I don't know about the general attitude of the BSN forums about the vanguard
class, but I wish to discuss some issues that I see relevant. If you disagree,
wish to suggest improvements, or just talk about the class that is more than
welcome.
The feel I had about the Vanguard class was a combat specialist that utilizes
biotics to further his abilities. Correct? In fact, the Mass Effect 2 manual
states, " The Vanguard is a powerful biotic warrior able to jump across
the battlefield in an instant to charge the enemy and attack at close range,
combining the offensive power of an Adept and a Soldier.
Now we have the fundamentals, let’s break down into the gameplay and practicality.
In general, a close-quarter combatant would need an abundance of health/shield
(closely akin to the warrior) or be dodge and have special abilities to assist
in combat (the rogue). In the first Mass Effect, you could build a tank-like Vanguard
with biotics to crowd control if necessary. In Mass Effect 2, however, they moved
away with this with the quick favorite of Charge. Which turned out ok but the
pathing issues could lead to a quick death and no real way to play like a
"tank." So in Mass Effect 3, I did run into few instances of glitched
pathing, but Single Player went ok... with a few deaths.
However, now we arrive at multiplayer and some of the fundamental flaws with
this class. It has become apparent that we can easily kill trash mobs fast. The
issue is with the bosses. Not only do we risk insta- kills, we usually don't
have the damage output to contribute, unless we can do explosions (which are
fine, it gets teams to work together). But the issue of being instant killed
needs to be changed. We are supposed to get up close and personal, yet we are
punished for doing so. This is especially apparent in Platinum.
In addition, the weight penalty is unfriendly to us. If we actually try to be a
combative class, with a heavy power shotgun... we lose out in our
survivability. We are supposed to be soldier like… Not pistol wiping, adepts.
Another issue I have is that we, I suppose along with the fury, are the
only class that HAS TO !!!! HAS TO host in order to prevent
flying through the world, leaving our teammates to fend for themselves. Why
hasn't there been a patch to reset if you go too far out of bounds?
Furthermore, it kind of stinks we don't have the true ability to survive if lag
prohibits us. I mean we actually have to get in close (to nova right). Why
don't we have a little more survivability?
And finally, the Human Vanguard, or in general... shockwave needs to be buffed
or something rangy needs to be address for the vanguard class. The beam on the
N7 was a nice addition, but with objects like hack and upload. I feel dead out
of water with my dumb weak pistol to keep above 200% cool down reduction.
I truly love the vanguard class. I equivocate it to a Battle mage. I just wish
it was more... user-friendly?
Any input? Any at all?
Modifié par -Preie-, 02 août 2012 - 12:49 .





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