Vanguard Discussion
#426
Posté 14 août 2012 - 05:38
Vanguards other than the Krogan Battlemaster suffer from a server lack of Health and Barriers but are expected to be frontline chargers. Except in practice Biotic Charge doesn't always line up a target when you need it because of how fast your shields drop. So you sometimes end up being left out in the middle of the open just to be gun downed because x enemy moves in a pattern that makes it difficult if not impossible to try and lock on to it for another charge assuming of course your cool down even allows you to charge again before being dropped. Some might say "You should look for cover." that's a nice idea but you can't charge someone who is behind cover only to take cover where they were, you have to charge someone who is out of cover and usually that means they are in a open position where Cover is not easily obtained.
So far we have low heatlh and shields, as well as poor concept skill to which the class is based and shot in the foot game mechanics that hinder using the ability intelligently for positioning advantages. Let's also look at the damage of biotic charge. It's pathetic even at its best. So of course the idea of a follow up ability appears in ME3 Nova. Originally it seemed like a good idea too but again anything beyond silver and you quickly realize sacrificing your shields to do some damage that still wont kill your opponent before they can retaliate and kill you is bad in hindsight.
But the best example of how bad the vanguard can be in my opinion is the Slayer. The topic is all the rave right now, how Biotic Slash is over powered and cheapens the game because it travels through walls and blah blah blah. So lets pretend some gallant follow levels Phase Disruptor instead not only does it lack the area control of Nova guard you have to actually aim this thing for the most part unless im missing something, and seems more a move for Adepts who'd prefer to attack from cover since again you are better off aiming this thing with precision then just random activating it like nova, but also the damage itself itsn't all that impressive even when you max maximize it and fire off multiple shots the time and damage you do i believe is still less than that of a equal number of biotic slashes. I think the fact that even if you use this skill as a follow up to biotic charge its still the issue that it leaves you open/lowered shields.
I'm not expect at game balancing but the Vanguard feels like the only class that has a built it self destruction system in which by simply utilizing the class you put yourseilf in a place of being utterly and brutally destroyed.
#427
Posté 14 août 2012 - 05:51
JAZZ_LEG3ND wrote...
For the most part I find the Human Vanguards are super powerful characters. I fully spec out the melee and as long as I don't face off against a Banshee or something, I usually do alright on Silver, even running solo (Gold get's tricky due to lack of health, and Platinum = laugh and/or cry)
I think the fixer would be to replace the melee fitness evolution with power recharge speed; have the melee upgrades a part of 'both' fitness evolutions. And on top of that, a 3 second total damage/sync kill immunity after charge would really help vs the bosses. (maybe have options to further that time through the Charge evolution)
They could potentially solve a lot of problems by revamping vanguard fitness trees because all vanguards should have good melee ability and survivability, and it's wrong to have to choose one or the other (or try to mix and match, which can easily make you deficient in both). I think that damage reduction and meaningful weapon/power synergies in the charge tree would be an easier solution, as would simply increasing base health/barriers, but if they were to overhaul fitness, then I think they should consider the structure of the Krogan's rage tree as inspiration.
This is not all at all to say that non-Krogans should be able to enter bloodrage, for that would be wrong for obvious reasons. However, because decent (if not strong) melee ability should be one of a vanguards' staples, the game should encourage you to at least situationlly use it, and not at the cost of survivability. In short there should be a reward for utilizing (though not abusing) melee instead of being punished for it. You don't just engage enemies at close range so you can point blank fire a shotgun: those fists/swords/omni-blades/biotic blasts aren't just for show. Being a vanguard is a messy, bloody business, and we should be able to get our hands dirty without risking certain death from anything tougher than a husk.
#428
Posté 14 août 2012 - 06:05
tonnactus wrote...
Pedactor wrote...
Drellguard:
Remove Pull.
Add Reave.
No, because the Drell Adept would be pointless then as is the Cerberus Adept(Singularity isnt bad but outclassed by his other powers and fitness)
Removing Cluster Grenades and adding Reave would be acceptable.
If you go this route, then you might as well replace BC with reave, for all you're doing is making a stronger biotic. The Drellguard's problem isn't on the biotic side, it's on his completely absent soldier side. You fix this by making him into a proper vanguard, not a better adept. The same is true of the Phoenix, and to various extents, all non-Kroguards.
#429
Posté 14 août 2012 - 06:47
Can't think of a combat power that would fix his issues as much as Reave, either. I'd almost say Fortification... but the DR from Reave doesn't come with a cooldown penalty.
#430
Posté 14 août 2012 - 06:54
animedreamer wrote...
The vanguard does not live up to it's name in my opinion in a lot of ways. Okay to base th class around the signature of ability of Biotic Charge is fun on easy levels bronze usually with a full squad to back you and if your in story mode then its just cake. anything beyond silver though and it quickly becomes a pretty useless ability for many classes, and it's not the ability itself entirely.
Vanguards other than the Krogan Battlemaster suffer from a server lack of Health and Barriers but are expected to be frontline chargers. Except in practice Biotic Charge doesn't always line up a target when you need it because of how fast your shields drop. So you sometimes end up being left out in the middle of the open just to be gun downed because x enemy moves in a pattern that makes it difficult if not impossible to try and lock on to it for another charge assuming of course your cool down even allows you to charge again before being dropped. Some might say "You should look for cover." that's a nice idea but you can't charge someone who is behind cover only to take cover where they were, you have to charge someone who is out of cover and usually that means they are in a open position where Cover is not easily obtained.
So far we have low heatlh and shields, as well as poor concept skill to which the class is based and shot in the foot game mechanics that hinder using the ability intelligently for positioning advantages. Let's also look at the damage of biotic charge. It's pathetic even at its best. So of course the idea of a follow up ability appears in ME3 Nova. Originally it seemed like a good idea too but again anything beyond silver and you quickly realize sacrificing your shields to do some damage that still wont kill your opponent before they can retaliate and kill you is bad in hindsight.
But the best example of how bad the vanguard can be in my opinion is the Slayer. The topic is all the rave right now, how Biotic Slash is over powered and cheapens the game because it travels through walls and blah blah blah. So lets pretend some gallant follow levels Phase Disruptor instead not only does it lack the area control of Nova guard you have to actually aim this thing for the most part unless im missing something, and seems more a move for Adepts who'd prefer to attack from cover since again you are better off aiming this thing with precision then just random activating it like nova, but also the damage itself itsn't all that impressive even when you max maximize it and fire off multiple shots the time and damage you do i believe is still less than that of a equal number of biotic slashes. I think the fact that even if you use this skill as a follow up to biotic charge its still the issue that it leaves you open/lowered shields.
I'm not expect at game balancing but the Vanguard feels like the only class that has a built it self destruction system in which by simply utilizing the class you put yourseilf in a place of being utterly and brutally destroyed.
That vanguards don't live up to their name isn't just your opinion, it's a fact. Even the Krogan has problems, they're just masked by his durability and raw strength (more force from BC for staggering and more melee damage from bloodrage). About the only thing I disagree with is that the Slayer's phase disruptor is (to a relatively minor extent) his one saving grace, for it gives him something that allows him to fight more like an adept/soldier hybrid, not just an adept. It also isn't dependent on using cover for greater accuracy like weapons, it's just critically important that you don't miss because even with the efficient blast evo, it drains your already insufficient barriers (and of coure is unusable when your barriers are down, which they too often are).
The Drell and Phoenix are the poorest designed "vanguards" because they're exact copies of their adept counterparts with BC slapped on in place of one biotic power. And I think these two exemplify what's wrong with the class in a nutshell, as well as show how much thought the developers put into vanguard designs. Vanguards are gimped adepts (due to BC's own poor design), and they make even worse soldiers. But with few exceptions, it's how they have to be used if you want to live long enough to use them at all. That, or just have fun playing bronze.
#431
Posté 14 août 2012 - 07:04
Quething wrote...
I think it's acceptable for drellguard to be on the more adept-y end of the spectrum, since drell are treated as biotic-heavy in MP. All vanguards shouldn't be, but one or two is fine and drell is a fair choice for one.
Can't think of a combat power that would fix his issues as much as Reave, either. I'd almost say Fortification... but the DR from Reave doesn't come with a cooldown penalty.
Vanguard's are supposed to be Biotic/Soldier hybrids?
You know why the Kroguard works so well at nearly every level? Because it has what is effectively a Sentinel Armor in Barrier.
Novaguards work well, too, simply because Nova has invulnerability frames attached to it, not so much on platinum, but definitely on Gold.
That's the problem: Biotic Charge is really just a barrier refiller above Silver. Its damage has scaled like crap. And even then, it has next to no synergy. Throw is a better biotic detonator.
The weapon buff is 3 seconds long..........so no, not soldier.
The only great Vanguards, are, in my opinion, a well-played Novaguard or a Kroguard because they actually fit a role and can be extremely valuable in team co-op play.
Biotic Charge needs serious work if it's going to be a Tactical cloak-level ability slathered onto an entire class.
It needs compelling decisions like R4 of TC.
Otherwise, it shouldn't be on all of them.
Asari, Drell, and the Slayer should have something else in place of Biotic Charge.
Also, Vanguards are bigger slaves to weapon weight than any other class there is.
#432
Posté 14 août 2012 - 07:58
Quething wrote...
I think it's acceptable for drellguard to be on the more adept-y end of the spectrum, since drell are treated as biotic-heavy in MP. All vanguards shouldn't be, but one or two is fine and drell is a fair choice for one.
Can't think of a combat power that would fix his issues as much as Reave, either. I'd almost say Fortification... but the DR from Reave doesn't come with a cooldown penalty.
I agree that the Drell should be weaker than the others (I question why he's in this class at all, really--infiltrator would make much more sense imo), and as such should have to rely more heavily on biotics. The problem is that I don't like a 90:10 biotic to soldier ratio, and even that evaluation is a bit generous for him.
That said, I do favor DR for him (and for all vanguards), and reave would provide it, as well as the ability to easily set up biotic explosions by detonating with BC. But I have two main objections: one, reave is a top tier biotic ability, which I'm not sure belongs on a vanguard, and two, if they did this, I imagine that Drellguards would spam it for explosions and do little else. It would push them even further into the adept camp. even if it encouraged them to charge more often. He'd also lose his DR by charging and killing his targets until recasting reave, which depending on the cd and available targets, could easily be fatal thanks to his paper thin health/barriers. And given how much this would increase the value of short cd's, Drellguards wouldn't carry anything heavier than a pistol.
So, I see some pros to this, but still more cons. As always people are free to play any character however they wish (and in the cases of particularly poorly designed ones like the Drellguard, however they can without constantly dying), but doing this wouldn't fix the Drell as a vanguard, and that's what I want to see.
#433
Posté 14 août 2012 - 08:20
Pedactor wrote...
Quething wrote...
I think it's acceptable for drellguard to be on the more adept-y end of the spectrum, since drell are treated as biotic-heavy in MP. All vanguards shouldn't be, but one or two is fine and drell is a fair choice for one.
Can't think of a combat power that would fix his issues as much as Reave, either. I'd almost say Fortification... but the DR from Reave doesn't come with a cooldown penalty.
Vanguard's are supposed to be Biotic/Soldier hybrids?
You know why the Kroguard works so well at nearly every level? Because it has what is effectively a Sentinel Armor in Barrier.
Novaguards work well, too, simply because Nova has invulnerability frames attached to it, not so much on platinum, but definitely on Gold.
That's the problem: Biotic Charge is really just a barrier refiller above Silver. Its damage has scaled like crap. And even then, it has next to no synergy. Throw is a better biotic detonator.
The weapon buff is 3 seconds long..........so no, not soldier.
The only great Vanguards, are, in my opinion, a well-played Novaguard or a Kroguard because they actually fit a role and can be extremely valuable in team co-op play.
Biotic Charge needs serious work if it's going to be a Tactical cloak-level ability slathered onto an entire class.
It needs compelling decisions like R4 of TC.
Otherwise, it shouldn't be on all of them.
Asari, Drell, and the Slayer should have something else in place of Biotic Charge.
Also, Vanguards are bigger slaves to weapon weight than any other class there is.
Fixing BC would be my top priority since all vanguards have it (and I think that they should have it, just not such a terrible version). I agree that it's not a simple matter, though making it alone as valuable as TC isn't necessarily vital since some of its problems could be compensated for in other ways. Raising base health/barriers would be one such way, and I feel like it should be done on mere principle because vanguards should be physically tougher than adepts, period. The weapon weight issue needs to either be fixed by a passive encumbrance buff (at least for shotguns), or by increasing the weight reduction bonus of taking evo 6 in the character tree (preferably the former because this one wastes six skill points badly needed elsewhere).
If these three things were done, it would go a long way towards fixing the class. Not that I'm holding my breath while waiting for even one, but a man can dream.
#434
Posté 14 août 2012 - 08:22
Thane of course was a sniper vanguard and so something like Marksman, Pull, Clusters or Arush, Throw, Clusters would make a lot more sense for the drellguard than Charge, Pull, Clusters, but BioWare appears much too wedded to ALL VANGUARDS MUST CHARGE for that to ever happen. I for one would love to see some flexibility in that - infiltrators too, Garrus doesn't have and wouldn't make sense with Cloak after all - but maybe I'm just a crotchety old ME1 stan.
Modifié par Quething, 14 août 2012 - 08:28 .
#435
Posté 14 août 2012 - 08:24
Hopefully this thread opens some dev eyes.
#436
Posté 14 août 2012 - 10:05
Quething wrote...
If you replace Pull with Reave there's no reason to ever play drelldept.
I'd take Reave over Cluster nades in a heartbeat, though. On a one-to-one basis it's a much less powerful ability, but it synergizes a dozen times better with the rest of the kit.
Reave speeced for damage reduction + Biotic Charge--> 50 percent damage reduction. The dodge give another 50 percent. Biotic Explosions + great durability. Reave would make the Drellguard instantly to one of the best classes(and Vanguard) in the game.
Modifié par tonnactus, 14 août 2012 - 10:06 .
#437
Posté 14 août 2012 - 10:19
disappearingone11 wrote...
That said, I do favor DR for him (and for all vanguards), and reave would provide it, as well as the ability to easily set up biotic explosions by detonating with BC. But I have two main objections: one, reave is a top tier biotic ability, which I'm not sure belongs on a vanguard, and two, if they did this, I imagine that Drellguards would spam it for explosions and do little else.
Actually Warp was part of the Vanguard class in the first game. Reave is a version of warp that give damage reduction to the user. It fits with a Vanguard.
#438
Posté 14 août 2012 - 10:32
animedreamer wrote...
But the best example of how bad the vanguard can be in my opinion is the Slayer. The topic is all the rave right now, how Biotic Slash is over powered and cheapens the game because it travels through walls and blah blah blah. So lets pretend some gallant follow levels Phase Disruptor instead not only does it lack the area control of Nova guard you have to actually aim this thing for the most part unless im missing something, and seems more a move for Adepts who'd prefer to attack from cover since again you are better off aiming this thing with precision then just random activating it like nova, but also the damage itself itsn't all that impressive even when you max maximize it and fire off multiple shots the time and damage you do i believe is still less than that of a equal number of biotic slashes. I think the fact that even if you use this skill as a follow up to biotic charge its still the issue that it leaves you open/lowered shields.
The slayer is not bad. Just like a Kroguard, a slayer can dominate the geth. But you have to be a little more careful. You can't deal Primes like you do with a Kroguard. But everything else is the same. Charge, Melee, Melee, Melee, Melee, charge. Melee is loads of fun compared to slashing through a wall. Slash is reserved for the bosses. I could sit there and whittle down their health with my gun, by slash is faster/safer. I actually don't spec phase diruptor.
I think the main penalty is being off host. Your charge basically is life, and when not hosting charge has lots of problems. The worst is charging off the map. But I have died mid charge as well, something that never happens as host.
Edited: fixed the messed up quote block.
Modifié par Daihannya, 14 août 2012 - 11:23 .
#439
Posté 14 août 2012 - 10:36
#440
Posté 14 août 2012 - 11:07
#441
Posté 14 août 2012 - 11:33
mybudgee wrote...
Vanguard is my personal favorite class in SP, too bad I pretty much can only play the Kroguard in MP... The class definitely needs SOMETHING..
Actually the Asari is quite viable because of her Lift Grenades. Stasis near a a spawn to catch an unshielded trooper,two grenades later all things except Atlases are dead. (but she weak when fighting Reapers and Geth)
#442
Posté 15 août 2012 - 01:28
Quething wrote...
Drell is a vanguard because Thane is a vanguard.
Thane of course was a sniper vanguard and so something like Marksman, Pull, Clusters or Arush, Throw, Clusters would make a lot more sense for the drellguard than Charge, Pull, Clusters, but BioWare appears much too wedded to ALL VANGUARDS MUST CHARGE for that to ever happen. I for one would love to see some flexibility in that - infiltrators too, Garrus doesn't have and wouldn't make sense with Cloak after all - but maybe I'm just a crotchety old ME1 stan.
The problem with going back to the ME1 skill trees is that they were far more complex than anything that could be done in ME3 unless they gave us a ton of passive powers, and if you look to ME2, things were almost over simplified. That said, I still think it provides a better model for ME3 than the ME1 trees.
I would have to contest Thane being a sniper vanguard: he's more like a sniper adept. He doesn't neatly fit into any class (and neither does Garrus for that matter), but his skill set matches a biotic who's simply tailored for sniping. And though he's probably tougher than a typical Drell and he's skilled at hand-to-hand combat, these aspects by themselves don't make him part soldier. The pure soldiers from ME2 are Grunt and Zaeed; the hybrid soldiers are Garrus and Jacob. Of these four Jacob is by far the closest to being a vanguard: in fact I would call him a vanguard without BC.
And speaking of BC and it's importance to vanguards in ME3 MP, I would agree with you that all vanguards shouldn't charge based on BC's current flaws and the frailty of most vanguards. However, I have no problem with the concept of BC being a vanguard's signature move, which is why I think that getting it fixed is a crucial part of fixing the entire class. It's (at least in theory) the quintessential way for a biotic soldier to enter battle, immediately crashing into the front lines with biotic force and then proceeding to eliminate enemies in close combat.
#443
Posté 15 août 2012 - 01:33
tonnactus wrote...
Actually Warp was part of the Vanguard class in the first game. Reave is a version of warp that give damage reduction to the user. It fits with a Vanguard.
I'd be ok with warp, I just think that reave is an advanced biotic power that should stay with adepts. As far as DR is concerned I'd rather see it built into the BC tree.
#444
Posté 15 août 2012 - 02:20
disappearingone11 wrote...
The problem with going back to the ME1 skill trees is that they were far more complex than anything that could be done in ME3 unless they gave us a ton of passive powers, and if you look to ME2, things were almost over simplified. That said, I still think it provides a better model for ME3 than the ME1 trees.
I would have to contest Thane being a sniper vanguard: he's more like a sniper adept. He doesn't neatly fit into any class (and neither does Garrus for that matter), but his skill set matches a biotic who's simply tailored for sniping. And though he's probably tougher than a typical Drell and he's skilled at hand-to-hand combat, these aspects by themselves don't make him part soldier. The pure soldiers from ME2 are Grunt and Zaeed; the hybrid soldiers are Garrus and Jacob. Of these four Jacob is by far the closest to being a vanguard: in fact I would call him a vanguard without BC.
?
Thane shares with Zaeed the highest possible +weapon damage on an ME2 companion. His loyalty power is a non-biotic ammo power. He also has warp and throw, strong biotic powers. He is a combat/biotic hybrid. He is a vanguard.
Garrus in ME1 shares pretty much the entire Infiltrator power suite, including pistol and sniper proficiency and a strong +weapon damage passive and a nearly full set of tech powers. Garrus in ME2 shares with other soldiers the combat power of conc shot and +weapon damage passives, and his loyalty power is a non-biotic ammo power. He also has overload and a massive +power damage passive, strong engineer traits. He is a combat/tech hybrid. He is an infiltrator.
And speaking of BC and it's importance to vanguards in ME3 MP, I would agree with you that all vanguards shouldn't charge based on BC's current flaws and the frailty of most vanguards. However, I have no problem with the concept of BC being a vanguard's signature move, which is why I think that getting it fixed is a crucial part of fixing the entire class. It's (at least in theory) the quintessential way for a biotic soldier to enter battle, immediately crashing into the front lines with biotic force and then proceeding to eliminate enemies in close combat.
That depends entirely on what you think a vanguard is. If you go by the name alone, yeah, they ought to be on the front line, but if you go by the name alone there's no reason they should be biotic. (Also, if you go by name alone, an infiltrator should use pistols and shotguns, not sniper rifles, and a sentinel should be a highly mobile range fighter, not a hybrid or a tank. Going by name isn't a solid plan is what I'm saying.) If you, however, follow the thematic turns the class has taken through the series, a vanguard is no more and no less than a combat/biotic hybrid. In ME1 the strongest possible vanguard was the Marksman/Singularity vanguard, a ranged warhorse who used biotics to lock down a room and shoot everyone in it with massively boosted weapon fire. In ME2, Charge made us one-trick ponies but we were still biotic/combat hybrid ponies; optimal gameplay required a combination of a biotic power and biotic-oriented passives with a pair of ammo powers, plus Reave for stuff on balconies. In no game were we required to be frontliners; in all three games we can walk out of the prologue with proficiency in sniper rifles and never touch a shotgun and still completely rip things up. However, in all three games we are required to spec in both combat and biotic powers to be at all effective.
You know, except MP, for whatever reason.
Anyway, Charge is awesome and yeah, it's a signature move; that doesn't mean it needs to be ubiquitous. Singularity is signature for adepts, but only two of them have it. Tech armor is signature for sentinels, but only half of them have it. Adrenaline Rush is signature for soldiers, but only one of them has it. Drones are signature for engineers, but no two of them have the same version of the power and two have nades instead. Companion-wise, the only squadmates who have their class signature power are Liara and Tali. (And sort of Kasumi, but not really.) There's no reason for the more ranged, fragile vanguards like asari and drell to be chained to Charge and thus built around closing to melee, when they could easily have a different version of the power that complimented a distance fighter, or even a different power entirely.
disappearingone11 wrote...
I'd be ok with warp, I just think that reave is an advanced biotic power that should stay with adepts. As far as DR is concerned I'd rather see it built into the BC tree.
Adepts aren't more powerful than vanguards or sentinels. The strongest human biotic ever known is a vanguard, and she can compete with an asari adept in biotic prowess. Charge is supposed to be one of the most difficult and complex biotic techniques you can do, right up there with Singularity (and I suppose Reave, though even the ME3 version doesn't make sense lore-wise). As far as the in-universe lore is concerned, a biotic is a biotic is a biotic, and how much of their free time they put into tinkering with electronics or dicking around on the shooting range has no bearing on how sophisticated their mass fields can be. Nothing locks a vanguard out of the most powerful biotic powers other than cold hard game balance, and cold hard game balance would definitely permit a Reave drellguard.
Modifié par Quething, 15 août 2012 - 02:25 .
#445
Posté 15 août 2012 - 04:50
And to top it of, they give you crap damage, crap emcunberance and crap survivability while forcing you to use Charge.Quething wrote...
You know, except MP, for whatever reason.
...Never hurts to beat a dead horse some more.
Asari with marksman instead of Charge? Would be fun.There's no reason for the more ranged, fragile vanguards like asari and drell to be chained to Charge and thus built around closing to melee, when they could easily have a different version of the power that complimented a distance fighter, or even a different power entirely.
Drell with a sustained DR booster and sniper-enhancer power? Hellloooooooo Thane.
Are you talking about Shepard, Jack or Gillian?The strongest human biotic ever known is a vanguard, and she can compete with an asari adept in biotic prowess.
Shepard's a bad pick, s/he's suppose to be the best example of the player-chosen class.
Sure, I find Shepguard the most OP sunova***** in the Galaxy, even more than any other Shep since I breezed through insanity with mine, but lore-wise, I don't find him/her a good choice.
Gillian, after Dietz had his fun, I don't know what the heck she's suppose to be.
If Jack... Damn, even in ME2 I wished that girl had Charge too.
Taking into account it makes you into a Mass Relay, yeah, definitely agreed. Too bad the dev team thinks it should suck, like Singularity, which is another theoretically all-mighty, extremely difficult biotic ability, but that's talk for another thread.Charge is supposed to be one of the most difficult and complex biotic techniques you can do
#446
Posté 15 août 2012 - 05:24
But as you say, I was referring to Jack. Who... yeah, if she'd had Charge instead of Shockwave that would have done a lot to make her actually live up to her cutscenes. The absurdly high recharge she can get with a maxed passive makes her a really useful pullbot for explosions, but it's just not the same. Still, the lore says she's up there with the most powerful biotics. If the mechanics don't back her up...
... well, she can join the ME3 MP vanguard club, I guess.
(I do think vanguard/adept Shep is legit arguable as pretty high up there. Kaidan praises biotic Shepard in 1 as exceptionally powerful for an L2, and the L5x/n provides a significant upgrade even past that. Singularity and Charge as core powers plus a strong recharge passive makes me think that either of them should be a viable pick for the Suicide Mission bubble, at the very least. Not on Jack's level of raw power but probably a hell of a lot more control.
Sentinel Shepard is a lot harder to figure. She's got shields rather than barrier, generally suggestive of a poor biotic, and the only power she gets that's billed as high-level is Stasis, which she loses after ME1. But the way tech armor is described it seems like much more a biotic power than a tech one. I guess it depends on how you play her.)
Modifié par Quething, 15 août 2012 - 05:31 .
#447
Posté 15 août 2012 - 08:25
"We don't have plans to make big changes to Platinum at this time."
Fair enough, I guess we're going to ask for some pretty damn big buffs then. Starting with the DR and power/weapon synergy. And base Force.
Modifié par Achire, 15 août 2012 - 08:26 .
#448
Posté 15 août 2012 - 09:00
I'd also like to not instantly lose my barrier right after a charge
Modifié par Destructo-Bot, 15 août 2012 - 09:02 .
#449
Posté 15 août 2012 - 09:14
Destructo-Bot wrote...
I'm hoping for a massive boost to force for nova and charge. When I throw down a nova, I want enemies to make a crater... in the ceiling. I want to metagame skeet-shooting during a match. I want to make pyro pancakes with my charge, and marauder omelets.
I'd also like to not instantly lose my barrier right after a charge
Haha oh man, bad flashbacks from trying to host w/ the HV are coming back after watching that. Never again...
#450
Posté 15 août 2012 - 09:18





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