The N7 Typhoon should be called the N7 Paperweight 2.0
#76
Posté 01 août 2012 - 08:47
#77
Posté 01 août 2012 - 08:49
I seem to hit enemies.100RenegadePoints wrote...
BoomDynamite wrote...
Devastator Mode accuracy evolution.
I have the accuracy evolution... the revenant is stlill terrible
#78
Posté 01 août 2012 - 08:49
Spartansfan8888 wrote...
Isn't there like a 40% DR or something while firing the typhoon?
No-one's really sure if it works properly or not.
#79
Posté 01 août 2012 - 08:50
See the previous page for the answer.Lambda_00 wrote...
Spartansfan8888 wrote...
Isn't there like a 40% DR or something while firing the typhoon?
No-one's really sure if it works properly or not.
#80
Posté 01 août 2012 - 08:54
Granted, I don't have the thing, but this is from what I've observed from in-game play from those who do have it and from looking over the stat blocks from Creak's manifest detailer.
I'm not going to actually crunch numbers because I'm about to go to the gym and because I don't care, but consider this: Typhoon wind up time, damage per bullet during that wind up, the new damage per bullet after reaching wind up, how RoF bonuses affect wind up time, magazine size in relation to mods and class, time out of cover, effective time on target, weight/cooldown.
Not to mention it's relative combat effectiveness (in an overall sense) compared to the Revenant, Harrier, and Hurricane.
Basically what I'm saying is that before yesterday, it varied between good and excellent (depending on class, Destroyer, Turians, HSol, etc) with classes that could maximize their time out of cover and on target. Now because of the damage nerf, it is not (to me, personally) an acceptable choice over the Revanant on an accuracy specced Destroyer in engagements closer than long range (long range being: unzoomed, the width of a target is roughly the width of the little < > reticle or narrower). The Revenant X fires at its maximal RoF and damage per bullet from the moment you pull the trigger and delivers similar or superior damage until roughly Typhoon V (according to pics others have posted).
The magazine size factors are a non-issue with me, it's been my experience that every enemy within LOS wants to shoot and me and only me, regardless of all else, so the base mag size on a Revenant is fine being that I usually am at shield gate by the time I need to reload.
Other thoughts: On most classes now it seems like there are better options in light of the nerf where before it was a roughly optimal choice, play style aside. Those options being Harrier or Hurricane, especially in relation to the HV Barrel for smg's and the Harrier's overwhelming effectiveness barring its reserve ammo capacity.
Edited for final thoughts.
Modifié par bob2.0, 01 août 2012 - 08:57 .
#81
Posté 01 août 2012 - 08:54
robarcool wrote...
Not great enough to justify it's ultra rare status now, like the piece of crap called Wraith.garrusfan1 wrote...
Well it did get a bad nerf but it is still a great gun
Nothing is as horrible as the Wraith. NOTHING.
#82
Posté 01 août 2012 - 08:54
BoomDynamite wrote...
I guess you could give it to a GE... Also, it might be better to compare stats without mods on.Ashen Earth wrote...
The innate AP is the reason there is no AP mod on the gun. Why is it exactly, that the sustained DPS is so much higher? I skipped the AP mod on the Typhoon for the extended magazine. It looks much less appealing if it's using an AP/EB mod instead of the innate AP, and the extended magazine.
Consider that the Typhoon is also a lot heavier, which limits it's use on most classes in the game. The recoil is also a lot worse.
And as with all weapons that have a warm up period, you have to start all over again if you are staggered while firing. Have you tried using the Typhoon on a non-Destroyer against the Geth? The Revenant doesn't suffer that weakness. So who other than the Destroyer (who doesn't care about weapon weight) would have a use for this gun?
Typhoon on a GE is incredibly stupid, just like any other weapon that has a build up to reach it's maximum RoF on a class that interrupts it's firing to use powers... Not that you'll be using Overload much, if you're carrying a Typhoon.
And comparing weapons without mods is kind of unrealistic, seeing as everyone who has them will use them and they are not consumable. But since you asked for it...
Modifié par Ashen Earth, 01 août 2012 - 08:56 .
#83
Posté 01 août 2012 - 08:55
BoomDynamite wrote...
See the previous page for the answer.Lambda_00 wrote...
Spartansfan8888 wrote...
Isn't there like a 40% DR or something while firing the typhoon?
No-one's really sure if it works properly or not.
Ooh nifty. Yet another issue with the proper "balancing" of this gun.
With Earth DLC Release:
-DR When using Typhoon not working
-Cover Penetration Value Typoed
-Accuracy [Bullet Spread] not working properly (?)
Buffs/Nerfs:
-Damage Modifier reduced, making the Typhoon inferior to both the Revenant X and Same level Indra.
#84
Posté 01 août 2012 - 08:58
Thanks. I guess I definately know the asnswer now. About the accuracy though, is it more accurate with a higher number or a lower number? I think higher number is the answer, but you never know if it has a Golf effect going on.Ashen Earth wrote...
BoomDynamite wrote...
I guess you could give it to a GE... Also, it might be better to compare stats without mods on.Ashen Earth wrote...
The innate AP is the reason there is no AP mod on the gun. Why is it exactly, that the sustained DPS is so much higher? I skipped the AP mod on the Typhoon for the extended magazine. It looks much less appealing if it's using an AP/EB mod instead of the innate AP, and the extended magazine.
Consider that the Typhoon is also a lot heavier, which limits it's use on most classes in the game. The recoil is also a lot worse.
And as with all weapons that have a warm up period, you have to start all over again if you are staggered while firing. Have you tried using the Typhoon on a non-Destroyer against the Geth? The Revenant doesn't suffer that weakness. So who other than the Destroyer (who doesn't care about weapon weight) would have a use for this gun?
Typhoon on a GE is incredibly stupid, just like any other weapon that has a build up to reach it's maximum RoF on a class that interrupts it's firing to use powers... Not that you'll be using Overload much, if you're carrying a Typhoon.
And comparing weapons without mods is kind of unrealistic, seeing as everyone who has them will use them and they are not consumable. But since you asked for it...
#85
Posté 01 août 2012 - 09:01
Lambda_00 wrote...
With Earth DLC Release:
-DR When using Typhoon not working
-Cover Penetration Value Typoed
-Accuracy [Bullet Spread] not working properly (?)
Buffs/Nerfs:
-Damage Modifier reduced, making the Typhoon inferior to both the Revenant X and Same level Indra.
It really shouldn't have this anyway.
Cover + ARush/TechArmor/etc DR + Justicar bubble + Typhoon would exceed the 133% DR necessary to be invincible.
This is assuming, however, that it's supposed to be 40% DR from the Typhoon as others have mentioned.
Modifié par bob2.0, 01 août 2012 - 09:05 .
#86
Posté 01 août 2012 - 09:01
#87
Posté 01 août 2012 - 09:02
BoomDynamite wrote...
Thanks. I guess I definately know the asnswer now. About the accuracy though, is it more accurate with a higher number or a lower number? I think higher number is the answer, but you never know if it has a Golf effect going on.Ashen Earth wrote...
Typhoon on a GE is incredibly stupid, just like any other weapon that has a build up to reach it's maximum RoF on a class that interrupts it's firing to use powers... Not that you'll be using Overload much, if you're carrying a Typhoon.
And comparing weapons without mods is kind of unrealistic, seeing as everyone who has them will use them and they are not consumable. But since you asked for it...
Higher number accuracy means the gun is more accurate. Higher number recoil means the gun has more recoil.
Modifié par Ashen Earth, 01 août 2012 - 09:05 .
#88
Posté 01 août 2012 - 09:09
But yeah on topic, if you think the Typhoon sucks because of a minor nerf to it's max-wind up damage bonus this week (yes, it is a minor nerf because it's hardly noticeable on heavy dps soldier classes like Human AR Soldier and Destroyer; which I might add are the only characters that would use this LMG in it's maximum potential), and think the Revenant is still good or better by comparison. Then I advise you get your eyes checked or you stop playing the game. In fact, the Revenant is garbage period. This is not the ME2 Revenant we all held dear to our hearts.
Modifié par Kyerea, 01 août 2012 - 09:13 .
#89
Posté 01 août 2012 - 09:13
Kyerea wrote...
Oh ****, it looks like Ash beat me to the punch ONCE AGAIN. THANKS MAN, SUCH A DOUCE.
But yeah on topic, if you think the Typhoon sucks because of a minor nerf to it's max-wind up damage bonus this week (yes, it is a minor nerf because it's hardly noticeable on heavy dps soldier classes like Human AR Soldier and Destroyer), and think the Revenant is still good by comparison. Then I advise you get your eyes checked or you stop playing the game.
A 25% damage nerf is anything but minor.
#90
Posté 01 août 2012 - 09:14
Ashen Earth wrote...
Kyerea wrote...
Oh ****, it looks like Ash beat me to the punch ONCE AGAIN. THANKS MAN, SUCH A DOUCE.
But yeah on topic, if you think the Typhoon sucks because of a minor nerf to it's max-wind up damage bonus this week (yes, it is a minor nerf because it's hardly noticeable on heavy dps soldier classes like Human AR Soldier and Destroyer), and think the Revenant is still good by comparison. Then I advise you get your eyes checked or you stop playing the game.
A 25% damage nerf is anything but minor.
I would only use Typhoon on Human AR Soldier and Destroyer. Would it be noticeable? Hardly.
Modifié par Kyerea, 01 août 2012 - 09:15 .
#91
Posté 01 août 2012 - 09:16
#92
Posté 01 août 2012 - 09:16
Kyerea wrote...
Ashen Earth wrote...
Kyerea wrote...
Oh ****, it looks like Ash beat me to the punch ONCE AGAIN. THANKS MAN, SUCH A DOUCE.
But yeah on topic, if you think the Typhoon sucks because of a minor nerf to it's max-wind up damage bonus this week (yes, it is a minor nerf because it's hardly noticeable on heavy dps soldier classes like Human AR Soldier and Destroyer), and think the Revenant is still good by comparison. Then I advise you get your eyes checked or you stop playing the game.
A 25% damage nerf is anything but minor.
I would only use Typhoon on Human AR Soldier and Destroyer. Would it be noticeable? Hardly.
The damage nerf combined with the gun itself acting screwy when Devastator mode is enabled is VERY noticeable.
#93
Posté 01 août 2012 - 09:20
So a better comparison would be a Typhoon and Rev both modded with their respective optimal mods.
#94
Posté 01 août 2012 - 09:23
Kyerea wrote...
Ashen Earth wrote...
Kyerea wrote...
Oh ****, it looks like Ash beat me to the punch ONCE AGAIN. THANKS MAN, SUCH A DOUCE.
But yeah on topic, if you think the Typhoon sucks because of a minor nerf to it's max-wind up damage bonus this week (yes, it is a minor nerf because it's hardly noticeable on heavy dps soldier classes like Human AR Soldier and Destroyer), and think the Revenant is still good by comparison. Then I advise you get your eyes checked or you stop playing the game.
A 25% damage nerf is anything but minor.
I would only use Typhoon on Human AR Soldier and Destroyer. Would it be noticeable? Hardly.
Of course it's not as noticable if you're using it on a class that gets plenty of weapon damage bonuses, and stacking consumables and gear on top of that, but it's definitely there. Balancing a weapon around one or two classes is just bad. If the Krysae isn't a perfect example of that, I don't know what to say. Nerfing the gun to "balance' it on a few classes ruins it for everyone else.
But just to put things in perspective, if the Javelin was nerfed by 25%, it would do less damage than a Widow on a per-shot basis. I could say "I would only use a Javelin on an Infiltrator, and the difference isn't noticeable" but I would be lying.
bob2.0 wrote...
That and the Typhoon has inherent ArPen.
So a better comparison would be a Typhoon and Rev both modded with their respective optimal mods.
I posted the chart for that earlier, until someone complained that the Revenant would be doing more DPS to armor with an AP mod than a Typhoon would be doing to armor without one. The Typhoon had better sustained DPS, (although the difference was minimal, if you factor in reload cancelling for both guns) but worse burst DPS and much more weight. Better accuracy, but much worse recoil. But like I said earlier in that same post, mine is not at rank X, so who knows... maybe it'll be useful then. But as of right now, I have no reason to use it. The negatives far outweigh the positives.
Complainers gonna complain, I guess.
Modifié par Ashen Earth, 01 août 2012 - 09:32 .
#95
Posté 01 août 2012 - 09:26
Pedactor wrote...
Javo2357 wrote...
No one has confirmed this yet and I highly doubt it.Pedactor wrote...
The Typhoon reduces damage taken from the front, too, no?
Actually I think I saw a Coalesced file editor that confirmed it was 40% less damage taken from the front.
last week , I think i saw elvis.
#96
Posté 01 août 2012 - 09:33
#97
Posté 01 août 2012 - 09:34
Ashen Earth wrote...
Kyerea wrote...
Ashen Earth wrote...
Kyerea wrote...
Oh ****, it looks like Ash beat me to the punch ONCE AGAIN. THANKS MAN, SUCH A DOUCE.
But yeah on topic, if you think the Typhoon sucks because of a minor nerf to it's max-wind up damage bonus this week (yes, it is a minor nerf because it's hardly noticeable on heavy dps soldier classes like Human AR Soldier and Destroyer), and think the Revenant is still good by comparison. Then I advise you get your eyes checked or you stop playing the game.
A 25% damage nerf is anything but minor.
I would only use Typhoon on Human AR Soldier and Destroyer. Would it be noticeable? Hardly.
Of course it's not as noticable if you're using it on a class that gets plenty of weapon damage bonuses, and stacking consumables and gear on top of that, but it's definitely there. Balancing a weapon around one or two classes is just bad. If the Krysae isn't a perfect example of that, I don't know what to say. Nerfing the gun to "balance' it on a few classes ruins it for everyone else.
But just to put things in perspective, if the Javelin was nerfed by 25%, it would do less damage than a Widow on a per-shot basis. I could say "I would only use a Javelin on an Infiltrator, and the difference isn't noticeable" but I would be lying.
Kyerea I agree with your musical tastes, but this time I must disagree with your assessment of "noticeable"... its plenty visible vs any highly armored target on Gold/Platinum. The Revenant makes more sense now simply because you dont HAVE to be as reckless to achieve similar DPS... with the Revenant you can simply pop out of cover for 30-50 shots, go back into cover, and pop out again while still getting good DPS, unlike the Typhoon which requires at least 3 seconds out of cover to achieve decent DPS.
Sustained DPS for the Typhoon still wins compared to the Revenant, but the Revenant offers a much better "burst DPS" while offering a sustained DPS that isnt much worse than the Typhoon.
The thing is, it didnt need the nerf it received, as it was already only highly effective on several classes, and now its not really any more effective on any class than a Revenant (which in truth is actually far more effective on a broad variety of classes due to weight).
It was a stupid nerf, and thats all there really is to say about it anymore.
#98
Posté 01 août 2012 - 09:36
#99
Posté 01 août 2012 - 09:43
BoomDynamite wrote...
See the previous page for the answer.Lambda_00 wrote...
Spartansfan8888 wrote...
Isn't there like a 40% DR or something while firing the typhoon?
No-one's really sure if it works properly or not.
You could've have simply said "no".
#100
Posté 01 août 2012 - 09:47





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