So if these parameters change, but yours do not, the abilities among all classes lose effect in different amounts.
The vanguard for example works with all of them fine with bronze and pretty much on silver.
For gold, you usually have to change your play tactics.
Like with almost every class, but as you have to go into melee by definition (BC) you are in a situation, most other classes can and try to avoid (e.g. shockwave through a wall).
The Design flaw could be changed in two different ways in my opinion.
They have to give you the option to increase the damage OR the defense significantly.
Damage could be depending on class if you get options to increase weapon damage and/or more damage to your powers, but you cant get the maximum in protection.
Protection you can get a mix of damage reduction and amount of shields you have.
The exact combination could be depending on the races and they probably want to favor races coming out latest or the once being more rare to get to be stronger.
The reason why the KV works probably best is simply the fact, that he is less weak with little lag peaks and he can take some damage. Which you always need when you go toe to toe.
I doubt BW will change something significantly in the class design so this wont change, but higher shields and a DR for all vanguards could work to make them work better on higher difficulties.
Most likely, they would not do so much damage like other classes and they are not good at debuffing, like an engineer for example, but they could keep the enemy busy and draw fire onto themselves.
For damage dealing and debuffing there are other classes by design.
There could still be differences in how tough they are depending on the race and if the race gets a nice extra ability, like for examle asari bubble so you can charge into it.
But i doubt they will change such big design parts and only tweak a little on the damage and life and numbers of the enemies as seen so far.
All in all, everything they changed, were only minor changes on some numbers.
Not a fundamental change, like changing abilities or such.
Depending the different difficulty levels...
As the difficulty level is regulated, by how hard it is to kill the enemy and how fast he can kill you and not factors like totally new or unpredictable behavior or "smarter" enemies like in a chess programm, the usefulness of abilities, designed for bronze or maybe silver, will lessen depending on its working mechanism on higher difficulties in different speed.
So some abilities lose its flavor/usefulness faster than others.
Playing a vanguard shows this.
But the same goes to a different degree to all classes.
sidenote: smarter enemies would mean for example different group tactics or synergy effects between the abilities of the enemies.
As most of them dont have much when it comes to biotic theres not much combination ebtween them except that sneakier classes like hunter or phantom like to tag along with others (like how hunter licke to accompany some pyros so the players go for the pyros and hopefully notice the hunters too late).
Modifié par Drakham, 05 août 2012 - 01:19 .





Retour en haut





