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Dear Bioware: Rebuff the N7 Typhoon


309 réponses à ce sujet

#226
a-karpen

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xis3 wrote...

my point was, from the start at lvl I, the gun was way to powerfull and to overpower at X.
with the change, the power climbing from I to X is good.
Does every UR was that powerfull at I ?no, none.


It's easier to unlock and upgrade from I to X a Rare weapon than unlock an UR. I spent about 12-14 packages to unlock and upgrade BOTH Piranha and Acolyte to maximum,when Earth came out. And then I spent about 5-6 millions of credits to just open Typhoon.

#227
a-karpen

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I'll bump and go playing.

#228
Terminus Echoes

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GroverA125 wrote...

Fine with your points, but one thing:

It's not an official petition, adding "Official" makes it sound petty and whiny, as many do. Kindly remove it from the title to stop some of those with less tolerance to mistakes like that just ignoring the post.

as for the full topic, buff up the Typhoon again, weaken the Turian Soldier, N7 Destroyer and Geth Infiltrator classes. They make the playing field too diverse, meaning that weapons like the Typhoon are unjustly nerfed for the sake of a couple classes being amazing with them, while everyone else uses it to decent/below average effect. Look at sniper rifles prior to TC nerf, they were below average in terms of DPS on most classes, but since everyone used them with infiltrators, it seemed as though the snipers were really OP, when it was actually the classes massive damage output doing all the work.


It was done as a request a few minutes before you posted. That's why I didn't do it, but it seemed to be popular, so I did it. Removed, thanks for reminding me.

The thing that makes it work so well with the N7 Destroyer is the inability to be stunned. Since the Typhoon requires constant fire, being interrupted is bad. Devastator Mode isn't really all that powerful, actually. It's just a tiny bit of extra help. So unless the stun-resistance is removed, which I doubt it will, the combo still stands.

I don't understand why that's such a bad thing, though. If I were to play as an N7 Shadow/N7 Slayer or Phoenix Adept/Phoenix Vanguard and use a small weapon/power recharge amp and spam the Slash/Smash attack, is that OP just because I'm being tactical with what I equip? The soldier is supposed to be good with weapons, while all the other classes are supposed to be good with powers. Weapons require ammo and more deliberate aiming than powers. I don't think things should be nerfed so heavily because they work well.

#229
DanielsMind

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le urtare

#230
GroverA125

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Terminus Echoes wrote...

GroverA125 wrote...

Fine with your points, but one thing:

It's not an official petition, adding "Official" makes it sound petty and whiny, as many do. Kindly remove it from the title to stop some of those with less tolerance to mistakes like that just ignoring the post.

as for the full topic, buff up the Typhoon again, weaken the Turian Soldier, N7 Destroyer and Geth Infiltrator classes. They make the playing field too diverse, meaning that weapons like the Typhoon are unjustly nerfed for the sake of a couple classes being amazing with them, while everyone else uses it to decent/below average effect. Look at sniper rifles prior to TC nerf, they were below average in terms of DPS on most classes, but since everyone used them with infiltrators, it seemed as though the snipers were really OP, when it was actually the classes massive damage output doing all the work.


It was done as a request a few minutes before you posted. That's why I didn't do it, but it seemed to be popular, so I did it. Removed, thanks for reminding me.

The thing that makes it work so well with the N7 Destroyer is the inability to be stunned. Since the Typhoon requires constant fire, being interrupted is bad. Devastator Mode isn't really all that powerful, actually. It's just a tiny bit of extra help. So unless the stun-resistance is removed, which I doubt it will, the combo still stands.

I don't understand why that's such a bad thing, though. If I were to play as an N7 Shadow/N7 Slayer or Phoenix Adept/Phoenix Vanguard and use a small weapon/power recharge amp and spam the Slash/Smash attack, is that OP just because I'm being tactical with what I equip? The soldier is supposed to be good with weapons, while all the other classes are supposed to be good with powers. Weapons require ammo and more deliberate aiming than powers. I don't think things should be nerfed so heavily because they work well.


It's a bad thing because it makes it impossible to effectively balance the weapon properly. We saw a typhoon nerf because the Destroyer got so much power from it. My point is that if they try to balance a weapon for both area, you end up with either an incredibly underpowered combination or an incredibly overpowered combination. If they debuff the weapons so the GI, TS and Destroyer can use them fairly, then a Krogan soldier, for example, would have his weapon become incredibly bad. Same situation for all the other combat classes. If they soften up these weaponmaster classes a bit, then they can keep the power of certain weapons the same, or buff up other weapons. As of current, if they nerf the Pirahna, for example, it'll be useless on all non-weaponsmaster classes (what it's built for) and decent on the weaponsmaster classes, and if they buff the Pirahna, it'll be useful on non-weaponsmaster classes, but god-like on weaponsmaster classes. There's very few ways you can balance the weapons if the playing field is so far apart, so levelling the playing field is the best they can do to ever reach the proper balance. I'm not saying half their bonuses, I'm saying soften them up a little so that other weapons can be buffed.

#231
Rifneno

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WizeMan305 wrote...

The gun shined mainly on the destroyer because it could down a boss in one clip in less than 5 sec. No one sees this as an issue in a co-op game? I am not one to call kill stealing, but if there are not enough kills to go around people begin to feel a bit useless. Its like being the 1 adept or engineer in a group on Infiltrators. The gun is still gold viable, just cause it can no longer down a boss alone it can kill infantry amazingly well.


I see it as an issue when people like you talk out your ass by making up numbers. Down a boss in less than 5 seconds? Well let's see. An atlas has about 21,000 shields and 23,0000 armor on gold. By your "math" the gun must be doing over 8,800 damage per SECOND. On a destroyer, not a geth infiltrator with a AP 72 and a hacked coalesced. For comparison sake, a Harrier X has a base of 1,187.

As for the argument on being compared to the Revenant, the damage is more, but in no way is it as viable as the Typhoon even post nerf. The Revenant has recoil that is difficult to master, and hitting anything with it becomes a problem. I am just getting tired of people calling foul for this nerf, same when the Krysae was nerfed.


Yeah? You know what I'm tired of? People like you spreading blatant goddamn lies to support this nerf.

<spits on the ground in disgust>

Bathaius wrote...

And any weapon that has a downside of having to expose yourself to fire for a long period of time should have an upside of being extremely effective.


Yes. This. Guns like this should have the highest dps because maximum risk is involved. Especially with a ramp up period. Not to mention the fact it's one of the heaviest guns in the game. I've seen people keep cooldowns low enough to reasonably use a harrier on an adept. That crap wouldn't fly with a typhoon.

xis3 wrote...

my point was, from the start at lvl I, the gun was way to powerfull and to overpower at X.
with the change, the power climbing from I to X is good.
Does every UR was that powerfull at I ?no, none.


We understood your point. We dismissed it because it's bad. Saying an UR shouldn't be more effective than rares until they're similar levels is saying that after you max your rares you should be in a brainmeltingly boring rut where you can't improve your weaponry until you've quintupled your total credits spent. Or more. That's the worst idea since Japan tried to call America's bluff in 1945. Think for a moment about the consequences of that. When people reach maxed rares, it means they have thousands of hours of grinding ahead before they get to see more improvement. Anyone who would want to do that needs an entire team of psychiatrists working around the clock.

#232
mcjihge2

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Great OP. I like the point that its easy to get the rares to X, but youre lucky to get typhoon I it being an ultra rare, and therefore should be special. Because its true.

I suspect that many of those calling for nerfs are those claymore or widow users who think that they should be entitled to rise to the top of the score boards. The Typhoon is a noob friendly AR and the game should be fun for everyone.

#233
xis3

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you can't dismiss if you want, but that is how the game work atm, a rare at X is better than a UR I, after all, it's an RPG.
Used it with my AJA for a try before nerf, just by keeping up my 80%DR, it was a massacre in gold.

And yes, before it could kill atlas in 7-8 seconds in plat solo.

#234
Loscakes

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Great points. I completely agree.

#235
Capt Beans

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I applaud you OP. The Typhoon is an Ultra Rare. It should be better than an "ok" gun.
Your compromise is also something that I can see the community probably being alright with.

#236
Bushido Effect

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I agree with tc!

Buff my krogan balls too!

#237
Rifneno

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xis3 wrote...

you can't dismiss if you want, but that is how the game work atm, a rare at X is better than a UR I, after all, it's an RPG.
Used it with my AJA for a try before nerf, just by keeping up my 80%DR, it was a massacre in gold.

And yes, before it could kill atlas in 7-8 seconds in plat solo.


In some cases that's true.  In those cases, it's because those URs need a buff.

<yawn> I really tire of people posting their eyeballing it kill times.  I believe math over strangers on the internet making unsupported claims.

#238
Poulpor

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I want my typhoon back !

#239
xis3

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Im not talking raw damage Rifneno, but with a destroyer and proper gear.

#240
DAO MAdhatter

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I agree. Typhoon is still ok, but not UR good. which isnt right.

#241
Transairion

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May I also point out the Revenant has usually been considered (at least on BSN) a terrible weapon for a long time, yet now it's being considered better than the nerfed Typhoon?

Heck the fact the PPR's being considered better than the Typhoon is pretty messed up, and I love that gun.

#242
Rifneno

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Transairion wrote...

Heck the fact the PPR's being considered better than the Typhoon is pretty messed up, and I love that gun.


You know, I've been doing some research... and I'm starting to think this isn't a weapon at all.  I think the Protheans used these for a kind of laser hair removal purpose.

#243
Flambirex

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The PPR is now downright decent on a Destroyer, I had a great time with Incendiary Ammo I and the usual Piercing + Magazine mods on Gold Reapers.

Typhoon :(

#244
Gezar149

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I tried this yesterday: Dagger, gold, ceberus with both the revenant x and the typhoon I
Both had the same mods: AP and EB and warfighter 4 at that moment.
I can honestly say that before the nerf, I could go in to a gold lobby with out any weapon mods except for gear and still be highly effective with my destroyer. Now, not so much. While the revenant has horrible recoil I still managed to be more usefull than the with typhoon in many ways. I could kill mooks faster and could go in and out of cover with out having to worry about the ramp up period. The downside is that with out the compensator I couldnt hit much past ten meters, thankfully atlases are good big targets.
The typhoon is slightly easier to control (in my opinion) than the revenant. Problem was the ramp up, I couldnt stay out of cover long enough to make any sort of dent. In addition I would run out of ammo before I could finish the atlas making it even more frustrating.

Until it gets some help I will shelve my typhoon along with all the other worthless UR's.
If your argument is that a rare at X should be better than Ultra Rare at I your argument is bad and you should feel bad. To me the Ultra Rares should pick up were the Rares leave off. The lowest of the UR should outperform the highest of the Rares or what is the point in having them?
Yet that is my logic, I also think that rares should be better than uncommon type and uncommont types should be better than your average piece of hardware, but hey thats just me.

Modifié par Gezar149, 03 août 2012 - 11:51 .


#245
templarphoenix

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Terminus Echoes wrote...
The Paladin I can compete quite well with a Carnifex X.


Depends, Paladin I is too heavy than carfinex X on power based class.

#246
Xx_Belzak_xX

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Yes, god forbid fighter classes should be on par with caster classes. I've seen this in nearly every multiplayer game I've ever played. The whiny caster classes always cry and complain whenever a fighter class gives them a run for their money.

Modifié par Xx_Belzak_xX, 03 août 2012 - 12:03 .


#247
a-karpen

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Time for a little bump.

#248
Sgt Bilko

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Different weapons for different classes, thats the way the game works, I was sad about the Typhoon being nerfed but its not that big a deal, It's all about the way you use it.I only ever used my Typhoon on my Destroyer with a Warfighter V and EC and EB Mods, The Revenant is much harder to control and has a smaller clip. The Typhoon still shreds mooks and bosses with relative ease (just takes a little longer now). It is still a great weapon to use and still worthy of the UR tag imo.

#249
xXdmndmnXx

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templarphoenix wrote...

Terminus Echoes wrote...
The Paladin I can compete quite well with a Carnifex X.


Depends, Paladin I is too heavy than carfinex X on power based class.


Nothing that slapping on a Lightweight Materials mod wont fix.

#250
cg8900

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what they already nerfed it?? I didn't even get the chance to unlock it :(