Ziegrif wrote...
I do understand your thought process on the combat/biotic vanguard lore based argument, what I can't deal with is your thoughts that they're crappy adepts. They're actually better adepts than some of our normal adepts, just a bit more specialized.
Let's take a look here.
Asari Vanguard: Lift grenades: AOE troop destroyers, keeps the mooks at bay, no adept has them. They're easy to aim and use and have a huge aoe radius.
Kroguard: If you say carnage sucks you havcen't used it nor a Krogan soldier. The Kroguard without charge is a hybrid between the Krosents durability and a KroSoldiers anti-armor effectiveness. He also has stun immunity and better shields than other Krogans. Stick some incendiary ammo to stack with the carnage and you got yerself a jack of armor busters.
Drell vanguard: I use him as an alternate adept build really. Adepts got reave Vanguards got pull. I use pull as a distraction power to make mooks dodge and float. He's also got cluster grenades and those are useful.
Cerb vanguard: Carbon copy of the adept nothing to really see here unfortunately. Good for alternate builds I guess.
Nova Adept: It's a detonator. Can detonate mooks by itself with shockwave lift evo. Best used with other adepts like reavers. The best AOE adept imo.
Slayer... I don't play slayer... I just haven't gotten up to him yet o.O;
On squishiness. Consumables. Shield Gear. Shield recharge gear. We got ways to fix that shield problem dood.
The Vanguards are more of a detonator class anyway used in conjunction with other adepts. If yer crying about lore then cry, gameplay wise they have a spot, it's everyones own responsobility to make do with the tools you've been given. This'll sound real elitist of me but if someone can't utilize a class and find a spot for it in gameplay they lack leet e-peen raising skillz and should take a closer look at the class. I myself found them to be powerful AOE anti troop personnel and Kroguard an anti-armor guy.
Less crying more lemonade. (I probably stepped on someones toes cuz I didna read teh thread but this is pretty much what I think. It's the player not the class that sucks. For example I'm absolutely HORRIBLE with the shadow and squishy asaris and have to use shield gear just to survive with them.)
This is quite a bit more than arguing about vanguards not fitting lore, but while I don't want to speak for others, I'll clarify my point to you:
First of all, it's not a matter of saying, "Vanguards don't play like proper soldier/adept hybrids; therefore, they suck." Most vanguards can be played effectively at least up to gold, and some up to platinum (note that I'm saying "up to," not "including"). The point is that very few can do so by playing as soldier/adept hybrids: the average vanguard is about 70-80% adept and 20-30% soldier. Most also have the same durability as adepts. This forces the average vanguard into playing far more like an adept than a soldier, which is an issue considering that vanguards are not adepts. More imporantly, however, is that even though vanguards can be played as adepts, their biotic abilities are inferior to every pure adept in the game: few vanguards have powerful biotic abilities, and fewer still have ones that complement each other well. Biotic explosions are what make adepts powerful, not individual biotic abilities, and this is why they have both primers and detonators. Most vanguards either lack the ability to create explosions on their own, or they can only do so situationally. Solving this problem by always playing with adepts is both impractical and unreliable, especially if you don't always play with friends: adepts are not dependent on vanguards (or sentinels for that matter) to prime or detonate explosions, and they have no obligation to help others do so.
Secondly, the vanguard's universal ability is biotic charge. If this ability worked properly, we would have far fewer problems. Unfortunately, it doesn't even come close: it does little damage, it leaves vanguards exposed, and it complements most other vanguard abilities poorly. When combined with the lack of durability that all non-Kroguards share, this typically results in a very quick death. Therefore, vanguards are forced to a) be extremely cautious about when and where to use it (and hope that bugs don't get them killed even when they use it wisely),

use it only for self-defense, or c) abandon it altogether. This is a significant problem. It also exacerbates the ability of vanguards to play as soldier/adepts because it takes up one of the three ability slots, thus inherently gimping vanguards: BC being one of two biotic abilities makes for a weak adept, and abadoning it turns a vanguard into a very weak soldier. The Phoenix vanguard is the only one exempt from this problem, and only by virtue of having both of the Phoenix adept's unique biotic abilities. Of course all this really means is that he makes for a better adept than most vanguards.
I could go on, but I'll stop here for now, for these are by far my main points of contention, anyway. And while I won't ask you to read this entire thread, I would encourage you to read the posts about problems with BC and issues with priming/detonating BE's. They're pretty clearly laid out, and they don't include these

.