Math Effect wrote...
Even if WNT itself doesn't advocate an ending, WNTers should have preferred endings and reasons supporting their preferences, I hope? I'm curious about those, especially if they also incorporate WNTesque elements.
I've described mine.
I'll bite:
After seeing an image of the oily shadows in the "Destroy" explosion (similar to the explosions created by Harbinger's beam attack), it all finally clicked a couple of days ago. Regardless of how much of everything in "Priority: Earth" transpires in reality, I am now convinced that Shepard is being indoctrinated and all choices lead to the destruction of Shepard's cycle anyway.
Choosing "Destroy" makes Harbinger fire on Shepard again, killing them, or with high EMS not-quite killing them, but they die in the rubble after the breath scene anyway. Becoming a martyr galvanizes the galaxy enough that the Reapers incur more losses than any cycle before. This allows for future cycles to eventually beat them through attrition (with the help of Liara's beacons), leading to the Stargazer scene in some far off future cycle.
Choosing "Control" the indoctrination attempt succeeds and Shepard is now either a Reaper agent or a husk. The Reapers lose little more than they had up to that point, but (like the Prothean cycle before) there is no capital ship built and humans become the new Collectors. The cycles more than likely continue for longer than "Destroy" or "Refuse" as most of Liara's beacons are found and destroyed. Some future cycle does what should have been done in Shepard's cycle and this allows for future cycles to eventually beat them through attrition (without the help of Liara's beacons, but thourhg some fore warning of their own), leading to the Stargazer scene in some far off future cycle.
Choosing "Synthesis," Shepard ascends the beam to become the Reaper mind of the next capital ship, like the Reapers had wanted even before the Lazarus Project. The Reapers lose little more than they had up to that point and possibly gain some destroyers along with the Shepard-Reaper capital ship. The cycles more than likely continue for longer than "Destroy" or "Refuse" as with the "Control" ending resulting in the same eventual Stargazer scene in some far off future cycle.
Choosing "Refuse" is the only non-Catalyst-offered choice, but since conventional victory is not possible, events pretty much play out as in the current EC post-Refuse ending, but in the way described in the "Destroy" ending above.
All of the above may change slightly depending on anything revealed/contradicted in/by future DLC/s.
tl;dr: This cycle dies anyway with less or more Reaper losses depending on your choice.