MerchantGOL wrote...
Maybe you could just enjoy the narative and the gameplay, its a a DLC add on not an entire new game
I'd rather the narrative not be exactly the same every time I play it and actually have a meaningful impact on the end beyond raising that stupid Galactic Readiness number, which seems to have become ME3's crutch and BioWare's poor excuse at claiming that our decisions mattered "coz they made numberz more bigger good 2 savez frends & kill da Reap0rz!!1"
DLC is a great way to for a developer to illustrate whether they learned from their prior mistakes with the vanilla game. And from what I'm seeing and hearing here, with the exception of squad banter finally being added to a DLC, I'm not getting that vibe.
Did you hate project overlord cause it didn't do any thign radical with the collectors plot.
I generally liked Overlord. The only real issue I had with it was either related to issues I already had with ME2 that were too ingrained to change, and with the Hammerhead, which is a horribly impractical and poorly thought-out vehicle that gave us too many gimmicky and gamey locations (and, too, was a holdover issue from its initial release). Overlord did have a good plot though, some decisions, better level design than most of vanilla ME2 (outside of gimmicky Hammerhead stuff), some non-combat puzzles, a decent moral choice at the end and showed us the pontential of unique, large and interesting locations for vehicle exploration in the form of the main hub world (which, might I add, was completely wasted, since we've seen nothing like it since; ME3
should have had places along these lines, but it fell flat on its face
completely when it came to sidequests as a whole). Heck... once I was in the hub area, Overlord even let me
choose what areas to go in in what order I wanted! That's more than ME3 gave us with its linear "do this specific world, then this one, then this one" Priority missions.