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Low Gear Drop Rates - Glitch or Intentional? Something's Not Right


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#151
jackdaniels284

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GeneralElectric wrote...

Surely there is something wrong with the gear drop rates. I had no issue getting my rare gears maxed through Operative Package on the manifest. However, the rest of the gears, especially the uncommons, elude me.

Now I'm VERY lucky if I get a gear in 1 out of every 4 PSPs. Keep in mind that all of my rare weapons, weapon mods, and character customizations are maxed. How is it that so many people are maxing their rare gears through Operative Package and then finding it so hard to max out the others? Something is not right. Check out the order of gear unlocks in the majority of manifests if you don't believe me. Gears do not seem to be unlocked in a completely random order and the drop rates taper off at some point (or possibly they tapered off after a BioWare change made shortly after the release of the Earth DLC). Something is not right, especially when these so-called uncommon or rare gears drop less frequently than ultra rares! Just ask freemyheart, who spent around 28 million credits, maxed out his ultra rares, and still has a number of gears to unlock.

I hope BioWare addresses the ridiculously low drop rate of gears, or, if the drop rate is intentional, it would be nice to know.


my gear drops are about 1 in 10 psps. i think they should bring back premium veteran packs and it would be easier to get the uncommon gears.

#152
Felhand

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They should just have cards that say "Lol you got trolled" instead of ammo IV cards, though iv been spamming the holy hell out of vet packs trying to max my silver gear items and ironicly got one of the engineer gear cards. (not suggesting this is a better way to get the gold ones, was just lol worthy.)

#153
Musashi Orboro

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Haersvaelg wrote...

I agree, gear seem to drop at an incredibly low rate. It's pretty frustrating actually, since it's very nice to have for it's flexibility in regard to your setup.


I wish I could trade with you. All I get is gear. I've spent close to 2 million credits on SPs and PSPs since the Earth DLC and I haven't gotten any of the new characters. I got 2 weapons and one character from the victory and commendation packs and that's it.
It's extremely frustrating when you get the same stuff over and over again. New items need to be set at a higher priority than upgrades!

#154
freemyheart

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Musashi Orboro wrote...

I wish I could trade with you. All I get is gear.


Again, this thread is in reference to the Earth DLC gear ONLY.

Here is how you're doing when it comes to the NEW Earth DLC Gear we are talking about in this thread.

You are 2 for 20 in so-called "Uncommon" Earth DLC Gear:
Thermal Clip Storage (0/5)
Adaptive War Amp (1/5)
Engineering Kit (1/5)
Densified Ammo (0/5)

Your so-called "Rare" Earth DLC Gear? Barely better at 3 for 35.
Combatives Upgrade (0/5)
Martial Biotic Amp (0/5)
Juggernaut Shield (0/5)
Shock Trooper Upgrade (1/5)
Guerrilla Upgrade (0/5)
Omni Capacitors (1/5)
Barrage Upgrade (1/5)

Modifié par freemyheart, 03 août 2012 - 05:40 .


#155
superligerzero

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I think this problem is also effecting rebellion gear too. I haven't gotton anything for while now. I trid vet packs but thats not working either.

#156
Siran

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Can't tell if it's the same for Rebellion Gear, I had mine maxed before Earth and naturally ppl should have more Rebellion Gear just because it's been out longer. Would be really helpful if someone from BioWare could comment on this...

#157
D Amiri

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If you look at the manifests of people who actually have close to max earth gear you will see that they have tons of IV consumables. IV ammo cost 50k each minimum. The people with a lot of earth gear have 300+ IV ammos. That of over 15 million in credits that didn't give them UR's or Rare gear. So most likely they had to open 50+ million credits worth of SP/PSP to get that gear.

#158
Poulpor

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I maxed my gear very easy, i got 11 ultra rares and in the same time, i got all the  Earth gear..

Not very low rate at all.. for me..

One ultra rare weapon for 3 rare gear AND 2 uncommun gear. 1-5 not bad.

I have everthing maxed before, may be is that ?

Modifié par Poulpor, 03 août 2012 - 06:22 .


#159
superligerzero

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I guess not. Congrats on maxing out all of your gear and most of your URs.

#160
brit316

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I just bough 1.5 million in Veteran packs..results...1 Uncommon gear..

#161
D Amiri

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Poulpor wrote...

I maxed my gear very easy, i got 11 ultra rares and in the same time, i got all the  Earth gear..

Not very low rate at all.. for me..

One ultra rare weapon for 3 rare gear AND 2 uncommun gear. 1-5 not bad.

I have everthing maxed before, may be is that ?


Congrats.  I'm jelly of your manifest.  But you have over 12.5 million in IV's so I wouldn't say that indicates a "not very low" drop rate.  Thats still tens of millions of credits to max out gear.

Anyone who thinks they can stockpile 5-10 million credits will max out their Earth gear is going to be disappointed.  Try 100 million.

#162
NathanW18

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humes spork wrote...

freemyheart wrote...

I'm pointing out that they are wrong in claiming that they aren't being affected by this issue. So yes, that is constructive. Thanks for noticing! Next?

No, it's an argument against the person, insulting, and anything but constructive. There are more tactful ways of discussing the issue may -- or may not, given the highly random nature of the unlock system coupled with unclear explanations from TPTB of how reinforcement packs work -- be universal without deriding people for their manifests, especially when you couple it with commentary that can be boiled down to "you don't know what you're talking about, so shut up"

You were not talking to me, but I felt like commenting.

It's annoying to see people comment saying there's nothing wrong with the system when their clearly is. You look at their manifest and they barely have any of the gear unlocked. How can someone say their is no problem when they have barely anything unlocked? They usually have a couple of the Rebllion gear items unlocked and pretty much none of the Earth gear.

There's been 1/2 people in this thread that has a lot of the Earth DLC unlocked and haven't finished or almost finished unlocking their UR's.

Modifié par NathanW18, 03 août 2012 - 06:33 .


#163
Neverwinter_Knight77

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Gear sucks, dude.  All I want are characters, weapons, and mods.

#164
Cloaking_Thane

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NathanW18 wrote...

humes spork wrote...

freemyheart wrote...

I'm pointing out that they are wrong in claiming that they aren't being affected by this issue. So yes, that is constructive. Thanks for noticing! Next?

No, it's an argument against the person, insulting, and anything but constructive. There are more tactful ways of discussing the issue may -- or may not, given the highly random nature of the unlock system coupled with unclear explanations from TPTB of how reinforcement packs work -- be universal without deriding people for their manifests, especially when you couple it with commentary that can be boiled down to "you don't know what you're talking about, so shut up"

You were not talking to me, but I felt like commenting.

It's annoying to see people comment saying there's nothing wrong with the system when their clearly is. You look at their manifest and they barely have any of the gear unlocked. How can someone say their is no problem when they have barely anything unlocked? They usually have a couple of the Rebllion gear items unlocked and pretty much none of the Earth gear.

There's been 1/2 people in this thread that has a lot of the Earth DLC unlocked and haven't finished or almost finished unlocking their UR's.


Bingo Humes Spork is wrong on this one....Free My Heart is correct to point out Earth DLC drop rate is extremely low.

and he backs it up with evidence from the naysayers themselves.

#165
GGW KillerTiger

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-looks at my own manifest- yea something seems very very wrong

#166
xGunKungFUx

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Ya i have some bad luck with the gear doesnt seem to wanna give me any, but on the other hand in this past week ive gotten my Cerberus harrier from a 2 to a 9 and ive gotten typhoon 4 to a 9... so im a happy camper.

#167
humes spork

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NathanW18 wrote...

You were not talking to me, but I felt like commenting...There's been 1/2 people in this thread that has a lot of the Earth DLC unlocked and haven't finished or almost finished unlocking their UR's.

...or maybe, just maybe, the damn items are supposed to be hard to get. Few people, if really any, are arguing gear is easy to get. That it's hard to get is already accepted and proven. My point is, that perhaps it's supposed to be that way.

Nope, it can't possibly be that. Clearly the system must be broken, because e-peen.

Modifié par humes spork, 03 août 2012 - 07:09 .


#168
Cloaking_Thane

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humes spork wrote...

NathanW18 wrote...

You were not talking to me, but I felt like commenting...There's been 1/2 people in this thread that has a lot of the Earth DLC unlocked and haven't finished or almost finished unlocking their UR's.

...or maybe, just maybe, the damn items are supposed to be hard to get.


Like 20-30 million credits hard and I've not even got 1 silver earth one?

A little excessive no?

#169
geisljapoa

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(begin quote)NathanW18 wrote...

You were not talking to me, but I felt like commenting...There's been 1/2 people in this thread that has a lot of the Earth DLC unlocked and haven't finished or almost finished unlocking their UR's.[/quote]
...or maybe, just maybe, the damn items are supposed to be hard to get. Few people, if really any, are arguing gear is easy to get. That it's hard to get is already accepted and proven. My point is, that perhaps it's supposed to be that way.

Nope, it can't possibly be that. Clearly the system must be broken, because e-peen.

(end quote)

I like how you attribute bad faith to the people arguing something is wrong. But whatever makes you a legend in your own mind I guess....

Anyhow, We're talking about uncommon gear. Not rare, not ultra rare, uncommon. Words have meaning. Other stuff is called "uncommon" and it drops more often. See the logic. No? Well then I can't help you because you've made up your mind. I'll bet your a non believer in climate change too.....

Modifié par geisljapoa, 03 août 2012 - 07:17 .


#170
Siran

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humes spork wrote...

...or maybe, just maybe, the damn items are supposed to be hard to get. Few people, if really any, are arguing gear is easy to get. That it's hard to get is already accepted and proven. My point is, that perhaps it's supposed to be that way.

Nope, it can't possibly be that. Clearly the system must be broken, because e-peen.


They are named rare and uncommon in case you didn't notice. This implicitly implies that they should be as hard to unlock as weapons and characters of the same category. They are clearly not.

#171
NathanW18

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humes spork wrote...

NathanW18 wrote...

You were not talking to me, but I felt like commenting...There's been 1/2 people in this thread that has a lot of the Earth DLC unlocked and haven't finished or almost finished unlocking their UR's.

...or maybe, just maybe, the damn items are supposed to be hard to get. Few people, if really any, are arguing gear is easy to get. That it's hard to get is already accepted and proven. My point is, that perhaps it's supposed to be that way.

Nope, it can't possibly be that. Clearly the system must be broken, because e-peen.

Rare and uncommon gear are supposed to be harder to get than ultra rare guns? You can't really believe that's how the system is supposed to be.

If the system is intended to be this way, why won't Bioware come out and say it's fine?

Modifié par NathanW18, 03 août 2012 - 07:21 .


#172
D Amiri

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humes spork wrote...

NathanW18 wrote...

You were not talking to me, but I felt like commenting...There's been 1/2 people in this thread that has a lot of the Earth DLC unlocked and haven't finished or almost finished unlocking their UR's.

...or maybe, just maybe, the damn items are supposed to be hard to get. Few people, if really any, are arguing gear is easy to get. That it's hard to get is already accepted and proven. My point is, that perhaps it's supposed to be that way.

Nope, it can't possibly be that. Clearly the system must be broken, because e-peen.


If they are supposed to be this hard to get they would be black cards.  Why would BW catergorize them as uncommon and rare if they drop at a lower rate than ultra-rares.  Your arguments are not making since.  They also don't offer better stats than the Rebellion gear to merit a lower drop rate or Ultra-rare statis. 

#173
humes spork

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Cloaking_Thane wrote...

Like 20-30 million credits hard and I've not even got 1 silver earth one?

A little excessive no?

Nope, I don't think so. ME3MP is hardly a persistent, player-driven, online economy, but on the other hand when you have a system set up such as ME3MP's is the developers need to integrate a way for players to sink money. Otherwise, players stockpile in-game money and sink it all when new content is released to unlock everything new at once, then proceed to complain for however long until the next content release because they're, surprisingly enough, not unlocking anything new. When that happens, RMT ceases and the game dies on merit its F2P model is no longer profitable.

The issue BW faces with ME3MP and its profitability is compounded by credit-farming matches, and uniquely the rocket glitch turning the steady stream of credits players received into a tsunami. BW needs players to sink a lot of credits, fast, to keep the game profitable and consequently alive.

Hence, gear (or what I presume BioWare intends with it). Persistent equipment that provides decent bonuses without class- or weapon-dependent limitation, that happens to be rare so players keep sinking credits (and engaging in RMT) to get it. Rather than, you know, stockpiling credits and unlocking all new content as it's released then whining when they have nothing new to unlock.

Three distinct posts about card "color".

Weapons and characters are necessities. Gear is not. Gear provides a boost to a character's strength, or shores up a weakness, but does not impact viability. Gear is not something without which you cannot succeed. Moreover, the pack system is designed to guarantee weapons and characters, not gear. Gear is not "guaranteed" when you buy packs as are weapons and characters (which is the lynchpin of weapon rarity classification within the context of the reinforcement pack system). That is the origin of gear's comparative rarity, as I've elaborated earlier in this very thread.

If you want to pick nits about what color gear cards are, fine, that's your prerogative.

Modifié par humes spork, 03 août 2012 - 07:32 .


#174
CmnDwnWrkn

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humes spork wrote...

NathanW18 wrote...

You were not talking to me, but I felt like commenting...There's been 1/2 people in this thread that has a lot of the Earth DLC unlocked and haven't finished or almost finished unlocking their UR's.

...or maybe, just maybe, the damn items are supposed to be hard to get. Few people, if really any, are arguing gear is easy to get. That it's hard to get is already accepted and proven. My point is, that perhaps it's supposed to be that way.

Nope, it can't possibly be that. Clearly the system must be broken, because e-peen.


I agree with you that maybe BioWare intended for this gear to be difficult to obtain.  If that is the case, they are consciously deceiving players by presenting these items as having a rarity that isn't anywhere close to their actual rarity.

#175
DxWill103

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humes spork wrote...

Cloaking_Thane wrote...

Like 20-30 million credits hard and I've not even got 1 silver earth one?

A little excessive no?

Nope, I don't think so. ME3MP is hardly a persistent, player-driven, online economy, but on the other hand when you have a system set up such as ME3MP's is the developers need to integrate a way for players to sink money. Otherwise, players stockpile in-game money and sink it all when new content is released to unlock everything new at once, then proceed to complain for however long until the next content release because they're, surprisingly enough, not unlocking anything new. When that happens, RMT ceases and the game dies on merit its F2P model is no longer profitable.

The issue BW faces with ME3MP and its profitability is compounded by credit-farming matches, and uniquely the rocket glitch turning the steady stream of credits players received into a tsunami. BW needs players to sink a lot of credits, fast, to keep the game profitable and consequently alive.

Hence, gear (or what I presume BioWare intends with it). Persistent equipment that provides decent bonuses without class- or weapon-dependent limitation, that happens to be rare so players keep sinking credits (and engaging in RMT) to get it. Rather than, you know, stockpiling credits and unlocking all new content as it's released then whining when they have nothing new to unlock.

Three distinct posts about card "color".

Weapons and characters are necessities. Gear is not. Gear provides a boost to a character's strength, or shores up a weakness, but does not impact viability. Gear is not something without which you cannot succeed. Moreover, the pack system is designed to guarantee weapons and characters, not gear. Gear is not "guaranteed" when you buy packs as are weapons and characters (which is the lynchpin of weapon rarity classification within the context of the reinforcement pack system). That is the origin of gear's comparative rarity, as I've elaborated earlier in this very thread.

If you want to pick nits about what color gear cards are, fine, that's your prerogative.


This.  As long as people have something to unlock, they're going to complain about how bad the drop rate is for it, regardless if the drop rate is intended to be difficult to obtain or not. 

The simple way to stop stressing out over this uncommon and rare earth gear is:  Don't treat or compare Uncommon earth gear to say, a Mattock or Viper.  Although they're the same category of rarity, Humes explains why they, in fact, are not the same value in rarity.  They are there for people to continually to have something to unlock aside from URs.  Whether or not you think the system is functionally sound or not is academic.

There is a chance that this isn't intended, but it's generally safe to assume that if the system currently in place encourages people to play and spend $ / credits on items that don't drop often, it's probably a system that is working as intended. 

Sure I'd like to get my gear maxed ASAP too, but imo, start treating gear as UR value, perhaps rarer.  When you assume this gear is difficult to get in order to keep people unlocking stuff (and therefore, keep them playing)  you'll find you spend much less time stressing out over drop rates, and more time enjoying the game