Quething wrote...
You realize that you just listed a level X rare weapon that's only been in the game for a month and a promotional with a 20% drop chance every two weeks as justification for the vanguard's weapon design, right?
Sentinels are odd birds. The base human is an adept, the paladin is an engineer, the krogan and vorcha are soldiers and the turian is basically the only one who actually has the traditional tech/biotic debuff/cc combo that defines the class. But all of them are quite good in their roles; base human is competitive with asari adept, Paladin is flat-out boss, vorcha is an unkillable grenade-lobbing slaughterhouse, turian can strip any defense and support any team perfectly. Batarian has always seemed a bit weak to me but I simply don't deal well with classes who don't dodge so I figure that's mostly on my end (and I haven't unlocked him yet on my own account to test him properly anyway). I'm perfectly fine with most of them not being super-tanky (apart from the Paladin) because sentinels are supposed to be master casters, not tanks, and tech armor was one of the stupidest things BioWare added in ME2. Vanguards, on the other hand, are meant to be second only to soldiers (if not more tanky; Wrex was your iconic vanguard in ME1 and he could take a bigger beating than Ashley, which is damn well saying something, because that woman could not die in combat). If they're more durable on average than average sentinels, well, at least they're beating someone at something.
Oh, please, maxing the Piranha is easy with PSP spam. Even at lower ranks the Piranha is amazing, and while you don't have either weapon a reegar will do the job of damage in between charge cooldowns and nova/pd spam.
You just have a grass is greener complex. The Paladin sucks. Whoopity****ing doo, I can debuff bosses. Too bad an infiltrator still downs the boss in a fraction of the time, as does a demolisher regardless. Bringing a geth infiltrator will bring more damage to the team than the Paladin's debuff, and Energy Drain does not come close in survivability to charge spam or tactical cloak. When the paladin can stand around a group of phantoms or geth pyros and hunters and aoe them down with stagger spam like my Slayer can with charge and PD spam, call me. Support characters in this game don't matter-- it's damage and cc that rule platinum, arc grenades and the raw damage bonuses of tactical cloak and destroyer mode and biotic explosions. Sentinels neither shine in quickly taking out groups of higher strength units, nor boss units, nor are they able to tank anywhere close to my Slayer's capacity.
Modifié par Lucrece, 04 septembre 2012 - 08:36 .





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