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Low Gear Drop Rates - Glitch or Intentional? Something's Not Right


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#251
freemyheart

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BjornDaDwarf wrote...
So you're not actually reading what I'm writing.  I gave you instructions on how to access Zanasta's manifest.  And it's the manifest that shows a perfectly equal distribution of new and old Rare gear, the counterpoint to your statement that the drop rate is bugged.


Not only talking about the Gear drop rate. Also -- mostly talking about the misclassifcation of the Rare items in the Earth DLC.

Case in point, zanasta's manifest: (after spending 7,000,000 credits)
Earth DLC non-Gear rare items 11 for 69 (15% of the Earth DLC RARE weapons, weapon mods, characters)
Earth DLC Rare Gear 8 for 35. (22% complete)

Again, since Zanasta is new, you have to factor in the fact that they have the non-Earth DLC Rare items to level up:

That said, let's look at it differently -- again, non-Earth DLC "Rare" items only:
16 Rare Weapons (46 out of 160 slots unlocked)
18 Rare Characters (22 out of 84 unlocked)
7 Rare Gears (8 out of 35 unlocked)
76 out of 279 pre-Earth DLC rare slots unlocked (27%)

Earth DLC "Rare" Items only, not including Earth DLC Gears:
2 Rare Weapons (4 out of 20 slots unlocked)
5 Rare Weapon Mods (3 out of 20 slots unlocked)
6 Rare Characters (4 out of 24 slots unlocked)
11 out of 64 Earth DLC non-gear slots unlocked (17%)

Earth DLC "Rare" Gear only:
7 Rare Gear (8 out of 35 slots unlocked)
8 out of 35 Earth DLC Gear slots unlocked (22%)

I see your point that it might be easier to unlock the new Earth DLC Gear if you are a new user. That instead of Level IV consumables she's actually unlocking other Rare items in her manifest. So until maybe a month or two from now (if she's still playing on a regular basis) we won't know if those percentages change. I would bet real money that they will. That she'll level up that Typhoon that she has already unlocked to X long before she levels up the so-called "Rare" Earth DLC Gears. One would think that's not possible, but as you can see in my manifest -- after spending 28,000,000 credits since the Earth DLC dropped on July 17 -- all of my Ultra-Rares are maxed -- including the Typhoon, yet I'm still missing 31 of the 55 so-called "Rare" and "Uncommon" Earth DLC gear drops.

With that said, I stand by what I've been saying up to now. If people have all of the other Earth DLC Rare items maxed out, they should also have their Earth DLC Gear maxed out.

Either that or the Earth DLC Gear is misclassified and needs to be changed from so-called "Uncommon" and "Rare" to a slightly more appropriate "Ultra-Rare".

Modifié par freemyheart, 04 août 2012 - 10:26 .


#252
freemyheart

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Eelectrica wrote...

Yesterday I opened 14 Vet packs and picked up a reset card, that's it. 0 earth uncommons.
After all the psp's/sp's and VP's I've opened 1 uncommon earth gear has dropped.
My Prothean particle gun is now at 6.
Unless uncommon gear is suppoesed to have 1% drop rate, it's bugged.


Eelectrica's manifest:
Earth DLC non-Gear Rare item drops: 69 for 69 (weapons, weapon mods, characters)
Earth DLC Rare Gear: 9 for 35 (25%)
Earth DLC Uncommon Gear: 1!!! for 20 (.05%)
Earth DLC Rare & Uncommon Gear: 10 for 55 (18%)

Again. If it is classified as Uncommon then it should drop at the rate all of the other Uncommons do. If the so-called "Rare" Earth DLC Gears are actually "Rare", then they should drop like the other "Rare" Earth DLC items do. If not, then reclassify all of the Earth DLC Gears as Ultra-Rare.

Thank you Eelectrica.

Modifié par freemyheart, 05 août 2012 - 12:06 .


#253
freemyheart

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megabeast37215 wrote in another post about this issue...

I don't think it's fine for me to have a 10% gear drop rate... in fact I think it's ridiculous. Uncommon and Rare gear dropping at UR rates... two thumbs down.


Doesn't anyone find it strange that according to megabest37215's manifest -- since July 17 he has Leveled the Typhoon to X, that's ten Ultra-Rare drops of the Typhoon only. 10 for 10, or 100%. And Ultra-Rares are supposedly FAR more rare than "Uncommon" or "Rare" items.

Yet, when it comes to the Earth DLC Gear, he has yet to unlock 3 of the 7 so-called "Rare" Gears:
Combatives Upgrade
Martial Biotic Amp
Guerrilla Upgrade

Again, leveled the "Ultra-Rare" Typhoon to X -- has not unlocked 3 so called "Rare" Gears. In THREE weeks!

megabeast37215 said that the Earth DLC Gears are dropping at UR rates, when he can't even unlock three of them in a three week period. Those aren't UR rates -- those are unattainable rates.

Modifié par freemyheart, 05 août 2012 - 12:42 .


#254
Eelectrica

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freemyheart wrote...

Eelectrica wrote...

Yesterday I opened 14 Vet packs and picked up a reset card, that's it. 0 earth uncommons.
After all the psp's/sp's and VP's I've opened 1 uncommon earth gear has dropped.
My Prothean particle gun is now at 6.
Unless uncommon gear is suppoesed to have 1% drop rate, it's bugged.


Eelectrica's manifest:
Earth DLC non-Gear Rare item drops: 69 for 69 (weapons, weapon mods, characters)
Earth DLC Rare Gear: 9 for 35 (25%)
Earth DLC Uncommon Gear: 1!!! for 20 (.05%)
Earth DLC Rare & Uncommon Gear: 10 for 55 (18%)

Again. If it is classified as Uncommon then it should drop at the rate all of the other Uncommons do. If the so-called "Rare" Earth DLC Gears are actually "Rare", then they should drop like the other "Rare" Earth DLC items do. If not, then reclassify all of the Earth DLC Gears as Ultra-Rare.

Thank you Eelectrica.


No worries, thanks for this thread.
It's obvious that somethings not right with it, hopefully Bioware do something about it.

#255
Maker MEDA

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Yeah, I get Ultra Rare more then I get Rare Gears, it's pretty bad at times. Ammo 4 is all I'm getting too. Ah oh well, I'm willing to wait it out, I mean not much left to do, to unlock after this anyway, unless they got new DLC coming.

#256
freemyheart

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Jeff Numbers (manifest), who Maxed all of his Ultra-Rares:

Like me (see my manifest in my signature) -- Jeff Numbers is still missing 9 of 20 so-called Uncommon Earth DLC Gears.

Are we to believe that if they Jeff Numbers was able to bring his Particle Rifle and Typhoon (both Ultra-Rare weapons) released within a week of each other (July 17) to level X (20/20), yet is not able to go 20 for 20 when it comes to unlocking something Bioware has classified as "Uncommon"?

Again, allow me to repeat that so that it sinks in for those still in doubt: Jeff Numbers is missing 9 of 20, while I am missing 11 of 20 so-called "Uncommon" Earth DLC Gear drops -- while we both have leveled TWO "Ultra-Rare" weapons from I to X (20 for 20 "Ultra-Rare" drops)  in the same time period.

Sorry, all arguments against this thread are moot at this point. That is, unless "Uncommon" actually means "Ultra-Ultra-Ultra-Ultra-Rare".

Modifié par freemyheart, 05 août 2012 - 02:35 .


#257
GTIAndy1234

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Didnt really take too long to get all the gear

#258
freemyheart

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GTIAndy1234 wrote...
Didnt really take too long to get all the gear


Says the person ranked #2 in the world when it comes to N7 ranking.

Tell me Andy, if I'm wrong in the order of which you had things unlocked first:

1. Everything (including UR weapons) unlocked pre-Earth DLC.

After Earth DLC dropped, in this order:

2. "Rare" Acolyte and Piranha leveled to X on Day 1 (July 17)
3. "Rare" Weapon Mods leveled to V (on Day 1)
4. "Rare" Characters leveled to IV (max is IV) (on Day 1)
5. "Ultra Rare" Particle Rifle and Typhoon leveled to X (soon after, as you usually have around 6 million credits saved)
6. "Rare" Earth DLC Gear, days after you leveled your last two weapons to X.
7. "Uncommon" Earth DLC Gear, around a week after you completed #6.

How many millions did it take after you leveled your Particle Rifle and Typhoon to X, did it take you to level both the so-called "Uncommon" and "Rare" Earth DLC Gears?

The point is, is that the so-called Earth DLC "Uncommon" and "Rare" gears should have unlocked/leveled up all at the same time, rather than after you leveled your final two "Ultra-Rare" weapons.

Case in point, the person that is #6 in the world currently via N7 ranking, has the following proof on their manifest:
69 of 69 "Rare" Earth DLC drops:
Weapons: Acolyte & Piranha (20/20)
Weapon Mods: All 5 "Rare" Earth DLC weapon mods maxed (25/25)
Characters: All 6 "Rare" Earth DLC characters (24/24)

Yet, when it comes to the Earth DLC Gear, he is missing 20 drops:
So-called "Uncommon" Gear drops: (10/20)
So-called "Rare" Earth DLC Gear drops: (25/35)

Slightly better than my needing 31 drops, but then again -- I am no longer spending after wasting roughly 28,000,000 after the Earth DLC dropped on July 17.

At this rate, N R Nuclear Sam will level his remaining "Ultra-Rare" weapons to X before he levels his so-called "Uncommon" and "Rare" Earth DLC gears to V.

#259
Ji66aMan

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Finally maxed my Rare Earth DLC gear. Time to finish off those Uncommon Gear...

#260
GTIAndy1234

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The gear was the last equipment i needed, but it was a couple of gold ones that wouldnt unlock. All gear probably cost around 15000000 to 20000000.

#261
RGFrog

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Gear drops feel just like UR drops. I purposely spent a bit on vet packs to get my uncommon gear leveled up. I got 1 uncommon gear out of 15 vet packs.

There are still a few UR's that I don't even have... And I've spent nearly 5 million since Earth DLC.

My guess is the RNG has been tweaked so that Plat. farming won't make much difference to what you'd get pre-earth dlc from gold farming.

#262
Danadenassis

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supertitan wrote...

Immortal Strife wrote...

I have a feeling that Siran and I are in the same boat-a hell of a lot of level IV ammo and very few gear pieces.


Got room for one more?

According to BioWare there is nothing wrong with the store.


Then I'm sure that many will be too disapointed to play much further.

I have a creeping feeling that it is "milking for all their hands are worth".

If you translate those numbers to money:
Aprox 7 PSP for 700k Credits, or 17ish Euro.
Perhaps ONE ultra rare.

Let us imagine that you do get one ultra rare for each 7th pack, just to make it simple even if it is overly positive estimates in my experience.

Do you then see how absurd the drop rates are?

170 Euro to in average get +10 ranks.

That would be around 3 times what I paid for the game.

Now, imagine how much it would cost to upgrade, or just even GET, all the ultra rare weapons alone (at the current scheme). Multiply with 11 for just the weapons and you'll get the sweet cost of 1870 Euro. Not to forget the Rares and *shivers* the uncommon gear.

To use a scary example: That is as nearly two months salary for the average waitress USA. Not quite as bad in most of Europe, but still.

Also look at the speed they are creating new gear through DLCs. Clever of course.

I seriously do hope that it isn't many players that sponsor the developers with that!

That stuff is what they earn money on and why they have the store in the first place.



You can also translate this to hours required to get credits. Let us use Platinum and solid farming teams. 25ish minutes each game for 135k credits.
That is 5 games for each ultra rare, or 130ish minutes, or 2 hours 10 minutes (with no breaks or objective failures). 238 hours for the 11 ultra rare weapons alone.

Then consider those that do not handle, or got teams to handle, Platinum that regularly. How many hours?

The variety of ME3 multiplayer doesn't excuse, nor warrant, such...time-sink (or money sink)




I do notice this is slightly off topic from OP's post, but it seems quite relevant to me.

Modifié par Danadenassis, 05 août 2012 - 04:56 .


#263
rka001

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I just dropped a note to a community manager, asking to have a look at this thread. Maybe, after the weekend, there will some feedback.

#264
freemyheart

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Ji66aMan wrote...

Finally maxed my Rare Earth DLC gear. Time to finish off those Uncommon Gear...


Knowing where you are on the leaderboards, I'm afraid to ask how many credits that cost :\\

#265
freemyheart

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RGFrog wrote...

My guess is the RNG has been tweaked so that Plat. farming won't make much difference to what you'd get pre-earth dlc from gold farming.


If that were the case, then most people that play a lot wouldn't be 69 for 69 in unlocking the other Earth DLC drops, while still needing roughly 70% of the Earth DLC Gear drops.

#266
oKeyDokey

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Lots of theories being voiced, be nice if BW could provide some input..

#267
Ji66aMan

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freemyheart wrote...

Ji66aMan wrote...

Finally maxed my Rare Earth DLC gear. Time to finish off those Uncommon Gear...


Knowing where you are on the leaderboards, I'm afraid to ask how many credits that cost :


I lost track after I spent 13 million credits when the Earth DLC dropped. It seemed like I averaged 1 Earth DLC gear unlock per day since launch, but the past 2 days I pulled 6 gear unlocks.

#268
Tronar

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Well I just checked my personal logs and realized that during the last week alone (so definitely after the store fix was released with the balance changes on 24th of July:
- Fix for some uncommon gear not showing up in Spectre + Spectre Premium packs)
I received 3 Ultra-Rares and 4 Rare Permanent Gear items but still ZERO Uncommon Permanent Gear items (and of course tons of Level IV ammo of all types).

Apparantly the new Earth DLC Silver Gear is harder to get than Rare or even Ultra-Rare stuff.

The only thing that I recall that Bioware ever really fixed was the rocket glitch. And that wasn't even a fix but more of a workaround by reducing the launch time of the missiles. It's really sad seeing the potential of this great game going to waste by bad management decisions...

Modifié par Tronar, 05 août 2012 - 12:08 .


#269
Booshnickins

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Okay, I'm not going through 11 pages to see if this question's been brought up and answered. Can you get them in the Jumbo Equipment Packs?

#270
artificial-ignorance

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Booshnickins wrote...

Okay, I'm not going through 11 pages to see if this question's been brought up and answered. Can you get them in the Jumbo Equipment Packs?


nobody's answered it because the answer is obvious:  NO.

#271
humes spork

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rka001 wrote...

Also, this whole line of argument horribly fails when taking into consideration that rare weapon mods were dropping like mad. For everybody.

Or maybe weapon mods are a total NECESSITY to succeed :D

...yet, absolutely nothing is different in that regard now than from March 6th. Weapon mods -- blue, silver or gold -- have an exorbitantly high drop rate for their classification. And yes, proper modification is the difference in viability or role for some weapons. How many SMG's were viable before HVB and stability mod? How many shotguns are viable, or useful, without smart choke? The full-auto AR's without stability mod? Scoped pistols?

By contrast, there are only three pieces of gear by my reckoning that provide a sizable enough benefit to say they have an impact on viability opposed to performance; those are the three grenade capacity gears, on a small subset of classes and on a small subset of maps. One could make the case T-clip capacity gear (two more gears) have that impact on a small subset of weapons, but those weapons have a tendency to be powerful enough, and ammo easy enough to replenish, viability is ensured whether or not that gear is acquired or used.

#272
Booshnickins

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artificial-ignorance wrote...

Booshnickins wrote...

Okay, I'm not going through 11 pages to see if this question's been brought up and answered. Can you get them in the Jumbo Equipment Packs?


nobody's answered it because the answer is obvious:  NO.


Well excuse me internet tough guy. Sometimes obvious things are overlooked. Just look at the Missle Glitch fix. Seems pretty obvious now, yet nobody on here thought of it for a couple months. It would also make sense that they should be included in Equipment Packs since they are categorized as Equipment.

#273
artificial-ignorance

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Booshnickins wrote...

artificial-ignorance wrote...

Booshnickins wrote...

Okay, I'm not going through 11 pages to see if this question's been brought up and answered. Can you get them in the Jumbo Equipment Packs?


nobody's answered it because the answer is obvious:  NO.


Well excuse me internet tough guy. Sometimes obvious things are overlooked. Just look at the Missle Glitch fix. Seems pretty obvious now, yet nobody on here thought of it for a couple months. It would also make sense that they should be included in Equipment Packs since they are categorized as Equipment.


I agree with you, having gear in the equipment packs would make complete sense, but why would Bioware do this when they have rare gear being more rare than ultra rare weapons?  I'm just saying that Bioware doesn't always do things that make sense.

#274
jcamdenlane

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Has anyone tried uninstalling/reinstalling rebellion? I know it's a common strategy for restricting drops to a particular DLC. I had all the rebellion/resurgence items so it wasn't appealing at the time. There's a lot of assumptions in this, but, in this case, I just wonder if an item substitution algorithm is incorrectly exiting to Level IV ammo instead of proceeding through in cases of gear. I'm just wondering if uninstalling dlc will shake it loose.

Basis of idea being assumption that packs roll for [rarity/type/particular item] and if a [particular item] is not available as it is maxed, an available [particular item] of the same [rarity/type] is inserted. If none of the [rarity/type] are available, the system exits to Level IV ammo.

The weapons seem to work this way and so do the characters, both in independent procedural loops. The rebellion gear seemed to, as well. I just wonder if having all of the rebellion gear maxed causes the substitution system to incorrectly read that gear is full in certain cases and exit to Level 4 equipment when it should, presumably, proceed to other available gear item.

Grasping at straws here, and will probably give it a shot, but wanted to know if anyone tried the uninstall DLC thing in this context.

#275
Valmar

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Just out of curiosity, ever consider that a big reason so many people have trouble with gears is because a lot of them are Uncommon, and they're trying to get them through Spectre packs? Vetern Packs are alrightish for getting uncommon gear. You'll get a lot of consumables instead, but they're a lot cheaper so you can buy them in bulk, have better odds of maxing out uncommon gear that way.