[quote]
Abraham_uk wrote...Other ideas I'd like to contribute:Heavy Risk: Reduces your defence to all attacks. Increases damage output from weapons and biotics.
[Vanguards only][/quote]
How does this work? What is the basis of its functionality?
[quote]
Draw Attention: Instead of sending out a combat drone or a decoy, you become the decoy. 100% of enemies will focus their fire on you, completly ignoring squadmates.
[bonus power][/quote]
How does this work? What is the basis of its functionality?
How are you drawing attention to yourself? What is making your enemies want to focus on you more than they normally would?
[quote]
Drone Strike: A drone from the skies will bomb an area. This has limited uses per mission and cannot be replenished like grenades. If used indoors a different drone will come to bomb what is a much smaller area.
[bonus power][/quote]
Where do the drones come from, exactly?
[quote]
Heroic Offence: Boost the offence of your entire squad. This includes powers, weapons, grenades and melee.[/quote]How does this work? What is the basis of its functionality?
[quote]
Heroic Defence: Your squadmates take less damage against all attack types.[/quote]
How does this work? What is the basis of its functionality?
[quote]
New Mechanics These are not powers. These are just new combat mechanics.
Hurl Back: When a grenade is thrown at you you normally have a short period of time to get out of the way. You can have the option of throwing a grenade back at the enemy. If you're quick that is.
Re-introduce Heavy Weapons: Bring them back. Not just for plot moments, but as weapons you can choose for your load out.
Ability to pick up weapons on the ground: Basic shooting advice. Why not?
Replacement: Replace Ammo powers and grenade powers with mods that can be picked up. Have lots of choices of mods with different effects.[/quote]
I resoundingly agree with the new combat mechanics.
[quote]
Improved version of slam sounds great. This wouldn't be a new power, but it would be quite useful. Great suggestion. Sounds more like a buff to me.
Some suggestions for Biotics:
Lift: Lift enemies in the air for extended period of time[/quote]
We had lift in Mass Effect 1. I would hazard a guess that "Slam" is what became of it.
[quote]
Crush: Crush enemies into a small space, doing large amounts of damage before returning foe to original size.[/quote]
So...an enemy is crushed into a small space without being killed. Gotcha.
[quote]
Cripple: Make legs and arms in-operable for short period of time. Applies to all foes that have arms and legs, both synthetics and organics.[/quote]
Is "Cripple" being used figuratively, or are you actually suggesting that bones would be broken merely for a short period of time?
[quote]
Pulsar: This is the opposite of singularity. It is a dark ball with a continuously expanding then contracting ring that pushes enemies away. It can detonate biotic explosions. There are evolutions to include incendiary, cryo and disruptor effects as well.[/quote]Do you mean to say that is
can be detonated to create a biotic explosion, or that it
is the detonator?
e.g. In a biotic explosive train, would it be more like Singularity, or would it be more like Warp?
[quote]
Dominate: Organic foes that are not protected by barriers and shields will temporarily become allies. Armoured foes will be allies for a shorter period of time, and cannot succumb to dominate a second time. Synthetic foes, will slow down, and their accuracy will be reduced.[/quote]
It's worth noting that this ability is available in Mass Effect 2, and it is easily the most ridiculous power they've ever added to the franchise. It goes far beyond what is believable with biotics. Personally, I'm glad they didn't bring it back in ME3. Sometimes, I think BioWare forgets that Mass Effect is a Science-Fiction universe, not Science-Fantasy.
[quote]
Walking Bomb: Target a foe with an explosive biotic missile. When the enemy falls in combat, they will explode taking out nearby enemies.[/quote]
At first, it sounds pretty damned silly, but it's not half as silly as Dominate.
Sounds like someone has played Dragon Age: Origins recently...lol. I can't even
remember the last time I
did.
Damn, I never finished my Dwarven Noble playthrough.
F***in' excellent game, though.
[quote]
Cascade: A biotic version of flamer which does some damage to health. Can setup biotic explosions. Also drains shields/barriers and slowly recovers your shields/barriers as well as health. Can be evolved to do damage against armour.
[/quote]
How does this work? What is the basis of its functionality?
And what is "flamer?"
What do you mean by "Can setup biotic explosions?" Is this the power that you are detonating, or it this power serving as the detonator?
[quote]
Tech Power Suggestions:
Induce: Increase power durations for all powers for entire squad.[/quote]
How does this work? What is the basis of its functionality?
[quote]
Lightning Strike: A short, sharp burst of electrical energy at a very short range and can only target one enemy. Instant kill to foes down to health. Does heavy damage to shields, barriers and armour. And ignores light cover including riot shields. This has a longer duration.[/quote]How does this work? What is the basis of its functionality?
[quote]
Shocker: The disruptor version of flamer. More effective against shields and barriers. Merely stuns and does minor damage to enemies down to health. Regarding armour. It doesn't do much damage. It does however setup tech bursts. Very damaging against geth.[/quote]How does this work? What is the basis of its functionality?
[quote]
Speed Plus: Makes entire squad run faster.[/quote]
How? What makes them run faster? If it's as simple as telling them to run faster for a relatively short duration, no need to make an ability of it.
[quote]
Stun Lock: A passive power. Whenever an enemy gets within five metres, they get stunned for 5 seconds if they're a trooper class enemy, 3 seconds if they're a superior trooper class enemy, and 1 second if they're an elite enemy. An enemy can only be stun locked once. But stun lock works even if the foe has shields/barrier, armour or riot shield or behind light cover.[/quote]
How does this work? What is stunning them?
[quote]
Firewall: Whenever an enemy attacks you, flicks of fire will be deflected towards them so that they take some damage. Also when the fire wall is up, you take zero damage. This ability potentially has infinite duration, but has a limited number of hit points. In addition, it has it's own separate cooldown. Which is a good 60-240 seconds long depending on your weapon load out and power evolutions. [/quote]How does this work? What causes this "Firewall?"
I understand if a lot of this ideas are just brainstorms, but it's beneficial to give at least a brief explanation as to how they each work. Talking about the effect of these abilities isn't going to entice the higher powers if you don't also talk about the cause.
Then again, lately, they don't seem to give two sh*ts about suspension of disbelief, anyway.
So...to hell with it. Go nuts.
Modifié par Valmarn, 20 août 2012 - 12:42 .