Refugees pouring in, food shortages as farms are lost and trade is affected,
4) Dissent, disorder and chaos. You might help some outlawed nobles hiding out.
5)  Influx of nobles and their retinue from faraway provinces.

Modifié par SeanMurphy2, 26 décembre 2009 - 04:18 .


#139
Guest_Bio-Boy 3000_*

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Rolenka wrote...

Why is this thread stickied?


It was mentioned a page back that this could be stickied to gather information on what people liked and disliked about Denerim specifically for developers. I had forgotten that they have done this in the past with other areas of interest for them to gather feedback for.

#140
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Bunch of argumentative folk here me thinks. No one has moaned at Orzammor...in fact they have praised it....yet is no more NPC's (active or otherwise) as Denerim has.....so whats the diff?



On your logic, you should not be able to walk in a straight line due to the number of little legged, bearded folk who 'should' be around Orzammor...but no....your all silent.



Double standards.



Also (while I'm in the mood for being ****y)....if you read something...and then assume or think it should be something in reality it isnt, who's actual fault is that? Yours or the writers? Think about that one.

#141
Rolenka

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Bio-Boy 3000 wrote...

Rolenka wrote...

Why is this thread stickied?


It was mentioned a page back that this could be stickied to gather information on what people liked and disliked about Denerim specifically for developers. I had forgotten that they have done this in the past with other areas of interest for them to gather feedback for.


Oh. Then it really needs a Bioware post in it so the logo shows up. And a "jump to Bioware post" button, but I guess they're working on that.

In that case my main problem with Denerim was that I went there first (at Morrigan's suggestion) thinking there would be some sort of plot quest I could finish. Sort of like how there is on every planet in KOTOR, which you can do in any order you choose.  I ran around and around and around doing what side quests I could before realizing none of them were tied to the plot.

Mind you, most of the quests I got could not be completed at that stage of the game. Another annoyance.

#142
JO2D4N

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T0paze wrote...

I don't think Dragon Age is really different from other Bioware games in this aspect.

Bioware does make good or even excellent games, but when it comes ot lively environments, they either suck miserably or, which is more probable, do not even bother trying. The only difference between Baldur's Gate (the city) and Denerim is that Baldur's Gate was larger. Otherwise, it's the same sad story about completely static NPCs. Come to think of it, Dragon Age doesn't even have the day/night cycle and real weather - what can you expect from a game that lack something as simple as that?

If you want to have something more lively, try the Gothic series, Fallout 3 or the Witcher. As a matter of fact, even Oblivion is better.


Call me crazy or silly but I thoroughly enjoyed the fact that there was no day/night cycle. For me, it represented a focus on the gameplay rather than inconsequential details that have no impact on the game whatsoever. It harkens back to the days of yore when we were playing Phantasy Star, Y's and Shining Force. This game supposes itself to be a gift to all the older gamers out there and it supposes this well. I was also overjoyed that the developer's chose to rid this game of equipment and weapon damage as I have always felt this aspect of games to be a time waster that, again, has no direct impact on the story itself. Although, I will say that Fallout 3 created an acceptable, if not still frustrating, method in handling this feature. Of course, we would all like to see a real, breathing world that is much like our own but let's be "realistic", it is the story and the wealth of dungeons and adventures that matter more. Simply look at the (illustrious) Assassin's Creed Series, beautiful game with hundreds of on-screen characters but really just a smokescreen for how utterly simple and unchallenging the game is. I sincerely hope that Bioware sticks closely to their current formula, because I have a notion that what this game lacks in horses, bustling cities and chickens, more than makes up for with a challenging and engrossing game. Image IPB

#143
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JO2

Would agree with that. Creed is a very beautiful and absorbing world, but an utter disgrace of a game. Was bored with it by the second city.

Bioware did concentrate on what was 'important' and they got it pretty spot on imo, all the fluff really is just that; fluff. If people are really that shallow and narrow minded that said fluff makes or breaks a game for them, then I feel for them, I really do.

Yes I would liked a much livelier Denerim, other things I would have liked to be in the game, but then it wouldnt be what it is, and again I reiterate, the system specs would have been ramped up, and then in all probability the same people moaning here would then moan that their PC could not run it...

No win situation really isnt it?

Modifié par Maviarab, 26 décembre 2009 - 05:03 .


#144
Dahelia

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X2-Elijah wrote...

Okay, let's assume that 'more immersive Denerim' was not possible due to engine / tech / time issues.

Why is it touted to be a large capital city in the lore then?
Actually, yes, Denerim would be fine if it were supposed to be a small settlement. The disappointment comes when you expect something magnificent and get much less.If the devs knew that they could not make a large city with " 8,432 fully rendered 100k+ poly NPCs" (side-note - sarcasm does not make you look smart nor funny), why did they bother? They easily could have turned Denerim into one of the small Ferelden cities, place where the king's coronation ocurs due to historical reasons, where he comes to visit at times, etc. They could have set Denerim up in the lore as a medium city, and the game would have delivered a fitting alternative.

What I mean is, don't jump over you head. Do what you can do, and don't promise what isn't there.


As I explained before Denerim, most men died...other men are in the castle, if you even look at the city map...it is LARGE...like a small city. People are in their homes with the fear of the blight and the elven plague. Also, it is better this way because of the programming, if you do not understand this. I'll try to explain. Many people could cause the game to crash because it is more convos, more people moving, more people in general, it would also create(if no crashing) longer loading time, you know that thing everyone hates, the spinning little celtic knot? Yeah, you'd be there longer because it would have to load more people, more convos, more of something. I mean, come one, Shale was suppose to be HUGE, like 10 feet tall, not the size of a large human...but they cut her down because she freaked out the game. Look at her concept art, she was just like a Golem but as I said before...not all concepts can make it into a game for the mere fact that the game can't handle it or other things.
I never expected to see Denerim hussling and bussling because of the mere fact I knew most of the men and even women were at Ostegar and died with the King.

#145
Pseron Wyrd

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I don't believe it has anything to do with system requirements at all.

Bioware are storytellers. A good storyteller will not include a detail if it does not serve the story. A good storyteller will offer exactly the information needed to enjoy the story and no more.

The art of storytelling is the art of exclusion.

Crowds in Denerim are not needed to tell the story so they are not included.

Modifié par Pseron Wyrd, 26 décembre 2009 - 05:15 .


#146
Dahelia

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Pseron Wyrd wrote...

I don't believe it has anything to do with system requirements at all.

Bioware are storytellers. A good storyteller will not include a detail if it does not serve the story. A good storyteller will offer exactly the information needed to enjoy the story and no more.

The art of storytelling is the art of exclusion.

Crowds in Denerim are not needed to tell the story so they are not included.




Oh really never gave that a thought...but that is right.

#147
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Ok Fandango,



Your obviously in the mood for arguing for the sake of it so I will bite.



Nothing to do with performance eh? Consoles eh? Its well know fact that the textures were dumbed down for the console market compared to the pc market. Hmmm now I wonder why?



Secondly, go and download any of the very good high res texture packs from Nexus (and yes I do use them)...and then see how choppy and slow your game gets.



Now I am very sorry, but you seem to know next to nothing about pc hardware. Put into DA your 'polish' (my fluff) and as a previous poster said, watch your load times jump up, watch your frame rate take a massive hit. Argue with me all day if you like, I have nothing better to do, but to deny this issue is just very naive I'm afraid and making you look just a little foolish.

#148
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And I never said it was not possible, just very impracticle for something that is not needed and is just 'eye candy fluff'.

#149
Legion-001

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Argument wise? Up a certain creek without a paddle.

Modifié par Legion-001, 26 décembre 2009 - 07:20 .


#150
Guest_Maviarab_*

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I never feel foolish as I never allow myself to be ina situation where that feeling may arise.



has nothing to do with textures (I used that as an example) but I really don't get which bit you are not grasping.



Now you go on about immersion? before was number of NPC's and 'things' happening. Two very different subjects. If its immersion, then what is not immersive? The game in general as a whole felt very immersive to me (could have been better but certainly not worth moaning about). Immersion is something different for everyone. Why was Ostagar so much more immersive than Denerim? They were more or less the same to me, except Ostagar (imo) was a nicer enviroment, but then it was a different place, so I just preferred it more, that does not mean there was nothing wrong with Denerim.



As for the texture argument, (and I see you now acknowedge people could have issues, thank you) even if they used more of the same los res textures, with a lot more characters, areas, scripting, coding, walk paths etc etc, you canot have that and keep the system specs the same.



And again, immersion, and 'polish' are entirely different beasts. Yes I will agree the game could have been more polished (and by that I refer to graphical quality alone) but this isnt a new geration game. Its an old engine with limitations. To use the Asasins Creed example again, the specs to run it 'well' are far higher than DA has....does that not tell you something?



RPG's are inherintly and primarily used by PC users (this has been proved, I do npot count the casual RPG player with his beer, TV and sofa). It has been this way since they first appeared as computer games. Yes the balance is not changing and there are more console users who play RPG's, but lets be honest, the majority of console games are for women or kids. Not serious RPG gamers.



So, with a console the developer knows right from the off what the maximum system specs are that they can adhere too. That does not work with the PC as I am sure you are aware of. So, unless Bioware decide (under EA they very well may do) that the PC user is an archaic dinosaur and cater soley for the console user, then they will inevitibly keep the 'fulff' out in order to cater to more users, rather than those elite few who can afford a new top of the range gaming rig.



Personally I thought the Witcher was not what it was hyped up to be, but thats opinion and nothing more. As for immersion, if you say other games were better, then blame the writing staff at Bioware, as scripting creates far more immersion than any visual can ever achieve.



So do you understand now, and can we one hundred percent clarify, are you after better immersion 'or' more happening?