Putting aside that there is too many threads on the entire idea of IT (including one of my own) what I present is the very simplest of ideas for the end. Bioware was trying to indoctrinated Shepard and then try and indoctrinate you the gamer. Did they succeed, obvious not because here we are debating the IT when actually it is not theory it is fact. The fact I speak of is their intent but ultimate failure at delivering this end to us. The end pre-EC gave almost everyone a moment of pause to say WTF!!! There is no real answer given to us because they just did not convey it well enough. I believe in the end being Indoctrination, and I hated it because they did not actually make me believe. In fact putting IT aside the original endings as they stand did not give even those that did not believe they were being indoctrinated anything to understand either. It failed and as a result they brought out the EC to fix it. Here is how I see it.
The first moment you get hit by Harbingers beam (well not really) this is where it begins. The first part all the way until you take your magic elevator ride up to the star child is the attempt to indoctrinate Shepard the character. There is every reason to believe this because you see it in the game with oily shadows and loss of control as well as voices when talking to TIM. You have dialogue options because that’s the game mechanics to controlling Shepard’s mind in the game. There is little doubt I think people believe that Shepard was not trying to be indoctrinated in these scenes.
When you take the ride up now is the start of you the gamer being indoctrinated. You lose most control of dialogue choices because you have your own mind, the area and choices Bioware gives you are made up of options that only exist because you are aware of them from all three games (Saren-Synthesis TIM-Control Shepard-Destroy). Bioware wrote what they thought to convince you to make the wrong choice. Ask yourself after 2.9 games of trying to stop the Reapers does it makes sense to either control or join them. No. It does not matter the consequences of the Destroy option. You have made hard choices all through the games. People have died no matter if your paragon or renegade because of your choices. They took the dialogue options away and any paragon renegade dialogue options away to make you think of what you should choose rather than them placing the good and bad one in front of you. The endings you get are a refection of the amount of time spent trying to build the army to destroy them. They made them similar because they thought it would be reasonable for us to understand what happened (it wasn’t). The default options of destroy with a low EMS is there to further the series and have canon ending to go forward. If you had enough EMS you got to see the breathe scene (only in destroy). That was the proof they thought to make you realise that it was all a dream.
This is how I saw it when I played through but guess what I did not like it. Why? Because they did not convince me that it was their intent. All they had to do was add 2 cut scenes. For control and Synthesis one of Shepard on the ground in London turning into what Saren and TIM looked like. For destroy you simply wake up then stand looking at the beam and running towards it. I still would have hated it because I did not get to finish the game and would have to see how it would end via DLC or ME4 but that would have been a lot easier to swallow than what they gave me. The EC is nothing but an answer to their failure from the first ending. It gave us nothing to satisfy the end of Shepard’s story maybe only the choices that we made. I know not everyone will agree with my view but make no mistake I share the same disappointment that we all felt with the original ending even if I think I knew what they were doing. As for the EC, it closed the wound a little more but I’m still bleeding.
You are not Indoctrinated.
Débuté par
Ausnuk
, août 02 2012 01:55
#1
Posté 02 août 2012 - 01:55





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