This is how I play the Slayer btw, looking for opinions and suggestions
http://social.biowar...ndex/13799920/1
Sorry but being on mobile I cant url things :/
Modifié par Elotana, 26 août 2012 - 06:25 .
Silasqtx wrote...
Quick question guys, does Acolyte + Disruptor ammo + Phase disruptor = Tech burst?
Destructo-Bot wrote...
Shoot (wait for proc) -> Charge -> Tech bursts -> Nova, Shoot (look for a proc) -> Charge -> Tech burst -> Nova. With area charge, full nova, disruptor ammo, and a power efficiency mod you will be a constant stream of staggers with a VERY low cooldown.
Modifié par llandwynwyn, 26 août 2012 - 08:22 .
LadyNemsis21 wrote...
Vanguard could be a better class. There are only a few people who can really play this class with out spamming the crap out of their powers. I think I like the asari the most out of this class. I don't use charge and I put the GPS on her and use the Grenade V gear bonus.
Modifié par Achire, 27 août 2012 - 08:32 .
My guess is they are Bronze players finally feeling "safe" or good damage (post-buff) dealers that they moved up to Silver.Achire wrote...
Tried to duo Gold with another Novaguard once without any equipment. Sadly we got the Vanguard bug on Wave 8. Pretty fun if they ever get that bug fixed I guess. Novaguard has always been overpowered on Silver, but if there's more people playing them it means further buffs are less likely.
DarkLord_PT wrote...
My guess is they are Bronze players finally feeling "safe" or good damage (post-buff) dealers that they moved up to Silver.Achire wrote...
Tried to duo Gold with another Novaguard once without any equipment. Sadly we got the Vanguard bug on Wave 8. Pretty fun if they ever get that bug fixed I guess. Novaguard has always been overpowered on Silver, but if there's more people playing them it means further buffs are less likely.
Still, didn't see many lv20 Novaguards (only one besides me, actually), mostly lv12/16, which may also mean they were just leveling up because of the weekend operation.
The problem for platinum remains, tho, so further buffs should be considered.
The skill required for Gold is also substantially higher than it is for Silver (and from a Silver player migrating to Gold is more noticeable than a Bronze player stepping up to Silver), and full-blast Nova is a tiny bit underpowered for Gold still.
For example, I can break Silver with my full-blast Novaguard without much hassle (already could even before the buffs), however, I still find myself dying somewhat frequently (and sometimes shamefully) on Gold, mostly on the final waves.
Oh, definitely agreed, I was talking about Novaguards because it was what I had just played with and what I'm seeing more frequently after the buff.disappearingone11 wrote...
The problems would remain even if novaguards were now platinum viable: keep in mind that we're talking about fixing the class, and this at best means that we'd have two functional vanguards. Two out of six doesn't work for me, especially when the one you're talking about is still really only viable at all because of those invincibility frames. What we have is one platinum functional vanguard (Krogan), one borderline vanguard due to a particular function of a single ability, and four adepts who know how to charge.
DarkLord_PT wrote...
Oh, definitely agreed, I was talking about Novaguards because it was what I had just played with and what I'm seeing more frequently after the buff.
The other four will be trickier than the Novaguard, tho. Novaguards are already geared for close-range encounters because of their two powers and the synergy between them. Fixing them means only a more "oomph" to Nova and some stagger resistance/DR increase after a BC. They're the easiest to make platinum-viable, even if it is, indeed, due to heavy exploitation of one of their powers' immunity frames.
The Slayer could be an amazing cqc specialist if its melee was buffed, tho. 825/825 isn't that problematic with the light melee DR, but the target-locking of the melee and the damage of said melee definitely are.
The Asari... Stasis and Grenades are two powers that work best at mid/long range, so she's, from the get-go, poorly built for a vanguard gameplay.
Imo, you'd be better off only spec'ing 3 ranks into charge for sticky situations and giving her a light-weight, multi-shot sniper rifle. (Again, imo)
The Drell... I like the theory behind area pull (b/b/a) and area charge(b/a/b), the problem is when it comes to pratical terms, grenades just are more versatile, and pull is pretty situational, then again, he has a higher carry capacity, so he can pack a weapon with a better kick. I actually think this guy's problem is in the barrier/health ratio and a little more damage to compensate the skill floor needed for playing with him.
The Phoenix... no idea on this one.
Modifié par Quething, 29 août 2012 - 12:03 .
Modifié par Achire, 30 août 2012 - 07:33 .
Bad luck, then.Achire wrote...
Ultimately we failed because I chose a bad route to try to take the objective through.
Never got sync'd while doing a pizza delivery so I don't know how it works in that case, but I've been sync'd while Nova cancelling only to get right back up on my feet and get sweet, sweet revenge.Also Nova canceling, as you know, doesn't protect from sync kills.
I can definitely see that...As such banshees are a major pain in the ass on Wave 10, since you move so slow while Nova canceling. Phantoms to a lesser degree; every time you charge them you risk bugging out the objective when it falls to the ground.
So, full extraction video shortly, I hope =PHad we played on a more open map such Giant, a carry objective would have been much easier. On White it's more difficult since the enemies are funneled on your route. On the other hand we did mucn better on all the other waves on White, so it's worth it.
We waited a few weeks for the first buff since the topic's creation, I can withstand an equal amount right now.MP-Ryan wrote...
I see no force buffs to charge arrived this week for our friend the novaguard. Disappointment ensued. Seriously, it's only 10N.
Modifié par Achire, 31 août 2012 - 07:27 .
So, the Slayer... needs melee lock and heavy melee DR.Achire wrote...
Should probably keep bumping the Vanguard threads just to show we're still here, though.
I know.thegamefreek78648 wrote...
Brutes are easy to avoid if you can pay attention to them. When they get ready to charge run towards them and when they begin to charge dodge right or left, turn around and charge them while they are still moving them follow up with what ever attacks you want.