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#676
Silasqtx

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Quick question guys, does Acolyte + Disruptor ammo + Phase disruptor = Tech burst?

This is how I play the Slayer btw, looking for opinions and suggestions :)

http://social.biowar...ndex/13799920/1

Sorry but being on mobile I cant url things :/

#677
Elotana

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Slayer is a beast against Cerberus now that area charge and phase can stagger everything. TALK TO THE HAND.

This wave didn't have any Atlases but they're even easier, between staggers and trolling them into swinging at air they hardly get off a shot.

Modifié par Elotana, 26 août 2012 - 06:25 .


#678
tonnactus

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Silasqtx wrote...

Quick question guys, does Acolyte + Disruptor ammo + Phase disruptor = Tech burst?


All damaging powers should lead to a tech burst.

#679
llandwynwyn

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Destructo-Bot wrote...
Shoot (wait for proc) -> Charge -> Tech bursts -> Nova, Shoot (look for a proc) -> Charge -> Tech burst -> Nova. With area charge, full nova, disruptor ammo, and a power efficiency mod you will be a constant stream of staggers with a VERY low cooldown.


Quoting because I just came from a gold Jade/Cerb and I was going to say the same thing.  I used the same consumables for the same reasons you did. Different weapon, though. I'm not great with the piranha but it's better at killing bosses than my trusty Talon V.

Anyway, the buff was very kind to the old vanguard*. I feel there's no need to hold back (on Gold) now unless it's an Atlas/Brute/Banshee.


*He's a beast, but I think that the Drellguard deserves another buff.

Modifié par llandwynwyn, 26 août 2012 - 08:22 .


#680
BaronWhitey

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LadyNemsis21 wrote...

Vanguard could be a better class. There are only a few people who can really play this class with out spamming the crap out of their powers. I think I like the asari the most out of this class. I don't use charge and I put the GPS on her and use the Grenade V gear bonus.


Asari is my fav. Too. I only use charge for shield recovery or vs. small mobs. Loving the stasis bubble and grenades! Not loving the Vancouver skyline from five miles up. 

#681
Pedro Costa

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An interesting note, ever since the Charge buffs I've been seeing a LOT more Novaguards in my Silver lobbies. Just finished a 4 Novaguard silver match.

#682
Achire

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Tried to duo Gold with another Novaguard once without any equipment. Sadly we got the Vanguard bug on Wave 8. Pretty fun if they ever get that bug fixed I guess. Novaguard has always been overpowered on Silver, but if there's more people playing them it means further buffs are less likely.

Modifié par Achire, 27 août 2012 - 08:32 .


#683
Pedro Costa

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Achire wrote...

Tried to duo Gold with another Novaguard once without any equipment. Sadly we got the Vanguard bug on Wave 8. Pretty fun if they ever get that bug fixed I guess. Novaguard has always been overpowered on Silver, but if there's more people playing them it means further buffs are less likely.

My guess is they are Bronze players finally feeling  "safe" or good damage (post-buff) dealers that they moved up to Silver.
Still, didn't see many lv20 Novaguards (only one besides me, actually), mostly lv12/16, which may also mean they were just leveling up because of the weekend operation.

The problem for platinum remains, tho, so further buffs should be considered.
The skill required for Gold is also substantially higher than it is for Silver (and from a Silver player migrating to Gold is more noticeable than a Bronze player stepping up to Silver), and full-blast Nova is a tiny bit underpowered for Gold still.
For example, I can break Silver with my full-blast Novaguard without much hassle (already could even before the buffs), however, I still find myself dying somewhat frequently (and sometimes shamefully) on Gold, mostly on the final waves.

#684
disappearingone11

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DarkLord_PT wrote...

Achire wrote...

Tried to duo Gold with another Novaguard once without any equipment. Sadly we got the Vanguard bug on Wave 8. Pretty fun if they ever get that bug fixed I guess. Novaguard has always been overpowered on Silver, but if there's more people playing them it means further buffs are less likely.

My guess is they are Bronze players finally feeling  "safe" or good damage (post-buff) dealers that they moved up to Silver.
Still, didn't see many lv20 Novaguards (only one besides me, actually), mostly lv12/16, which may also mean they were just leveling up because of the weekend operation.

The problem for platinum remains, tho, so further buffs should be considered.
The skill required for Gold is also substantially higher than it is for Silver (and from a Silver player migrating to Gold is more noticeable than a Bronze player stepping up to Silver), and full-blast Nova is a tiny bit underpowered for Gold still.
For example, I can break Silver with my full-blast Novaguard without much hassle (already could even before the buffs), however, I still find myself dying somewhat frequently (and sometimes shamefully) on Gold, mostly on the final waves.


The problems would remain even if novaguards were now platinum viable: keep in mind that we're talking about fixing the class, and this at best means that we'd have two functional vanguards. Two out of six doesn't work for me, especially when the one you're talking about is still really only viable at all because of those invincibility frames. What we have is one platinum functional vanguard (Krogan), one borderline vanguard due to a particular function of a single ability, and four adepts who know how to charge.

#685
Pedro Costa

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disappearingone11 wrote...
The problems would remain even if novaguards were now platinum viable: keep in mind that we're talking about fixing the class, and this at best means that we'd have two functional vanguards. Two out of six doesn't work for me, especially when the one you're talking about is still really only viable at all because of those invincibility frames. What we have is one platinum functional vanguard (Krogan), one borderline vanguard due to a particular function of a single ability, and four adepts who know how to charge.

Oh, definitely agreed, I was talking about Novaguards because it was what I had just played with and what I'm seeing more frequently after the buff.

The other four will be trickier than the Novaguard, tho. Novaguards are already geared for close-range encounters because of their two powers and the synergy between them. Fixing them means only a more "oomph" to Nova and some stagger resistance/DR increase after a BC. They're the easiest to make platinum-viable, even if it is, indeed, due to heavy exploitation of one of their powers' immunity frames.
The Slayer could be an amazing cqc specialist if its melee was buffed, tho. 825/825 isn't that problematic with the light melee DR, but the target-locking of the melee and the damage of said melee definitely are.

The Asari... Stasis and Grenades are two powers that work best at mid/long range, so she's, from the get-go, poorly built for a vanguard gameplay.
Imo, you'd be better off only spec'ing 3 ranks into charge for sticky situations and giving her a light-weight, multi-shot sniper rifle. (Again, imo)

The Drell... I like the theory behind area pull (b/b/a) and area charge(b/a/b), the problem is when it comes to pratical terms, grenades just are more versatile, and pull is pretty situational, then again, he has a higher carry capacity, so he can pack a weapon with a better kick. I actually think this guy's problem is in the barrier/health ratio and a little more damage to compensate the skill floor needed for playing with him.

The Phoenix... no idea on this one.

#686
disappearingone11

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DarkLord_PT wrote...

Oh, definitely agreed, I was talking about Novaguards because it was what I had just played with and what I'm seeing more frequently after the buff.

The other four will be trickier than the Novaguard, tho. Novaguards are already geared for close-range encounters because of their two powers and the synergy between them. Fixing them means only a more "oomph" to Nova and some stagger resistance/DR increase after a BC. They're the easiest to make platinum-viable, even if it is, indeed, due to heavy exploitation of one of their powers' immunity frames.
The Slayer could be an amazing cqc specialist if its melee was buffed, tho. 825/825 isn't that problematic with the light melee DR, but the target-locking of the melee and the damage of said melee definitely are.

The Asari... Stasis and Grenades are two powers that work best at mid/long range, so she's, from the get-go, poorly built for a vanguard gameplay.
Imo, you'd be better off only spec'ing 3 ranks into charge for sticky situations and giving her a light-weight, multi-shot sniper rifle. (Again, imo)

The Drell... I like the theory behind area pull (b/b/a) and area charge(b/a/b), the problem is when it comes to pratical terms, grenades just are more versatile, and pull is pretty situational, then again, he has a higher carry capacity, so he can pack a weapon with a better kick. I actually think this guy's problem is in the barrier/health ratio and a little more damage to compensate the skill floor needed for playing with him.

The Phoenix... no idea on this one.


I understand, I'm just pointing this out because so many posts (not singling you out btw) seem to center on the novaguard. In a way it makes sense because a lot of people are testing non-Krogan vanguards above silver, and the novaguard is the next best built (or least broken depending on how you look at it) option, but I still want to keep the focus on the class as a whole, and especially on problems most or all vanguards share. That said, I generally agree with your suggestions.

#687
Quething

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Novaguard is also the one everyone is guaranteed to have unlocked, and the one that SP vanguard players are most familiar with, and the one with the playstyle most associated with "vanguard" as of ME2 (the drellguard's concern for Pull+bluesplosion or the asariguard's inclination toward stasis sniping are available to SP vanguards, but not by any means the default).

I tend to think novaguard is also the least reliant on the RNG even once the others are finally unlocked. A nade-focused asariaguard needs grenade gear to be really effective, a sniper asariguard needs a Carnifex or Paladin or one of the Widows, a drellguard needs a Claymore or Wraith or Reegar at reasonable level or a Harrier or Hurricane or nade gear.... You can get by with just your Eviscerator or Tempest or Predator, even, but it'll hurt you more than it hurts you with the novaguard.

Modifié par Quething, 29 août 2012 - 12:03 .


#688
soulriss

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with Achire, we have made few attempts to duo platinum... Here you have the best one... A little bit embarrassing

www.youtube.com/watch

#689
Achire

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Sadly Wave 10 is just total fail in that video. Should have been able to do Carry but it's harder on such a small map with chokepoints.

#690
Pedro Costa

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Why didn't Nova cancel while carrying work?
Too many Atlases/Phantoms/Banshees or just bad luck?
I'm asking because that exploit is a godsend for pizza and hacking objectives.

#691
Achire

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Ultimately we failed because I chose a bad route to try to take the objective through. Also Nova canceling, as you know, doesn't protect from sync kills. As such banshees are a major pain in the ass on Wave 10, since you move so slow while Nova canceling. Phantoms to a lesser degree; every time you charge them you risk bugging out the objective when it falls to the ground.

Had we played on a more open map such Giant, a carry objective would have been much easier. On White it's more difficult since the enemies are funneled on your route. On the other hand we did mucn better on all the other waves on White, so it's worth it.

Modifié par Achire, 30 août 2012 - 07:33 .


#692
Pedro Costa

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Achire wrote...
Ultimately we failed because I chose a bad route to try to take the objective through.

Bad luck, then.

Also Nova canceling, as you know, doesn't protect from sync kills.

Never got sync'd while doing a pizza delivery so I don't know how it works in that case, but I've been sync'd while Nova cancelling only to get right back up on my feet and get sweet, sweet revenge.

As such banshees are a major pain in the ass on Wave 10, since you move so slow while Nova canceling. Phantoms to a lesser degree; every time you charge them you risk bugging out the objective when it falls to the ground.

I can definitely see that...

Had we played on a more open map such Giant, a carry objective would have been much easier. On White it's more difficult since the enemies are funneled on your route. On the other hand we did mucn better on all the other waves on White, so it's worth it.

So, full extraction video shortly, I hope =P
Best of luck.

#693
MP-Ryan

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I see no force buffs to charge arrived this week for our friend the novaguard. Disappointment ensued. Seriously, it's only 10N.

#694
Pedro Costa

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MP-Ryan wrote...

I see no force buffs to charge arrived this week for our friend the novaguard. Disappointment ensued. Seriously, it's only 10N.

We waited a few weeks for the first buff since the topic's creation, I can withstand an equal amount right now.

#695
Achire

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I'm sure they plan the balance changes forwards, i.e. this week we will look at these underperforming powers/weapons. I hope they fix the 10 N oversight, but the fact that they didn't the very next week doesn't really mean much. Give it another couple of weeks. Should probably keep bumping the Vanguard threads just to show we're still here, though.

Modifié par Achire, 31 août 2012 - 07:27 .


#696
Pedro Costa

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Achire wrote...
Should probably keep bumping the Vanguard threads just to show we're still here, though.

So, the Slayer... needs melee lock and heavy melee DR.
...and a boost to base melee damage.

And despite that,it's still my second favourite vanguard.
Its melee animations are so beautiful you want to be in the enemy's face just to perform them, the problem imo is the poor ability to properly aim the melee and it's a bit too weak for primary damage dealing, which it should be to help promote a vanguard playstyle.

Also, protip: don't melee brutes... they tend to...uhm... "pet" you. yeah... just felt like letting everyone else know.
Charge brute, "blink" backwards, PD to its face, repeat.

#697
thegamefreek78648

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Brutes are easy to avoid if you can pay attention to them. When they get ready to charge run towards them and when they begin to charge dodge right or left, turn around and charge them while they are still moving them follow up with what ever attacks you want.

#698
Pedro Costa

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thegamefreek78648 wrote...

Brutes are easy to avoid if you can pay attention to them. When they get ready to charge run towards them and when they begin to charge dodge right or left, turn around and charge them while they are still moving them follow up with what ever attacks you want.

I know.
I'm just referencing the time when I wanted to see how long I'd last melee'ing a Brute with my Slayer relying only on the light melee's DR.
The answer was... not long.

#699
thegamefreek78648

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Hmmm I guess it really depends on how well you read the brute and if you hold still to long. Ofcourse the lomger it takes the bigger chance there is of slipping up or getting hit by other mobs.

So yeah not long probably sums it up right. Or maybe not long enough.

#700
Impactmoon

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Novaguard spec-ed right with 200% cooldown is almost invincible if you do it right.