In a heartbeat.SuperMegaWolf wrote...
Would you, right now, buy ME2 and ME3 remade to be more like ME1?
Perhaps I am in the minority but I far prefer how Mass Effect 1 did things.
I couldn't agree with you more if I tried.Xeranx wrote...
ME2 had me bunkering down in cover forever in possible hopes that the other side would run out of ammo. If I stepped from behind cover, my shields...what shields?
ME3 had a bit of the same as ME2 - what shields? - when I step from behind cover. It also had enemies try to flank me (good, and there were some elements of this in the first game as well as there were in ME2, but it pulled it off better in ME3). Still, I spent a lot of time in cover and leap frogging to different spots. Considering what ME3 was, this combat angle is fine or good.
ME had me employ tactics. I could actually snipe from great distances. On Therum, I could snipe Geth Walkers at least (well the scope would measure) 100m+. I could neutralize a waiting party from long range. And that same party could take shots at me from that distance as well.
ME also allowed me to employ grenades to such a degree that I could actually guesstimate where my target would be after I detonate a charge. I was able to upgrade every single piece of armor and weaponry I came across. Shields actually functioned well and it heightened the ideas behind some characters and made them viable (Tali, being Quarian, is technologically savvy and her shielding shows this).
Yeah, I prefer the first game. Everything surrounding combat was internally consistent with what we were told as per the narrative. Krogans were dangerous. If they got within a few feet, they'd charge and you'd be hard-pressed to successfully dodge out of the way. There weren't Geth Colossus troops firing arcing fire at you. Their fire had a wide spread in the first game so you had to really get out of the way to avoid damage and be sure you're out of the blast's radius. Cooldown was a much better mechanic than ammo especially since you never run out of ammo in any subsequent game anyway. Powers had aoe effects and didn't arc after enemies. You had the ability to miss. Enemies also had the ability to punish you if they got you with an ability. Having to switch weapons because of sabotage is an excellent tactic against an armed individual. That's seconds lost in any close quarter fight which means someone's going down. I could go on.
Modifié par voteDC, 03 août 2012 - 02:08 .





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