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Lake Calenhad Docks day


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#1
ladyofpayne

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I need for my module Lake Calenhad Docks day location. I was in game there.
But area number lak300d - Lake Calenhad Docks only night version. 
Can somebody tell me number of  Docks day location? 

#2
Yara C.

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As you can see on the wiki page 'Area layout visual index'  - there is none with daylight setting.
But you can redesign the level. All I can do for now is to point you in  the right direction.

Choose another level with the daylight setting you want.
Dowload this level resource and lak300d from here.

Open the first level in the level editor, open the 'exportable area properties'. (see image)
Export the atmo setting as xml file to your disk.
Then you can import this atmo setting into the area properties of the lak300d level.

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But more steps have to follow. I suppose you are not or less familiar with the level editor.
If you want to redesign the lak300d level I would recommend to have a look at the Level Editor Tutorial on the wiki. Focus on the aspects lights, light maps, pathfinding to get a basic understanding on what has to be done.
Then come back to the forum to ask more about it.
At least you have to post the redesigned level to local - from the Single Player module because it contains a waterplane.

Modifié par Yara Cousland, 01 août 2012 - 08:41 .


#3
ladyofpayne

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"Dowload this level resource and lak300d from here."
I donloaded only Lake Calenhad level. How to use it?

#4
sea-

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There is no day version of that level. Dragon Age uses lightmaps, not dynamic lights like Neverwinter Nights 2, and as such time of day can't change without editing the level itself, re-rendering lightmaps, and exporting it.

Note that doing so can override single-player content, which isn't usually a good idea unless you want to replace the original level outright. If you don't know how to safely create non-destructive mods for the main Single Player campaign, I highly suggest you do some reading on the Wiki and follow a few tutorials.

To edit the level itself you'll want to go here:

http://social.biowar...m/project/1331/

Download the Lake Calenhad levels, and maybe some others like the Denerim pack, though the Redcliffe levels included in there also work. Importing and exporting atmosphere settings is done from the Exportable Area Properties window, and is a very fast and easy way to get nice-looking skies etc. for your custom levels, though ideally you would want to edit the sun, individual lights in the level yourself, and combine that with an areadata.GDA file for more fine-tuning, like colour correction.

Be sure to save the new edited level file under a different name. If you keep its name the same as the version in the single-player module and put the exported level inside the core\\override directory, it should replace the version in the main game. Delete it and the old level will come back.

If this is all new and confusing to you, then I highly suggest becoming more familiar with level creation in the Toolset and coming back later. As mentioned, the DA Builder Wiki has some great tutorials on this.

Here's a quick test I did.

Redcliffe area and atmosphere settings:

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Lake Calenhad with imported Redcliffe settings:

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In-game, after rendering lightmaps and tweaking a few atmosphere settings:

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Still looks a bit yellow, and could use some more work, but you get the idea. While I wouldn't do this to indoor areas because the ElipseRay lightmapper is kinda broken for them, outdoor levels still work well.

One problem I encountered when rendering lightmaps on that level is that the tce_kinloch model made the lightmapper crash. If you disable lightmaps on it, the level renders properly. Not a big deal as it's a background object and the lack of lightmaps won't be visible in-game.

EDIT: I've uploaded the level to a project here. I might make a few more for modders to use in their spare time. Feel free to use it as you wish, or tweak it yourself if you want to add to it.

http://social.biowar...m/project/8462/

Modifié par sea-, 03 août 2012 - 04:05 .


#5
ladyofpayne

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"Download the Lake Calenhad levels, and maybe some others like the Denerim pack"
Whaere I must put level files? In file Override?
sea- link didn't work.

Modifié par ladyofpayne, 03 août 2012 - 08:04 .


#6
DarthParametric

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Sea's link is just missing the trailing slash. Bioware's server is stupid and can't interpolate partial links. This works - http://social.biowar...m/project/8462/

As to tce_kinloch, I'll have a look at it. Should be able to just re-export the model to fix the lightmapping issue. Edit: Or not. Doesn't crash the toolset for me, but both the original and a reprocessed version of the model fail lightmapping with the error "return code of '-1073740777'". Might have to ask Eshme and ChewyGumball to have a look at it.

Modifié par DarthParametric, 03 août 2012 - 02:49 .


#7
sea-

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ladyofpayne wrote...

"Download the Lake Calenhad levels, and maybe some others like the Denerim pack"
Whaere I must put level files? In file Override?
sea- link didn't work.

You need to open the .lvl files you want to use with the Toolset. Open them when you have the Single Player module selected, then tweak the atmosphere as mentioned above (under the Exportable Area Properties window) to get the effect you want. You might also have to redo the level's lighting, for example, changing the ambient light colour (the default ambient light in the Lake Calenhad level is too blue for daytime; I changed it to dark grey).

Then you should render lightmaps, redo pathfinding, and post to local (both the level and vegetation so that trees show up). If you post to local from the Single Player module, you won't have to move any files manually - the new level folders will show up in Documents\\Dragon Age\\packages\\core\\override\\toolsetexport. This will make your edited levels replace the original ones in the main campaign.

If this is all beyond you then you will need to do some reading on how to use the Toolset's level editor:

http://social.biowar...Editor_Tutorial