The main problems that were reducing my effectiveness were not so much the bosses, but trying to fight bosses while being staggered by cheap mooks (Geth stunlock), or magic homing boss attacks (Banshee warp, Brute long-distance swipe, Atlas rockets, Phantoms who forgot to stagger after charge despite others of their kind doing so, and Geth stunlock long-distance melee).
Fixing the glitch and lag issues would go a long way toward addressing this, but as many people have said all the enemies have gotten buffs, but the novaguards haven't. A period of stun/stagger invulnerability after charge, or just making the class entirely resistant to stagger (they are supposed to be heavyweight close-range combatants, after all) would go a long way toward improving the odds for Novaguards in general. Only for Gold/Platinum though - the Novaguard still shreds silver without issue.
The problem for our Nova-toting friends (and its my favorite class) is that they do not deal out near enough damage for their risky combat style. The options are either boost the damage, which could be tricky, or give them innate abilities that mitigate some of the risky - namely, remove enemy ability to lock you in place.
If someone has done a successful PuG run through Platinum with a Novaguard I'd love to see it - Gold with randoms is giving me more than enough trouble at present.
Modifié par MP-Ryan, 07 août 2012 - 04:25 .





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