You were asked to discuss anything IT-related in groups, remember?
Modifié par Seival, 08 janvier 2013 - 02:01 .
Modifié par Seival, 08 janvier 2013 - 02:01 .
Seival wrote...
The thread was reported as IT-related.
You were asked to discuss anything IT-related in groups, remember?
We are not discussing IT, we are discussing WNT. Though similar, they are different Theories.Seival wrote...
The thread was reported as IT-related.
You were asked to discuss anything IT-related in groups, remember?
I'm advocating synthesis so let us live!Seival wrote...
The thread was reported as IT-related.
You were asked to discuss anything IT-related in groups, remember?
Math Effect wrote...
If a person's only reason for supporting the Literal interpretation was because he hates IT with a passion, and he writes up 5 paragraph essay about while IT fails, that would technically be IT-related and the thread would be closed, right?
Math Effect wrote...
If a person's only reason for supporting the Literal interpretation was because he hates IT with a passion, and he writes up 5 paragraph essay about while IT fails, that would technically be IT-related and the thread would be closed, right?
Math Effect wrote...
Secondly, the very idea that one decision you made in a different game decides whether or not you can win a later game. Save the Collector Base and all of a sudden I can't win the game anymore? Seriously?
*snip*
I guess that would be kinda cool if I think about it... <_<TJBartlemus wrote...
Math Effect wrote...
Secondly, the very idea that one decision you made in a different game decides whether or not you can win a later game. Save the Collector Base and all of a sudden I can't win the game anymore? Seriously?
*snip*
That was what I was actually hoping for in the game when it first came out. It would truely make all your decisions matter. Unfortunately for some reason BioWare decided to scrap that idea.
Math Effect wrote...
I guess that would be kinda cool if I think about it... <_<
TJBartlemus wrote...
Math Effect wrote...
I guess that would be kinda cool if I think about it... <_<
It would be. Imagine it. Instead of having everything similar each playthrough, every playthrough it is a different experiance due to the choices you have made. More so if you have played the previous games, adding to the variables.
Ahhhh...perfection. But it was not to be...
masster blaster wrote...
TJBartlemus wrote...
Math Effect wrote...
I guess that would be kinda cool if I think about it... <_<
It would be. Imagine it. Instead of having everything similar each playthrough, every playthrough it is a different experiance due to the choices you have made. More so if you have played the previous games, adding to the variables.
Ahhhh...perfection. But it was not to be...
I know Tj I know, at any rate I am going back to the IT thread. see you there TJ.
Control - TIM's goalsTJBartlemus wrote...
masster blaster wrote...
TJBartlemus wrote...
Math Effect wrote...
I guess that would be kinda cool if I think about it... <_<
It would be. Imagine it. Instead of having everything similar each playthrough, every playthrough it is a different experiance due to the choices you have made. More so if you have played the previous games, adding to the variables.
Ahhhh...perfection. But it was not to be...
I know Tj I know, at any rate I am going back to the IT thread. see you there TJ.
What is this thread you speak of?jk. On topic now:
How could synthesis be the solution to the Reaper problem when it is essencially what the Reapers have been promoting the entire series and how constantly we are told that it is bad. Remember Saren anyone?
Math Effect wrote...
Control - TIM's goals
Synthesis - Reaper husks
Destroy - Conflict (verified by Leviathan, not just Catalyst.
Furthermore, choosing Refuse by shooting the Catalyst is identical to Destroy in the context of IT. It's only different in the Literal interpretation because of the two different endings.
So all three can be construed as bad. Hence why I'm arguing for another meaning, where Beam = Mission and Beam =/= Synthesis.
demersel wrote...
No. The beam wasn't the mission. Getting into the citadel was the mission.
demersel wrote...
No. The beam wasn't the mission. Getting into the citadel was the mission.
TJBartlemus wrote...
demersel wrote...
No. The beam wasn't the mission. Getting into the citadel was the mission.
Which they thought getting to the beam would be a "back door" in a sense. That plan makes no sense though. It is practically the biggest / brightest thing in London. The Reapers had to know that they would try to get to it. That's why I stand by that the beam is a trap. Imagine it as a giant electric fly swatter.
Modifié par demersel, 08 janvier 2013 - 03:42 .
draconian139 wrote...
A case could easily be made against Anderson. I always found it odd that he was leading ground forces in such an exposed location considering his position of authority.
Math Effect wrote...
You mean Old Man Anderson who was too old to join your crew in ME2 but decides to join the Beam Blitz with no helmet and minimal armor?
Yeah that's a can of worms I don't wish to open...