Aller au contenu

Photo

Would you, right now, buy ME2 and ME3 remade to be more like ME1?


  • Veuillez vous connecter pour répondre
184 réponses à ce sujet

#101
Crackseed

Crackseed
  • Members
  • 1 344 messages

DukeOfNukes wrote...

I have a theory that you can tell a lot about a gamer based on which ME game they prefer. ME1 players care about story and a unique experience. ME2 fans prefer a shooter first and story second, they still care about the story, but gameplay is more important. ME3 fans have just given up on having a good story, and care more about the big blockbuster set pieces than having a coherent narrative.

If they remade ME2 and ME3 to have a better story and exploration, then yes, I would re-purchase them. But if you're talking about gameplay and inventory management, then no.


I couldn't disagree with that more. I felt no lack of story in any of the games - the presentation of said story varied and at times tripped up, with flaws present in all 3 games - but using the gameplay mechanics present to label gamers as preferring less story or more story based on which ME they liked most is awfully narrow.

#102
Ajensis

Ajensis
  • Members
  • 1 200 messages

Random Jerkface wrote...

Depends on what "more like ME1" means.


That was my first thought as well :P

There are quite a few things about the first game that the sequels could benefit from. The exploration element, for one, and - particularly in the case of ME2 - the lack of 'scripted gameplay'. I mean, you could always tell you were about to be attacked when those mid-high obstacles popped up. In that regard, combat felt more natural in the first game. I also very much dislike the XP system in ME2, essentially giving us a level-up after each main story + recruit + loyalty mission. Side quests? Yeah, sure, have fun with those, but you'll only level up once or twice from doing them through the whole game. It felt too scripted to my liking (I know I used the word 'scripted' earlier too, but I can't think of a more descriptive term :P), forcing us down a pre-determined path (much like the Reapers :mellow:).

Then there's actual loot in the game, like in any respectable RPG :P

But on the whole, the sequels did improve on many areas too, so I would likely say 'no' to the thread title's question. The best scenario would be a fusion between the three games, taking all the things they did right and applying to the other games :)

#103
AsheraII

AsheraII
  • Members
  • 1 856 messages
I'd buy them, though ME1 had 1 big flaw in my opinion. The inventory interface was simply horrible. It looked nice, but was very impractical. But I definitely liked the gamemechanics in general better, and there's no denying that the story element was much stronger as well. With the more advanced soft- and hardware techniques used in ME2 and ME3, the result would definitely be awesome.

#104
RampaXi

RampaXi
  • Members
  • 145 messages
Yes i would.

#105
Asebstos

Asebstos
  • Members
  • 3 909 messages
The things I miss about ME1 combat are that enemies would use powers and that sniping felt like sniping. I'm sorry, but looking through a high powered scope to shoot someone 100ft away just seems silly. Standing on a hill and dispatching the group of mercs in the valley below... that felt a bit more badass. But beyond that, yeah, it was a bit clunky and strange. I don't think the answer is "ME1 combat was terrible, just use ME2/3 combat", but rather a combination of the two. No reason to throw out the baby with the bathwater.

#106
Crackseed

Crackseed
  • Members
  • 1 344 messages
I definitely wanted more sniper units for sure - I was surprised they did not bring Geth snipers back in with ME3. The Cerb Snipers are slippery but really don't scare me that much.

#107
Erixxxx

Erixxxx
  • Members
  • 1 351 messages
I'd rebuy ME1 if it was given the ME2/3 overhaul. But not the other way around.

#108
Peregrin25

Peregrin25
  • Members
  • 660 messages
I honestly loved the first game. I have spent well over 200 hours total since I purchased ME1. The combat takes a little getting used to, but once I master the mechanics and controls of a game. I never forget.


ME2 was an amazing feat as they made better and stronger what ME1 lacked and they used ME1 as a template to make an even better sequel. It was a bit more fast paced than ME1 but that didn't bother me too much. I do wish ME1 had similar combat mechanics like auto ducking behind cover instead of having to crouch and take cover. It was a bit stiff in ME1.


ME3 was not much different from ME2 as far as controls and mechanics went. I think BioWare should have improved upon what ME2 lacked or had too much of. ME3 while being a mediocre game compared to the first two. I think it fell short of the mark and BioWare botched it up with no way to recover from the disaster. The game was fun, don't get me wrong. I just wish it had more story. Playing ME3 the 4th time, the entire game felt rushed. Priority Tuchanka and Priority Rannoch were well developed missions, but other than that, the entire game felt rushed and ended too quickly.


In ME1, if I take my time playing the game and trying to get all dialogue in the game. It takes me roughly 45 hours of game play to complete through to the end. ME2 takes me about 38-40 hurs of game play. ME3 on the other hand. I can draw it out as long as possible and barely make 32 hours of play time. All this is done on the hardest difficulties to increase time played.


In my opinion ME3 is missing about 5-6 hours of game play. I just think Mr. Hudson and Walters were to focused on trying to make it as grand and epic as possible, that they lost sight of the important things that made the franchise great. They got too caught up in their own legend that they failed to deliver a quality video game that completely misses the mark.


Whether people agree with that comment or not. BioWare screwed up, plain and simple. They will never admit it because they are too prideful! They truly only care about what they do and how much money they make, they do not care about the fans, even though they say they do. They still haven't proved that they do care about the fans. Until they do, I will keep that opinion of them.


I can honestly say that I can play ME1 and ME2 and never play ME3 again and I can be satisfied where ME2 ends. I can make up my own imaginative story from there!


As for buying ME 2 and 3 if it were more like ME1, No. I like ME1 the way it is. I like ME2 the way it is. A game like ME1 is a setting stone for a new game when it was released and ME2 capitalized on what weaknesses ME1 had. They made them stronger. ME3 went the other way. ME3 was oversimplified if anything completely unchanged as far as controls and mechanics go. Story was weak and rushed. Character development was fairly decent with EDI and Javik. emotions were great, ME3 made you love the characters even more than the previous two games.


The overall plot was a mess. If I had my way I would completely scrap the entire game and re-write the games script from scratch.


But no, I would not buy ME2 and 3 if it were made more like ME1. If ME3 followed the plot originally intended then I would buy ME3 again. If I could go back in time with what I know about ME3 now. I wouldn't even waste a thought of buying it. I would not give BioWare the satisfaction of my $80 I spent on the Collector's Edition.

Modifié par Peregrin25, 05 août 2012 - 12:00 .


#109
cdtrk65

cdtrk65
  • Members
  • 123 messages
Seriously there was lots of auto dialogue in Mass Effect. Most of the dialogue between Eden Prime and the Citadel was auto...

Chakwas: I also noticed an increase in rapid eye movement. Signs typically associated with intense dreaming.

Shepard: (false choice) I saw- I'm not sure what I saw. Death, Destruction. Nothing's really clear.
---

Anderson: Glad to hear it. Shepard, I need to speak with you -- in private.
Ashley: Aye, aye, Captain. I will be in the mess hall if you need me.
Shepard: You said you need to see me in private Captain.
Anderson: I won't lie to you Shepard. Things look bad, Nihlus is dead. The beacon was destroyed and the Geth are invading. The Council is going to want answers.
Shepard:
Choice 1: I didn't do anything wrong, Captain. Hopefully the Council can see that.
Choice 2:
Choice 3: The Council can kiss my ass. I won't let them blame me for lossing the beacon. I didn't do anything wrong.

Anderson: I stand behind you and your report, Shepard. You're a damn hero in my books. That's not why I'm here. It's Saren, that other turian. Saren's a Spectre, one of the best. A living legend. But if he's working with the geth, it means he's gone rogue. A rogue Spectre's trouble. Saren's dangerous. And he hates humans.

Shepard:
Choice 1: Why?
Choice 2: He didn't come to Eden Prime because he hates humans.

Anderson: He thinks we're growing too fast, taking over the galaxy. A lot of aliens think that way. Most of them don't do anything about it. But Saren has allied himself with the geth. (Choice 2: You're right) I don't know how, I don't know why. I only know it has something to do with that beacon. You were there before that beacon self-destructed. Did you see anything? Any clue that might tell us what Saren was after.

Shepard (False choice): Just before I lost consciousness, I had some kind of vision.

Anderson: A vision? A vision of what?

Shepard (False choice): I saw synthetics. Geth, maybe. Slaughtering people. Butchering them.

Anderson: We need to report this to the council Shepard.

Shepard:
Choice 1: What are we going to tell them? I Had a bad dream?
Choice 3: They'll think I'm crazy!

Anderson: We don't know what kind of information was stored on that beacon. Lost Prothean technology? Blueprints for some ancient weapon of mass destruction? Whatever it was Saren took it. But I know Saren. I know his reputation, his politics. He believes humans are a blight on the galaxy. This attack is an act of war! He has the secrets from the beacon. He has an army of geth at his command. And he won't stop until humanity is wiped from the galaxy !

Shepard: (false choice) I find some way to take him down.

Modifié par cdtrk65, 05 août 2012 - 01:04 .


#110
apascone

apascone
  • Members
  • 159 messages
Absolutely not. If Mass effect one had a fighting style more like ME3 or ME2 then yea I would but that but I'm not going the other way. The fighting style makes it extremely difficult for me to play ME1

#111
spirosz

spirosz
  • Members
  • 16 356 messages

DukeOfNukes wrote...

I have a theory that you can tell a lot about a gamer based on which ME game they prefer. ME1 players care about story and a unique experience. ME2 fans prefer a shooter first and story second, they still care about the story, but gameplay is more important. ME3 fans have just given up on having a good story, and care more about the big blockbuster set pieces than having a coherent narrative.

If they remade ME2 and ME3 to have a better story and exploration, then yes, I would re-purchase them. But if you're talking about gameplay and inventory management, then no.


I prefer the characters in the second one, compared to 1 and 3. I could care less about the gameplay. 

Modifié par spirosz, 05 août 2012 - 12:59 .


#112
Grimgaww

Grimgaww
  • Members
  • 196 messages
In terms of gameplay, i would buy ME1,2 to be more like ME3.
In terms of story, they're all great.

#113
lazuli

lazuli
  • Members
  • 3 995 messages

Mr Massakka wrote...

No. I am with the very small minority who thinks that ME1 is the worst the trilogy... in a good sense.


I'm part of that minority as well, though I don't think it's as much of a minority as you'd expect based on the forum population.

#114
lumzi

lumzi
  • Members
  • 6 messages
No. I think the series got progressively better in gameplay AND story. For instance, I can't think of a single character I really liked from the first game but the second and third had MANY!

Modifié par lumzi, 05 août 2012 - 01:08 .


#115
BaladasDemnevanni

BaladasDemnevanni
  • Members
  • 2 127 messages

Newnation wrote...

Father_Jerusalem wrote...

DukeOfNukes wrote...

I have a theory that you can tell a lot about a gamer based on which ME game they prefer. ME1 players care about story and a unique experience. ME2 fans prefer a shooter first and story second, they still care about the story, but gameplay is more important. ME3 fans have just given up on having a good story, and care more about the big blockbuster set pieces than having a coherent narrative.

If they remade ME2 and ME3 to have a better story and exploration, then yes, I would re-purchase them. But if you're talking about gameplay and inventory management, then no.


I have a theory that your theory is judgemental crap.

I second that.


Agreed.

#116
voteDC

voteDC
  • Members
  • 2 545 messages

cdtrk65 wrote...

Seriously there was lots of auto dialogue in Mass Effect. Most of the dialogue between Eden Prime and the Citadel was auto...

Illusion of choice can be as important as actual choice. I know that when I play Mass Effect now that what I am doing doesn't make that great a difference on what happens at the end, however the game tricks you into thinking that your choices are making a difference.

Even though I made very few different choices between my first and second run in ME1, I felt the experience to be different. I made wildly different choices between my first and second run in ME3 (1st on PC, 2nd on 360) and I didn't feel as if they made the slightest bit of difference.

crackseed wrote...

DukeOfNukes wrote...

I have a theory that you can tell a lot about a gamer based on which ME game they prefer. ME1 players care about story and a unique experience. ME2 fans prefer a shooter first and story second, they still care about the story, but gameplay is more important. ME3 fans have just given up on having a good story, and care more about the big blockbuster set pieces than having a coherent narrative.

If they remade ME2 and ME3 to have a better story and exploration, then yes, I would re-purchase them. But if you're talking about gameplay and inventory management, then no.


I couldn't disagree with that more. I felt no lack of story in any of the games - the presentation of said story varied and at times tripped up, with flaws present in all 3 games - but using the gameplay mechanics present to label gamers as preferring less story or more story based on which ME they liked most is awfully narrow.

I have to agree with the Duke.

Story was the obvious focus in the first game.

In the second the focus had shifted to the combat but individual story elements were great. Tali's loyality mission is my favourite part of the trilogy but the narrative in the game did not form a cohesive whole, it was very disjointed.

Mass Effect 3 on the other hand wanted to be a shooter to the detriment of the story. Perhaps the most standout example of this was the Rachni mission, I shall avoid spoilers, but it was quite obvious during one conversation that the references to the first game had been added as an afterthought.

Modifié par voteDC, 05 août 2012 - 08:11 .


#117
Heather Cline

Heather Cline
  • Members
  • 2 822 messages
Only way I'd buy a remake of ME3 is if they redid the ending completely. Got rid of the Catalyst, actually gave you a Hero's ending where your Shepard survives and lives out her/his life with their LI like they did for DA:O, Jade Empire and even DA2 as bad as DA2's game execution was.

Furthermore, ME3 would have to get rid of the auto-dialogue and bring back player choice and player ability to affect their surroundings. Also they would have to get rid of the run and fetch quests and bring back planet exploration.

That would be the only way I'd buy the complete Trilogy again. Also ME2 would have to be completely redone getting rid of the mishmash of short stories and re-writing it so that the character recruitment missions, the loyalty missions and everything else was made into a coherent story and interwoven into the overarching story and plot of the game unlike it is now. Plus planet exploration would have to be brought back for this game as well.

As it stands ME1 in my books is THE best game in the trilogy, ME3 and 2 falling into the category of crap.

#118
Handmaiden

Handmaiden
  • Members
  • 108 messages
My favorite was Mass Effect 2 so no, I wouldn't. Mass Effect 1 felt very Star Wars-y but Mass Effect 2 and 3 felt more like what the future would actually be like.

#119
DukeOfNukes

DukeOfNukes
  • Members
  • 1 431 messages

voteDC wrote...

In the second the focus had shifted to the combat but individual story elements were great. Tali's loyality mission is my favourite part of the trilogy but the narrative in the game did not form a cohesive whole, it was very disjointed.

Mass Effect 3 on the other hand wanted to be a shooter to the detriment of the story. Perhaps the most standout example of this was the Rachni mission, I shall avoid spoilers, but it was quite obvious during one conversation that the references to the first game had been added as an afterthought.

Yep...more or less what I was getting at. Never even said ME2 had a bad story, said it was still important, but BioWare seemed to shift focus from the story to gameplay. The evidence of this is plain and simple...they made several sacrifices to the story in favor of adding in game play elements. Replacing the MAKO with the Hammerhead, for example...but the most blatant offender was having ammo packs for your weapons now...and then trying to come up with a (pretty bad) excuse for why that was the case now.

#120
BaladasDemnevanni

BaladasDemnevanni
  • Members
  • 2 127 messages
Sure, I guess, if we're going to consider the Mako and overheating mechanics to be "elements of the story", which, I think, is overstating their importance. More like a bit of world-building/setting than anything else. Mass Effect didn't exactly give the Mako outstanding significance.

Saren searching for the conduit, losing a squad member on Virmire, encountering Vigil for the first time. These strike me more as the actual plot-related elements of the story.

Modifié par BaladasDemnevanni, 06 août 2012 - 12:51 .


#121
Terror_K

Terror_K
  • Members
  • 4 362 messages
One thing The Mako did for the main missions was give the places a good sense of scale, which was missing from ME2 pretty much entirely, and was improved a bit for ME3, but not to the same extent. Driving The Mako on main missions gave a sense of reality and made the locations feel large and more like real locations rather than just levels in a game. Funnily enough, the two most commonly-liked mission locations in ME3 did something similar to give them a sense of scale: Tuchanka had a convoy of Tomkas and Rannoch had the on-the-rails escape sequence.

By no means does every mission or planet need a vehicle mind you, but bringing back The Mako (or some other vehicle that wasn't The Hammerhead) for a few of them would have at least added something more to some of the smaller, more linear mission locations. Menae might have been more interesting, for example, if instead of just running to the various locations over a few dozen metres, we also had to drive quickly across a Reaper-infested battlefield to a location miles away.

And yeah... thermal clips were just really stupid from a lore perspective, and didn't really even add anything gameplay wise. I personally felt that the regenerating health pretty much neutered any semblance of urgency in ME2 that the team were apparently going for.

#122
cdtrk65

cdtrk65
  • Members
  • 123 messages

voteDC wrote...

Illusion of choice can be as important as actual choice. I know that when I play Mass Effect now that what I am doing doesn't make that great a difference on what happens at the end, however the game tricks you into thinking that your choices are making a difference.

Even though I made very few different choices between my first and second run in ME1, I felt the experience to be different. I made wildly different choices between my first and second run in ME3 (1st on PC, 2nd on 360) and I didn't feel as if they made the slightest bit of difference.


I get what you are saying but when Shepard says the samething no matter what you choose, and the other characters react the same way; then to me it is disgused autodialogue and I think a lot the first game suffers because it forced the illusion rather than let the conversations play out.

I don't mind when the game gives a choice and Shepard says something different, even though the person Shep is talking to reacts the same way. To me that changes the story, if only for one character.

#123
Imp of the Perverse

Imp of the Perverse
  • Members
  • 1 662 messages

Terror_K wrote...

One thing The Mako did for the main missions was give the places a good sense of scale, which was missing from ME2 pretty much entirely, and was improved a bit for ME3, but not to the same extent. Driving The Mako on main missions gave a sense of reality and made the locations feel large and more like real locations rather than just levels in a game. Funnily enough, the two most commonly-liked mission locations in ME3 did something similar to give them a sense of scale: Tuchanka had a convoy of Tomkas and Rannoch had the on-the-rails escape sequence.

By no means does every mission or planet need a vehicle mind you, but bringing back The Mako (or some other vehicle that wasn't The Hammerhead) for a few of them would have at least added something more to some of the smaller, more linear mission locations. Menae might have been more interesting, for example, if instead of just running to the various locations over a few dozen metres, we also had to drive quickly across a Reaper-infested battlefield to a location miles away.

And yeah... thermal clips were just really stupid from a lore perspective, and didn't really even add anything gameplay wise. I personally felt that the regenerating health pretty much neutered any semblance of urgency in ME2 that the team were apparently going for.


I think the mako got sort of a bum rap. The parts of story missions where you had to pilot the mako through enemy lined paths were a lot of fun (particularly Virmire.) It was trying to negotiate the randomly generated terrain everywhere else that was excruciating. If Bioware had spent more time designing the layout of the various planet surfaces I think the driving would have been more well received, though that probably would have come at the cost of content (fewer explorable planets or smaller planet maps.)

#124
Terror_K

Terror_K
  • Members
  • 4 362 messages

cdtrk65 wrote...

voteDC wrote...

Illusion of choice can be as important as actual choice. I know that when I play Mass Effect now that what I am doing doesn't make that great a difference on what happens at the end, however the game tricks you into thinking that your choices are making a difference.

Even though I made very few different choices between my first and second run in ME1, I felt the experience to be different. I made wildly different choices between my first and second run in ME3 (1st on PC, 2nd on 360) and I didn't feel as if they made the slightest bit of difference.


I get what you are saying but when Shepard says the samething no matter what you choose, and the other characters react the same way; then to me it is disgused autodialogue and I think a lot the first game suffers because it forced the illusion rather than let the conversations play out.

I don't mind when the game gives a choice and Shepard says something different, even though the person Shep is talking to reacts the same way. To me that changes the story, if only for one character.


The thing is, while this was indeed a problem now and then with ME1, it was almost eliminated in ME2, and yet it didn't resort to only two choices most of the time and lots of autodialogue. ME3's way of going about things was a completely stupid and unnecessary change that only took away player control and made Shepard automatically sprout things that he or she may not realistically say if you'd built them a certain way (e.g. saying "this is for Thane!" when the character didn't even like him, and the amount of players I've heard complain about their Shepard automatically saying they miss Kaidan or Ashley.) Shepard should never give an opinion on a matter without the player's input, with the possible exception of generic "The Reapers must be stopped!" comments.

And while many may say that a lot of the times it's merely the illusion of choice, but that's also important. Not everything everybody says has to result in the person they are talking to doing things differently. This has been a factor in cRPGs since the start: that certain NPCs are always going to respond in the same way to a good portion of things, or at the very least do the same thing. But the player should still be able to make those choices and direct the character how they want and not just be reduced to Shepard speaking for them. It's not just the outcome that matters, but the intent and personality of the character, and even if they end up doing the same thing anyway, the reasons and feelings can be quite different

I remember, for instance, having a debate with somebody here a few weeks ago (sorry... can't remember the poster's name now) who thought the Council decision at the end of ME1 was poorly designed in having three options when the middle one was exactly the same as the bottom, more Renegade one outcome wise. I felt the complete opposite: I thought it was good design, because it illustrates the importance if intent when making a decision. Yes... sacrificing The Council still ends up with them dead with either choice, but it's all about the intent behind it. Shepard's reasons between these two choices are quite different: sacrifice The Council because it may take the pressure of Sovereign enough to result in a defeat, or deliberately saboutage the and let them die because Shepard hated their actions or is a human supremacist. Same basic results, yes, but the intent and reasoning behind them is very, very different. The middle choice isn't always complete neutrality.

And that's why the excuse of "it's the final part in a trilogy with full-on war, Shepard can't afford to be neutral" from BioWare is such a weak cop-out above all else: because the middle choice is not always neutral. Shepard in ME3 no longer gets the chance for players to express their intent or opinion on matters. It's always pick side A fully or side B fully, with no in-between. The middle option is a perfect way to have a Shepard express themselves, and bring in factors like reluctanct support or reluctant walking away. In ME3 Shepard can either cure The Genophage or saboutage it, and the reasons why are either very black and white or explained by Shepard for the player rather than expressed through Shepard via the player. There's no room for the reluctant Shepard who doesn't think it's the best option in the long run, but feels it's a necessary evil. There's also no room for the Shepard who'd like to help the krogan, but just can't bring himself to cure their disease because of the possible repercussions.

Shepard in ME3 is pretty much reduced to "Paragon of Virtue" Shepard or "Sadistic Douchebag" Shepard, with nothing really inbetween. And thanks to so much autodialogue, he/she can wildly swing between these two nonsensically, with Renegade Shepards saying really Paragon things automatically and visa versa (granted, it's usually the former that's more common). For a game where BioWare kept saying they wanted Shepard to have more personality and express themselves more, they sure ended up railroading the player and reducing the player's ability to make their Shepard more personal.

But then... that is the problem with any character that a player is supposed to have control over: the more personality and more developed the player-character already has, the less personal they are and the less the player themselves get to develop them.

And that's why illusion of choice is often necessary. Illusion or not, it's still a form of choice, and taking it away to the degree ME3 did just eliminates choice entirely. Intent, motive and being able to express your character are important factors in any RPG, whether you craft the character entirely yourself, or you're playing one who is already somewhat pre-defined like Shepard. About the only thing ME2 lacked, IMO, was a few more chances to try and reject, put-down or berate TIM and Cerberus. Even if it had TIM spouting another line that kicked me onto his path anyway, it would have at least given my Shepard the opportunity to rebel against an organisation I hated. ME3's way of going about things with dialogue and interaction is what killed this, by taking away player choice utterly, and "fixing" something than in the prior game wasn't really that broken.

ME3 went too far, and BioWare's excuses are illogical and forced, IMO. A feeble defense for bad design decisions that were made not because it was better for the game, but because they wanted to make the whole thing more cinematic and epic, because they wanted to keep players on the same rails the whole way through, because they couldn't be bothered giving long-time players proper consequences and branching paths, and because they wanted to appeal more to an audience who thought Mass Effect was too talky and who were far more their focus than those players who were in on the ground-floor.

Because hey... they already had those players, right? Why make a game rich and deep and complex when the only audience who want that are those who have already pretty much handed over their cash?

Modifié par Terror_K, 06 août 2012 - 02:44 .


#125
Terror_K

Terror_K
  • Members
  • 4 362 messages

Imp of the Perverse wrote...

I think the mako got sort of a bum rap. The parts of story missions where you had to pilot the mako through enemy lined paths were a lot of fun (particularly Virmire.) It was trying to negotiate the randomly generated terrain everywhere else that was excruciating. If Bioware had spent more time designing the layout of the various planet surfaces I think the driving would have been more well received, though that probably would have come at the cost of content (fewer explorable planets or smaller planet maps.)


Yeah. About the only thing The Mako needed was a slight firming of the suspension (and I wouldn't be surprised if it would have had such an option back when it was going to be customisable and upgradeable). It's the planets themselves that are largely at fault, and even then there's only a few that are really nasty to drive on. Some more unique places would have been nice, but a large part of the appeal of the UNC planets to me was how real and natural they felt due to their dead, lifeless nature. I think even the UNC worlds get a bum rap too, because despite people saying they're all the same, none of them really are, they all have unique textures, hazards, skyboxes, weather, etc. when they could have easily been far more samey. Heck, I bet if the bases, mines, etc. on the worlds themselves had just been more unique, they wouldn't have got complained about half as much as they did.

Personally, after Overlord came along, I always thought that the perfect Mass Effect game should have had a mix of sidequest planets that were like the Overlord hub area, a few ME1 UNC style missions, and a few of the ME2 N7 ones (albeit without largely silent Shepard and squaddies, more proper set-ups and wrap-ups, more NPCs, dialogue and moral choices, etc.). If ME3 had had about 1/3 of Overlord hub world missions, 1/3 UNC ME1 style planets and 1/3 ME2 N7 style planets, then I doubt we'd have got many complaints about the quality of sidequests. Certainly better than the weak listen-in fetch quests and repurposed multiplayer maps we got.