I think the decision to mute the main character was a touch of genius.
I have taken a look at some other games of sorts were the voice chosen for the main character really distracts from the emersion.
Even Mass effect, I feel was tarnished by the horrid American accent adopted by the main character, I'm sorry but the American accent really grinds on me.
Anyway, I hope that silent main characters become the norm, especially in this sort of game.
Muting the PC, a good idea.
Débuté par
Pinkleaf
, déc. 20 2009 03:52
#1
Posté 20 décembre 2009 - 03:52
#2
Posté 20 décembre 2009 - 03:57
So, an American shouldn't speak like an American? Interesting.
In case you don't know, silent PCs have been the norm for a long time, and voiced PCs are actually far from being the norm still. I for one think it's great (as long as the voice actors are doing a good job) and hope DA 2 will have it.
In case you don't know, silent PCs have been the norm for a long time, and voiced PCs are actually far from being the norm still. I for one think it's great (as long as the voice actors are doing a good job) and hope DA 2 will have it.
#3
Posté 20 décembre 2009 - 04:16
I was actually a bit disappointed when I realized that the PC didn't actually have a voice, especially when you can customize your voice to an extent during character creation. Not much point in picking a voice when your character doesn't say anything except when you're giving them orders during combat or picking a lock. It would have been nice during cut-scenes at least, but given all the choices we can make I can see how that would be a problem on Bioware's end.
#4
Posté 20 décembre 2009 - 04:23
Most of the RPGs I've played have had mute player characters. In fact, until recently few of them had any voice acting, except for a few key pieces of dialog during important story moments.
I've been playing RPGs for years and voice acting is still kind of a new concept to me so I don't miss it. In fact I often wish cRPGs would go back to text-based dialog...but I know that's never going to happen. Those days are over.
I've been playing RPGs for years and voice acting is still kind of a new concept to me so I don't miss it. In fact I often wish cRPGs would go back to text-based dialog...but I know that's never going to happen. Those days are over.
Modifié par Pseron Wyrd, 20 décembre 2009 - 04:26 .
#5
Posté 20 décembre 2009 - 04:31
The problem with making a voiced PC is that they would have to do it for every race and gender they add to the game, which is very costly. This could also be a problem, if say, they added more a races and adventures in the future. If say they released a DLC that added a new race, it would sell for a lot less if they didn't have to record the new race PC dialogue for the the whole official campaign. Same goes for making new DLC adventures--they would cost a lot less if PCs are not voiced.
#6
Posté 20 décembre 2009 - 04:33
I also don't mind the mute PC. A wrong voice can really detract from your image of what s/he should be like and besides, since I'm choosing the dialog choices for him/her, I would probably be skipping the speaking part anyway.
#7
Posté 20 décembre 2009 - 04:48
Hes not mute my current character won't stfu with his "Can I get you a ladder? SO YOU CAN GET OFF MY BACK?!" comments when I push buttons to do things
#8
Posté 20 décembre 2009 - 05:19
i would have liked a voice oh well though it works as long as everyone else talks
#9
Posté 20 décembre 2009 - 05:20
I agree with Dynamomark, it's too much to expect the PC to be fully voiced. T.b.h. I never missed it either.
#10
Posté 20 décembre 2009 - 05:26
Actually, this was one of the two things I think Mass Effect did better than DA:O (the other being the ending, but that's just personal preference). Having VO for the main character in ME just gives such a sense of personal involvement: it really makes me feel that the game is about Shepard! In DA:O, I frequently felt annoyed by the level of importance that various NPCs were giving my PC. I know there are in-game reasons for this, but it just felt so weird that my "voiceless" PC was regarded as so central... I wasn't persuaded of her importance, basically, whereas I was absolutely convinced of Shepard's.
Of course, the benefit of the silent PC is that you can choose exactly what the PC says (if you did this with voiced main-character dialogue, it would be boring to choose it and then have to read it; ME's dialogue wheel does a great job in that regard).
Of course, the benefit of the silent PC is that you can choose exactly what the PC says (if you did this with voiced main-character dialogue, it would be boring to choose it and then have to read it; ME's dialogue wheel does a great job in that regard).
Modifié par Estelindis, 21 décembre 2009 - 10:08 .
#11
Posté 20 décembre 2009 - 05:30
It would be cool in cutscenes, but with the different origins, races, sexes and not to mention the multitude of voice choices that would be a lot of dialog.
I wish I could remember which game it was, but I recall a game that had a mute OpC and some of the NPCs would give you grief for not talking.
I wish I could remember which game it was, but I recall a game that had a mute OpC and some of the NPCs would give you grief for not talking.
Modifié par Bomfy, 20 décembre 2009 - 05:30 .
#12
Posté 20 décembre 2009 - 05:36
I'd hate it if they voiced the PC. I know how I want my PCs to sounds, and would resent having some generic muppet's voice being forced on my character. Please, won't anybody think of the characters!
#13
Posté 20 décembre 2009 - 05:43
Who needs a voice in dialogues. I'm pretty content with choosing one of the options for a voice then hearing it occasionally during travel and battles. Just a little more variations please. Check out NWN2.
#14
Posté 20 décembre 2009 - 05:51
It wasn't too much for Mass Effect: they just had to do a male and female VO.
Personally I love Mark Meer (Shepard in ME) and his voicing for the character. Doesn't mean I'm upset that your character doesn't speak in DA:O, though.
Personally I love Mark Meer (Shepard in ME) and his voicing for the character. Doesn't mean I'm upset that your character doesn't speak in DA:O, though.
#15
Posté 20 décembre 2009 - 09:17
I found that with Mass effect your selected dialogue did not match what Shepard actually said. I found this also to be slightly off putting, this would have not been the case if Shepard had been silent.
#16
Posté 20 décembre 2009 - 09:36
If you don't like the american accent well.. who said the main character would even sound American? Why wouldn't they sound european like all the other characters?
#17
Posté 20 décembre 2009 - 09:46
I prefer mute PC's honestly. There is little actually gained from having a voiced PC compared to what can possibly be lost in the end. As others have said, poor voice acting would completely ruin it, responses tend to become more limited, what you select isn't necessarily going to be what is said as learned from Mass Effect, you lose a personal touch to your character as he may sound completely different to what you have in your mind.
To me there is just so little gained out of having a voiced PC in a game like this.
To me there is just so little gained out of having a voiced PC in a game like this.
#18
Posté 20 décembre 2009 - 09:51
Frankly I can't understand this talk about the PC being voiced in a RPG. How exactly can the PC be voiced when I am the one that roleplay? Bioware must get inside my head to find the right voice that will speak the right way in any given situation. I already have problems choosing the right soundset for my character, and most of the time ain't really happy with it.
By RPG I mean truly roleplaying a character (in the given setting of course), some people use the term to describe every game that let you customize the main character, but that way almost all the games can be called RPGs, even a racing game where you roleplay your car.
By RPG I mean truly roleplaying a character (in the given setting of course), some people use the term to describe every game that let you customize the main character, but that way almost all the games can be called RPGs, even a racing game where you roleplay your car.
#19
Posté 20 décembre 2009 - 10:13
If you want your PC voiced, just read the dialogue selections you make out loud!
#20
Posté 20 décembre 2009 - 10:24
The big thing is that Mass Effect has one huge thing that allows it... a set character name: Shepard. I realize that it's a surname, but consider this... in a military organization, absolutely nobody is on a first-name basis. It is always (Rank)(Surname). With a set surname of Shepard, the character can freely self-reference.
Meanwhile, let's look at Dragon Age. There are also set surnames, but it is also customary for Grey Wardens to drop said surname. Likewise, it would sound really awkward to call someone by their surname in said setting; nobody goes around referring to Loghain as simply "Mar Tir". As a result, how would a fully voiced PC in Dragon Age respond to Cailan's initial question of "Might I know your name?"
Meanwhile, let's look at Dragon Age. There are also set surnames, but it is also customary for Grey Wardens to drop said surname. Likewise, it would sound really awkward to call someone by their surname in said setting; nobody goes around referring to Loghain as simply "Mar Tir". As a result, how would a fully voiced PC in Dragon Age respond to Cailan's initial question of "Might I know your name?"
#21
Posté 20 décembre 2009 - 10:25
I don't like it at all. The main character in Mass Effect spoke all his/her lines and I was expecting the same here. I was disappointed that all my character can manage is a few canned and very corny lines. As far as you doing the role playing, do you actually sit there and read all your lines out loud as if that's actually you playing? I see it as me making the choices for a character much the same as I do for the other members of my party at times. I make his/her choices and them watch them played out. It's like a story where you can make choices that determine the outcome. In that context it makes no sense for the main character to have no voice.
#22
Posté 20 décembre 2009 - 10:28
I think I'd prefer a voiced character. Anyway, I think the ideal solution would be to have a voiced character with a mute option, so everyone gets what they want.
#23
Posté 20 décembre 2009 - 10:32
this works great unless you roleplay the opesite(really crappy spelling i have right now) sexPurdicus wrote...
If you want your PC voiced, just read the dialogue selections you make out loud!
#24
Posté 20 décembre 2009 - 10:34
Again, I must stress the "Can you say your own name?" issue. Either there must be some kind of set alias or one would have to impliment some hopefully efficient name pronounciation system...
*deep voice* "Hello. I am *Stephen Hawking voice* Key-MAY-row-us *deep voice* and I am a Grey Warden."
*deep voice* "Hello. I am *Stephen Hawking voice* Key-MAY-row-us *deep voice* and I am a Grey Warden."
#25
Posté 20 décembre 2009 - 10:53
It's true that it would be a little boring if you'd read the lines and then hear your PC speak them. That's why in ME, you can choose the direction, but don't know what exactly your PC is going to say. I can see that some people don't like this, but I think it was a brillant invention and like it very much. For me, it improves atmosphere and immersion a lot.





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