atum wrote...
You honestly believe you should have the combat power of an infiltrator or soldier?
Of course they should, at least with shotguns,like it was the case in the former two games. In Mass Effect 2, they could compete with Infiltrators and Soldiers because of the short range multiplier(x2-->100 percent)
Vanguards role is it to be biotic soldier, excelling at close range combat and using shotguns.
Like they are now, neither their surviablity(except krogan) nor their weapon damage is big enough for this.
Tactical cloak gives 1.5-2.5 seconds of damage boost (depending on how it's used, but typically only 1.5s).
All infiltrators except the basic human have a good power that
deals more then 1000 points of of damage boosted by cloak to
multiple enemies. Proxy mine alone not only debuff,but also take out multiple trooper enemies.
And all good infiltrators use their power before they start shooting( cloak-proximity mine-shoot(Geth and Salarian), Sabotage(Quarian female), Arc Grenade(Quarian male,not even uncloak))
You were asking for 8-10 seconds.
No, i dont. Rather then a meager boost for 8-10 seconds,make the duration shorter,but increase the boost so it reachs at least 80 percent. Or let the boost be 25 percent, but let it stack up to 2-3 times. (depends if an innate bonus is included)
[*]Tatical Cloak prevents shield recharge and RESETS your shield recharge delay.
We assume good players using the classes. A good one cloaks, use a damaging power, shoots and is in cover again before taking serious damage.
And the Salarian and the Shadow could refill their shields while dealing heavy damage to enemies.
Generally, the most effective infiltrators do not use sniper rifles any more so it's not even an evolution most people take. And, sniper rifles have reduced damage to compensate for this.
The Raptor and Indra could easily compete even with the Harrier, while having far more ammo reserves. Shield gate also isnt a problem with multishoot snipers. The Kishock(requires hosting) also ignores shieldgate and deals,with the sniper evolution at 6 nearly as much damage as the Claymore.
https://docs.google....Ync&output=htmlPersonally, I think Vanguards needed some love, but I think they got it in just the right way: some damage and force in thier signature ability. I was very pleased to see the changes, my first character was an Asari Vanguard. But what you are proposing is ridiculously overpowered. Vanguards are not Soldiers with Biotic Charge.
Except that this is exactly what they are in the two former games and should be now:
The Vanguard is a powerful combatant, able to combine the offensive powers of the Adept and the Soldier
http://masseffect.wikia.com/wiki/Vanguard
So what offensive power of a Soldier means?
Weapon damage,in the case of the Vanguard, damage with pistols and shotguns comparable to that what soldier could deal.
Also some surviability.
And by the way, far more weight capacity or shotguns should get an innate weight reduction for them. Absurd enough to see so many Vanguards with pistols to keep their cooldown low.
Modifié par tonnactus, 23 août 2012 - 01:04 .