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Low Gear Drop Rates - Glitch or Intentional? Something's Not Right


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#226
Felis Menari

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Humming wrote...

Gear is more useful than UR weapon drops so it's understandable harder to get.

That said, GIVE ME MORE BARRAGE UPGRADES DAMMIT!


This, so much. I want mah 30% stability bonus, NIAOW! :pinched:

Modifié par Felis Menari, 04 août 2012 - 04:25 .


#227
freemyheart

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rka001 wrote...

I was rather directing to the point that i spent 60k to get 3 level III consumables (its a power amplifier III consumable in the middle) and a level IV ammo.

Which is rather sad :)

But those are better than Character Cards!!! (Says some -- not me.) That change nearly killed the game for me.

#228
superligerzero

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I'm thankful for the change because I was able to unlock them easier and faster to fully enjoy them but we need another change to enjoy the rest of the gears and URs. I can't possibly think how hard the rest of the mods are going to be when they come out with this problem going around.

#229
freemyheart

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"Rare" Earth DLC Weapon Mods dropped at the rate they were supposed to. If you go back and look at all the user manifest links I posted in this thread, you'll find this to be true.

That said, this thread is now longer than the official thread Bioware posted/stickied. And yet... no response. So either Bioware doesn't care that something is not working as intended in the store or... they don't care.

#230
GeneralElectric

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Masseffect1992 wrote...

My Ultra Rares varies from each weapon. I don't just get one particular Ultra Rare, or have I received many Earth Gear Bonuses either. I am not sure how this game's drop rate system works,but I do not like opening a PSP to find nothing worth the 99,000 credits I spent.


Of course not; no one does. But that's what we've come to expect from ultra rares, and that's a fine way to reward long-term players if you have to have a random number generator system.

This thread, however, is about the low drop rate of gears and how the rates really have most of us scratching our heads because the gears have been labeled by BioWare as "uncommon" or "rare," though they drop less frequently than ultra rares. Now is there an issue with the gear drop rate or has it been altered since the last DLC? Or is this purposeful and just a poor choice of nomenclature on BioWare's part? It really seems like there's an issue or the drop rate has been altered (or both), based on looking at manifests and seeing who has what gears maxed and in what order they seem to unlock, and in talking to players about how the unlocks have drastically slowed down after the release of the Earth DLC.

I hate to sound like a broken record, but we're going to keep pushing this thread.

Modifié par GeneralElectric, 04 août 2012 - 05:56 .


#231
superligerzero

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Try pming one of the devs and see what they say about it.

I also want to puch this until we are heard and something is done about it or until somebody says something about it.

Modifié par supertitan, 04 août 2012 - 06:03 .


#232
rka001

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A short note would be nice, either its working as intended, or they will have a look at the algorithm.

It would end a lot of discussions.

#233
superligerzero

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I'm going out on a limb here but I think they are going to say we looked at but didn't find anything wrong but will continue to moniter it or we are investing it and asses the problem.

#234
freemyheart

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rka001 wrote...

A short note would be nice, either its working as intended, or they will have a look at the algorithm.

It would end a lot of discussions.


Wouldn't end the discussion for me. They know what's going on, or can tell immediately from logs, and whatever other records they are keeping. Telling us that "they're looking into it" and not doing something immediately would be the end of multiplayer for me.

They need to swiftly fix the issue and point out that the Earth DLC Gears are now dropping as intended (Uncommon/Rare) and that they apologize for taking three weeks to address the issue.

That's all that's needed. I don't want a Free pack of Gear. If they fix the issue, they will drop as intended while everyone levels up their Ultra-Rares -- or they will drop if/when another Multiplayer DLC is released and we blow the credits that we have saved up.

Here's hoping that when Bioware finally gets around to fixing this, that they pay more attention to drop rates of future new DLC items to make sure there isn't something wrong. In this case, there clearly is if they compare the Earth DLC Gears to the rest of drop rates of the other Earth DLC items (weapons/mods).

If they are going to continue to treat us like beta-testers, then they need to do their part in making sure that our "rewards" for playing are dropping as advertised (Uncommon/Rare).

#235
Lord Rosario

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CmnDwnWrkn wrote...

The new Gear drop rates are insanely low. In my experience The Earth DLC gear is harder to obtain than Ultra-Rare weapons. The rarity designations of "Uncommon" and "Rare" for this stuff are a joke.  1 Gear in every 4 PSPs would be very lucky.  The drops haven't even been close to that frequent for me.

Whether this is intentional or not, I have no idea.


You have 58 Uncommon Gears, 43 are Gears, and 48 ultra rares [not including the Promotionals]. That's  total of 101 gears to 48 ultra rares. Now, if I'm not mistaken, that is more gears than ultra rares. THis means that Ultra rares are harder to get than gear.

Also, what people don't seem to realize is that the gears were just released, so of course you are going to have fewer of them, you haven't had nearly as much time to accumulate them. On top of that, they are a separate category of item from weapons, mods, characters, and consumables. This means that even if their drop rate is equal to the others, you still have a 1/5 chance of getting a gear vs something else.

Gears are not more difficut to get than anything else in their own rarity class. They are just equally as difficult and they are a recent addition, so yes, you will have less gear than any other classification of item.

#236
Tronar

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ExpiredLifetime wrote...

Yeah. I agree. I've nearly maxed out all of my rares, have a few URs at decent levels, and some of my uncommon gears are still at I.


Well at least you got some uncommon gear.

The 4 new uncommon gears are still at Level 0 in my case.

After paying a huge amount of packs from all types and maxing out all new Earth DLC characters and receiving several Rare Gears and several Ultra-Rare weapons in the meantime. I estimate my credits spent at over 7 million since the Earth DLC at least (I am playing around 4 to 6 Gold matches with my friends per day on average, nearly always with a successful extraction). 

Apparantly the UNCOMMON Gear is more RARE than the ULTRA-RARE weapons. I am wondering if I will unlock them at all or if there is still some store glitch at the works in my case preventing me from ever getting the Densified Ammunition or the Thermal Clip Storage Gear, no matter how many more packs I will buy.

In the balance changes Bioware claimed that they had fixed some related problem in the store. But then again they claimed the same for the Vanguard glitch. And I still haven't gotten any UNCOMMON gear since that day. Which makes me doubt the claimed fix even more.

Tronar

#237
BjornDaDwarf

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I just posted some thoughts and observations about this in another thread.

My guess is that the Gear drop rate is aimed at new players.  If it was significantly higher, new players would receive more Gear than Weapons/Characters, which would actually be less fun for someone just starting out than getting new weapons and characters faster.

#238
freemyheart

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Lord Rosario wrote...

You have 58 Uncommon Gears...


We aren't talking about ALL of the Gears. We are talking specifically about the Earth DLC Gears. Period.

#239
freemyheart

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BjornDaDwarf wrote...

I just posted some thoughts and observations about this in another thread.

My guess is that the Gear drop rate is aimed at new players.  If it was significantly higher, new players would receive more Gear than Weapons/Characters, which would actually be less fun for someone just starting out than getting new weapons and characters faster.


If that was true, then all of the Earth DLC items classified as "Rare" would have the same drop rate. As pointed out multiple times in this thread however, that is not the case. Most have all of the "Rare" non-Gears items (weapons/weapon mods) in the Earth DLC maxed because they've cashed in millions of credits -- yet are still not receiving Earth DLC Gear drops.

This is true in your case as well when it comes to Earth DLC "Rare" items that are not Gears:
Pistol Cranial Trauma System (5/5)
Ultralight Pistol Materials (5/5)
SMG High-Velocity Barrel (5/5)
SMG Recoil System (5/5)
Assault Rifle Omni-Blade (5/5)
N7 Pirahna (10/10)
Acolyte (10/10)
N7 Fury (5/5)
N7 Demolisher (5/5)
N7 Paladin (5/5)
N7 Slayer (5/5)
N7 Shadow (5/5)
N7 Destroyer (5/5)

So when it comes to what Bioware classified as "Rare" in the Earth DLC (not including Gears), you are 69 for 69.

If Bioware's intention is to have a low drop rate for the Earth DLC Gears (4 so-called "Uncommon" and 7 so-called "Rare"), then change their classification to Ultra-Rare. If not, then fix the drop rate to match the "Uncommon" and "Rare" classification. It's really as simple as that.

Again, we are complaining about the low drop rates for the Earth DLC Gears in this thread. Not the Gears that came before the Earth DLC. You are doing quite well when it comes to your pre-Earth DLC Gears. But the new ones?

So-called "Uncommon" Earth DLC Gears:
Thermal Clip Storage (1/5)
Adaptive War Amp (0/5)
Engineering Kit (0/5)
Densified Ammo (2/5)

So-called "Rare" Earth DLC Gears:
Combatives Upgrade (1/5)
Martial Biotic Amp (0/5)
Juggernaut Shield (1/5)
Shock Trooper Upgrade (2/5)
Guerrilla Upgrade (0/5)
Omni-Capacitors (2/5)
Barrage Upgrade (1/5)

You are 10 for 55 in Earth DLC Gears since July 17. If this were baseball, you would have been cut or sent back to the minors to work on your swing.

In comparison, you have all of your other Rare Gears (pre-Earth DLC) maxed to V.

Either something in the store needs to fixed, or something in the store needs to be fixed. If the drop rates for the Earth DLC Gears aren't fixed, even though you don't have the Particle Rifle or the Typhoon yet, I guarantee you'll max those two "Ultra-Rare" weapons to X before you level up your so-called "Uncommon" and "Rare" Earth DLC Gears to V.

Modifié par freemyheart, 04 août 2012 - 10:23 .


#240
freemyheart

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brit316 started a thread entitled "ANYONE else getting lots of gear today".

He spent around 750,000 credits and received 3 Ultra-Rares (that's a pretty good ratio), but only 6 Gears? No, I would say that's a poor drop rate. And since he still needs non-Earth DLC Gears, it's not known which Gears he actually received.

That said, brfit316 currently needs 13 Uncommon Gears (11 of them being Earth DLC Gears). He also needs 24 Rare Gears (all 24 of them being Earth DLC Gears). In other words, he only has 20 of the 55 so-called "Uncommon" and "Rare" Earth DLC Gears.

He has maxed all of the other thirteen Earth DLC items (weapons/weapon mods/characters) that Bioware classified as "Rare". (69 for 69 drops)

Just furthering my point that the drop rate for the Earth DLC Gears needs to be adjusted so that they match the other Earth DLC items -- if they are in fact "Rare". If the drop rates aren't adjusted, then the so-called "Uncommon" and "Rare" Earth DLC Gears need to be re-classified as "Ultra Rare".

One or the other Bioware. Time to step up.

Modifié par freemyheart, 04 août 2012 - 10:23 .


#241
DayusMakhina

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I'm finding i can't even get the old uncommon gears at the moment. That's most likely due to the fact that there's a shedload of different uncommon ammo/equipment getting in the way continually.

Meh, am just saving credits any who, and spending a little every now and then on Veteran packs just to see.

#242
XTR3M3

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Intentional or incompetence...both are equally possible.

#243
BjornDaDwarf

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freemyheart wrote...

If that was true, then all of the Earth DLC items classified as "Rare" would have the same drop rate. As pointed out multiple times in this thread however, that is not the case. Most have all of the "Rare" non-Gears items (weapons/weapon mods) in the Earth DLC maxed because they've cashed in millions of credits -- yet are still not receiving Earth DLC Gear drops.


Problem is, random store is random.  Check out my wife's Gear collection.  At the top of my manifest, there are 2 accounts linked.  BjornDaDwarf and Zanasta.  Bit of weirdness, she used my EA account years ago for something related to Dragon Age: Origins, and now her Manifest is linked to my BSN account. 

So-called "Uncommon" Earth DLC Gears:
Thermal Clip Storage (0/5)
Adaptive War Amp (1/5)
Engineering Kit (1/5)
Densified Ammo (0/5)

So-called "Rare" Earth DLC Gears:
Combatives Upgrade (0/5)
Martial Biotic Amp (0/5)
Juggernaut Shield (3/5)
Shock Trooper Upgrade (2/5)
Guerrilla Upgrade (1/5)
Omni-Capacitors (1/5)
Barrage Upgrade (1/5)

She has 8 of the new Rare Gears, and 8 of the old Rare Gears.   There are 7 types of Gear for the old and the new.  She has a perfectly even distribution.   In all liklihood, you are mistaking the clustering of a Random Number Generator for order.  Which it is not. 

For Uncommons, she's only got 2, but there are a lot more of the old Uncommon Gears than there are the new Uncommon Gears.  And she does have a rather nice collection of the old Uncommons.

Edited to add:

freemyheart wrote...

He spent around 750,000 credits and
received 3 Ultra-Rares (that's a pretty good ratio), but only 6 Gears?
No, I would say that's a poor drop rate. And since he still needs
non-Earth DLC Gears, it's not known which Gears he actually received.


1.  That's a tremendous UR drop rate.  It's almost silly to complain about the drop rate of anything else, when someone just got a cluster like that.
2.  URs are going to take the place of Rare Gears, thereby limiting the total number of slots that Rare Gear can drop in.
3.  Based on what he listed, he had 15 or so slots that Gear was likely to drop in.  Take 3 out for URs.  That's 12 slots left.  He then pulled 6 Gear.  THAT'S A 50 PERCENT DROP RATE FOR GEAR FOR AVAILABLE SLOTS!  That's incredible!  That's tremendous! 

That guy had one of the best cluster streaks I've ever seen this store kick out.  Good for him.  Proves nothing.  It actually favors my argument that the drop rate is fine, but given the tiny sample that it is, it really doen'st prove anything.

Modifié par BjornDaDwarf, 04 août 2012 - 08:59 .


#244
Miriad

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I know that you keep posting our evidently "faulted" observations that the Earth DLC uncommon gear that was tacked on after release is very rare. I can guarantee you I have played this game every bit as much as you, and am very familiar with how the unlock system functioned for every tier of gear or weapon. The observations of the forum users complaining about this ARE CORRECT. There is something amiss with the drop rate of these particular pieces of gear compared to any other uncommon gear in the game WHEN "filling them in", that is you already possess every other piece of gear. You are arguing a point that is interesting, but different than our contention.

#245
BjornDaDwarf

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Miriad wrote...

I know that you keep posting our evidently "faulted" observations that the Earth DLC uncommon gear that was tacked on after release is very rare. I can guarantee you I have played this game every bit as much as you, and am very familiar with how the unlock system functioned for every tier of gear or weapon. The observations of the forum users complaining about this ARE CORRECT. There is something amiss with the drop rate of these particular pieces of gear compared to any other uncommon gear in the game WHEN "filling them in", that is you already possess every other piece of gear. You are arguing a point that is interesting, but different than our contention.


If that's aimed at me, I really hadn't intended on joining this discussion, was just linking to my observations on what happens with a new account.  However, since my manifest was being called out as an example, I'm simply providing the counter data.  And the counter-data shows that there may be nothing wrong with the distribution for some players.

That's part of the problem with threads like this, they become somewhat self-fulfilling.  People who have had poor luck with Gear go on the forums to complain about it.  They see a thread like this, they join in, adding their data.  People with good luck don't care, they've had good luck.  So they don't join in.  So you have a weighted set of data that favors people who have had poor Gear drop rates.  That does not speak to the overall drop rate in any meaningful way.

What I can provide is data about a new account, which has spent somewhere north of 7 million credits over several weeks, and pulled an almost even distribution of Gear/Weapons/Characters, including the supposedly bugged "new" Gear.  That seems to be a pretty strong counter argument that the distribution is fine.

Oh, and the RNG store kicks out some really weird clusters at some times.  Weeks ago, I had begun maxing out things.  Maxed uncommon characters, some maxed uncommon weapons, some maxed rare weapons, and some maxed rare characters.  However, I was still missing the Tempest, an uncommon SMG.  That does not mean that the Tempest was bugged for me, only that the randomness of the store had resulted in me never getting one of that weapon in dozens and dozens of Uncommon card drops.

#246
freemyheart

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BjornDaDwarf wrote...
 It actually favors my argument that the drop rate is fine, but given the tiny sample that it is, it really doen'st prove anything.


Simply not true. Let's forget a moment about the stupid drop rates of the so-called "Uncommon" Earth DLC Gear and focus on the stupid drop rates of the Rare items in the Earth DLC.

brit316's manifest:
Earth DLC non-Gear rare items 69 for 69 (weapons, weapon mods, characters)
Earth DLC Rare Gear 11 for 35.

That crazy difference in drop rate matches every user that has posted in this thread, except the one or two that have posted that spent absurd amounts of credits in the hope of closing out their manifest.

Again, another example -- this time using your manifest:
Earth DLC non-Gear rare items 69 for 69 (weapons, weapon mods, characters)
Earth DLC Rare Gear 6 for 35.

And since I can't find a Zanasta on these forums, I'll just use your two friends as examples:

GodlessPaladin's manifest:
Earth DLC non-Gear rare items 69 for 69 (weapons, weapon mods, characters)
Earth DLC Rare Gear 8 for 35.

Zeromarro4's manifest:
Earth DLC non-Gear rare items 24 for 69 (weapons, weapon mods, characters)
Earth DLC Rare Gear 3 for 35.

Even in the case of Zeromarro4, who is apparently new to the game or doesn't play as often as some do, the drop rate is significantly less for the RARE Gear (34% complete) than it is for the other non-Gear Earth DLC items (8% complete). And let's not factor in the fact that Zeromarro4 is no where near maxing out the other Rare items in their manifest -- slots where Earth DLC items could be dropping instead.

Argue any argument you want. The so-called "Rare" and "Uncommon" Earth DLC Gear should drop the same as the other non-Gear items in the Earth DLC. Either that, or reclassify all of the Earth DLC Gears as "Ultra-Rare". Period.

Modifié par freemyheart, 04 août 2012 - 10:24 .


#247
BjornDaDwarf

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freemyheart wrote...

BjornDaDwarf wrote...
 It actually favors my argument that the drop rate is fine, but given the tiny sample that it is, it really doen'st prove anything.


And since I can't find a Zanasta on these forums, I'll just use your two friends as examples:


So you're not actually reading what I'm writing.  I gave you instructions on how to access Zanasta's manifest.  And it's the manifest that shows a perfectly equal distribution of new and old Rare gear, the counterpoint to your statement that the drop rate is bugged.

Is there something about nearly maxed accounts and Gear drop rate?  I don't know, I haven' tracked my own spending over the last few weeks.  But I can say that for a new user, the drop rate appears to be fine.

And that doesn't change the fact that one of the examples you tried to use about how the store is bugged in fact showed an incredible drop rate.  Even when you see a good Gear drop rate, you don't appear to be able to recognize it.

#248
Zero132132

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I have a feeling that what happens is, if the game draws a 'rare weapon' then it gives a rare weapon if any rare weapons aren't maxed. Otherwise, it defers to character cards. Guessing the same for weapon mods. But I'm thinking the gears drop individually, so if the RNG draws a gear item, if that item's maxed, it defers to a character card instead of to another gear item.

The effect of this is that for new players, the distribution will seem fairly even, but for players who've been working on their manifest for a while, it'll seem like all they ever get are level IV ammo mods, since character cards defer to level IV ammo, and like the new rare gear rarely shows up at all.

Modifié par Zero132132, 04 août 2012 - 09:49 .


#249
heybigmoney

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Its intentional for obvious reasons.

#250
Eelectrica

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Yesterday I opened 14 Vet packs and picked up a reset card, that's it. 0 earth uncommons.
After all the psp's/sp's and VP's I've opened 1 uncommon earth gear has dropped.
My Prothean particle gun is now at 6.
Unless uncommon gear is suppoesed to have 1% drop rate, it's bugged.