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Dear Bioware: Rebuff the N7 Typhoon


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#251
xXdmndmnXx

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Gezar149 wrote...

I tried this yesterday: Dagger, gold, ceberus with both the revenant x and the typhoon I
Both had the same mods: AP and EB and warfighter 4 at that moment.
I can honestly say that before the nerf, I could go in to a gold lobby with out any weapon mods except for gear and still be highly effective with my destroyer. Now, not so much. While the revenant has horrible recoil I still managed to be more usefull than the with typhoon in many ways. I could kill mooks faster and could go in and out of cover with out having to worry about the ramp up period. The downside is that with out the compensator I couldnt hit much past ten meters, thankfully atlases are good big targets.
The typhoon is slightly easier to control (in my opinion) than the revenant. Problem was the ramp up, I couldnt stay out of cover long enough to make any sort of dent. In addition I would run out of ammo before I could finish the atlas making it even more frustrating.

Until it gets some help I will shelve my typhoon along with all the other worthless UR's.
If your argument is that a rare at X should be better than Ultra Rare at I your argument is bad and you should feel bad. To me the Ultra Rares should pick up were the Rares leave off. The lowest of the UR should outperform the highest of the Rares or what is the point in having them?
Yet that is my logic, I also think that rares should be better than uncommon type and uncommont types should be better than your average piece of hardware, but hey thats just me.


That's about right, if not why exactly would we have weapons classified amongst such categories? As it stands (Based on how hard it is to get them and the category they belong in general it should really go as : UR > Rare > Uncommon > Common.

#252
xXdmndmnXx

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Terminus Echoes wrote...

GroverA125 wrote...

Fine with your points, but one thing:

It's not an official petition, adding "Official" makes it sound petty and whiny, as many do. Kindly remove it from the title to stop some of those with less tolerance to mistakes like that just ignoring the post.

as for the full topic, buff up the Typhoon again, weaken the Turian Soldier, N7 Destroyer and Geth Infiltrator classes. They make the playing field too diverse, meaning that weapons like the Typhoon are unjustly nerfed for the sake of a couple classes being amazing with them, while everyone else uses it to decent/below average effect. Look at sniper rifles prior to TC nerf, they were below average in terms of DPS on most classes, but since everyone used them with infiltrators, it seemed as though the snipers were really OP, when it was actually the classes massive damage output doing all the work.


It was done as a request a few minutes before you posted. That's why I didn't do it, but it seemed to be popular, so I did it. Removed, thanks for reminding me.

The thing that makes it work so well with the N7 Destroyer is the inability to be stunned. Since the Typhoon requires constant fire, being interrupted is bad. Devastator Mode isn't really all that powerful, actually. It's just a tiny bit of extra help. So unless the stun-resistance is removed, which I doubt it will, the combo still stands.

I don't understand why that's such a bad thing, though. If I were to play as an N7 Shadow/N7 Slayer or Phoenix Adept/Phoenix Vanguard and use a small weapon/power recharge amp and spam the Slash/Smash attack, is that OP just because I'm being tactical with what I equip? The soldier is supposed to be good with weapons, while all the other classes are supposed to be good with powers. Weapons require ammo and more deliberate aiming than powers. I don't think things should be nerfed so heavily because they work well.


Yep, Devastator mode gives you +40% shield strength on the base amount of shields, not on how much shields you have after you've specced out your Destroyer. What people seem to misunderstand is that it's a very tanky class, it is tanky but not very, he gets very tanky only after you slap on a Cyclo Modulater w/ Shield booster or Stronghold Package. And about the resistance to stun-locking, only seems logical since somewhere it does say something along the lines "This suit offers the wearer mech-like protection"

Modifié par xXdmndmnXx, 03 août 2012 - 01:04 .


#253
WizeMan305

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 Rifneno take a look at this and tell me if this is what a gun is supposed to do in a team based game. 5 sec is impossible??? youtu.be/uCeKBQF0Gms

Anyways if the Revenant was anywhere near as good as the typhoon is now, it would have been getting more use. The hardest thing about the gun is the recoil, you can ask anyone that uses it. Having the stability mod is a most, even then it still kicks violently.

The Typhoon needed to be tone down that I support, but I agree with you that it was over done.

Because it was frowned upon that I failed to mention. He is using a Typhoon X, with Warp Ammo 4, Assault Rifle Rail Amp 3, Barrage Gear lvl 5, on a Destroyer specced for damage. All details are in the beginning of the video.

Modifié par WizeMan305, 03 août 2012 - 03:30 .


#254
KyreneZA

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Rifneno wrote...

WizeMan305 wrote...

The gun shined mainly on the destroyer because it could down a boss in one clip in less than 5 sec. No one sees this as an issue in a co-op game? I am not one to call kill stealing, but if there are not enough kills to go around people begin to feel a bit useless. Its like being the 1 adept or engineer in a group on Infiltrators. The gun is still gold viable, just cause it can no longer down a boss alone it can kill infantry amazingly well.


I see it as an issue when people like you talk out your ass by making up numbers. Down a boss in less than 5 seconds? Well let's see. An atlas has about 21,000 shields and 23,0000 armor on gold. By your "math" the gun must be doing over 8,800 damage per SECOND. On a destroyer, not a geth infiltrator with a AP 72 and a hacked coalesced. For comparison sake, a Harrier X has a base of 1,187.


As for the argument on being compared to the Revenant, the damage is more, but in no way is it as viable as the Typhoon even post nerf. The Revenant has recoil that is difficult to master, and hitting anything with it becomes a problem. I am just getting tired of people calling foul for this nerf, same when the Krysae was nerfed.


Yeah? You know what I'm tired of? People like you spreading blatant goddamn lies to support this nerf.

For some strange reason I for once find myself agreeing with this honeybadger...

#255
a-karpen

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Time for a bump.

#256
xtorma

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GroverA125 wrote...

Fine with your points, but one thing:

It's not an official petition, adding "Official" makes it sound petty and whiny, as many do. Kindly remove it from the title to stop some of those with less tolerance to mistakes like that just ignoring the post.

as for the full topic, buff up the Typhoon again, weaken the Turian Soldier, N7 Destroyer and Geth Infiltrator classes. They make the playing field too diverse, meaning that weapons like the Typhoon are unjustly nerfed for the sake of a couple classes being amazing with them, while everyone else uses it to decent/below average effect. Look at sniper rifles prior to TC nerf, they were below average in terms of DPS on most classes, but since everyone used them with infiltrators, it seemed as though the snipers were really OP, when it was actually the classes massive damage output doing all the work.


Turian soldier is the last character class that needs to be nerfed. Rethink your suggestion.

#257
Rifneno

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WizeMan305 wrote...

Rifneno take a look at this and tell me if this is what a gun is supposed to do in a team based game. 5 sec is impossible??? youtu.be/uCeKBQF0Gms


Image IPB

A while back I saw someone solo gold (was no platinum yet) with a drellguard. Some people are exceptionally skilled. What's your point with this video? That you're unaware there's incredibly skillful players out there? Or that if you're a Typhoon X, Warp Rounds IV, and ARRA III you can do a lot of damage? Anything would mass produce murder with those consumables. BTW, I noticed at the first Atlas he begins firing at 0:55. At 1:00 the Atlas still has 7 bars of armor left.

I have no respect at all for anyone who claims a gun or power can do something amazing and fails to mention they're talking about with all the best consumables possible. The fact you're STILL wrong on the time regardless... wow. That's impressively bad.

#258
a-karpen

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A bump for justice and rebuffing.

#259
upinya slayin

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people are forgetting 1 thing. the ROF takes warm up. why is this important? well anytime you get stunned you have to warm it up again meaninng its not like you can stand in there and unload a whole clip on an enemy with any character except the destroyer with dev mode on. Since the gun only reaches its true potential on 1 character it kinda sucks for most other characters and is decent for the demolisher which is better suited with a harrier.

The typhoon now only makes sense to me fore usage on one character and thats the destroyer

#260
WizeMan305

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Rifneno wrote...
I have no respect at all for anyone who claims a gun or power can do something amazing and fails to mention they're talking about with all the best consumables possible. The fact you're STILL wrong on the time regardless... wow. That's impressively bad.


It took 8 seconds, :55 to 1:03. He diverted to hit the Phantom, look at the second atlas. Also, how is that power even acceptable? No weapon can inflict that kind of damage no matter the mods. This was the only one that made that possible.

The Revenant everyone is embracing wouldn't even come close to matching this. The poor accuracy and recoil would have made it impossible. So that alone proved my point that the Revenant can't compare to the current typhoon.

Also I fear that if you are petty enough to think that 3 seconds justifies the gun to go back to that godly strength then there is no speaking with you. He is a skilled player, but him firing off his Typhoon was the least skilled thing he did in the video.

#261
Thoragoros

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Excellent original post. This deserves a bump-style push up the thread list.

#262
a-karpen

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Thoragoros wrote...

Excellent original post. This deserves a bump-style push up the thread list.


That we do.

#263
IrishDeath420

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WizeMan305 wrote...

Rifneno wrote...
I have no respect at all for anyone who claims a gun or power can do something amazing and fails to mention they're talking about with all the best consumables possible. The fact you're STILL wrong on the time regardless... wow. That's impressively bad.


It took 8 seconds, :55 to 1:03. He diverted to hit the Phantom, look at the second atlas. Also, how is that power even acceptable? No weapon can inflict that kind of damage no matter the mods. This was the only one that made that possible.

The Revenant everyone is embracing wouldn't even come close to matching this. The poor accuracy and recoil would have made it impossible. So that alone proved my point that the Revenant can't compare to the current typhoon.

Also I fear that if you are petty enough to think that 3 seconds justifies the gun to go back to that godly strength then there is no speaking with you. He is a skilled player, but him firing off his Typhoon was the least skilled thing he did in the video.


    First of all firing the typhoon takes a lot more skill than spaming powers or firing a shotgun. Not to mention you have to expose yourself to do it. Besides why do you care what weapon I use when I am in a Lobby with my friends.

    I have no idea who you are, I've never been in a Lobby with you, never stole 1 of your precious kills. Please stop complaining about the weapons and characters I enjoy. People like you are ruining this game for me and I have never even met you or been in the same game with you becaus I play only with friends.

#264
DarklighterFreak

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bump

#265
bob2.0

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Honestly I get a good laugh when people talk about this "recoil" that some weapons allegedly have.

#266
Rifneno

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WizeMan305 wrote...

It took 8 seconds, :55 to 1:03. He diverted to hit the Phantom, look at the second atlas. Also, how is that power even acceptable? No weapon can inflict that kind of damage no matter the mods. This was the only one that made that possible.

The Revenant everyone is embracing wouldn't even come close to matching this. The poor accuracy and recoil would have made it impossible. So that alone proved my point that the Revenant can't compare to the current typhoon.

Also I fear that if you are petty enough to think that 3 seconds justifies the gun to go back to that godly strength then there is no speaking with you. He is a skilled player, but him firing off his Typhoon was the least skilled thing he did in the video.


Why are you wrong about everything? I'd think even a blind squirrel would find a nut now and again. The pirahna has superior dps to even pre-nerf typhoon. And again, typhoon X is so hilariously rare that anyone using X as a basis for the argument (let alone X backed up by a jazillion consumables) should have to get a CAT scan.

How is that power even acceptable? Gee, I don't know. Maybe because having a typhoon X means the person has invested an astounding amount of time into the game and using that many consumables means they're probably not even going to break even for the match rewards?

I already knew there was no sense speaking with you when you tried to tout the typhoon's strength based off a typhoon X with warp rounds VI and ARRA III. That's like strapping a fighter jet engine to your Dodge Neon and claiming Neons are faster than a Jaguar. You've ****ing weaponized hyperbole.

#267
a-karpen

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Bump

#268
Guest_PKTracer_*

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Rifneno wrote...
How is that power even acceptable? Gee, I don't know. Maybe because having a typhoon X means the person has invested an astounding amount of time into the game and using that many consumables means they're probably not even going to break even for the match rewards?
.


In addition a player with the Typhoon X must have an astounding amount of luck.  When BW says this weapon is Ultra Rare, BW is guilty of extreme understatement. 

And then to nerf it from 2.0 to 1.5?  Absurd.  If BW is using metrics based on the players who have it, that would be a very small sampling, and I bet mostly gold level players are the ones who do have this since people have to spend a huge many credits just to have a small chance to get this weapon let alone level it to X.  This means that BW most likely is sampling from a tiny (and very skilled) player base instead of the huge bronze - gold/plat player base which has access to, and uses, the Reegar or the Piranha.

Modifié par PKTracer, 03 août 2012 - 04:28 .


#269
xXdmndmnXx

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Rifneno wrote...

WizeMan305 wrote...

It took 8 seconds, :55 to 1:03. He diverted to hit the Phantom, look at the second atlas. Also, how is that power even acceptable? No weapon can inflict that kind of damage no matter the mods. This was the only one that made that possible.

The Revenant everyone is embracing wouldn't even come close to matching this. The poor accuracy and recoil would have made it impossible. So that alone proved my point that the Revenant can't compare to the current typhoon.

Also I fear that if you are petty enough to think that 3 seconds justifies the gun to go back to that godly strength then there is no speaking with you. He is a skilled player, but him firing off his Typhoon was the least skilled thing he did in the video.


Why are you wrong about everything? I'd think even a blind squirrel would find a nut now and again. The pirahna has superior dps to even pre-nerf typhoon. And again, typhoon X is so hilariously rare that anyone using X as a basis for the argument (let alone X backed up by a jazillion consumables) should have to get a CAT scan.

How is that power even acceptable? Gee, I don't know. Maybe because having a typhoon X means the person has invested an astounding amount of time into the game and using that many consumables means they're probably not even going to break even for the match rewards?

I already knew there was no sense speaking with you when you tried to tout the typhoon's strength based off a typhoon X with warp rounds VI and ARRA III. That's like strapping a fighter jet engine to your Dodge Neon and claiming Neons are faster than a Jaguar. You've ****ing weaponized hyperbole.


Lol'ed pretty hard at that one. Thank you :lol:

What people seem to be forgetting is the gun is pretty much centered only around one character, and post-nerf even more so. You are out of cover for a longer time for it to reach it's optimum RoF and in most if not some scenarios you tend to get stunned and lost your RoF and you have to start it up again...and again...and again. So when BW says it wants to advocate diversity this is pretty ironic since you're pretty much only going to see this gun nowadays on one character, The Destroyer. So where exactly is the diversity in that?

Modifié par xXdmndmnXx, 03 août 2012 - 04:34 .


#270
mrcanada

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WizeMan305 wrote...

Rifneno wrote...
I have no respect at all for anyone who claims a gun or power can do something amazing and fails to mention they're talking about with all the best consumables possible. The fact you're STILL wrong on the time regardless... wow. That's impressively bad.


It took 8 seconds, :55 to 1:03. He diverted to hit the Phantom, look at the second atlas. Also, how is that power even acceptable? No weapon can inflict that kind of damage no matter the mods. This was the only one that made that possible.

The Revenant everyone is embracing wouldn't even come close to matching this. The poor accuracy and recoil would have made it impossible. So that alone proved my point that the Revenant can't compare to the current typhoon.

Also I fear that if you are petty enough to think that 3 seconds justifies the gun to go back to that godly strength then there is no speaking with you. He is a skilled player, but him firing off his Typhoon was the least skilled thing he did in the video.


There are at least five weapons off the top of my head that can do that with the same level mods equipped, probably more.

#271
Schneidend

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The nerf was way too extreme. I'm sure Bioware will roll it back.

#272
xXdmndmnXx

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Schneidend wrote...

The nerf was way too extreme. I'm sure Bioware will roll it back.


BW roll back a nerf? Surely you kid :lol:

#273
Maka720

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Rifneno wrote...


The Revenant everyone is embracing wouldn't even come close to matching this. The poor accuracy and recoil would have made it impossible. So that alone proved my point that the Revenant can't compare to the current typhoon.


People actually have trouble controlling the Revenant? Lol. Learn how to use the right stick on your controller people, even without the Stability damper it's easy to control. 

It's like people wasting a mod slot on the Hurricane for that new SMG stability mod, just dumb. 

Modifié par Maka720, 03 août 2012 - 04:46 .


#274
Gezar149

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Maka720 wrote...



Rifneno wrote...


The Revenant everyone is embracing wouldn't even come close to matching this. The poor accuracy and recoil would have made it impossible. So that alone proved my point that the Revenant can't compare to the current typhoon.


People actually have trouble controlling the Revenant? Lol. Learn how to use the right stick on your controller people, even without the Stability damper it's easy to control. 

It's like people wasting a mod slot on the Hurricane for that new SMG stability mod, just dumb. 


The Revenant is ok, but you really have an odd definition of "easy" if you think the recoil isnt horrible.  It can be controled but it isnt easy by any means.  I loved the typhoon pre nerf and I am sad that its now relegated to the closet o' crappy ultrarares.  There really isnt any reason to take it over other weapons. 

#275
I-DeuS-I

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Join this group http://social.bioware.com/group/7706/ to show your support on this irrational nerf. ;)