[quote]MP-Ryan wrote...
Ditto, though I tend to use Disciple+Acolyte as my Talon is only level 2 and too heavy. Cooldown reduction is a must on that build.[/quote]
I actually think I can get away with a Piranha X using this strategy... if only I had one.
[quote]I just treat PD as a ranged nova - PD from a distance, charge, meleeX3, extricate myself to cover, repeat.[/quote]
Depends on the occasion, but I usually just make sure Charge is ready to go, a target is avaiable, and PD 1x or 2x and charge him repeating the process.
[quote]I'm just not very enamored with the slayer because it should play like a Phantom, but with PD eating barriers and the fact that he's squishy as hell to begin with, he's very underwhelming as compared to the Novaguard and Kroguard.[/quote]
I actually think the Shadow should have been the one playing like a Phantom, but I agree that the Slayer is, surprise, surprise, underwhelming for its role.
[quote]Shame, too, because you'd think it would be a lot of fun. I actually think biotic slash in general hurts the slayer - he would have been a lot better with PD and Barrier as his two active powers, as they synergize much better. Biotic slash just turns him into a wall-spammer for most people, and we already have the Phoenix with that ability, and the Shadow.[/quote]
Absolutely true. But then again, I also think Barrier would fit well with any Vanguard, especially the Novaguard.
[quote]
Were the slayer equipped with BC, PD, barrier, Training, Fitness and fitness was sword mastery with better melee bonuses, you'd have a melee-based vanguard to rival the Krogan. Instead, the kroguard outclasses it.
[/quote]
Actually, the problem with giving him the Sword Mastery tree is in the health, not the melee bonuses. Even at 825 health/barrier he's, like you said, squishy as crap.
[quote]disappearingone11 wrote...
BS is just suicide to use when exposed. I may actually try a 6/6/0/6/6 build to help with shotgun weight instead.
[/quote]
Not a bad idea either, but I like BS for when I'm doing Hack Objectives
[quote]My problem with PD is that it's great to use before engaging, but once in melee range, using it is really dangerous, and I can rarely get 3 blasts off before my barriers go down from damage alone.[/quote]
I don't think it's suppose to be used in melee range. It's effectively, a ranged Nova, I think it should be treated as such.
[quote]But on the plus side, it's a heck of banshee/brute killer.[/quote]
I prefer the shield upgrade since it's what I fight against the most.
[quote]If PD gave you invincibility frames like nova, it would work great, but again, I don't like that concept. And yes, BS is way too slow to be useful for anything other than hitting through walls, just like the Phoenix' smash.[/quote]
I disagree based on what I said earlier: it's a ranged Nova, you shouldn't use it in melee range. It should have DR, yes, but not invincibility frames.
[quote]Destructo-Bot wrote...
Eviscerator and high-level Talon are my go-to novaguard weapons with both doing extremely high burst damage given their respective weights and frequent procing of tech bursts. I rely on disruptor ammo as a kind of secondary nova and will not equip an other ammo type on a novaguard. Tech bursts are a true AOE effect as far as I know and will increase your overall damage output and survivability. I try to keep cooldown above 180%.[/quote]
I love the Eviscerator since ME2, but only find it really good on Bronze and Silver, on Gold it doesn't feel as powerful/useful. Would definitely use it in Gold if it did the same damage at level X that a Wraith does at level I, tho.
[quote]Quething wrote...
Haha, see, I hate dying. Nothing makes me feel like more of a burden to my team (even though my gethfiltrator buddy considers the stealth rez the best form of class synergy in the game. He's such a sweetheart [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]). So I play a little more conservatively and spend more time straggler herding and doing trash cleanup during the later rounds when there are too many phantoms and turrets around. The patch has made me feel able to be more aggressive for longer but I'm still staying out of the fray more than I'd like in the last few rounds just in order to stay off the floor.[/quote]
Oh, I agree to an extent. I also think dying isn't helping much, but if the squad is focused on a Boss, I'm there with them either helping on the boss itself or cleaning up what's around the boss so they can focus fire without worries. If there's an objective and there's a high risk of the team getting swarmed, I'm charging around them trying to get rid of as much trash as I can before too many get close.
Achire, I fully agree with everything you sent to Eric. Thank you. And thank you too Eric (if you're reading this) for the buffs we got and further looking into it.
[quote]atum wrote...
I dont think they need any shotgun weight buffs either. (Can't a Vanguard get 200% or nearly 200% with a Piranha?).[/quote]
I do, but not by much either. Maybe more 10 or 15% weight reduction on shotguns, and shotguns alone.
[quote]
Something has to be a drawback. Soldiers have high damage and good durability but bad mobility.
If these were options, where Vanguards could pick between durability and damage (or some other combo), that would make sense. Just as Half Blast vs Full Blast makes sense. Just as the N7 Shadow has to decide between damage and Shield replenishment. [/quote]
I absolutely agree with this, Vanguards should have been built with this sort of concept in mind.
Even the Kroguard fails in this respect because he gets everything instead of one or the other.
[quote]
Vanguards are doing much better since the buff. I find it a bit suprising to hear people complain about them. And I have been playing a Novaguard and Asariguard a fair amount since the changes.[/quote]
Oh, it's insanely better, I agree as much, the more I play the more I notice it, but there are still areas that can, and should, be improved, and I think Achire has them pretty well defined.
[quote]
* I also think Archie has expressed the correct issue still plaguing Vanguards: staggers and stuns. But that plagues a lot of classes.
[/quote]
True, but the difference, for me, is that the other classes aren't meant to be in melee range of the enemy as frequently as possible.
Modifié par DarkLord_PT, 25 août 2012 - 07:54 .