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Dear Bioware: Rebuff the N7 Typhoon


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#1
Terminus Echoes

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To start off, I mean the damage nerf, not the penetration one.

Okay, so this is a popular issue. I was, for a small time, a user of the Typhoon-Destroyer combo, and have experience with it before each of the nerfs. I stopped using the Typhoon after the second nerf, because it wasn't viable. Instead I use the Particle Rifle. But why was the Typhoon an issue in the first place?

Well, it could tear through enemies like wet toilet paper. It had a large clip and a large damage output.

However, to counter this, it was rather hard to control, took time to ramp up its rate of fire and power, was very ammo consuming, and was also the heaviest weapon in the game, therefore nullifying its use on any power-reliant class. So what classes was it good on? Only two: the N7 Destroyer and the N7 Demolisher. I say the Demolisher because it is not reliant on powers and had the Supply Pylon to refill its ammo, but primarily the issue is with the N7 Destroyer.

The N7 Destroyer is the best Soldier for Platinum, the other classes before it being very useless, due to their up-close and personal nature and the amount of bosses. The previous DLC characters it received were also pretty sub-par, unable to compete with the DLC characters of the other classes.

This chain was broken when the N7 pack came out, the Destroyer quickly became a force to be reckoned with, as it had a devastating... Devastator Mode that increased its health, rate of fire, and damge. It also could not be stunned, which made it perfect for weapon play, primarily the also new N7 Typhoon. This combo was able to tear through enemies with ease, and made it contend with the other classes.

Yet, people were not very satisfied with this new development. Why?

(begin opinion) Well, I believe it's because that for once, there was a class that could actually use nothing but weapons and compete with the power-reliant classes, and the players who used such classes were upset that they were being, for the first time, competed with. They vocalized their issues on these boards, and their wish was granted, and now the Typhoon is garbage.

I mean, look at the other classes that can pull off Biotic/Tech Explosions, drain shields in seconds, freeze enemies in place, or just spam one button and use an area of effect attack and cause mass damage. If you ask me, the Typhoon actually took more skill because it continuously required aim and compensation for dodging enemies and its own dodginess, whereas power-reliant classes just press buttons. I can pick up the Destroyer and Typhoon now and do worse than an N7 Slayer just mashing its Biotic Slash throughout the entire game.

I feel that this, combined with the fact that the gun could be improbed with equipment, lead to the outcry against it. People saw others mowing things down on high difficulties with a gun, which up to then had been quite rare, and they felt it was unfair. Granted, in a co-op game where XP is distributed almost evenly and Credits are really all that matters, I don't see why people felt this was such a big issue. (end opinion)

For the first time in the game's life, the Soldier class was able to compete with the other classes on higher difficulties.

Now, it cannot do as well. Most players switched to the Revenant, a weapon which should be inferior to the Typhoon, but was now superior. Despite the Revenant's even worse handling, it was easier to acquire and max out, so it was the best candidate. Some who were lucky enough to acquire the Particle Rifle used that also, but that was an Ultra Rare, like the Typhoon, and is very superior to the Revenant. As it should be.

So now the Typhoon is vastly inferior to other weapons, as it only really worked with the N7 Destroyer. Is the N7 Destroyer the thing that needs to be nerfed? No. Despite it's tankiness, it is incredibly slow (try being in Devastator Mode and carry an object to an extraction point) and, when in its necessary Devastator Mode, cannot dodge.

To conclude, the Typhoon nerf was ill advised and should be reversed. At the minimum, I say buff its ramped up damage to 1.75x, a compromise between its original 2.0x and its current 1.5x. Sounds like a fair trade.

So please, BioWare, fix this issue and give the Soldier class a fighting chance again.

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Arguments:
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Here's some arguments I found around the site...
  • But what about its balance on Bronze/Silver?
    Anyone who uses an Ultra Rare weapon on Bronze or Silver is wasting potential. This is very rare and I cannot see this being a prevalent issue.
  • But the Typhoon has so much ammo!
    So does the Geth SMG, but its small damage does not amount to much. The Typhoon used to be able to make an impact, but now it only makes a dent. Also, when its magazine is extended, which is almost necessary, it usually only has about one extra clip, requiring constant treks to and from the nearest ammo crate. Even more so with its damage nerf.
  • Well of course a Revenant X should be better than a Typhoon I!
    I beg to differ. The Paladin I can compete quite well with a Carnifex X. And opportunity to max out the Revenant is much easier than even acquiring the Typhoon. It is an Ultra-Rare weapon, after all. Just look at the Particle Rifle--it can outgun most other Rare weapons. Is it next on the chopping block? I hope not.
  • But with the Typhoon+Destroyer, one player can take out a boss!
    As can any other class. I played a game recently where an N7 Fury got 100,000+ points on Platinum consistently throughout 5 games through use of Biotic Explosions. It never fired a weapon. It took out plenty of Banshees and Primes, and this is just one example out of many other classes. Besides, the Typhoon's handling is harsh, and it only really works well on large, slow-moving targets. Smaller infantry enemies are harder to hit. The Destroyer was meant to tank large enemies.
    Also, taking down a boss with the Typhoon requires a lot of ammo, which requires a trip back to the ammo crate. This is something that power-reliant classes do not have to worry about as much, since the Typhoon is a very ammo-consuming weapon. Also, the Destroyer is very slow, especially in Devastator mode, so these trips are lenghtier than it would be for any other class.
  • Then nerf the Destroyer!
    As I said earlier, no. The Destroyer only has one useful power: the Devastator Mode. Its Missile Launcher just shoots curving spitballs, and the multi-frag doesn't do anything helpful. The Destroyer is a well-balanced character and should not be touched.
Please be polite. Thank you.

Modifié par Terminus Echoes, 03 août 2012 - 10:44 .


#2
Lord Chun

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I didn't think the nerf was all that bad myself but I do enjoy my harrier more even before the nerf

#3
Chealec

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Bump - not because I agree or disagree (not unlocked the Typhoon yet so I have no opinion either way) - but because this is a well written, seemingly well thought out argument against a nerf and for that reason, if nothing else, it deserves a bump :)

#4
Terminus Echoes

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Lord Chun wrote...

I didn't think the nerf was all that bad myself but I do enjoy my harrier more even before the nerf


The harrier is nice and balanced.

...expect it to get a nerf sometime soon.

#5
Terminus Echoes

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Chealec wrote...

Bump - not because I agree or disagree (not unlocked the Typhoon yet so I have no opinion either way) - but because this is a well written, seemingly well thought out argument against a nerf and for that reason, if nothing else, it deserves a bump :)


Thanks! I really appreciate it.

#6
a-karpen

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BUMP BUMP BUMP

I hope so much that devs will listen to arguments,as they say they do.

#7
AbhijitSM

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Lord Chun wrote...

I didn't think the nerf was all that bad myself but I do enjoy my harrier more even before the nerf


If a 25% damage nerf was not bad which made an Ultra rare weapon somewhat comparable to a rare then i don't know what is.
OP i do agree that it should be rolled back.

#8
ChatmanJay

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After playing with it some more, the nerf is noticeable. Still a good gun, but I'd like even a little buff.

#9
DHKany

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Or bump up the base damage by the percentage of charge up damage that they took off or at least somewhat similar.
I actually think this results in a higher DPS than before but don't quote me on that one.

#10
himohillo

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They want the URs to be like the ship models Shepard collects. You can get it, look at it but don't even think about using them.

#11
InTheZone

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The Soldier class has the Human Soldier... Batarian Soldier... Vorcha... if you believe these classes are asthmatic then you just can't play them properly.

#12
xcrunr1647

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No argument here.

Edit: No argument with the Typhoon stuff. the Soldier class is far from asthmatic. 

Modifié par xcrunr1647, 02 août 2012 - 12:46 .


#13
M47R1X

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I find myself agreeing with you. I for one just got my Destroyer and I didn't even get to use him properly.

Kinda tempted to try my Striker X just for lulz. I think my Revenant is low-level, IIRC.

#14
Suzaku4489

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The nerf does suck, but I think the reaction (of the public) is a little excessive. I've played several games with it post-nerf and it's really still not bad. I can still cut down targets fairly quickly, small ones included, and even at long range; it just takes a slight bit longer to kill 'em. Though, in the end, I'll also admit I wouldn't mind a roll-back.

#15
Kekhadgar

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I think ppl need to stop crying over this stuff, its like none of you can kill with any other gun but the typhoon. Guns done kill **** player skill does.

#16
viruz777

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This thread should be stickied. Everything you just mentioned vocalised my thoughts exactly. And it had good arguments to boot too!

I wholeheartedly agree that perhaps the passive 1.00 penetration was too good to be true for an LMG in an assault rifle category and a nerf to 0.25 was FAIR. But feeling the hard end of the nerf hammer was when the damage multiplier when fully revved up was reduced from 2.0x to 1.5x. I feel my Revenant X has more practicality in dealing out large bursts of damage consistently without having to dip into cover ever so often.

The Typhoon on the other hand requires you to utilise high risk high reward playstyle where the longer you expose yourself while going full auto, the more damage output and the faster you kill. Ever since the nerf and in platinum games I find myself dipping into cover alot and barely doing the expected damage output anymore.

People can't expect to say that "oh it's cos you haven't maxed to Typhoon X yet so you can't really feel the difference and obviously Revenant X beats a Typhoon I". Well for one thing it's just not as easy to max up to a Typhoon X to begin with since its an ULTRA RARE weapon. And seeing that it is one, it should really deserve its status by performing as one. Considering how easy it is to unlock rare weapons, it truly befuddles me how most rare weapons can outperform ultra rare ones even though URs are so hard to unlock (9% chance max in PSPs)

#17
Transairion

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Posted Image

The fact the Particle Rifle is now getting more praise than the Typhoon brings both a tear of joy (for the PPR) and pain (for the Typhoon) to my eye. I lost the other in a freak Harrier-reloading accident.



The Soldier class has the Human Soldier... Batarian Soldier... Vorcha... if you believe these classes are asthmatic then you just can't play them properly.


Play them with -200% cooldown then report back after using Adren Rush once per Wave. Soldiers being cooldown reliant is bad design, period, or did they not pay attention to how Soldiers work across 3 games?

Modifié par Transairion, 02 août 2012 - 12:49 .


#18
Delta 57 Dash

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This is the very essence of what I was thinking about the nerf.

The typhoon and the N7 Destroyer made the soldier class FUN again.

Now that they hit it with a huge 25% damage nerf, the biggest damage nerf EVER (Krysae had a bigger hit to DPS, but that was mainly due to the ROF nerf), it has dropped below the Revenant in damage output. All because some people, many of whom DID NOT HAVE THE WEAPON, as proven in their manifests, cried that the gun was overpowered.

Please, Bioware. Please bring fun back to the Soldier class.

#19
JxLegend

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Very noticeable on platinum I hope they roll it back or give us more thermal clips per mission

#20
ryoldschool

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SuperTacoKing wrote...

After playing with it some more, the nerf is noticeable. Still a good gun, but I'd like even a little buff.


In Boom Dynamite's thread comparing it to the Revenant

After the nerf a Typhoon V is close to the Revenant X, but 

(1) Typhoon has about a two second 1.5 second time when it ramps up to get up to about the same damage, during which time the revenant X does more damage.
(2) Typhoon has more recoil, but more accurate.   ??? 
(3) If you get staggered or stop shooting to switch targets the ramp up process starts up again

so a Typhoon V was a lot better, now where is the reward for enduring the ramp up period?

And yes, I really noticed the difference when playing pre and post nerf on a demolisher.  I have switched my build to use the harrier.


Edit: fixed link
Edit2 : Boom Dynamite says the "official" ramp up time inteval is 1.5 seconds.

Modifié par ryoldschool, 02 août 2012 - 01:43 .


#21
SimulatedSnowman

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I agree. Ultra-rares should be completely devastating on Bronze, terrifying on Silver, great on Gold, and good enough on Platinum. They should be weapons that encourage Bronze and Silver players to step up and try a harder difficulty. They should allow Gold and Platinum players to try a weapon-centric class without as much fear of letting down their teams. As it stands, most Ultra-rares (with a few exceptions) are shiny paperweights of "balance". Upsetting.

#22
TommyNg

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Of course need to unnerf it , it is a Ultra rare N7 weapon, it should normally be better , just look at paladin X it can take out a boss too .

Bioware should be clever to buff it , as people may lose incentive to earn more credit as no ultra rare is needed to play well already , so people will play less.

#23
Flambirex

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It's noticeable on Gold, let alone Platinum. It's sad that my freak luck in unlocking a Typhoon the day after the Earth DLC hit has been a bit dampened (nerfed, you might say).

#24
Terminus Echoes

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InTheZone wrote...

The Soldier class has the Human Soldier... Batarian Soldier... Vorcha... if you believe these classes are asthmatic then you just can't play them properly.


Out of all of those, I'd say that only the Vorcha is somewhat usable. But it, like the Batarian Soldier, are kind of like the Krogan. They're more meant for "up close and personal" combat, not conservative Platinum combat. This works better on Gold and below, as there is more infantry than bosses. They are all also outperformed by the other classes.

Perhaps I should rephrase that, though. I'm thinking in Platinum terms, not overall terms.

#25
Friopjofur

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I compliment your argument for its logic and clarity.  I agree with it down to the letter.  Two thumbs up to you! Posted Image