Sounds like your issue is with PD, not PD/BC. Nova gets invincibility frames regardless of BC, so what you say is the difference doesn't have anything to do with synergy. Anyway, I consider that the risk and reward of PD, just like anything else in the game.disappearingone11 wrote...
In a word, durability. If the Slayer had more, then this could work well, but because of his weak health/barriers, using PD is extremely risky when exposed; even with the barrier drain reduction evo, the Slayer doesn't have enough barriers to expend in order to consistently use PD. Compare this to the Novaguard, who uses BC and Nova in a similar fashion: on paper it carries the same risk as the Slayer's combo because both characters have the same amount of health/barriers. However, the Novaguard gets away with his because he gains invincibility frames, while the Slayer does not. Effective survivability, therefore, is much higher for the Novaguard. The only way for the Slayer to compensate is to mix in light melee because he gains significant DR while performing those quick sword slashes, and this can buy some precious time while waiting on the BC cd. But that's not the same as being invincible for a few seconds, and it shows on gold and platinum matches.
That said, I do like PD, especially because of its range, and using it before charging is very useful. The problem is with repeating PD x2 or 3 after charging: the Slayer needs to be more durable for this to work on higher difficulties.
I do well with him on Gold with 825/825 health and shields. I can't say whether he's good on Platinum, though I suspect he'd be harder to use with all the bosses. On Gold I stagger groups of enemies with PD so they're not shooting me, but that might not work so much on Platinum.





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