Destructo-Bot wrote...
After a charge, vanguards need major damage mitigation of melee, stagger/interrupt immunity, and close range weapons fire and a very brief invulnerability to sync kills. If everything else stays the same, the class won't change much on lower levels (good vanguards are already nigh-immortal below gold) while making them practical for gold and platinum for regular players.
A large buff to FORCE (but not damage) for Charge and nova would also be welcome. And I do mean a LARGE buff to it.
I'd actually love some more damage output from Nova, 700dmg for ALL of your barriers is ridiculously low as the game now stands. When the game came out, it was AWESOME, now? It's severely underpowered compared to powers like Smash, characters like the Destroyer or most weapons, even.
Of course, a large impact force buff for both powers nothing short of mandatory for higher difficulties.
RamsenC wrote...
In ME2 there was a 2x damage bonus for being point blank. In ME3 that no longer exists and Vanguard got nothing to compensate. Charge should give a 40% damage bonus, like cloak, for 4 seconds after charging along with the DR boost. This would help boss killing, but will still be risky due to sync kills. Otherwise Vanguard is really no better than an Adept or Engineer with a shotgun, which is just wrong.
Right now Adrenaline Rush gives a 70% weapon damage bonus (or 50% with 40% DR), with a shield boost, and you activate it at no risk to yourself. Charge needs something to compete with that.
Problem is, Charge already gives 50% DR for 4 seconds after a Charge and even that isn't enough.
It needs more... something on the damage mitigation side. Soldiers and Infiltrators, the "weapon" classes (which Vanguards should also be since they are adept/soldier hybrids, but sadly, aren't), have ridiculous weapon buffs, but don't need as heavy damage mitigation because they can be at almost any distance they want, vanguards are, by definition, forced to be upfront and in the enemies' faces.
Towards sync kills, the only ones that actually risk ruinning my sanity are phantoms, keep some distance? Palm blaster for great justice. Get too close (ie. Charge)? Have a very real risk of dying mid-charge or immediately after. Manage to get too close and not insta-dying? Here, have some stunlock, THEN you can insta-die. (of course, extreme hyperbole, but gets the point across)
Banshees? As long as you can see them (ie. they don't sneak up on you) you just have to pay attention to when she uses Nova or Warp - it's safe to charge. But given, after Phantoms, they are the most annoying to deal with.
Atlases? Wait for them to start shooting and get out when they start melee'ing.
Brutes? As long as you don't stand there staring at them, you're fine.
Destructo-Bot wrote...
If the vanguard became a true tank his/her role should become BAIT during hacks and such to keep all the enemies away from the objectives.
I already am in Silver matches, actually. Draw aggro ->
have enough things after me? Yesssss! -> Nova -> eviscerator to the face -> charge --> repeat.
Only thing that is a bit bothersome are Banshees and the occasional Phantom I didn't see creeping up from behind me. Geth stunlocks can also be very inconvenient.
-Preie- wrote...
Another issue we aren't mentioning, is how do you fellow Vanguards assist with hacks, uploads, and escorts? You cannot do much, right?
Right, that's why in Silver/Bronze I prefer getting out there and draw aggro. During gold tho, I usually just sit behind cover and go grab a drink because my super soaker Phalanx (don't have heavy hitter pistolsleveled up enough as too not interfere with Charge's cooldown) just doesn't cut it and my Evi's reach isn't high enough.
Of course, sometimes, I'm lucky and get to Nova something that my teammates didn't notice.
Ziegrif wrote...
I actually see the Vanguard as a 2 way see-saw.
You can either play it like a soldier or an adept.
Or go hybrid and find a balance or dip to the other side.
I myself dip myself to umm... off the bridge and into the mile long canyon.
I'm trying to figure out Viable ways to play without using BC.
This has made some cracked up builds and utilities.
For example am going to try and use the Krogan vanguard as a better built stagger resistent Krogan soldier. And I already molded my Asari Vanguard into something akin to the Krogan Sentinel but with faster movement and an ''OH S***'' power I.e Stasis.
Going to see if I can make a Shockwave/Nova Vanguard work aswell.
A vanguard without Charge isnt a vanguard, it's an adept. Not saying I don't like my Chargeless Krogan Battlemaster, just that I play Vanguards
because of Biotic Charge, and Novaguards in particular because of the Charge/Nova synergy - fly like a bullet, hit like a grenade... sigh, if only I had the damage/impact equivalent to those things instead of just the animations...
Also, the Slayer having to pick between health and sword damage sucks. Hard. It can have a huge melee damage and the animations for it are nothing short of beautiful, but becomes so fragile that spending any amount of time actually meleeing (so the investment was worth it) is suicidal.