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Focusing On the Farmers Is Wrecking ME3's Metagame.


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#26
upinya slayin

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* Krysae was nerfed as it was the most common "power" weapon used to farm Platinum (indeed, the first players to Solo platinum did so with Krysae Infiltrators. Hell, the first players to beat Platinum were Krysae Infiltrators).

* Stomps on Gold and Platinum were specifically in response to players reliably clearing those difficulties.

* Typhoon was cut down in effectiveness twice consecutively, along with the main class that used it. The result is a gun that is only viable on the Destroyer and became utterly pointless on the other power-light and cooldown-immune classes that could cram it on, such as Quarian Engineer, Krogan Soldier/Sentinel, Demolisher, Human/BF3 Soldier, and so on.

* Smash was nerfed specifically due to players spamming it on Firebase Glacier for Platinum runs (source: Bioware Staff).



I agree alot has been geared towards people farming but what BW doens't realize is no matter what people will still find a way to farm, and even farming takes a certain level of skill and teamwork.

the krysea infiltartor wasn't the 1st to solo platinum. I'm pretty sure he rocked a shotgun. also the 1st players to beat it with full extraction each had 1 krysea infiltrator but it was the biotics that did it. The infiltrator was a utility player more then a damage dealer. also the krysea sucks now and i will admit its the only gun to date I though was ever OP in the game. but now it sucks which i don't care cause i stopped using it after a few weeks of it being new becuase it was so OP. the difference is i didn't complain that it was OP, some people might need that advantage to get through gold and i don't want to ruin it for them.


stomps should have always been in gold and platinum. why would easier difficulties have it but harder ones not?

Yes smash was nerfed for that reason. which sucks becuase now my vanguard is way less evvetive. having to wait a full 2nd more before i can BC means the difference between life and death out in the open. they should have compenstaed taht by giving him more shields. I'm regretting atempting to run him in gold speedruns and see if he can still be effective. that was worse then the typhoon nerf to me.

Also Farming is easy on platinum. I did a FBW/P/G farm game last night with a weird layout team
we had
1 justicar with a harrier
1 QFI with a scorpion
1 demolisher with a harrier and hurricane
1 shadow (specced for duration) with a pirhanna

and we won full extraction.

The shadows movement speed and add an adreline mod makes it perfect for devices and packages and even wave 10 targets wher eyou can cloack and hunt them with missiles

#27
upinya slayin

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Astaiir wrote...

I actually don't get the farmers. Why farm?
You'll get the money and the items. Maybe it'll take more time, but you'll get it. It's just missing this game's point, to have fun. Spamming powers is dull. I actually hate spammers.
But, playing this game is much more fun than farming.


I prefer perosnally playing gold unknown unknown and everyone just running around and killing **** but sometimes i'll be playing with friends who aren't capable of doing such so they'll want to camp out which on gold is way too boring so we'll just camp out on platinum. too many people value money too much of fun. I don't since 99% of the time money gives me nothing nyway

#28
Felis Menari

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JaimasOfRaxis wrote...

The sad part, noble MalMilchek, is that there is a way they can have their cake and eat it too - it's Valve's Mann Co. Store model. Let players try their luck with credits, or spend their hard-earned IRL money to get what they actually want for a change. Everyone's happy, since players get their items, Bioware gets their money, and everyone's for the most part happy. Then we can buy hats for our Krogans and Kneesocks for Asari, and then they can make some real money.

Anyway, I've gotten off focus and completely distracted myself by thinking of Asari and Quarians in Fishnets. Where was I? Oh, right.

Do I expect them to change things to actually maintain the dignity and respect that made ME3's multiplayer great? Absolutely not. But if I can help open a few eyes and get a few people thinking on why the metagame focus being on Farmers is, for lack of a better term, a stupid fawking idea, then maybe, just maybe, something may shift in a better direction.

It couldn't hurt.


Oh, I like the way you think. Anyhow, I can't help but agree with your initial post. It really is sad that so many alterations are made with the intent of hampering players' ability to farm credits. As you've stated, no matter what Bioware tries to do farming will go on. And the core reason for this is the gambling system that is the item store. When time and effort doesn't come with a guarantee of a proper reward, then you bet your ass measures will be taken in an attempt to circumvent the issue.

#29
puldalpha

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It would be better if they would buff other classes and weapons rather then nerf the ones that ensure a smoother & faster gold/plat run through. Its in human nature to take the path of least resistantance most of the time. It also doesn't help that the longer this game is out, the better as players we are becoming.

To be completely honest, I can't wait for september, at least then i can get some new games that won't be so grind intensive. It was fun Mass Effect, except for the fact that your developers couldn't care less about the user experience and was only protecting their fiscal interests.

#30
Chrome tater tot

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Don't we already know this? It's obvious to everyone but bioware.

#31
silencekills

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 Spot on! 

#32
kevchy

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I actually read the whole thing, and I agree with you, and your friend.

#33
Osmethne

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Kuriiiiiii wrote...

Here's what you do.

Played FBWGG in the last hour? You get half credits from that map.
Played it again in the last hour? Another quater taken off.

Played against Geth in the last hour? Half credits (If you play against cerberus or reapers the timer resets)

DIVERSITY!


This idea is terrible - because if I host, or join a R/R/G game - and we get stuck against Geth twice in a row - by the random system, we get screwed?

No thanks.

#34
Meatiershower

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upinya slayin wrote...



stomps should have always been in gold and platinum. why would easier difficulties have it but harder ones not?


Something happened to the stomp timing and priority though. Playing a Silver last night, and I was stomped by a trooper before I finished falling. Hit! Going down! Executed?!? Lulwat?!

That, or watching three troopers engaging me in a close range firefight drop everything, ignore me, and run 15 meters across fire to stomp my buddy before anyone can get to him. He goes for the medigel button as they arrive - no, sorry, facestomp.

If they had kept stomp the same as before, it would be a good addition to the G/P. The trooper that got you, or the closest one, should try. If he fails, the next should go. No instastomps, and not half of the enemy force sprinting like Usain Bolt thru a firefight to stomp.

Modifié par Meatiershower, 02 août 2012 - 03:30 .


#35
ThirdChild ZKI

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Very well put. I wholeheartedly agree with the points you've made, OP. There needs to be serious changes made, both in the approach/implementation of changes, fixes, etc. and the store system as well. Of all things, that's been one of the largely unpopular aspect of the multiplayer mode.

#36
NCRZombie

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It's clear to me that they really don't want to listen to their playerbase time after time and I predicted this would happen a little over a month ago albeit indirectly: social.bioware.com/forum/1/topic/343/index/12562306

Then actually asking for the problem to be tackled without my fluffy satire got even less of a glance: social.bioware.com/forum/1/topic/343/index/13356601

I don't believe the game will start heading in the right direction until it's too late, but I wholeheartedly agree with everything pointed out in this thread and it's a well deserved bump.

I can also almost guarantee if any of the BioWare team catches wind of this post they'll respond with, "Well this or that says otherwise..." and stick fingers in their ears.

Modifié par NCRZombie, 02 août 2012 - 03:35 .


#37
SkreeMalicious

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Farmers gonna farm. when they get everything they stop playing

meanwhile rest of players are not farmers, and play as they will, for indeterminate amounts of time

#38
count_4

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Risky assumption you made there.
You claim that the balance changes made were due to the weapon/class in question being used for farming. However, has the thought crossed your mind that they may have been used for farming because they were actually overpowered (and they were for the most part)?

Causalities, they are a tricky thing indeed.

#39
Mojenator12345

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Agree with OP. Farming is too easy, so BW nerfs all the things and buffs all the enemies, but then anything BUT farming is too hard, so more people start farming. Great strategy, BW.

#40
Tajah Silver-Sparke

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Fantastic post and I agree with you completely! Bioware will never rid the game of farmers because of how the store is set up.  People will always find the easiest, fastest, cheapest way to beat the game and get the credits they want for the store. Trying to force changes in the game around these farmers definitely hurts the player base.  I truly feel bad for the newbies who get ME3 and want to try multiplayer now.  It must be a nightmare compared to when the game first launched.  

+1000 agreement OP!!

#41
megabeast37215

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upinya slayin wrote...

the krysea infiltartor wasn't the 1st to solo platinum. I'm pretty sure he rocked a shotgun.


Bahroo was the first one to post a video of it here on BSN... just 2 hours after Earth DLC was available for download. He used a Krysae GI... and I still give him crap about it. Image IPB

On topic: OP... very well stated.

Modifié par megabeast37215, 02 août 2012 - 03:44 .


#42
Funntimz

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One of the most annoying things they have added is the stun locking abilities of geth units. Primes, rocket troopers, geth hunters can all stun lock you which will cancel your reload, stops you from moving, shooting and dogging. Geth are the most annoying enemies to play against.

#43
NCRZombie

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count_4 wrote...

Risky assumption you made there.
You claim that the balance changes made were due to the weapon/class in question being used for farming. However, has the thought crossed your mind that they may have been used for farming because they were actually overpowered (and they were for the most part)?

Causalities, they are a tricky thing indeed.


It's almost not so much that these weapons were overpowered and needed to be balanced and moreso how the balance changes seem to be done in such a kneejerk reaction that it disorients the rest of the playerbase.

Go look at the buffs to weapons/abilities/characters; notice how many of them are small changes? It's almost as if they're just testing the waters to see if it finely tunes the character/weapon closer to perfection.

Now look at recent nerfs, they're polarized to the buffs. Yes some of them are good, but others are clearly an overeaction. Why is it that BioWare can't reduce penetration by 25cm and see if that works at first? No they went straight from 100cm to 25cm. It was kneejerk; it wasn't 'balance'. Same goes for 2.0 to 1.5, right? Why not 1.8, then if it's overpowered still 1.6? Again it was just an overreaction. They aren't so much balance changes as they are BioWare getting upset at it's playerbase.

#44
Yigorse

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I don't agree with everything you said, but I do agree with your underlying point. Unfortunately, the farmers exist, and EA doesn't want them to ruin their RNG system.

#45
Ryumanjisen

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count_4 wrote...

Risky assumption you made there.
You claim that the balance changes made were due to the weapon/class in question being used for farming. However, has the thought crossed your mind that they may have been used for farming because they were actually overpowered (and they were for the most part)?

Causalities, they are a tricky thing indeed.


We have a winner here. 

I doubt Bioware's balances are due to the rampant FBWGG/P farming. I've been playing since the demo went out and, until now, I mostly agree with all the changes they have done. When some weapon/power/class is rampantly overpowered, they have to nerf it.

Modifié par Ryumanjisen, 02 août 2012 - 03:50 .


#46
Cyonan

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You're making a lot of assumptions there.

The Geth Infiltrator might have been used a lot in farming(I don't actually know, but I'll take your word for it), but it was also used a lot in everything. Since its' release, the team with the world fastest speed run has pretty much always had multiple GIs on it, if not an entire team of GIs. That says something about how good they are with weapons, even compared to other weapons users.

Sabotage was because it quite literally made Geth play itself regardless of which map you were on or what strategy you used(unless it was to ignore Sabotage), and the nerf only really affected Geth. The FQI is better against Reapers/Cerberus today than she was on day 1 because of the backfire buffs. Yes it was used for farming, but there is an issue when a team of FQIs can make the Geth farm themselves for us.

The Geth also started being buffed before FBW/G/G became incredibly common.

If Bioware was so dead set against farmers, why has Firebase White/Geth not been changed? I guarantee you they know at least half a dozen ways of "fixing" it. The community has given them at least half a dozen ways of doing it.

#47
Bolo Xia

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Kuriiiiiii wrote...

Here's what you do.

Played FBWGG in the last hour? You get half credits from that map.
Played it again in the last hour? Another quater taken off.

Played against Geth in the last hour? Half credits (If you play against cerberus or reapers the timer resets)

DIVERSITY!


ya tell them to fix the random map/enemy thing 1st. 

sometimes it repeats the exact same games over and over. 

some of us goofy people that play u/u/s or u/u/g end up playing same map and enemy every other game.

sometimes random/random for example: geth/giant, then cerberus/dagger, then geth/giant, then reaper/reactor, then geth/ giant, then ceb/dagger, then reaper/reactor. etc....

doesnt happen all the time but it is mind numbing when it does, but also happens more often than it should.

also adding a map exclusion list would be great, especially when the awesome random selects a map so often i forget that there is more than 3 maps total in the game. when i dont want to see for example, FBW or Giant for a day or 2 sometimes.

tl;dr  fix the random map and enemy system, tired of repeat same faction/map every other game.
especially before imposing some goofy idea like limiting credits for repeating.




#48
dysturbed0ne

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What is obvious to BW are the number of people they see playing the game and making purchases. They know exactly what affect their changes have on the player base. Having a dozen or so irritated people here does not mean anything if it doesn't show up in the overall numbers, and it seems they are pretty happy with what they are seeing. So while the problems with the game seem like such a huge deal here, it obviously isn't significant enough in the big picture.

If BW truly fixed farming (which I don't even think is possible), they would loose a huge amount of players out of shear frustration.

Have you ever noticed an area in your town that has a high crime rate? Have you ever thought, damn, if the cops would just saturate that area they could clean it up, and you would be correct. In reality though, you haven't really done anything but move it from there to somewhere else. At least before you knew where the problem was and you could contain it, now that you cleaned up that area you have to start over and figure out where the new problem area is going to be.

I'm sure BW is fully aware of the problem of FBW, but they also know if they fix it people will just figure out something else. Right now they can compile their statistics and adjust them based off what they know regarding FBW. Fix it and they would have to start over.

#49
UnknownMercenary

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I agree 100% with the OP.

#50
k3ttl3black

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Iezza wrote...

I take it your like me and want a LMG category? :3

Oh gods yes. I've been trying since game release to use the Revenant for this, then I heard about the Typhoon and thought yes! FINALLY! But 18 PSP's later I've yet to unlock it. It doesn't even have to be super-good, just something that at least feels like a LMG would be enough. Or, hell, the Revenant feels like a LMG, it's just that after firing all 108 rounds dead centre at a target, said target is still standing up. Because, y'know, it's 25 metres away.