txgoldrush wrote...
Sorry, but the theme of sacrifice (the main theme of ME3) is NOT been brushed through, it was DEFINED throughout the game, and definitely ends on the theme in the EC. In fact, you can say the Paragon and Renegade system is heavily based on sacrifice in ME3, the foil between Shepard and TIM revolves around this theme, and the ending defines the theme. There is so many conversations about sacrifice, it should be highly obvious.
"In my opinion, the whole Quarian/Geth conflict was far less to do with creators/creations, and had much more to do with the arguement as to whether synthetics can be classed at real living things."
How do the created rebel against their creators? Maybe because they expand beyond what the creators intended. Thats what the geth did, they became sentient, the quarians didn't want this, and so teh geth fought back. Yes, EDI learning to understand organics is huge, however, because she has..she turns against her creators, Cerberus.
"And that all felt like part of what I'd consider to be the definitive theme of Mass Effect and that's unity; trying to find understanding and harmony despite differences. Destroy and synthesis butcher both of those themes respectively."
Because its simply not the theme of the series, thats what fans do not get. It really wasn't a theme in ME1 because the Renegade is allowed to subvert it. ME2 was about loyalty, not getting people to work together. Only in ME3 does it become a theme, but its not the main theme. Its a secondary theme.
Hell, what do TVTropers think the main theme of the series is.....
http://tvtropes.org/...ffect/TropesA-D
'Sorry, but the theme of sacrifice (the main theme of ME3) is NOT
been brushed through, it was DEFINED throughout the game, and definitely
ends on the theme in the EC. In fact, you can say the Paragon and
Renegade system is heavily based on sacrifice in ME3, the foil between
Shepard and TIM revolves around this theme, and the ending defines the
theme. There is so many conversations about sacrifice, it should be
highly obvious.'
I didn't mention sacrifice, at all. I was quoting something you'd said about creator/creation conflict.
'How do the created rebel against their creators? Maybe because they
expand beyond what the creators intended. Thats what the geth did, they
became sentient, the quarians didn't want this, and so teh geth fought
back. Yes, EDI learning to understand organics is huge, however, because
she has..she turns against her creators, Cerberus.'
The Geth weren't rebelling, they were responding to violence. The sentience aspect is what's important. It's unity again; working in harmony and towards understanding. Acting against this concept is usually shown as being a bad thing in Mass Effect. The Quarians didn't understand the Geth's new found sentience, and rather than trying to understand them, they acted against this concept of unity and tried and destroy them. It works out badly for everyone.
Being the diplomatic shepard and working towards unity painted as being the best option. Side with the Geth, Tali tries to kill herself. Side with Quarians, someone kills Legion. Make peace and achieve unity and everyone is happy. The creator/creation conflict wasn't what it was really about. There was no dialogue about how synthetics and organics are destined to fight. It was the exact opposite. The whole war was painted as being a tragic event that didn't need to happen, if the Quarian's had worked towards trying to understand the Geth. It was unity good, working against unity bad.
EDI didn't rebel because she had deemed herself superior to organics or any of the things the catalyst eludes to. She did exactly what Jacob, Miranda and the Cerberus scientists did. They left Cerberus because cerberus became uber-villains and TIM went absolutely nuts. So that had nothing to do with synthetics.
'Because its simply not the theme of the series, thats what fans do not
get. It really wasn't a theme in ME1 because the Renegade is allowed to
subvert it. ME2 was about loyalty, not getting people to work together.
Only in ME3 does it become a theme, but its not the main theme. Its a
secondary theme.'
I think you're wrong if you don't think it was a strong theme throughout. It was strongest in ME3, I'll give you that but it's been a big deal since day one. Also, the option to subvert the theme doesn't mean the theme didn't exist. If anything this should be further proof that the theme was there to begin with!
ME1 - Much more about a lack of unity. which is the perfect setup for a trilogy about working towards unity. Start ununified and with your help end united. That's pretty much exactly how the trilogy plays out. Humans don't yet have a place in the galaxy. Lots of xenophobia which you can try to work against. The final choices are about unity. You can save the council despite the fact they overlooked humanity or you can subvert unity and just look out for humanity's best interests.
ME2 - TIM is constantly trying to put humanity first. He's a villain. The whole game is about uniting people from all over the galaxy to fight together because it's this diverse selection of people that's required for the job. Legion is introduced, which shows a whole other side to the geth. Leaving him unactivated achieves nothing. Activate and try and understand the Geth is a step towards peace.
ME3 - It's a game about uniting the galaxy to stop the Reapers. Your attempts to unite the galaxy are literally graded with the EMS score. Secondary theme really?
Modifié par PoisonMushroom, 03 août 2012 - 12:37 .