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First attempt after the buffs. I guess they did help a bit. Grabbed by the very first Banshee spawned.
Modifié par Achire, 24 août 2012 - 11:19 .
Kit? Gear/Equiipment?Achire wrote...
First attempt after the buffs. I guess they did help a bit. Grabbed by the very first Banshee spawned.
Modifié par Quething, 24 août 2012 - 02:58 .
Heavy Melee kills increase power damage?Quething wrote...
My smashguard is built for melee. Full melee Fitness, the usual Smash evolutions, Area/Power Charge and three in Lash just for upload objectives (you're going to use a pistol, you don't need the weapon weight from the racial passive). Melee stunner on a Talon (if you have one; I'm using the Eagle for lulz since I don't) and melee gear rounds out the set. The trick is to stack power bonuses from melee kills to make Charge and Smash that much more brutal; I'll charge a small group of trash, melee once or twice until I get a kill, charge again, and then Smash any nearby heavies. You can't get locked into a routine, it's all about flexibility, meleeing when you think it'll kill and Smashing through walls when things are too hot.
It's a lot of fun on Silver, although you have to remember you're not a novaguard and your melee isn't giving you invulnerability frames. And it's mostly a Cerb killer, you just don't get enough melee finishes from Reapers. I've never even considered taking it to Gold, much less Platinum, but with the new buffs maybe I'll give it a shot this week.
Methew wrote...
Heavy Melee kills increase power damage?
*Is taken back. Swaps out current game for ME3 again. Loads up MP and Smashguard.*Quething wrote...
Methew wrote...
Heavy Melee kills increase power damage?
For Smashguard it does. Rank 6a, Power Synergy: Increase melee damage bonus by 30%, increase power damage bonus by 30% for 20 seconds after an enemy is killed by heavy melee.
It's particularly useful for Smashguard since your heavy melee is faster and more reliable than your light melee, which you basically never want to use, so you don't get the annoying "I killed it with melee and didn't proc my buff" thing.
DarkLord_PT wrote...
Kit? Gear/Equiipment?Achire wrote...
First attempt after the buffs. I guess they did help a bit. Grabbed by the very first Banshee spawned.
Bloody good try, tho.
Modifié par Achire, 24 août 2012 - 05:37 .
That does make sense. Thanks.Achire wrote...
The magazine upgrade is really quite useful. I can't seem to get the reload while Charging thing to work without adding more vulnerability frames, and that's just a bad idea on Platinum. If someone can make it work feel free to give some advice. You can see on the video that I have some trouble finding a good time to reload, so having 7 shots instead of 4 is very nice. EB adds about 16.7% damage in this case (more on Armor). Nice but not vital.
Youtube is awesome like that...Really liking Youtube's automatic music identifier. It think's Marvin Gaye's magnificent "T" Plays it Cool is the same as some crappy remix by some random kiddo.
Modifié par grayrest, 24 août 2012 - 09:43 .
Good. Really good.Achire wrote...
So it's been a couple of days. How do you guys feel about the changes?
grayrest wrote...
Does anybody have tips on full nova vanguard? I did a couple solo silvers to try it out but it wasn't until I slapped on power efficiency and structural ergonomics that I got enough invincibility frames with a full nova stack to make the charge/nova cycle work. Threads/videos/advice would be appreciated since I get the feeling I'm doing it wrong. It IS considerably higher dps than half blast.
Modifié par Quething, 24 août 2012 - 10:41 .
Quething wrote...
Haven't tried the rest yet, but I've been playing Gold novaguard a bit since the buff. It actually feels pretty good against phantoms, once you get the power bonus going. I can get to round 8 now before I fall off the top of the scoreboard instead of round 6. Progress!
Just got out of my first two gold pugs vs Reapers, lv 18 Novaguard and lv19 novaguard, top score both times with one fury in the first match and a fury and an AJ on the second. Sadly, died about 9 or 10 times and spend almost all my medpacks as lv18 and most survival ops as lv19, used a shield booster II and an eviscerator X (EB V/Shredder III). On the second match I added a Cyclonic III and AP ammo III.When I get home from work tomorrow morning I'll give it a shot against PuG Reapers, see if it holds up any better there.
Modifié par MP-Ryan, 24 août 2012 - 11:54 .
Thanks for your response. Looks like people simply have fewer things shooting at them and rely mainly on the gates.DarkLord_PT wrote...
Practice. A lot. Don't do solos at first, rely on a team to help you out when you screw up while getting the hang of it. After you feel competent enough, you can do a few solos before jumping to gold, tho.
Modifié par MP-Ryan, 25 août 2012 - 02:14 .
That is why I took F&D at upgrade 4, Radius Charge is too inconsistent for me.MP-Ryan wrote...
[...]We did quite well initially (as well as can be expected when the leader doubles the score of second throughout) and the novaguard performed admirably until wave 9 when I started running into groups of Phantoms, which is when the weirdness started. I'd charge a lone Phantom, her sister would come around a corner and melee as charge dropped, staggering me despite charge having finished just as she meleed. I'd hit Nova, but it would refuse to go off, and then the pair of them would melee me to death while I'm stunlocked. Then it got worse - charge wasn't even staggering the first Phantom, so I was meleed immediately after charging. I got downed 4 times in 45 seconds by three separate groups of phantoms because this kept happening - no stagger, slashed with sword, dead. A couple times I got staggered as I triggered the nova animation, which made no sense whatsoever. I wasn't sync-killed, just stunlocked by their melees because it didn't matter how far I disengaged to max synergy before coming back, if I dropped back in on two phantoms in close proximity I was dead. I couldn't even backroll or sideroll after charge, that's how fast they were stunlocking me.
This is my overall impression aswell. In damage dealing, I'm not extremely happy with full-Nova, but I'm satisfied enough for gold to leave it alone. Achire's the Platinum guy, after all =P[...]vanguard viability in higher difficulties, which is better but still needs tweaking. Frankly, if we couldn't be stunlocked survivability wouldn't be much of an issue. With stunlock, we need a major health OR force OR weapon damage bonus attached to charge in addition to the buffs already granted.
No problem, and yeah, I definitely rely on the gates heavily. And trust me, there's always too much stuff shooting any of us. Especially when there's that stupid marauder/turret/nemesis you didn't see that is now shooting at you after you've just dropped a Nova.grayrest wrote...
Thanks for your response. Looks like people simply have fewer things shooting at them and rely mainly on the gates.
Modifié par Achire, 25 août 2012 - 02:26 .
Achire wrote...
Power Amplifiers and Martial War Amp etc only boost power damage, not Force. You can't stagger Phantoms with Charge as a Nova or a Drellguard if you spec for both Area Charge and Weapon Synergy. All the other Vanguards can.
The trick to dealing wiht Phantoms other than speccing properly is always making sure you have the 10s power synergy buff up when you Charge one. So Charge something else first. Full Nova also staggers with Power Synergy.
Modifié par disappearingone11, 25 août 2012 - 03:40 .
Modifié par disappearingone11, 25 août 2012 - 03:41 .