Shapeshifting (NEEDS PATCH!)
#1
Posté 20 décembre 2009 - 04:02
Shapeshift as a Mage the damage you do is actually based on your
Strength attribute as opposed to the Magic attribute like it says in
the Shapeshift description.
I was a level 20 Mage with max Shapeshifting and I was going 11 dmg per hit, when I hit, which wasn't often.
Also the cast time limits it's value. Generally in a fight where it would be useful, by the time I had it cast, I was practically dead. This on top of the fact that I did next to no dmg = waste of time.
Can we get a Bioware rep to comment on this please?
#2
Posté 21 décembre 2009 - 05:41
#3
Posté 21 décembre 2009 - 05:43
#4
Posté 21 décembre 2009 - 05:48
#5
Posté 21 décembre 2009 - 06:09
#6
Posté 22 décembre 2009 - 03:58
as a shapeshifter, you are supposed to be a fearsome creature. in-game however, you do little damage, you cannot cast spells, no sustained abilties. even the ranger pets have higher hp's than you have. you have to rely on your puny creature-specific abilities, which will not make a lot of difference on the battlefield.
#7
Posté 22 décembre 2009 - 03:38
#8
Posté 22 décembre 2009 - 09:04
#9
Posté 22 décembre 2009 - 09:28
Yeah, shafeshifing needs some work.
Modifié par Grumpy Old Wizard, 22 décembre 2009 - 09:29 .
#10
Posté 22 décembre 2009 - 10:04
#11
Posté 22 décembre 2009 - 10:25
I suppose a mod could do this too
Modifié par Diamaht, 22 décembre 2009 - 10:27 .
#12
Posté 23 décembre 2009 - 10:26
What bothers me the most however, is that in the ability description is actually says form strength is based on the Magic attribute, it isn't however. It's based on the Strength attribute which is ridonculous.
#13
Posté 23 décembre 2009 - 11:08
#14
Posté 23 décembre 2009 - 12:03
#15
Posté 23 décembre 2009 - 12:12
Think of it this way, whilst obviously this would be running into comparison to Arcane Warrior, basically if they shifted all of shapeshifter stuff into magic, that means that someone could have all the cake and eat it. Transforming either into a big tanking bear, a devilish melee DPS spider or a castermaniac without having to make any real sacrifices to stats.
#16
Posté 23 décembre 2009 - 12:13
#17
Posté 23 décembre 2009 - 01:02
Nowaysis wrote...
Yes, let's all cheat, and save Bioware the ordeal of actually fixing a broken mechanic.
lol i cheated just to see if it was feasable, even with the greater dmg, there still isnt much incentive to ss when your spells can rip through most enemies, buy the time you would have finished shifting, also i havnt checked thuroughly but i dont think weapon dmg buffs like teleketic weapons work
i just dont get how bioware could make blood mage and arcane warrior op yet stuff up majorly when making the shape shifter, didnt they do any testing for it?
#18
Posté 23 décembre 2009 - 01:17
Gaidren wrote...
I tell myself the reason Morrigan won't teach you shapeshifting if you have high approval (but does teach it if your approval is low) is that she's doing you a favor.
Since when is Morrigan nice to people?
#19
Guest_Feraele_*
Posté 23 décembre 2009 - 03:59
Guest_Feraele_*
12monkeys wrote...
yep, and you lose all your sustained abilities when you shapeshift. bye-bye party buffs.
as a shapeshifter, you are supposed to be a fearsome creature. in-game however, you do little damage, you cannot cast spells, no sustained abilties. even the ranger pets have higher hp's than you have. you have to rely on your puny creature-specific abilities, which will not make a lot of difference on the battlefield.
Yup tried the shapeshifter ability a couple times..only. Was disappointed with how weak my caster was, and how squishy...and never did it again. That ability needs some oomph.
#20
Posté 23 décembre 2009 - 04:00
#21
Posté 23 décembre 2009 - 04:32
Also the animals used stink, except for Stinging Swarm(cool). It would have been cool if she could have learned Werewolf, Drake, and Dragon along the way, but without fixing the cast time and damage its a bust for me.
Going Blood Mage/Arcane Warrior and am unstoppable. Virulent Walking Bomb+Curse of Mortality+Death Cloud+Blood Wound+Blood Control+ mopping up with sword= Most fun I've had as a Mage.
Modifié par beserker7, 23 décembre 2009 - 04:34 .
#22
Posté 23 décembre 2009 - 04:33
beserker7 wrote...
Yes, it needs a major overhaul(like templar & reaver for warriors). The trailer shows Morrigan changing instantaneously to a spider, that's what I want. They should make it take the casting time of like Mind Blast to change forms and give the animals damage based on majic score not strength. You should not be doing a lame 11, per hit.
Also the animals used stink, except for Stinging Swarm(cool). It would have been cool if she could have learned Werewolf, Drake, and Dragon along the way, but without fixing the cast time and damage its a bust for me.
Going Blood Mage/Arcane Warrior and am unstoppable. Virulent Walking Bomb+Curse of Mortality+Death Cloud+Blood Wound+Blood Control+ mopping up with sword= Most fun I've had as a Mage.
#23
Posté 23 décembre 2009 - 05:07
#24
Posté 23 décembre 2009 - 05:23
fantasypisces wrote...
Erm, Templar is an amazing specialization and Reaver can be pretty darn good.
Holy smite, even at higher levels only does like 20-30 damage for a couple seconds. That does nothing to normal enemies with health in the 250's. Reaver talents are good, except for the final one, as it doesn't increase damage at all. I stop an pause when my health was under 25% and my damage score was the same. It doesn't work. Aura of pain looked good but was only doing like 5 damage every couple seconds.
They both are way underpowered, IMO. Look at Mana Clash, Walking Bomb, and other Mage spells that do so much damage. Templar and Reaver final talents should have been doing a similar level of damage, IMO.
#25
Posté 23 décembre 2009 - 06:23
I still think Champion/Beserker are better, but the dispel ability of Templar isn't awful and Aura of Pain is nice for holding aggro on multiple mobs for tanks. Shapeshifting is just.....bad. Every point spent in it is a wasted point.





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