Would you, right now, buy ME2 and ME3 remade to be more like ME1?
#26
Posté 03 août 2012 - 04:58
#27
Posté 03 août 2012 - 05:05
#28
Posté 03 août 2012 - 05:28
#29
Posté 03 août 2012 - 05:34
Just the opposite, I'd really like to see ME1 redone as ME2 and ME3. ME1 had presented the best sides of the universe, ME2 and ME3 were significantly more polished and playable (and fun!), but didn't present much of the story as well.
#30
Posté 03 août 2012 - 05:48
#31
Posté 03 août 2012 - 06:47
ME3 had a bit of the same as ME2 - what shields? - when I step from behind cover. It also had enemies try to flank me (good, and there were some elements of this in the first game as well as there were in ME2, but it pulled it off better in ME3). Still, I spent a lot of time in cover and leap frogging to different spots. Considering what ME3 was, this combat angle is fine or good.
ME had me employ tactics. I could actually snipe from great distances. On Therum, I could snipe Geth Walkers at least (well the scope would measure) 100m+. I could neutralize a waiting party from long range. And that same party could take shots at me from that distance as well.
ME also allowed me to employ grenades to such a degree that I could actually guesstimate where my target would be after I detonate a charge. I was able to upgrade every single piece of armor and weaponry I came across. Shields actually functioned well and it heightened the ideas behind some characters and made them viable (Tali, being Quarian, is technologically savvy and her shielding shows this).
Yeah, I prefer the first game. Everything surrounding combat was internally consistent with what we were told as per the narrative. Krogans were dangerous. If they got within a few feet, they'd charge and you'd be hard-pressed to successfully dodge out of the way. There weren't Geth Colossus troops firing arcing fire at you. Their fire had a wide spread in the first game so you had to really get out of the way to avoid damage and be sure you're out of the blast's radius. Cooldown was a much better mechanic than ammo especially since you never run out of ammo in any subsequent game anyway. Powers had aoe effects and didn't arc after enemies. You had the ability to miss. Enemies also had the ability to punish you if they got you with an ability. Having to switch weapons because of sabotage is an excellent tactic against an armed individual. That's seconds lost in any close quarter fight which means someone's going down. I could go on.
#32
Posté 03 août 2012 - 06:48
#33
Posté 03 août 2012 - 06:50
#34
Posté 03 août 2012 - 07:00
#35
Posté 03 août 2012 - 07:57
There's literally like one pathway in that "frogger" game, and on the Hard Decryptions you either go the right way first time (in that 10 second window) or you fail, no buts. ME2's hacking games are superior in every way, in that you only fail if you outright rush it (or refuse to buy the time-improving upgrades).
Maybe that minigame is different on Xbox, but on PC I wanna smash my copy of ME1 every time I fail the minigame and have to load a quicksave AGAIN. Having the same amount of time on an Easy Decryption as a Hard Decryption is rubbish, when the latter has 3x as many obstacles.
#36
Posté 03 août 2012 - 07:59
#37
Posté 03 août 2012 - 09:07
Simply put: I think ME3 should be completely recalled and given another year or two to be done properly. But, alas, I doubt BioWare in their current state would even know HOW to do that, let alone even want to.
#38
Posté 03 août 2012 - 09:13
#39
Posté 03 août 2012 - 09:14
Congradugulations you manged to use a Compeltly unreated thread as your Complaining soapbox *claps*Terror_K wrote...
I would re-buy full-price ME3 if it was completely redone and gave us proper consequences, less autodialogue, more than two dialogue choices most of the time and ditched the endings as they are for something completely different that actually fit the Mass Effect style and wasn't riddled with plotholes and inconsistencies. Also, the reduction of the overall linearity, some decent proper sidequests and exploration, some vehicle stuff and some non-combat RPG elements would be nice too, though I'd be willing to let them slide if the game simply lived up to the promises that were made and broken about choices mattering and vastly different consequences and endings.
enjoy your attention
Modifié par MerchantGOL, 03 août 2012 - 09:14 .
#40
Posté 03 août 2012 - 09:44
From ME3:
- Combat
- Skills system
- Weapon armor system
- Level design
- Some sidequests structure (Asari Temple, Victus Jr.)
From ME2:
- Conversations + interrupts
From ME1:
- Writting and narrative
- Some sidequests structure (Those based in conversation and talking to people)
- Deeper and more conversations with squadmates
- Customizable armor for companions
- Exploration
Simply perfect
Modifié par Feanor_II, 03 août 2012 - 09:47 .
#41
Posté 03 août 2012 - 09:46
You lost me there, I hated having to put Jarhead battle armor on Liara.Feanor_II wrote...
Mix of best of 3 games
From ME3:
- Combat
- Skills system
- Weapon armor system
- Level design
- Some sidequests structure (Asari Temple, Victus Jr.)
From ME2:
- Conversations + interrupts
From ME1:
- Writting and narrative
- Some sidequests structure (Those based in conversation and talking to people)
- Deeper and more conversations with squadmates
- Customizable armor for companions
- Exploration
Simply perfect
and me3 gave you better conversations with your squadmates too
Modifié par MerchantGOL, 03 août 2012 - 09:46 .
#42
Posté 03 août 2012 - 09:51
About the armor, maybe matter of taste, but I find quite absurd to go to combat with Liara while she wears her white trousers and jacket or wit an almost naked Jack
Modifié par Feanor_II, 03 août 2012 - 09:52 .
#43
Posté 03 août 2012 - 09:51
MerchantGOL wrote...
and me3 gave you better conversations with your squadmates too
Only during those rare instances you could have proper conversations with them. Only when you weren't treating them like "Tickle Me Garrus" and "Speak and Say Liara" with autodialogue and the same Zaeed/Kasumi treatment 90% of the time that so many complained about with ME2.
#44
Posté 03 août 2012 - 09:54
You had plenty of real conversations and those Zaeed esq Coversations elminated The Never Ending CalbrationsTerror_K wrote...
MerchantGOL wrote...
and me3 gave you better conversations with your squadmates too
Only during those rare instances you could have proper conversations with them. Only when you weren't treating them like "Tickle Me Garrus" and "Speak and Say Liara" with autodialogue and the same Zaeed/Kasumi treatment 90% of the time that so many complained about with ME2.
so i stand by my statment proudly
#45
Posté 03 août 2012 - 09:59
I wouldn't even call those auto-dialogue interactions as conversations. You just stand there and watch the auto-dialogue play out, it's just that uninteresting and impersonal. At times I just oriented the camera to watch a wall instead of Shepard and the squadmate talking.Feanor_II wrote...
IMO ME2 and ME3 lack of interactive conversations, in ME we only get to talk to squadmates a couple of times, ME3 has more conversations with squadies bu also has tons of autodialogue and conversations in "no dialogue mode".
#46
Posté 03 août 2012 - 10:00
1) Every squad member has a casual, Normandy appearance and outfit, which is different from their combat gear.
2) Every squad member has some type of armour with a proper helmet that must at the very least be equipped on any mission with a hazardous environment. No breathing masks and holes, etc.
3) Every squad member gets their own sets of iconic armour, but can also wear other kinds of armour, so long as they suit their species.
4) Players would have a toggle option to either have squadmates appear in however that armour looks my default, or to convert the colours and pattern to suit the Squaddies' iconic looks.
5) Players and squaddies would both have "hide helmet" options for both conversations and combat (so long as the environment allows it).
#47
Posté 03 août 2012 - 10:07
Aren't these suggestions very similar to the system in Mass Effect 1 and not so much a mix of ME1 & ME3? In the Normandy everyone save for Tali, Garrus, and Wrex had some form of "casual" clothing. Moreover most of the characters also had an iconic armour except for Kaidan and Liara. The toggle feature was there and could be used as long as the environment permitted it. The only thing that would be missing would be the colours and patterns.Terror_K wrote...
I think the best way to approach squad armour is a mix of ME1 and ME3, with the following main aspects:
1) Every squad member has a casual, Normandy appearance and outfit, which is different from their combat gear.
2) Every squad member has some type of armour with a proper helmet that must at the very least be equipped on any mission with a hazardous environment. No breathing masks and holes, etc.
3) Every squad member gets their own sets of iconic armour, but can also wear other kinds of armour, so long as they suit their species.
4) Players would have a toggle option to either have squadmates appear in however that armour looks my default, or to convert the colours and pattern to suit the Squaddies' iconic looks.
5) Players and squaddies would both have "hide helmet" options for both conversations and combat (so long as the environment allows it).
I just think this is another reason for why the ME1 system was good as it was and didn't need changing.
Modifié par elitecom, 03 août 2012 - 10:08 .
#48
Posté 03 août 2012 - 10:32
elitecom wrote...
Aren't these suggestions very similar to the system in Mass Effect 1 and not so much a mix of ME1 & ME3? In the Normandy everyone save for Tali, Garrus, and Wrex had some form of "casual" clothing. Moreover most of the characters also had an iconic armour except for Kaidan and Liara. The toggle feature was there and could be used as long as the environment permitted it. The only thing that would be missing would be the colours and patterns.Terror_K wrote...
I think the best way to approach squad armour is a mix of ME1 and ME3, with the following main aspects:
1) Every squad member has a casual, Normandy appearance and outfit, which is different from their combat gear.
2) Every squad member has some type of armour with a proper helmet that must at the very least be equipped on any mission with a hazardous environment. No breathing masks and holes, etc.
3) Every squad member gets their own sets of iconic armour, but can also wear other kinds of armour, so long as they suit their species.
4) Players would have a toggle option to either have squadmates appear in however that armour looks my default, or to convert the colours and pattern to suit the Squaddies' iconic looks.
5) Players and squaddies would both have "hide helmet" options for both conversations and combat (so long as the environment allows it).
I just think this is another reason for why the ME1 system was good as it was and didn't need changing.
About the only difference is the iconic armour. While ME2 and ME3 tried to go for more personalised, iconic looks, ME1 armour was whatever colour the default armour colour was no matter who wore it. My suggestion would basically mean a option for armour to be default, or be coloured and decaled to suit the wearer, as well as adding the same iconic armours that ME3 already had.
I agree, the ME1 system was good. The only thing it didn't really accomplish was keeping character looking unique, and that didn't really bother me so much, but I know many people preferred the more iconic look style ME2 went for, even when it made the outfits incredible impractical. I maintain that a character can remain iconic without sacrificing logic and practicality, and such things aren't as much an issue anyway when 90% of the time you chat with them they'd be in their iconic casual gear anyway.
I also personally think ME3 kind of ruined Ashley's iconic look. To me whenever I think of Ashley I think of "white with a hint of pink" and I also think "short, practical hair." Her ME3 appearance didn't really suit her, IMO. Too much a case of being "Miranda if she were Alliance instead of Cerberus" for my tastes.
#49
Posté 03 août 2012 - 01:34
Uh...no.
#50
Posté 03 août 2012 - 01:38
xsdob wrote...
ME_Fan wrote...
Mr Massakka wrote...
No. I am with the very small minority who thinks that ME1 is the worst the trilogy... in a good sense.
Not a small minority. ME1 gameplay is badly aged mess.
You know what drags down ME1's stroy? The fact that you need to play it to see it.
That is why it's low on my list as well, it makes itself a chore and a hassle to play just to see the story poritons of it.
That's how I look at it. Great story, weak game.





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