Datdude1970 wrote...
Barry Bathernak wrote...
Datdude1970 wrote...
Barry Bathernak wrote...
Datdude1970 wrote...
Vlk3 wrote...
Although I'm dissapointed with ME2 characters treatment in ME3 and I don't like the "choice" of squadmates in ME3 I must admit Leviathan seems very interesting. I'm a bit tempted to buy it, but I will wait for something that will fix this game for me, and then buy other DLCs.
What is missing in ME3 is explanation of Reaper's origins and I'm looking forward to knowing more about them. I hope there will also be more information about the Keepers- right know I believe they're really important part of Reaper's history. But I need to complain a bit- leaving the most interesting parts (Javik, origins of Reapers) out of the game just to sell them later as DLCs is greedy and does not serve well to the whole image of a company. Including that in the base game would make it far more acceptable and enjoyable.
I don't mind paying for a DLC's once I decide to acquire them- it costs time and resources to produce new content and 10$ is not a fortune. I know that some companies don't charge for DLC's and that's really cool. But I wonder how many DLC's they can produce and still have some profits. I prefer more DLC's as this gives me small hope that ME2 characters will finally get some love in ME3.
Just looking at it from a different vantage point (on From Ashes DLC) - what if the actual pricepoint for ME3 with the From Ashes content was $70, not $60? Would that make a difference in your decision to purchase? The truth is that the CE which included the From Ashes content was priced accordingly. It's like buying a house with a swimming pool versus buying a house without one and paying for the installation of the pool later (on a much smaller scale). Some paid for the content up front, others waited...in the end it washed. Either way, the pricepoint for all of the content was $70. I don't look at it as greed, but rather a company recognizing that it is smarter to provide options...let's face it, if enough people paid for the game and had a problem with it (ahem...) they might not be inclined to purchase the additional content, so EA/Bioware opted to not make people pay for the full package of content, thus relieving the massive number of critics of the game of having to plop down an additional $10....

Edit for grammar in sentence 3....
Uhhhhhhh... Nope its more like buying a house that has a pool (CE) and buying a house with a pool only the pool has no water (the digital and phisical bonus content) and with no furnishing inside the house (regular). Also the option is whether to purchase the game from the start or saying i dont want it, the choice for CE or not comes after and choosing CE doesn't mean you will like the game it just means you have more cash on hand. Oh and don't forget online passes that cost $10 also.
Head spinning....i think my point on CE vs. Non-CE is that we weren't forced into a pricepoint that no one wants to pay....$70 is considered acceptable if there is premium content. Could you imagine the complaints if EA overtly priced the game at $70??? Not only would we be hearing snide remarks about "artistic integrity", but we'd also be hearing ALOT more about how greedy EA is because they had the audacity to price product to turn a reasonable profit. Already the fuss over this content and the weapons proves the point....people forget about free tablet apps, multiplayer upgrades and free premium sound content quickly...
1. Tablet apps are not the game.
2.What multiplayer upgrades?(unless you mean the dlc),and what sound content?
3.$60 does make a profit and a limited number of $70 ones wont make alot more profit but thats a moot point.
4.Also From Ashes is on disc dlc so that actually shows that e.a. is greedy.
5.I dont see how "artistic integrity" is part of pricing since thats not one of the 4 p's of marketing.(pricing is but not the artsy integr part).
6.no we wern't forced since a company can't force you to do something like that however the only premium content is the the sweatshirt, the dog, and the phisical stuff. Yet that stuff doesn't doesn't push that price past $70 but from ashes just so happens to put the price right on the mark, isn't premium content, and is also on disc dlc meaning we all payed for it even us with our regular $60 copies.
7.People like free things and they don't like paying for things they already own i.e. the guns or for things that are important to the i.e. leviathan.
thats all for meow.
I guess my mind is geared to looking at the IP collectively - is the tablet app part of the game? Arguably no, but it can add war assets....did it take $ to make? Yes, and being an inducement for the IP, you better believe those dev costs are going to be factored into what you are paying for in terms of the game. The premium sound content available for free on this forum was not free to make....the dev dollars spent on allaying the fanbase on the endings...plus whatever else you want to toss in there...it's a package and it all costs money....just down to basic economics and setting the pricepoint....they would have sold less if priced at $70, so $60 is the right pricepoint that would allow them to make the reasonable profit...those who didn't want to pay the extra $10 didn't have to, or could at least have delayed the decision....think we are making some of the same points and differing in others. At the end of it,my main point is that pricing options served everybody better. EA sells more, people don't have to buy what they don't want, and strong sales ensure that Bioware gets to make the types of games they make.
Great convo!

1. just because i have the wow auction house app which works
with the game doesn't mean im playing wow on my ipod touch(i dont need a smart phone).
2.the thing with the CE is that when they sell the games... lets use math for this(you have 100 people who want a CE copy but only 10 CE copies and 100 basic copies so now lets add up the $| 70x10=700 and 60x90=5,400 now we add them together 6,100 and now lets subtract the price of the 10 leftover games 6,100-600=5,500) as we can see these CE copies of games cost more money at the cost of total number of copies sold day one since those leftovers will most likely be sold only when the price goes down which means less $.
3. i hated my business's classes but i still listend so i understand the investment-return idea, but anything that is not part of your main product is more likely to not sell as well sort of the spinoff idea that yes its related but its not the same so you end up looking at red more often then black.
4.to reiterate #3 side projects hold more risk with less reward then the main product.
5. i never said they need to make everything free since thats lunacy but there is the thought that many people don't like having to buy the same thing twice. This is why i own minecraft on for the computer but not for xbox.
6.the devs put them selves in this appeasment situation since they hmmmm how to put this delicatly... **** up the end so all yes we should say thank you but in a condasending tone to make sure they know and so they don't do it again.
7.^ im still bitter from da2's pr.
8. there never going back to the rpg's they used to make or even ORIGINS and ME1 style games which will only hurt them in the long run as they lose more fans or as e.a. see's it they lose more $.
9. side note the videogame industry could be the only one to actually destroy itself as it doesn't even know what games are or what people want and there is such distrust that people actually stop playing games even though they love them which is sad but its either sellout or shutdown(mostly).
Modifié par Barry Bathernak, 07 août 2012 - 04:13 .