WizeMan305 wrote...
The gun shined mainly on the destroyer because it could down a boss in one clip in less than 5 sec. No one sees this as an issue in a co-op game? I am not one to call kill stealing, but if there are not enough kills to go around people begin to feel a bit useless. Its like being the 1 adept or engineer in a group on Infiltrators. The gun is still gold viable, just cause it can no longer down a boss alone it can kill infantry amazingly well.
I see it as an issue when people like you talk out your ass by making up numbers. Down a boss in less than 5 seconds? Well let's see. An atlas has about 21,000 shields and 23,0000 armor on gold. By your "math" the gun must be doing over 8,800 damage per SECOND. On a destroyer, not a geth infiltrator with a AP 72 and a hacked coalesced. For comparison sake, a Harrier X has a base of 1,187.
As for the argument on being compared to the Revenant, the damage is more, but in no way is it as viable as the Typhoon even post nerf. The Revenant has recoil that is difficult to master, and hitting anything with it becomes a problem. I am just getting tired of people calling foul for this nerf, same when the Krysae was nerfed.
Yeah? You know what I'm tired of? People like you spreading blatant goddamn lies to support this nerf.
<spits on the ground in disgust>
Bathaius wrote...
And any weapon that has a downside of having to expose yourself to fire for a long period of time should have an upside of being extremely effective.
Yes. This. Guns like this
should have the highest dps because maximum risk is involved. Especially with a ramp up period. Not to mention the fact it's one of the heaviest guns in the game. I've seen people keep cooldowns low enough to reasonably use a harrier on an adept. That crap wouldn't fly with a typhoon.
xis3 wrote...
my point was, from the start at lvl I, the gun was way to powerfull and to overpower at X.
with the change, the power climbing from I to X is good.
Does every UR was that powerfull at I ?no, none.
We understood your point. We dismissed it because it's bad. Saying an UR shouldn't be more effective than rares until they're similar levels is saying that after you max your rares you should be in a brainmeltingly boring rut where you can't improve your weaponry until you've quintupled your total credits spent. Or more. That's the worst idea since Japan tried to call America's bluff in 1945. Think for a moment about the consequences of that. When people reach maxed rares, it means they have thousands of hours of grinding ahead before they get to see more improvement. Anyone who would want to do that needs an entire team of psychiatrists working around the clock.