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Denerim for the first time and Where is the Atmosphere!!!


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#151
Guest_Maviarab_*

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I never feel foolish as I never allow myself to be in a situation where that feeling may arise.



has nothing to do with textures (I used that as an example) but I really don't get which bit you are not grasping.



Now you go on about immersion? before was number of NPC's and 'things' happening. Two very different subjects. If its immersion, then what is not immersive? The game in general as a whole felt very immersive to me (could have been better but certainly not worth moaning about). Immersion is something different for everyone. Why was Ostagar so much more immersive than Denerim? They were more or less the same to me, except Ostagar (imo) was a nicer enviroment, but then it was a different place, so I just preferred it more, that does not mean there was nothing wrong with Denerim.



As for the texture argument, (and I see you now acknowedge people could have issues, thank you) even if they used more of the same los res textures, with a lot more characters, areas, scripting, coding, walk paths etc etc, you canot have that and keep the system specs the same.



And again, immersion, and 'polish' are entirely different beasts. Yes I will agree the game could have been more polished (and by that I refer to graphical quality alone) but this isnt a new geration game. Its an old engine with limitations. To use the Asasins Creed example again, the specs to run it 'well' are far higher than DA has....does that not tell you something?



RPG's are inherintly and primarily used by PC users (this has been proved, I do npot count the casual RPG player with his beer, TV and sofa). It has been this way since they first appeared as computer games. Yes the balance is not changing and there are more console users who play RPG's, but lets be honest, the majority of console games are for women or kids. Not serious RPG gamers.



So, with a console the developer knows right from the off what the maximum system specs are that they can adhere too. That does not work with the PC as I am sure you are aware of. So, unless Bioware decide (under EA they very well may do) that the PC user is an archaic dinosaur and cater soley for the console user, then they will inevitibly keep the 'fulff' out in order to cater to more users, rather than those elite few who can afford a new top of the range gaming rig.



Personally I thought the Witcher was not what it was hyped up to be, but thats opinion and nothing more. As for immersion, if you say other games were better, then blame the writing staff at Bioware, as scripting creates far more immersion than any visual can ever achieve.



So do you understand now, and can we one hundred percent clarify, are you after better immersion 'or' more happening?

#152
Foxd1e

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Hmm should Bioware have focused on making the game more atmospheric? Something that I usually neither notice nor appreciate. Someone earlier in the thread had to remind me that Oblivion had it, and Assassin's Creed did too and it was really awesome and cool for about 5 seconds then the novelty wore off and both games glaring lack of story and dialogue went right back in my face. Infact Assassin's Creed is a perfect example, the creator's spent so much frickin time making sure they had believable highly detailed cities that they forgot what the game was originally focused on the combat and the espionage. Anyone who thinks the first Assassin's Creed had good combat needs their eyes examined. Dragon Age on the other hand stayed true to what gamer's want in the rpg genre these days an engaging single player story and memorable characters. My only gripe was there wasn't enough dialogue

#153
menasure

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well i agree denerim could have used something ... maybe just some more background sounds though this can work both ways like i noticed during the 'siege on the city' endgame battle where things looked surreal when i heard fighting everywhere but i was busy losing my way in between the lag spikes so i did not encounter a single enemy for minutes lol.

Modifié par menasure, 26 décembre 2009 - 09:29 .


#154
Rolenka

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The center of the Market District drags my framerate.

#155
knarayan

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Well, the kingdom is at war, there are supposed to be refugees streaming in- there should be camps, stalls etc.

Even the tiny village of Lothering had more people in it, for God's sake. I just do not buy system reqs or storytelling here. For example, the boy on the bridge waiting for a mother who would never return is a classic touch - loosely tied in with the Keepsake quest in Lothering. The farmers, the doom sayer, the girl who wants traps - all these kind of raised my expectations. If a small village coulpd have so much activity, what would the city be like? And the city was like Denerim.

BG had a great story. Both Baldur's gate and Athkatla had so many NPCs. NOt every NPC was tied in with the main quest or even one of the side quests.

The game is good. But Denerim SUCKS