Gezar149 wrote...
I tried this yesterday: Dagger, gold, ceberus with both the revenant x and the typhoon I
Both had the same mods: AP and EB and warfighter 4 at that moment.
I can honestly say that before the nerf, I could go in to a gold lobby with out any weapon mods except for gear and still be highly effective with my destroyer. Now, not so much. While the revenant has horrible recoil I still managed to be more usefull than the with typhoon in many ways. I could kill mooks faster and could go in and out of cover with out having to worry about the ramp up period. The downside is that with out the compensator I couldnt hit much past ten meters, thankfully atlases are good big targets.
The typhoon is slightly easier to control (in my opinion) than the revenant. Problem was the ramp up, I couldnt stay out of cover long enough to make any sort of dent. In addition I would run out of ammo before I could finish the atlas making it even more frustrating.
Until it gets some help I will shelve my typhoon along with all the other worthless UR's.
If your argument is that a rare at X should be better than Ultra Rare at I your argument is bad and you should feel bad. To me the Ultra Rares should pick up were the Rares leave off. The lowest of the UR should outperform the highest of the Rares or what is the point in having them?
Yet that is my logic, I also think that rares should be better than uncommon type and uncommont types should be better than your average piece of hardware, but hey thats just me.
That's about right, if not why exactly would we have weapons classified amongst such categories? As it stands (Based on how hard it is to get them and the category they belong in general it should really go as : UR > Rare > Uncommon > Common.





Retour en haut





