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Would you, right now, buy ME2 and ME3 remade to be more like ME1?


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#126
BaladasDemnevanni

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Terror_K wrote...

Some more unique places would have been nice, but a large part of the appeal of the UNC planets to me was how real and natural they felt due to their dead, lifeless nature. I think even the UNC worlds get a bum rap too, because despite people saying they're all the same, none of them really are, they all have unique textures, hazards, skyboxes, weather, etc. when they could have easily been far more samey. Heck, I bet if the bases, mines, etc. on the worlds themselves had just been more unique, they wouldn't have got complained about half as much as they did.


Honestly, if that was Bioware's attempt at making uncharted world's diverse and unique, it fell flat on its face. I'm actually afraid now to see what "similar" would have resulted in. Uncharted worlds all feel the same because they follow the exact same pattern of quest delivery, with little of significance happening at each planet.

Get orders from Hacket-->enter new system-->find one single planet which the party can land on per cluster-->make beeline for merc base-->clear out single room of enemies. Rinse and repeat.

It doesn't make for very good sidequesting when it takes longer to reach the quest location than it does to complete the actual quest. As it stands, the unique textures employed by uncharted planets was a waste of resources.

Edit: This is why Bioware's efforts at sidequests with Jade Empire/KotOR were infinitely better than anything we got with Mass Effect. All side quests were actually tied to main quest locations, not forcing the player to go across the galaxy in the opposite direction. Not just unique textures: absolutely unique locations, with a decent number of side quests. And neither game really suffered from a sense of scale.

Modifié par BaladasDemnevanni, 06 août 2012 - 03:03 .


#127
Father_Jerusalem

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Terror_K wrote...

One thing The Mako did for the main missions was give the places a good sense of scale, which was missing from ME2 pretty much entirely, and was improved a bit for ME3, but not to the same extent. Driving The Mako on main missions gave a sense of reality and made the locations feel large and more like real locations rather than just levels in a game. Funnily enough, the two most commonly-liked mission locations in ME3 did something similar to give them a sense of scale: Tuchanka had a convoy of Tomkas and Rannoch had the on-the-rails escape sequence.

By no means does every mission or planet need a vehicle mind you, but bringing back The Mako (or some other vehicle that wasn't The Hammerhead) for a few of them would have at least added something more to some of the smaller, more linear mission locations. Menae might have been more interesting, for example, if instead of just running to the various locations over a few dozen metres, we also had to drive quickly across a Reaper-infested battlefield to a location miles away.

And yeah... thermal clips were just really stupid from a lore perspective, and didn't really even add anything gameplay wise. I personally felt that the regenerating health pretty much neutered any semblance of urgency in ME2 that the team were apparently going for.


The Mako on the story worlds was fine, and if they added something like that in ME2 and ME3, I wouldn't have had a problem with it... assuming they fine tuned some of the controls for console players.

The problem, as you say, wasn't the Mako itself, it was the world design.The 90 degree cliffs were the most frustrating part of ME1, for me.

#128
Terror_K

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BaladasDemnevanni wrote...

Edit: This is why Bioware's efforts at sidequests with Jade Empire/KotOR were infinitely better than anything we got with Mass Effect. All side quests were actually tied to main quest locations, not forcing the player to go across the galaxy in the opposite direction. Not just unique textures: absolutely unique locations, with a decent number of side quests. And neither game really suffered from a sense of scale.


Well, neither KotOR nor Jade Empire were ever trying to go for the concept of space exploration and making their universe's feel vast, which is something BioWare originally touted as being a selling point of ME1. The idea was to make the universe feel vast and real and allow you to go out into the unknown and  --sort of-- "boldy go where noone has gone before" in a way (yes, I know most locations had people on them already, but... still).

KotOR definitely had good sidequests, but going about it purely that way (because ME1 did have some of those types of quests too, albeit mostly on The Citadel) would have made the Mass Effect universe feel rather small, IMO. For example, ME2 often felt rather small thanks to things like going to Illium and finding Liara, Gianna Parasini, Conrad Verner, Shiala, etc. all within 100m of each other and all with quests that had you wandering not much further than that to boot. While it was good to see these people again, it made the Mass Effect universe seem small to have them all bunched up like that.

ME2's sidequests in some cases weren't much better than ME3's too. Compare the ME1 sidequests on Noveria and even Feros, which actually did have you go to branching-off areas you could otherwise avoid that were off the beaten path to the pathetic fetch quests on Illium with the necklace and Tuchanka with the manifold that you almost literally trip over during Miranda and Mordin's loyalty missions. Better than the listen-in and find cultural artifact rise-repeats ME3 have us definitely, but not by much.

ME1's sidequests had better set-ups and execution too. It wasn't just get sent an email or listen to somebody on The Citadel, you actually got to speak with Admiral Hackett, or actually spoke with the likes of Helena Blake, Admiral Kahoku, Nassana Dantius, Garoth, etc. and got a proper set-up complete with dialogue choices, then sometimes even got to meet with people on the missions themselves and get given dialogue choices, moral dilemmas and interesting NPCs to interact with such as Major Kyle, Chairman Burns, Helena Blake again, etc. Squadmates would also even comment on what was happening directly, and you could even defer to them now and then (e.g. Kaidan could speak with the L2 biotic terrorists and help you talk them down). A lot of the locations and basic mission parameters may have been the same, but they were at least dressed better than ME2 and ME3's efforts and integrated properly into the narrative. ME2 too often had Shepard just doing some gimmicky experiment silently with equally silent companions, or running around a small, linear area killing guys and collecting datapads, with set-ups beyond an email, no dialogue, choices or interesting NPCs to interact with. Too many of ME2's N7 missions felt like self-contained gameplay experiments rather than properly integrated content, and too many of ME3's were literally repurposed multiplayer maps with a weakly-written "defeat rounds of Cerberus guys" premise or "find cultural artifact of Species X" fetch quests. One of the biggest let-downs in ME3 was talking to the elcor on The Citadel and it actually giving me hope that there was going to be a proper mission to Dekuuna... only to discover it was the flimsiest fetch-quest yet and all I had to do was fly there and return and that's it.

Modifié par Terror_K, 06 août 2012 - 04:59 .


#129
DukeOfNukes

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One of the bigger memories that are still with me about ME3 is how much I hated the combat in Singleplayer. Enemies CONSTANTLY spam grenades...and you spend most of the time sitting in cover waiting for your shield to regenerate so you can stick your head out long enough to cast an ability.

So yeah, there's also that...I just plain found it a chore to actually play ME3. I eventually got used to it, but I found myself longing for ME2's combat or even ME1's. I guess it's not so much the combat as the AI...I enjoyed Multiplayer a lot more than singleplayer.

Modifié par DukeOfNukes, 06 août 2012 - 08:02 .


#130
BaladasDemnevanni

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Terror_K wrote...

Well, neither KotOR nor Jade Empire were ever trying to go for the concept of space exploration and making their universe's feel vast, which is something BioWare originally touted as being a selling point of ME1. The idea was to make the universe feel vast and real and allow you to go out into the unknown and  --sort of-- "boldy go where noone has gone before" in a way (yes, I know most locations had people on them already, but... still).


And they were all the better for it. Essentially, Bioware went for quantity, not quality, with Mass Effect. Instead of fewer locations. KotOR allowed the player to explore seven very different planets. Jade Empire had the player explore cities of increasing size and splendor. Mass Effect 1, utilizing only the main quest planets already felt vast. If Bioware really wanted empty planets for the player to explore, they should have:

1) tied it to the main quest, somehow (Therum would have been a great opportunity for this, instead of the weak Liara questline).
2) focused on developing fewer planets, each with more detail.

Ultimately, if Bioware wanted to make a game about space exploration, they should have made a game about space exploration. Don't just throw it onto a sci-fi epic about saving the universe and tell us it's about the vastness of space. Hence why KotOR/Jade Empire's side quests featured much better design: a dedicated narrative, but since you're mostly helping people along the way to quest objectives, it's a much more cohesive design.  

KotOR definitely had good sidequests, but going about it purely that way (because ME1 did have some of those types of quests too, albeit mostly on The Citadel) would have made the Mass Effect universe feel rather small, IMO. For example, ME2 often felt rather small thanks to things like going to Illium and finding Liara, Gianna Parasini, Conrad Verner, Shiala, etc. all within 100m of each other and all with quests that had you wandering not much further than that to boot. While it was good to see these people again, it made the Mass Effect universe seem small to have them all bunched up like that.


Even ignoring the planet exploration, KotOr's/Jade Empire's quests were more detailed than Mass Effect's by a large margin: Taris Arena, Jedi Murder Trial, Sunry Defense, Imperial Arena, the Scholar's Garden Debate, etc. Both games feature quests of extensive scale. I don't recall their being a single extensive questline tied to a main quest location outside of the Noveria Hot Labs, which I did enjoy.

I'm more inclined to say that ME2 felt smaller because the lack of proper transition areas. Notice how both KotOR and Jade Empire go about handling their loading screens. Almost all locations are directly tied to the previous area. Ex: Going from the Imperial City to the Imperial Arena. You see a door to enter-->loading screen--> you are now on the other side of the door. Clear connection. Most of ME2's locations involved traveling via taxi (all of Ilium). This was one thing that Mass Effect did, to its credit, for the main quest planets. But this has little, if anything to do with uncharted worlds. Proper transitioning makes the world feel cohesive. Excessive uncharted worlds make it bland, imo.

ME1's sidequests had better set-ups and execution too. It wasn't just get sent an email or listen to somebody on The Citadel, you actually got to speak with Admiral Hackett, or actually spoke with the likes of Helena Blake, Admiral Kahoku, Nassana Dantius, Garoth, etc. and got a proper set-up complete with dialogue choices, then sometimes even got to meet with people on the missions themselves and get given dialogue choices, moral dilemmas and interesting NPCs to interact with such as Major Kyle, Chairman Burns, Helena Blake again, etc. Squadmates would also even comment on what was happening directly, and you could even defer to them now and then (e.g. Kaidan could speak with the L2 biotic terrorists and help you talk them down). A lot of the locations and basic mission parameters may have been the same, but they were at least dressed better than ME2 and ME3's efforts and integrated properly into the narrative.


Sure, but better and good are not really synonymous. Mass Effect's side quests had bland written all over them, since it was clear that so much time/effort was built into the cinematics of the main quest, by comparison (again, too many planets, not enough detail). Perfect example: the Cerberus sidequests involving Admiral Kahoku. Compare how Mass Effect goes about killing Ashley/Kaidan vs. Kahoku. One has a huge buildup, cut-scenes/dialogue included, ...the other has a paragraph of text over his corpse.  Essentially, I consider the gap between the quality of KotOR's/Jade Empire's side quests to be much larger than the gap between ME1's and 2's.

So you're right in that ME1's side quests were better than ME2's. But considering that ME1 required the player to endure longer travel time for less dialogue/sidequest, it loses out to anything in Jade Empire/KotOR, which had better level design and more significant interactions (Ex: not listening to Hackett's disembodied voice every time I return to the Normandy).

Modifié par BaladasDemnevanni, 06 août 2012 - 01:39 .


#131
Cyberstrike nTo

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ME_Fan wrote...

No, but I would buy ME1 again if it was remade like ME3 or even ME2.


The same here.

#132
Grubas

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Cyberstrike nTo wrote...

ME_Fan wrote...

No, but I would buy ME1 again if it was remade like ME3 or even ME2.


The same here.


I wouldn't stand the excessive amount of autodialog. I liked to roleplay my Renegade shep whith every comment, even if it where just for the lulz. 

#133
Eralrik

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I still love ME1 and just finished another play through, i love my Mako, I love my exploration an everytime I explore a planet I seem to keep finding new things, I have no problem with combat in ME1 and I still love to find that cool new suit of armor that upgrades one of my teammate's an when i ever we go into a battle I always have my team's helmet's on, feels more how soldiers in space would go into battle.
Also just did a replay of KoToR while its showing it's age its still a very fun game and I still like Jolee Bindo, hehe.
Personally i wished ME2 and ME3 were alot more like ME1, I'm an old time gamer an I love my exploration digging up new things and customizing my squad to how I want them to look.

#134
otreblA_SNAKE_ITA

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SuperMegaWolf wrote...





Yup, I would buy it but when it will be cheaper...I'm not rich :P

#135
Range Rover

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MystEU wrote...

ME_Fan wrote...

No, but I would buy ME1 again if it was remade like ME3 or even ME2.

This for me.

 Me too aswell, ME1 was good at the time but it got really stale now, can't seem to do another playthrough. ME1 is more of a chore then "fun" if you ask me.

#136
Ice Cold J

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From ME1 to ME3, the GAMEPLAY got progressively better.

From ME1 to ME3, the STORYLINE got progressively worse.

#137
SerenityRebirth

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If we are talking about the combat system and Mako then hell to the no. The system was just too clunky, and I prefer the more cinematic qualities of the later games. What I did prefer in ME1 was the female armor (a smaller, aesthetics reason, but a reason nonetheless), the discovery of planets (if more fleshed out and not so repetitive), and the way the first one ended felt the most complete IMO.

#138
Reap_ii

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no

#139
MerchantGOL

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Ice Cold J wrote...

From ME1 to ME3, the GAMEPLAY got progressively better.

From ME1 to ME3, the STORYLINE got progressively worse.

yeah noooo. having gone back and played it last week the me1 plot while good isnt as good, Kai leng alone makes Saren Look completley incompetent.and the Thorian sucks as a concept and is a bit of a wtf

#140
Lee T

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Storywise yes, gameplaywise no, I like playing ME1 but it's far from being a perfect gameplay experience. I do not believe however that the gameplay got better with each iteration, I'd rather they had worked on the modifications and enhancements with a scalpel rather than a sledgehammer. Each game has it's own merits and flaws hence why I woulnd't be interested in playing either ME3 with ME1 gameplay or ME1 with ME3 gameplay.

Modifié par Lee T, 06 août 2012 - 08:55 .


#141
Shepard108278

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Mr Massakka wrote...

No. I am with the very small minority who thinks that ME1 is the worst the trilogy... in a good sense.

Agreed, ME 1 is still good but no where near ME 2 or 3.

#142
Archer

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No, but i would buy ME1 with the ME3 combat engine, with some tweaks to the mako, M3 character creator and default femshep.

ME1 still has the best story IMHO but as has been said in this thread, i struggle to play it now with the old clunky game mechanics.

You know Bioware guys it could be done, voice actings all in place, you could even milk it with some new DLC Posted Image

Modifié par eveynameiwantisfekintaken, 06 août 2012 - 09:34 .


#143
Imp of the Perverse

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I would rather they just put the effort into DA3. Mass Effect 1 is perfectly playable, and fun. ME3 is better in a lot of ways, but ME1 is also just different in a lot of ways, not necessarily worse.

#144
Valmarn

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Yes, but there were some things in Mass Effect 1 that they really improved upon in Mass Effect 2.

Still, it's pretty easy to tell between the two how much EA has negatively affected BioWare's games.

#145
Valmarn

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eveynameiwantisfekintaken wrote...

No, but i would buy ME1 with the ME3 combat engine, with some tweaks to the mako, M3 character creator and default femshep.

ME1 still has the best story IMHO but as has been said in this thread, i struggle to play it now with the old clunky game mechanics.

You know Bioware guys it could be done, voice actings all in place, you could even milk it with some new DLC Posted Image



Yeah, the story in Mass Effect 1 isn't a convoluted boondoggle, which Mass Effect 2 and Mass Effect 3 each snowballed into.

They got lazy about the continuity.

Quite frankly, it wouldn't bother me if TOR went south and took EA/BioWare with it.

#146
xlI ReFLeX lIx

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Gameplay wise, no. Story wise, in a heartbeat!

And I know there are people who believe ME1 is the worst of the 3. Now I don't judge their opinion, but IMO everything in ME1 is better than ME2 and ME3 except the shooting sequences. ME1 sucks as a 3rd person shooter but everything else IMO is just amazing so I still think it's one of the best of the series although I think the number one spot still belongs to ME2 honestly with, sadly, ME3 as the worst of the trilogy.

#147
DukeOfNukes

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MerchantGOL wrote...
yeah noooo. having gone back and played it last week the me1 plot while good isnt as good, Kai leng alone makes Saren Look completley incompetent.and the Thorian sucks as a concept and is a bit of a wtf


You just lost credibility because of everything you just said.

#148
MsKlaussen

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Honestly? I don't think there are any posters here who would have stuck with this series for 6 years had they been presented with a fast forwarded shooter like ME2 or ME3 with the design priorities they represented as the opening game. It was the storyline that kept everyone around. Had things been done differently, there'd have been any number of better alternatives to ME with far superior mechanics, and the ME series would never have stood out among them.

I mean can anybody see having bought something like ME2 or 3 over say, the Fallout game of the time? Not even a question based in any sort of sober pot-free reality is it?

#149
Terror_K

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I certainly wouldn't have got into the Mass Effect universe as much as I did if the first game was styled like ME2 or, even worse, ME3. Almost everything that got me into Mass Effect as being more than just another game and had me buying the novels, comics, lithos, clothing, art books, action figures, etc. is pretty much gone in ME3.

#150
Raptr569

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ME_Fan wrote...

No, but I would buy ME1 again if it was remade like ME3 or even ME2.


I'm with this.

While the story in ME1 is the best the graphics and gameplay are better in ME3.