Zanru wrote...
You want a solo run on a mode riddled with
synch kills and banshees for a class you know has a horrible time in
general with them?
I can point to a few Krogan Vanguard solos if you want them. If any Vanguard is vulnerable to sync kills, it is the Krogan. However, he is easily the most successful Vanguard on Platinum (and really, he's one of the most successful Platinum characters in general).
I hear people complain about sync kills a lot, but it is not really such a large part of why Vanguards suffer so much on Gold and Platinum. Banshees are the only opponent who is actually likely to sync kill you without you screwing things up considerably, and you have to get close to them while they're in their charged mode for that to happen as well. In my last 5 Platinum matches as Vanguards (Krogan, Krogan, Slayer, Asari, Phoenix), I was sync-killed twice, once as a Krogan while not paying attention to the Phantom who snuck up behind me (i.e. not as a result of being a Vanguard at all) and once as a Phoenix (because I'm a really awful Phoenix in general and probably shouldn't have tried -- wasn't really an asset to the team

).
Zanru wrote...
All Uberschveinen was pointing out was it is far
better than most give it credit for. I do believe it needs a few tweaks
here and there but the Slayer really does sum up a vanguard quite
nicely....
1) Slayer has standard Charge DR, no DR on a dodge that drains barrier, and no DR on heavy melee. He drains his shields to deliver attacks (PD, HM) that offer no DR. He has standard 500/500 shields with 65% max fitness bonus, putting him in the normal squishy subset. He's also not particularly fast, having no movement speed bonus (Drell, Geth, Fury, and Shadow all get one). In that regard, he's extremely high-risk in general. The only time he isn't incredibly squishy is when he is spamming the light melee combo, where he's still vulnerable to stagger and sync kills and does embarassingly-bad damage due to low base damage and busted targeting. With a melee build, it will take 2 full charge -> light melee combo cycles to kill a single Marauder. Alternatively, a Gethfiltrator could just do it in one shot. Which would you rather have?
2) You know what staggers better and faster than Biotic Slash? Shockwave. No warmup, high force. You know who has that? The Human Vanguard. You know how many people spec into Shockwave for the Manguard? Nobody who's in his right mind! Biotic Slash exists almost explicitly as a wallspamming skill. Even if you aren't camping in one spot, you aren't going to spend your time using Slashwave unless you're hiding safely behind a wall.
3) And let's talk about using PD. PD offers no DR whatsoever and drains your barrier. It also has a horrible tendency to do nothing or be ignored by opponents. You've also comically exaggerated the damage. Platinum Rocket Troopers, the single weakest shielded target, have 1755 shield, which will take you two shots to strip even if you took the +75% to shields evo. Platinum Phantoms have just under 4000 shield, and you actually need to spec for damage and power damage to take that out in 3 direct hits (and you can't hit while she's dodging or the DR will end your attempt). You also can't get shot in the meantime, or you won't have barrier to finish the job (and she'll finish you instead). Specced for damage, you deal just over 4000 damage to shields and barriers over 3 shots, which is not much more than you can do with a single shot from an Acolyte which is faster and doesn't drain your shields.
Zanru wrote...
For the Slayer I would agree on a slight melee buff
and some extra shields, giving him too strong of a light melee with the
amount of invul/DR it gets could easily break the character, especially
since people want to give hima sword mastery tree with
armor/shields/barrier damage as a 6th evo. It could easily allow him to
wade into a fight and kill everything with no worries outside of a sych
kill, and if you led in with PD>charge the only thing that would live
long enough to do so would be banshees and atlases.
Uhhh... what? The damage output is currently quite pathetic, and not even a 100% increase would make it overpowered. Unlike the Krogan, the Slayer can't stagger phantoms and Atlas mechs with his melee attacks, so he's effectively unable to use it against anything but -- you guessed it -- those same little mooks that are in such meager supply on Platinum in the first place. Again, the damage output of the melee is so bad that wading into a group of enemies and attempting to slash them to death would take you half the round (I would know, I have tried). The Slayer needs something to account for the risk of this kind of playstyle, because he sure as hell doesn't get much for it right now. That's why people just use him to slash walls all day.
And again, most Vanguards should not get more shields. They are not Krogan Soldiers. It is not the job of a Vanguard to sit around taking hits from cover. Their durability should largely be tied to their aggression, and that is done through damage resistance on Charge, not through base shields.
Bleachrude wrote...
Why exactly are you focusing on Platinum? Seriously, how many classes are actually viable on platinum?
There are 36 individual class breakdowns...From Human adept to N7 Slayer. Now, factor out the infiltratos who are all platinum viable INDIVIDUALLY (except ironically for the Shadow - the boss spam of platinum screw her hard) we have 30 individual classes.
The adepts are platinum viable but that requires the entire team to be biotic...Ever seen how well a asari justicar does with a non-biotic team? Not pretty at all...
Soldiers have what - 2 classes maybe? Destroyer and Human Soldier
Sentinels - absolutely boned
Engineers - Demolisher grenade spam - if you don't have Grenade gear V, don't bother....maybe Geth Engineer thanks to hunter mode...
Vanguards have two proven platinum classes in kroguard and the smashguard.
And you guys think Vanguards are being shortchanged?
Uhhh, what?
Soldiers: RedJohn did a Krogan Soldier solo. Turian are currently semi-viable due to Marksman with the Piranha. Batarians can walk around with considerable shield as well as an insanely-short delay on regeneration and melt armor with Inferno Grenades.
Adepts: Fury, AA, Justicar, and some even play the Drell (though I'm not sure I understand how).
Engineers: Gethgineer, MQE, SE. I have occasion to see all of them, with SE actually having considerably more utility than it previously did. I've even seen an HE do just fine for himself (though he's still pretty rare because Gethgineers are just better). Odd man out, really, is still the FQE.
Sentinels: Paladin, maybe HS, probably BatSent (dear everyone: Acolyte, blade armor for DR, shield power cells, spam shockwave. You're welcome.).
Infiltrators: Looooool
Vanguards: Krogan is the obviously viable option; there are quite a few Kroguard. I have never seen a Phoenix do anything other than fail miserably outside of moronic farming runs, and I have not succeeded with them either (but I was never a good Phoenix).
Soldiers: 5/6 (4/6 whenever the Piranha gets nerfed back into whatever hole it came out of)
Adepts: 4/6
Engineers: 5/6
Sentinels: 3/6
Infiltrators: 6/6
Vanguards: 1/6, maybe 2/6 on a good day.
Average: 4/6
Vanguards underperform in that regard. Of course, there's still 8 non-Vanguard classes that could use work for joining in on the Platinum bandwagon, but that is neither here nor there.
more importantly, though, Vanguards underperform regardless of whether they meet some pre-defined threshold. Their damage output is pretty mediocre, as I mentioned previously, and they are on the bottom of the scale in terms of survivability. Whether or not you think most characters are viable for Platinum or not is pretty irrelevant because they're still better than the Vanguards.