humes spork wrote...
Weapons and characters are necessities. Gear is not. Gear provides a boost to a character's strength, or shores up a weakness, but does not impact viability. Gear is not something without which you cannot succeed. Moreover, the pack system is designed to guarantee weapons and characters, not gear. Gear is not "guaranteed" when you buy packs as are weapons and characters (which is the lynchpin of weapon rarity classification within the context of the reinforcement pack system). That is the origin of gear's comparative rarity, as I've elaborated earlier in this very thread.
If you want to pick nits about what color gear cards are, fine, that's your prerogative.
You're constantly ignoring several facts.
1) They are named after the rarity of guns and weapons, if they have their own "category" as you claim, then they should have been named otherwise. This is not nitpicking. There is a reason behind categorizing them. The way you describe defies any rule of proper labeling and is counter-intuitive.
2) The gear drop-rate for Rebellion was / is fine and along what could be expected of their labeled rarity. So stating that gear has it's own category and it's own "laws" is just a false assumption you make with nothing to back it up.
Your whole argument is based on your assumptions of how the shop is built in your eyes, yet you keep ignoring basic facts.
Modifié par Siran, 03 août 2012 - 07:47 .





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