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Muting the PC, a good idea.


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#101
Merci357

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If there is one thing i liked in ME, it's the voice of "my" Sheppard... Sure, it's there only one male and one female voice that required voice acting/recording, but still, it was much mure "cinematic" that way.



However, I understand why this was no option for DA:O - even though i'm quite sure two male and two female voices would have been sufficient. Maybe DA will be a huge success, and we'll see voice acting in future games, one can hope, no? :P

#102
Admiralce

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i wish to see the PC speak. Yes, it will give me cinematic feeling and not boring in conversation.

the game is good anyway it's no big deal.

Modifié par Admiralce, 23 décembre 2009 - 08:12 .


#103
bjdbwea

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Sylvius the Mad wrote...

The problem is not that our chouices are constrained by the character.  The problem is not that we're forced to play a specific person.  The problem is that we CAN'T play Shepard because we're not permitted to choose his actions and words.  We can't choose how he delivers lines.  We can't choose what he says.  We're givin no chance to play Shepard at all.  The voice and cinematic presentation in combination with the dialogue wheel entirely precludes it.


You CAN choose the actions of your PC on several occasions. You can't choose the exact words in dialogue, but it's clear enough what's going to be said, and how. Therefore you totally CAN play your PC. And again I have to ask: What good does it to if like in DA:O you can click on different lines for your character to "say", if they all lead to the exact same response from NPCs anyway? It's an illusion of freedom that is destroyed as soon as you play the game a second time. And by the way, this happens for the same reasons as the restrictions in Mass Effect: Because otherwise, BioWare would need to write and record much more different responses from NPCs. As long as you want to voice every line, you'll have this kind of restrictions. Better then to do it like in Mass Effect, than to create an illusion of freedom that vanishes already on the second playthrough, like in DA:O and all other recent RPGs, including the BioWare games.

By the way: DA:O forces your character into a certain role too, just like Mass Effect does. You just happen to have a few more origins, but as soon as the main game starts, the difference isn't that much bigger than in Mass Effect.

Modifié par bjdbwea, 23 décembre 2009 - 12:07 .