EDIT: grab a beverage and a muffin, you might be reading a while...if you bother.
Arcian wrote...
>FFXIII-3 announced
>Versus not even out yet
F**k you, Square Enix, f**k you and everyone you love.
Seriously, I don't think Versus is a thing, and will befor a long time--if ever. It just sounded too ambitious.
Alright Sally wrote...
For me its not just the tedious work you have to do. I genuinely believe that the stories, characters and music have deteriorated with each release. 13's story was pretty much figured out in 10 minutes then babbled on about in every conversation, covering the same things over and over again. The characters were garbage, Lightning - mary sue, Snow/Vanille - morons, Zsasz - token. With composer Nobuo Uematsu gone, what's left?
Even the environments, Pulse for example, may have looked fantastic, but you hardly scratched its surface thanks to the linear maps.
Well, first let me shank you for your comment about my beloved Light.
*shanks you*
Second, really? The three FFs I have played:
III: You are "heroes of light," the "darkness" has risen again and you must restore balance!
Seriously. You. Cannot. Get. More. Generic. Than that. the one thing this has going for it was a very very small comment I noticed that said that before these heroes, there were the heroes of darkness who restored balance, which is definitely not normal.
VII: Rrr! Imma SOLDIER and Sephiroth betrayed me! Imma make him pay!
Revenge story, literally just as generic. There's no sense of ambiguity, nothing to give this story color. Sephiroth--and of course the government/corporations are EVIL and the young upstarts are good.
XIII: Basically revenge story, but one difference: very strong sense of ambiguity. Of grey. ( Garrus: "Grey...I don't know what to do with grey.")
The Fal'cie are seen over time as providers, to antagonists, to simply creatures hungry for the return of the Maker. Their story is incredibly compelling--literally brothers to humanity. It is even stated plainly at one time in the story that the Maker charged human and Fal'cie to remain at peace, and the Fal'cie complied--and the humans did not, and brought the world to a spiralling halt. The reasoning behind their actions--to return the Maker and bring an end to the war that humans were waging--is immensely more complex than "I'm Sephiroth and I'm inSANE!!"
Oh, and you don't learn this in anything close to ten minutes. More like ten hours.
Characters.
Snow and Barrett: the same in aspects. Tough guy but caring on the outside that hides his insecurity about the people he can't save. For Barrett it was his buddy, the one that goes insane when you see him in game. For Snow it's Hope's mother, and just the people in general that he's in charge of.
You could not come up with a more "Mary Sue" character that Aeris/th. She's completely ditzy, tells you almost nothing, especially about who she is, and serves as little more than a plot device. And LI of course.
Tifa, I haven't seen anything that portrays her as anything other than the "sexy girl next door." Worried about Cloud constantly.
Yuffie...yeah.
Red XIII--the exotic, the foreigner (with an extremely extremely disturbing lineage, btw) who is chock full of sage wisdom and signature-applicable quotes.
Vincent: anti-hero. I don't have much experience with him, but he reminds me a lot of Shadow the Hedgehog from the Sonic games. Grudgingly willing to join the party as long as they have commen interests.
I'm sure I'm missing people but they escape me at the moment.
Lightning: What are you talking about? Not Mary Sue in the slightest. She's more than a plot device. She's a character that undergoes drastic changes in character over the game: from completely standoffish and openly combative with her "friends" (if you haven't seen the two scenes where she decks Snow, who's like a foot taller than her...yeah, it's awesome), to realizing through the feelings of a young boy her wrong. She becomes helpful, she even starts smiling. She becomes part of the group. She's basically Cloud, except better. Yes, better.
Hope. He could fit very easily under the standard grumpy "emo" teenager--except he actually DOES what he's moping about. He actually tries to take Snow's life. That alone places him above that trope. I'll admit I found him intensely annoying after that when he started giving pep talks and walking around looking at them like he was a motivational speaker, but he changed. He truly changed.
Fang: I'm not a huge fan of Fang, I feel she can fit safely under "antihero." Maybe like Vincent, I dunno.
Vanille: I'm pretty sure you didn't play through the whole game if she's a moron.
I hated her at first. That cheeriness was enough to make me gag. It seemed so...fake (not to mention her orgasming every minute or so). But then, the cracks in the veneer began to show, and I suddenly found her very interesting. I won't spoil it. But I've grown to appreciate her. I don't particularly care for her still, but I can appreciate her for how complex she is.
Sazh: Token black guy? in some ways. I felt his relationship with his son helped a great deal. But in addition he also seems to take a fatherly role over the whole group, giving most of them advice at one time or another (even Fang, who could be considered the next oldest in maturity). I felt this added a layer to his character. He doesn't really go through any kind of change, but his character genuinely feels like it doesn't need to. He's a complete person, which is rare enough in an RPG it seems. JRPG at least. The few I've played.
I do hope you're not going to argue that the characters in III were more complex than either VII or XIII.
You're totally right about the environments. The first twenty hours of XIII are one long dungeon crawl. I think this has more to do with taste though. Audience.
For XIII-2 they really opened it up: you had access to a dozen completely different places within a few hours of playing. And you know what the Japanese fans said? It's not linear enough, too wide open.
Modifié par EntropicAngel, 03 août 2012 - 03:51 .