Lokiwithrope wrote...
Excuse me, but I would like to bring up an idea, since everybody is already talking about vanguards. How would a batarian vanguard work?
Blade Armor. Ballistic Blades and Charge. Perfect.
Lokiwithrope wrote...
Excuse me, but I would like to bring up an idea, since everybody is already talking about vanguards. How would a batarian vanguard work?
-Preie- wrote...
I agree. I assume they would like to stay with charge, while is both cool and unique, it is too full of glitches. It is also hard to balance, probably hidden by complicated coding.
And I said this in another post, but they must have some numbers or something kind of method we are not seeing to deem the Vanguard as "fine." I think they took a step wrong in ME2 by making the vanguard a berserk type of warrior, which I suppose is fine to some. But I lost all feelings for the class with no tanking and nova spamming Vanguard.
Anyways, I am still trying to work on a comrehensive list of changes but so many were suggested. It is taking awhile to both accuratly condense posts and try to keep bias out
tonnactus wrote...
Lokiwithrope wrote...
Excuse me, but I would like to bring up an idea, since everybody is already talking about vanguards. How would a batarian vanguard work?
Blade Armor. Ballistic Blades and Charge. Perfect.
disappearingone11 wrote...
MP-Ryan wrote...
I finally unlocked a Slayer, and whilst I'm sure I am NOT playing this character correctly yet, I was getting sliced-and-diced by Phantoms like you would not believe. Does Phase Disruptor not bother them at all? Yeesh. Oh yeah, and charge was only staggering them periodically. I especially loved how they can melee you mid-dodge and stun you... that's awesome. If this is how the slayer normally performs, I'm sticking with Novaguard and Kroguard.
Gold difficulty.
Most Slayers I've seen look for relatively safe spots and spam biotic slash, preferably through a wall (similar to what many do with the Phoenix and smash). They rarely charge or use phase disruptor. The tactic can be effective against slow moving enemies, especially Geth, but not so much against fast/agile opponents, especially phantoms. I wouldn't say it's the right way to use him, but it seems to be one of the most common, so I guess at least some people think it's good. I can say that it's unbelievably annoying to play with people doing this, though (Shadows who spam their tech slash cause the same problem): don't stand anywhere nearby unless you enjoy unending earthquakes, and goddess help you if you're trying to line up head shots.
Personally, I don't normally take him into gold matches, and given his fragility, I find it hard to use him and a vanguard, period. I'm currently experimenting with a 3/6/6/5/6 build and have successfully used him as such on silver (haven't tried it yet on gold). But of course, this means I'm effectively using him as a weak soldier with a biotic AoE, so it's definitely not a "how to make him a good vanguard" solution.
disappearingone11 wrote...
I'd rather not see this. Not that I don't like the Batarian soldier--he's my favorite of the class--but Batarians and biotics don't really go together.
tonnactus wrote...
Lokiwithrope wrote...
Excuse me, but I would like to bring up an idea, since everybody is already talking about vanguards. How would a batarian vanguard work?
Blade Armor. Ballistic Blades and Charge. Perfect.
Quething wrote...
Also, a vanguard with mobility issues just doesn't feel right. It's why I rarely play kroguard despite him being the only guard who's not broken.
Quething wrote...
I disagree. Ballistic Blades and Charge would interfere with one another; you wouldn't be able to fire off BB after a Charge (well, ~1 in 4 charges if you take 6a, but we just had that discussion), so as awesome and synergistic as that sounds at first blush (survivability + close + powerful stagger move), in practice I don't think it'd play out nearly as fun and natural as it sounds.
Modifié par tonnactus, 09 août 2012 - 04:25 .
Leland Gaunt wrote...
Quething wrote...
Also, a vanguard with mobility issues just doesn't feel right. It's why I rarely play kroguard despite him being the only guard who's not broken.
His Rage is broken.
Modifié par Pancakes71, 09 août 2012 - 04:48 .
The biggest difference between ME2 Shep and ME3 MP 'guards is simply this one:Pancakes71 wrote...
I imagine n7 shadow without cloak, using crap pistol and replenishing shield on every shadow strike (but also longer cooldown) would feel a lot like me2 vanguard.
Modifié par tonnactus, 09 août 2012 - 06:29 .
Quething wrote...
I've asked around but never heard a conclusive answer to this: what's the relationship between damage and force? There must be one, since enough damage can cause staggers and enough force can cause damage (even before impact with a surface) but without direct math, it's hard to make coherent suggestions. If they buffed the everloving crap out of Charge and Nova force so that even drellguards can take Area and still stagger phantoms/atlases/primes with enough bonuses from passives & gear, would that meaningfully improve our ability to kill too? Conversely, if they buffed our damage enough to be meaningful, would that provide enough force to remove the need for a force buff?
DarkLord_PT wrote...
The biggest difference between ME2 Shep and ME3 MP 'guards is simply this one:
ME3 guards have average protection and crap damage with a Charge that leaves a LOT to be desired.
That's the reality.
It isn't the current power selection, I don't know where people get that idea. Our playstyle was pretty much charge -> kill stuff. It wasn't Shadow Strike and it sure as hell wasn't crap sidearms.
It was an all-mighty Charge (compared to the power scale of ME2) and an all-mighty Shotgun to the face for great carnage. That was all we used, and was all we needed.
Enemies on perches were our only bane, and with the Phalanx or Sniper training or Reave, not even that.
Modifié par Quething, 09 août 2012 - 07:08 .
Quething wrote...
wasn't the sum total of the vanguard's success.
In ME3 the devs seem to have overlooked that. Novaguards are the only MP guards who have any substitute for the multiplicity of crowd control options ME2 guards had between ammo and squadmates,
Modifié par tonnactus, 09 août 2012 - 07:03 .
Modifié par Quething, 09 août 2012 - 07:16 .
Typed a whole lot for something so simple =PAs clumsy and poorly thought-out as the vanguard kit was in ME2, it was still a lot more than Charge, and as limited and one-note as the ideal playstyle was, it was a matter of strong passives supporting a single good active ability rather than possessing a single incredible ability to begin with. If they're going to limit us to a single ability in MP and expect us to perform at par, they need to realize that it needs to be stronger from the start. If they're not going to make it stronger, they need to adjust kits to better support it.
tonnactus wrote...
disappearingone11 wrote...
I'd rather not see this. Not that I don't like the Batarian soldier--he's my favorite of the class--but Batarians and biotics don't really go together.
Says who??
Bringin Down The Sky has Batarian Shocktroopers.(vanguards)
Never playd the first game or what?
tonnactus wrote...
Quething wrote...
wasn't the sum total of the vanguard's success.
In ME3 the devs seem to have overlooked that. Novaguards are the only MP guards who have any substitute for the multiplicity of crowd control options ME2 guards had between ammo and squadmates,
Phase Disruptor? Barrier Detonation. Lift and Cluster Grenades. Or making own biotic explosions either with Lift, Stasis or Smash(in this case,even Tech Bursts are possible).
Or teammates actually working together.
Modifié par -Preie-, 10 août 2012 - 01:14 .