Okay, so this is a popular issue. I was, for a small time, a user of the Typhoon-Destroyer combo, and have experience with it before each of the nerfs. I stopped using the Typhoon after the second nerf, because it wasn't viable. Instead I use the Particle Rifle. But why was the Typhoon an issue in the first place?
Well, it could tear through enemies like wet toilet paper. It had a large clip and a large damage output.
However, to counter this, it was rather hard to control, took time to ramp up its rate of fire and power, was very ammo consuming, and was also the heaviest weapon in the game, therefore nullifying its use on any power-reliant class. So what classes was it good on? Only two: the N7 Destroyer and the N7 Demolisher. I say the Demolisher because it is not reliant on powers and had the Supply Pylon to refill its ammo, but primarily the issue is with the N7 Destroyer.
The N7 Destroyer is the best Soldier for Platinum, the other classes before it being very useless, due to their up-close and personal nature and the amount of bosses. The previous DLC characters it received were also pretty sub-par, unable to compete with the DLC characters of the other classes.
This chain was broken when the N7 pack came out, the Destroyer quickly became a force to be reckoned with, as it had a devastating... Devastator Mode that increased its health, rate of fire, and damge. It also could not be stunned, which made it perfect for weapon play, primarily the also new N7 Typhoon. This combo was able to tear through enemies with ease, and made it contend with the other classes.
Yet, people were not very satisfied with this new development. Why?
(begin opinion) Well, I believe it's because that for once, there was a class that could actually use nothing but weapons and compete with the power-reliant classes, and the players who used such classes were upset that they were being, for the first time, competed with. They vocalized their issues on these boards, and their wish was granted, and now the Typhoon is garbage.
I mean, look at the other classes that can pull off Biotic/Tech Explosions, drain shields in seconds, freeze enemies in place, or just spam one button and use an area of effect attack and cause mass damage. If you ask me, the Typhoon actually took more skill because it continuously required aim and compensation for dodging enemies and its own dodginess, whereas power-reliant classes just press buttons. I can pick up the Destroyer and Typhoon now and do worse than an N7 Slayer just mashing its Biotic Slash throughout the entire game.
I feel that this, combined with the fact that the gun could be improbed with equipment, lead to the outcry against it. People saw others mowing things down on high difficulties with a gun, which up to then had been quite rare, and they felt it was unfair. Granted, in a co-op game where XP is distributed almost evenly and Credits are really all that matters, I don't see why people felt this was such a big issue. (end opinion)
For the first time in the game's life, the Soldier class was able to compete with the other classes on higher difficulties.
Now, it cannot do as well. Most players switched to the Revenant, a weapon which should be inferior to the Typhoon, but was now superior. Despite the Revenant's even worse handling, it was easier to acquire and max out, so it was the best candidate. Some who were lucky enough to acquire the Particle Rifle used that also, but that was an Ultra Rare, like the Typhoon, and is very superior to the Revenant. As it should be.
So now the Typhoon is vastly inferior to other weapons, as it only really worked with the N7 Destroyer. Is the N7 Destroyer the thing that needs to be nerfed? No. Despite it's tankiness, it is incredibly slow (try being in Devastator Mode and carry an object to an extraction point) and, when in its necessary Devastator Mode, cannot dodge.
To conclude, the Typhoon nerf was ill advised and should be reversed. At the minimum, I say buff its ramped up damage to 1.75x, a compromise between its original 2.0x and its current 1.5x. Sounds like a fair trade.
So please, BioWare, fix this issue and give the Soldier class a fighting chance again.
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Arguments:
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Here's some arguments I found around the site...
- But what about its balance on Bronze/Silver?
Anyone who uses an Ultra Rare weapon on Bronze or Silver is wasting potential. This is very rare and I cannot see this being a prevalent issue. - But the Typhoon has so much ammo!
So does the Geth SMG, but its small damage does not amount to much. The Typhoon used to be able to make an impact, but now it only makes a dent. Also, when its magazine is extended, which is almost necessary, it usually only has about one extra clip, requiring constant treks to and from the nearest ammo crate. Even more so with its damage nerf. - Well of course a Revenant X should be better than a Typhoon I!
I beg to differ. The Paladin I can compete quite well with a Carnifex X. And opportunity to max out the Revenant is much easier than even acquiring the Typhoon. It is an Ultra-Rare weapon, after all. Just look at the Particle Rifle--it can outgun most other Rare weapons. Is it next on the chopping block? I hope not. - But with the Typhoon+Destroyer, one player can take out a boss!
As can any other class. I played a game recently where an N7 Fury got 100,000+ points on Platinum consistently throughout 5 games through use of Biotic Explosions. It never fired a weapon. It took out plenty of Banshees and Primes, and this is just one example out of many other classes. Besides, the Typhoon's handling is harsh, and it only really works well on large, slow-moving targets. Smaller infantry enemies are harder to hit. The Destroyer was meant to tank large enemies.
Also, taking down a boss with the Typhoon requires a lot of ammo, which requires a trip back to the ammo crate. This is something that power-reliant classes do not have to worry about as much, since the Typhoon is a very ammo-consuming weapon. Also, the Destroyer is very slow, especially in Devastator mode, so these trips are lenghtier than it would be for any other class.
- Then nerf the Destroyer!
As I said earlier, no. The Destroyer only has one useful power: the Devastator Mode. Its Missile Launcher just shoots curving spitballs, and the multi-frag doesn't do anything helpful. The Destroyer is a well-balanced character and should not be touched.
Modifié par Terminus Echoes, 03 août 2012 - 10:44 .





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