The first time I played ME, when I died I started to approach combat carefully. That I didn't know where combat was likely to occur helped keep me on my toes (and let add many save files to my first run
The minute I became familiar with thermal clips, would take on enemies and take them down. Truth be told, I had more fun sniping than anything else in either game. More so in the first because the reticule would jump after every shot. So it was a challenge to get my sights down quickly and efficiently take out my target. Trying to do that with my brothers playing their fps games it's fun. I need a lot of work, but it's fun. I had the same feeling with the multiplayer aspect in ME3 trying to take down anyone while using a sniper rifle. Better challenge, greater risk, papa johns. Kidding about the papa johns bit. But better challenge, greater risk, greater reward knowing what you could do. In many matches I had the top score. I know it's not about that, but I'm very competitive. ME2 does so very little in that regard for me.
Also, I don't like basing anything that happens in a game on its difficulty level. I feel I should have a challenge just playing regularly. It's not that I can't handle the difficulty. It's that if I have to take it to the limit to get a challenge then the other difficulty levels are pure fluff.
Things getting crazy...it depends. I don't have any examples of what scenarios I've had in any games that were hair-raising and enjoyed. I much prefer a creative approach. In ME2, all the work is done for me with very little input. I could use push to force someone out the side so I can take a shot at them and it'll work every time. In ME, I could attempt the same with a grenade and the caveats to the chances I succeed are at least one out of three (in case I forget others): I could mistime the detonation which results in a wasted grenade. I could time it right, but the blast knocks my target back instead of out. I time everything right and get the opportunity for the shot I want. The variables there that allow for me to feel that I actually tried to do something make me feel as though I'm contributing to something.
This is why I like combat in ME.





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